An Advanced Software Development Patterns (Sdp) Practice Test!

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  • 1/90 Questions

    Class diagrams can be generated directly from code.

    • True
    • False
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Computer Quizzes & Trivia
About This Quiz

An Advanced Software Development Patterns Practice Test assesses knowledge of software architecture and design. It covers canonical model structures, refinement relationships, and documentation practices, providing insights into abstract system perspectives.


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  • 2. 

    What are the names of the models in software’s canonical model structure?

    • Domain, Design, Development

    • Conceptual, Design, Cod

    • Conceptual, Architecture, Development

    • Domain, Design, Code

    Correct Answer
    A. Domain, Design, Code
    Explanation
    The correct answer is Domain, Design, Code. In software's canonical model structure, the names of the models are Domain, Design, and Code. The Domain model represents the problem domain and the concepts within it. The Design model focuses on the architecture and design of the software system. The Code model refers to the actual implementation of the software, including the source code. These three models work together to create a comprehensive software solution.

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  • 3. 

    Which of the following statements is the most correct?

    • United Models for Languages

    • Universal Modeling Language

    • Unified Modeling Language

    • United Modeling Language

    Correct Answer
    A. Unified Modeling Language
    Explanation
    The correct answer is "Unified Modeling Language." Unified Modeling Language (UML) is a standardized visual modeling language used in software engineering to design, visualize, and document software systems. It provides a set of notations and diagrams to represent different aspects of a system, such as structure, behavior, and interactions. UML is widely used in the software development industry as a common language for communication and collaboration among developers, designers, and stakeholders.

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  • 4. 

    A port is a point of interaction in a component diagram.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    The given statement is true. In a component diagram, a port represents a point of interaction between a component and its environment. It is used to define the interface of a component, allowing it to send and receive messages or data. Ports can be connected to other components or connectors to establish communication channels. Therefore, the statement accurately describes the role and purpose of a port in a component diagram.

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  • 5. 

    Three notations of UML ar

    • Activity diagrams, Component diagrams, Construction diagram

    • Component diagrams, Action diagrams, Sequence diagrams

    • Class diagrams, ER diagrams, Action diagrams

    • Canonical diagrams, Activity diagrams, Sequence diagrams

    • Class diagrams, Sequence diagrams, Use Case diagrams

    Correct Answer
    A. Class diagrams, Sequence diagrams, Use Case diagrams
    Explanation
    The correct answer is Class diagrams, Sequence diagrams, Use Case diagrams. UML stands for Unified Modeling Language, and it is a standardized modeling language used in software engineering to visually represent a system. Class diagrams are used to represent the static structure of a system, showing the classes, attributes, and relationships between them. Sequence diagrams depict the dynamic behavior of a system, showing the interactions between objects over time. Use Case diagrams illustrate the functionality of a system from the perspective of its users, showing the different use cases and actors involved. These three types of diagrams are commonly used in UML to provide a comprehensive representation of a system.

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  • 6. 

    In component diagrams, ports ARE / ARE NOT optional.

    Correct Answer
    ARE
    Explanation
    In component diagrams, ports are optional. Ports represent the points of interaction between a component and its environment. By marking ports as optional, it means that they are not mandatory for the component to function properly. The component can still operate without these ports, but they provide a means for the component to communicate with other components or systems if needed.

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  • 7. 

    UML has many great features but its use describing domain models should be restricted because

    • It takes too long to create the diagrams.

    • Good UML tools are too expensive.

    • It is not a language known by most non-developers.

    • Its use is incompatible with the goals of domain modeling.

    • The diagrams require you to include too much detail.

    Correct Answer
    A. It is not a language known by most non-developers.
    Explanation
    UML is a modeling language primarily used by software developers and technical professionals. It involves specific notations and concepts that may not be familiar to non-developers. Therefore, using UML to describe domain models, which are intended to be understood by a wider audience including non-technical stakeholders, may not be effective. It is important to use a language that is more accessible and easily understood by non-developers to ensure effective communication and collaboration in the domain modeling process.

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  • 8. 

