# Midterm Exam On Cs393 - 2D 3D Animation

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Quizzes Created: 1 | Total Attempts: 538
Questions: 30 | Attempts: 538

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This is an online exam for the CS393-A class
of IT/CS Instructor Ranel Ubarre

• 1.

### Use this to move symbols from one point to another.  All animation happens between key frames (point A and B). The timeline turns purple between the key frames when this feature is being used.

• A.

Shape Tween

• B.

Motion Tween

• C.

Symbols Tween

• D.

Key Frames

B. Motion Tween
Explanation
Motion Tween is the correct answer because it is the feature used to move symbols from one point to another on the timeline. It allows for animation between key frames, which are the points A and B in the timeline. When Motion Tween is being used, the timeline turns purple between the key frames.

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• 2.

### The ___________ panel contains the basic tools needed to draw and modify objects.

• A.

Action

• B.

Properties

• C.

Tools

• D.

Layers

C. Tools
Explanation
The tools panel contains the basic tools needed to draw and modify objects. This panel provides users with a variety of tools such as selection tools, drawing tools, shape tools, and editing tools that allow them to create and manipulate objects in a design or drawing software. These tools are essential for performing tasks like drawing shapes, lines, and curves, editing and transforming objects, and applying various effects and modifications to the artwork.

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• 3.

### Every animation needs a starting and ending point. _______________ are used to set these.

• A.

Frames

• B.

Key Frames

• C.

Timeline

• D.

Scenes

B. Key Frames
Explanation
Key frames are used to set the starting and ending points of an animation. These frames define specific moments in the animation where important changes or actions occur. By setting key frames, animators can establish the desired positions, movements, and transformations of objects or characters throughout the animation. Key frames serve as reference points for the software to interpolate and generate the in-between frames, creating a smooth and continuous animation sequence.

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• 4.

### These are objects that have been converted so that you can use the same image a number of times in a flash movie.

• A.

Layers

• B.

Frames

• C.

Symbols

• D.

Tweens

C. Symbols
Explanation
Symbols are objects that have been converted so that you can use the same image a number of times in a flash movie. They allow for efficient use of memory and file size by storing the image or animation data once and reusing it throughout the movie