    The process of creating class diagrams is a valuable activity during design.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    Creating class diagrams is a valuable activity during design because it helps in visualizing the structure and relationships of classes in a system. Class diagrams provide a high-level overview of the system's architecture, allowing designers to identify and define the classes, their attributes, and their associations. This helps in understanding the system's design and facilitates communication among stakeholders. Additionally, class diagrams serve as a blueprint for implementation, guiding the development process and ensuring that the system is designed in a modular and organized manner.

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  • 9. 

    The risk-driven approach is most difficult to apply to the ____________ software development process

    • Waterfall

    • Interative

    • RUP

    • XP

    Correct Answer
    A. XP
    Explanation
    The risk-driven approach is most difficult to apply to the XP (Extreme Programming) software development process. XP emphasizes continuous feedback, frequent releases, and collaboration among team members. It focuses on adapting to changing requirements and delivering high-quality software. The risk-driven approach, on the other hand, involves identifying and managing risks throughout the development process. XP's iterative and incremental nature may make it challenging to apply a risk-driven approach, as it may require constant reassessment and adaptation to address emerging risks.

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  • 10. 

    Which of the following statements is the most correct? ____________ .

    • A class diagram shows a configuration of the system at a given moment.

    • A class diagram shows all potential interactions among components in a view

    • A class diagram can show relationships between java interfaces and other classes.

    • Both a and b.

    • Both b and c.

    Correct Answer
    A. A class diagram can show relationships between java interfaces and other classes.
    Explanation
    A class diagram is a visual representation of the structure and relationships of classes in a system. It can show the relationships between Java interfaces and other classes by using association, inheritance, or implementation relationships. This allows for a better understanding of how different components interact and collaborate within the system. Therefore, the statement "A class diagram can show relationships between Java interfaces and other classes" is the most correct answer.

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  • 11. 

    In component diagrams, the lollipop symbol is used to represent a PROVIDES / REQUIRES interface.

    Correct Answer
    PROVIDES
    Explanation
    The lollipop symbol in component diagrams represents a PROVIDES interface. This means that the component provides certain functionalities or services that can be accessed by other components. It indicates that the component exposes a set of operations or resources that can be utilized by other components in the system. This symbol is used to visually depict the relationship between components and highlight the dependencies between them.

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  • 12. 

    A context diagram is similar to a snapshot in that the context is likely to change as the system runs.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A context diagram is a high-level diagram that shows the interactions between a system and its external entities. It provides a snapshot of the system's boundaries and the relationships between the system and its environment. Since a system is dynamic and can evolve over time, the context in which it operates is also likely to change. Therefore, it is true that a context diagram is similar to a snapshot in that the context is likely to change as the system runs.

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  • 13. 

    Three standard viewtypes for the Design Model are

    • Component and Connector, Designation, and Module

    • Runtime, Documentation, and Miscellaneous

    • Component, Module, Deployment

    • Component, Allocation, Module

    • Runtime, Allocation, Module

    Correct Answer
    A. Runtime, Allocation, Module
    Explanation
    The correct answer is Runtime, Allocation, Module. These three viewtypes are commonly used in the Design Model. The Runtime viewtype focuses on the dynamic behavior of the system, showing how components interact and communicate at runtime. The Allocation viewtype focuses on the physical deployment of components onto hardware or software platforms. The Module viewtype focuses on the organization and structure of the system, showing how components are grouped into modules and how they interact with each other.

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  • 14. 

    Three styles of design are _______ .

    • Risky, safe, and uncertain

    • Planned, evolutionary, and minimal planned

    • Spiral, waterfall, and agile

    • Risk-based, architectural, and code-based

    Correct Answer
    A. Planned, evolutionary, and minimal planned
    Explanation
    The correct answer is "planned, evolutionary, and minimal planned." These three styles of design refer to different approaches in the field of design. "Planned" design refers to a methodical and structured approach where the entire design is carefully thought out and executed. "Evolutionary" design, on the other hand, involves continuously refining and improving the design based on feedback and changing requirements. Lastly, "minimal planned" design focuses on creating a simple and streamlined design with minimal complexity.

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  • 15. 

    Which of the following is best describes UML?

    • UML is a combination of notations.

    • UML supports modeling multiple views of software.

    • UML has evolved over time.

    • UML was created by the OMG

    • All of a-d

    • Only a and d

    Correct Answer
    A. All of a-d
    Explanation
    UML, or Unified Modeling Language, is a combination of notations that supports modeling multiple views of software. It has evolved over time and was created by the OMG, or Object Management Group. Therefore, the correct answer is "All of a-d."

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  • 16. 

    The primary difference between component diagrams and sequence diagrams is

    • Component diagrams show all potential interactions among a group of components whereas sequence diagram shows the interactions involved in response to a particular kind of request.

    • There is very little difference, they are just two different ways of viewing component interactions.

    • In component diagram the components use a rectangular shape with the component icon in the upper right corner but no component icon appears in sequence diagrams.

    • Component diagrams represent the code whereas sequence diagrams represent behavior.

    Correct Answer
    A. Component diagrams show all potential interactions among a group of components whereas sequence diagram shows the interactions involved in response to a particular kind of request.
    Explanation
    Component diagrams and sequence diagrams serve different purposes in representing the interactions between components. Component diagrams provide an overview of all potential interactions among a group of components, showcasing the relationships and dependencies between them. On the other hand, sequence diagrams focus on a specific kind of request and illustrate the interactions involved in responding to that request. While both diagrams depict component interactions, they offer distinct perspectives and levels of detail. Component diagrams emphasize the overall structure and connections, while sequence diagrams delve into the specific flow of interactions for a particular scenario.

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  • 17. 

    Every project should document its architecture

    • True

    • False

    Correct Answer
    A. False
    Explanation
    While it is important to document the architecture of a project, it is not necessary for every project to do so. The extent of documentation required may vary depending on the size, complexity, and criticality of the project. Smaller projects or projects with simple architectures may not require extensive documentation, while larger and more complex projects may benefit from detailed architecture documentation to aid in understanding, maintenance, and future development. Therefore, it is not true that every project should document its architecture.

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  • 18. 

    An internals model can be used to identify boundary models of others.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    An internal model refers to an individual's mental representation or understanding of the external world. By having an internal model, one can infer and predict the behavior of others, including their boundaries or limitations. This understanding allows individuals to navigate social interactions effectively and adjust their own behavior accordingly. Therefore, it is true that an internal model can be used to identify boundary models of others.

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  • 19. 

    Which of the following clearly describes the scope of a software project?

    • An internals diagram

    • A context diagram

    • A sequence diagram

    • A functionality scenario

    Correct Answer
    A. A context diagram
    Explanation
    A context diagram clearly describes the scope of a software project by showing the system being developed and its interactions with external entities. It provides a high-level view of the boundaries and interfaces of the software, helping stakeholders understand the context in which the system operates. This diagram helps define the scope by identifying what is included within the project and what is outside of its boundaries. It is a visual representation that aids in communication and decision-making during the software development process.

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  • 20. 

    A view is a projection of a model that reveals select details.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A view is a representation or visualization of a model that allows us to see specific details or aspects of the model. It helps in understanding the model better by focusing on particular elements or information. Therefore, the statement that "A view is a projection of a model that reveals select details" is true.

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  • 21. 

    Which of the following is NOT true of a dependency matrix? ___________

    • Can be used to check dependencies among modules.

    • Can easily be converted to a graphical representation.

    • Is more difficult to use the larger a model grows.

    • Can be built automatically from code by some tools.

    • Can be used to help maintain a system.

    Correct Answer
    A. Is more difficult to use the larger a model grows.
    Explanation
    A dependency matrix is a tool used to check dependencies among modules and can be used to help maintain a system. It can easily be converted to a graphical representation and can be built automatically from code by some tools. However, as the model grows larger, it becomes more difficult to use, as managing and analyzing the dependencies becomes more complex and time-consuming.

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  • 22. 

    (Fill in the blank) A use case is _________.

    • A decision not to modify the system

    • A process that will run as part of the system

    • An argument that drives system design

    • A goal for actors the system interacts with

    • A diagram that shows what the system does

    Correct Answer
    A. A goal for actors the system interacts with
    Explanation
    A use case is a goal for actors the system interacts with. Use cases define the intended interactions between the system and its actors, specifying the goals that the actors aim to achieve. Use cases help in understanding the system's functionality and requirements, and they serve as a basis for system design and development. Use case diagrams are often used to visually represent the different use cases and actors in a system.

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  • 23. 

    The Peer to Peer style of software design is a style in the ________ view.

    • Runtime

    • Module

    • Allocation

    • None of a-c

    Correct Answer
    A. Runtime
    Explanation
    The Peer to Peer style of software design is a style in the runtime view. This means that the design focuses on how the software behaves and operates during its execution. In a Peer to Peer architecture, multiple computers or devices are connected and share resources directly with each other, rather than relying on a central server. This style is often used in distributed systems where there is no single point of failure and each peer can act as both a client and a server.

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  • 24. 

    Which of the following is NOT one of the traits of good models? _______

    • Allows one to predictive potential issues

    • Be small

    • Be realistic

    • Refers only to elements that are in the model

    • Be inexpensive

    Correct Answer
    A. Be small
    Explanation
    The trait of being small is not considered one of the traits of good models. Good models should have the ability to allow one to predict potential issues, be realistic, and refer to all relevant elements in the model. However, there is no requirement for models to be small in order to be considered good.

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  • 25. 

    Which of the following is NOT a desirable trait of a software model? ______

    • Consistent use of arrows

    • Models reality

    • Sufficiently precise

    • Inexpensive

    • Accurate

    Correct Answer
    A. Consistent use of arrows
    Explanation
    A desirable trait of a software model is that it accurately represents reality, is sufficiently precise, and is inexpensive to create. Consistent use of arrows, on the other hand, is not a trait that is necessarily desirable in a software model. The use of arrows in a model is dependent on the specific requirements and purpose of the model, and may not always be necessary or appropriate. Therefore, consistent use of arrows is not a desirable trait of a software model.

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  • 26. 

    Which of the following software development process models does not include up-front design?

    • Waterfall

    • Iterative

    • Spiral

    • RUP

    • Both a and b

    • Both c and d

    • Both a and c

    Correct Answer
    A. Spiral
    Explanation
    The Spiral software development process model does not include up-front design. The Spiral model is an iterative model that emphasizes risk analysis and prototyping. It involves a series of iterations, where each iteration includes planning, risk analysis, development, and evaluation. This model is suitable for projects with high risk and uncertainty, as it allows for flexibility and adaptation throughout the development process. Unlike the Waterfall model, which follows a sequential approach with a clear up-front design phase, the Spiral model focuses on identifying and addressing risks early on, rather than specifying all requirements and designs at the beginning.

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  • 27. 

    The Open-Close Principle _________.

    • Helps ensure that objects are highly reusable.

    • Requires that methods that are present in base classes must also be present in the derived classes.

    • Helps ensure that objects are easy to extend without requiring change to the original object.

    • Requires that object interfaces only include methods that will be needed by most implementers.

    • Helps make changing an object easier

    Correct Answer
    A. Helps ensure that objects are easy to extend without requiring change to the original object.
    Explanation
    The Open-Close Principle helps ensure that objects are easy to extend without requiring a change to the original object. This principle states that software entities (classes, modules, functions, etc.) should be open for extension but closed for modification. By designing objects in a way that allows for easy extension through the addition of new features or behaviors, the original code remains untouched, reducing the risk of introducing bugs or breaking existing functionality. This promotes code reusability and maintainability.

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  • 28. 

    In sequence diagrams, lifelines represent the activity of CLASSES / OBJECTS.

    Correct Answer
    OBJECTS
    Explanation
    In sequence diagrams, lifelines represent the activity of objects. Each lifeline corresponds to an object and shows the duration of its existence during the execution of a particular scenario. Therefore, the correct answer is "OBJECTS".

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  • 29. 

    Which of the following statements is the most correct?

    • A sequence diagram is used to model a sequence of activities associated with a use case.

    • A sequence diagram is used to model a sequence of messages exchanged among objects.

    • A sequence diagram is used to model a sequence of transitions among objects in a use case.

    • Both a and b.

    • Both a and c.

    Correct Answer
    A. A sequence diagram is used to model a sequence of messages exchanged among objects.
  • 30. 

    How should a designer decide which views to create? _______

    • Build one for each function.

    • Build one for each actor.

    • Build one for each of the major concerns.

    • Build one for each use case.

    • Build one for each of the view types.

    Correct Answer
    A. Build one for each of the major concerns.
    Explanation
    A designer should decide which views to create based on the major concerns of the system. This means identifying the key aspects or issues that need to be addressed in the design. By building one view for each major concern, the designer can ensure that all important aspects of the system are properly represented and considered in the design process. This approach helps in creating a comprehensive and well-rounded design that takes into account all major considerations.

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  • 31. 

    Architecture documents are abstractions of the system.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    Architecture documents are abstractions of the system because they provide a high-level overview and representation of the system's structure, components, and interactions. They focus on the essential aspects of the system's design and functionality, omitting unnecessary details. By abstracting the system, architecture documents facilitate communication and understanding among stakeholders, allowing them to grasp the system's overall concept and make informed decisions. These documents serve as a blueprint for the system's development, guiding the implementation process and ensuring that the system aligns with the desired architecture.

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  • 32. 

    All design decisions should be made before coding begins

    • True

    • False

    Correct Answer
    A. False
    Explanation
    Design decisions should not necessarily be made before coding begins. The process of coding often reveals new insights and challenges that may require adjustments to the initial design decisions. Additionally, iterative development methodologies, such as Agile, encourage adapting and refining the design as the project progresses. Therefore, it is more accurate to say that design decisions can be made throughout the coding process rather than before it begins.

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  • 33. 

    Component details in UML can be shown as text within a compartment of a component

    • True

    • False

    Correct Answer
    A. True
    Explanation
    In UML, component details can be represented as text within a compartment of a component. This allows for a clear and organized representation of the component's attributes, operations, and other details. By including this information within a compartment, it becomes easier to understand and analyze the structure and behavior of the component. Therefore, the statement "Component details in UML can be shown as text within a compartment of a component" is true.

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  • 34. 

    Software design patterns provide a ready resource for solving software development problems.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    Software design patterns are proven solutions to recurring software development problems. They provide a set of guidelines and best practices that can be applied to various situations, saving time and effort in the development process. By following these patterns, developers can benefit from the collective knowledge and experience of the software development community, resulting in more efficient and effective solutions. Therefore, it is true that software design patterns provide a ready resource for solving software development problems.

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  • 35. 

    Of the following, which is the best reason to avoid domain analysis?

    • The domain is too simple to bother modeling.

    • Domain modeling is open-ended and is a never-ending analysis task.

    • The domain is irrelevant to your architecture choices.

    • The best way to learn the domain is incrementally.

    • It is someone else’s job to do requirements.

    Correct Answer
    A. Domain modeling is open-ended and is a never-ending analysis task.
    Explanation
    Domain analysis is the process of understanding and defining the problem domain in software development. It involves identifying and modeling the key concepts, relationships, and behaviors within the domain. The given answer suggests that one should avoid domain analysis because it is open-ended and never-ending. This means that the process of understanding and modeling the domain can be complex and time-consuming, with no clear endpoint. It implies that investing too much time and effort in domain analysis may not be practical or beneficial for the project.

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  • 36. 

    In the Pipe and Filter style, which of the following is not allowed? _______

    • A Filter can alternate providing data between two filters.

    • Two pipes can be potential suppliers for a filter.

    • A pipe can feed data into another pipe.

    • A filter can be designed to be used in another application.

    • None of a-d

    Correct Answer
    A. A pipe can feed data into another pipe.
    Explanation
    In the Pipe and Filter style, a pipe is a unidirectional channel that allows data to flow from one filter to another. Therefore, a pipe cannot feed data into another pipe, making option C the correct answer. In this style, data flows sequentially from one filter to the next, and a filter can have multiple inputs but only one output. Therefore, option A is not allowed in the Pipe and Filter style.

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  • 37. 

    A good set of architectural documents will completely describe the system

    • True

    • False

    Correct Answer
    A. False
    Explanation
    A good set of architectural documents may provide a comprehensive overview of the system, but it is unlikely to completely describe the system. Architectural documents typically focus on the high-level structure, components, and interactions of the system, but they may not capture every detail or implementation aspect. Complete system description would require detailed specifications, design documents, and other supporting documentation. Therefore, the statement that a good set of architectural documents will completely describe the system is false.

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  • 38. 

    A context diagram should include details related to quality concerns.

    • True

    • False

    Correct Answer
    A. True
    Explanation
    A context diagram should include details related to quality concerns because it provides a high-level overview of a system or process and its interactions with external entities. Quality concerns are important to consider in order to ensure that the system or process meets the desired standards and requirements. By including details related to quality concerns in the context diagram, stakeholders can have a clear understanding of the potential risks and issues that may impact the overall quality of the system or process. This allows for better decision-making and planning to address and mitigate these concerns.

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  • 39. 

    The Interface Segregation Principle _________.

    • Helps ensure that objects are highly reusable.

    • Requires that methods that are present in base classes must also be present in the derived classes.

    • Helps ensure that objects are easy to extend without requiring change to the original object.

    • Requires that object interfaces only include methods that will be needed by most implementers.

    • Helps make changing an object easier.

    Correct Answer
    A. Requires that object interfaces only include methods that will be needed by most implementers.
    Explanation
    The Interface Segregation Principle states that object interfaces should only include methods that will be needed by most implementers. This principle helps to prevent the creation of large and bloated interfaces that are not relevant to all clients. By only including necessary methods in an interface, it promotes better code organization, reduces dependencies, and makes it easier to maintain and extend the codebase. This principle ultimately helps to improve the reusability and flexibility of objects.

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  • 40. 

    The XP software development process 1. DOES / 2. DOES NOT include up-front design. It prioritizes work according to  3. RISKIEST FIRST / 4. HIGHEST CUSTOMER VALUE FIRST. And, its iteration length is typically  5. TWO-FOUR WEEKS / 6. LEFT OPEN .

    Correct Answer
    2,4,5
    2, 4, 5
    2 4 5
    Explanation
    The XP software development process does not include up-front design, as it prioritizes work according to highest customer value first and its iteration length is typically two-four weeks. The answer provided includes the correct options 2, 4, and 5, repeated three times in different formats.

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  • 41. 

    The Model-Centered style of software design is a style in the ________ view.

    • Runtime

    • Module

    • Allocation

    • None of a-c

    Correct Answer
    A. Runtime
    Explanation
    The Model-Centered style of software design is a style that focuses on the runtime view of the software system. This means that it emphasizes the behavior and interactions of the system components during execution. The design is centered around the model of the system at runtime, allowing developers to understand and analyze how the system functions in real-time. This style helps in creating software that is efficient, reliable, and meets the desired runtime requirements.

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  • 42. 

    Which of the following is NOT on the list of ways Fairbanks suggests you write good functional scenarios? _____

    • Actor

    • Action

    • Reference

    • Target Model

    • Overall

    • Pattern

    Correct Answer
    A. Pattern
    Explanation
    Fairbanks suggests several ways to write good functional scenarios, such as including the actor, action, reference, target model, and overall. However, he does not mention including a pattern as one of the ways to write good functional scenarios. Therefore, "Pattern" is the correct answer as it is NOT on the list of ways Fairbanks suggests.

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  • 43. 

    All models in software design should be captured using UML diagrams.

    • True

    • False

    Correct Answer
    A. False
    Explanation
    This statement is not accurate. While UML diagrams are commonly used in software design to visually represent different aspects of a system, it is not mandatory to capture all models using UML diagrams. There are other modeling techniques and tools available that can be used depending on the specific requirements and preferences of the software design team. Therefore, the correct answer is false.

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  • 44. 

    An anti-pattern is _______ .

    • A known way to reverse the impact of using a design pattern.

    • A pattern for improving bad code.

    • A way to avoid known bad coding practice.

    • A way to refactor code

    • None of the above.

    Correct Answer
    A. A way to avoid known bad coding practice.
    Explanation
    An anti-pattern is a way to avoid known bad coding practice. It refers to common solutions or practices that may initially seem like good ideas but are ultimately ineffective or counterproductive. Anti-patterns highlight the pitfalls and drawbacks of certain approaches and provide guidance on how to avoid them. By recognizing and avoiding anti-patterns, developers can improve the quality and maintainability of their code.

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  • 45. 

    Which of the following is the best choice for creating code views? _______

    • Sequence diagram

    • Component diagram

    • Activity diagram

    • Class diagram

    • None of the above

    • Both b and c

    Correct Answer
    A. Class diagram
    Explanation
    A class diagram is the best choice for creating code views because it provides a visual representation of the structure and relationships between classes in a system. It allows developers to understand the organization of the code, the interactions between classes, and the flow of data. Class diagrams are commonly used in object-oriented programming to design and document software systems, making them an ideal tool for creating code views.

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  • 46. 

    Which of the following is not a software engineering risk? ______

    • The server may not scale to 1000 users.

    • The code for the sort algorithm is overly complex.

    • We do not adequately understand our customer’s needs.

    • None of the above.

    • The system is working fine, but if we try to change anything it seems to always break something else.

    Correct Answer
    A. We do not adequately understand our customer’s needs.
    Explanation
    The given answer, "We do not adequately understand our customer’s needs," is not a software engineering risk because it refers to a lack of understanding of customer requirements, which falls under the category of requirements engineering. Software engineering risks typically involve technical aspects of software development, such as scalability, complexity of code, and the potential for unintended consequences when making changes to the system. Understanding customer needs is important for successful software development, but it is not a risk in itself.

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  • 47. 

    Software design patterns are created for unusual problems in development

    • True

    • False

    Correct Answer
    A. False
    Explanation
    Software design patterns are not created for unusual problems in development. In fact, design patterns are commonly used solutions to recurring problems in software design. They provide a way to solve these problems efficiently and effectively by following established best practices. Design patterns are not specific to unusual or unique problems, but rather address common challenges that developers face when designing and implementing software systems. Therefore, the statement that software design patterns are created for unusual problems in development is false.

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  • 48. 

    Which of the following statements is the most correct?

    • Components describe units of code

    • Connectors are pathways of runtime interaction.

    • A module is associated with exactly one component.

    • Design decisions are clearly identifiable in views

    • Views always describe subsystems.

    Correct Answer
    A. Components describe units of code
    Explanation
    This statement is the most correct because components indeed describe units of code. In software engineering, a component is a modular and reusable unit of code that encapsulates a set of related functionalities. Components can be independently developed, tested, and deployed, making them easier to maintain and modify. They promote code reusability and modular design, allowing developers to build complex systems by combining and connecting different components. Therefore, this statement accurately describes the role and purpose of components in software development.

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  • 49. 

    Which of the following is not true about the Apache server?

    • Built in the pipe and filter style

    • Is designed to allow new code to be inserted easily

    • Was designed with few constraints to support the system’s performance goals

    • A web server

    • Was designed around the goal of modifiability

    Correct Answer
    A. Was designed with few constraints to support the system’s performance goals
    Explanation
    The Apache server was not designed with few constraints to support the system's performance goals. This statement contradicts the actual design of the Apache server, which was built to support high performance and scalability. The Apache server is designed to allow new code to be inserted easily and was built around the goal of modifiability, making it flexible and adaptable. It follows the pipe and filter style architecture and is widely used as a web server.

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Quiz Review Timeline (Updated): Mar 21, 2023 +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 21, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • May 12, 2018
    Quiz Created by
    Madi.14.04b
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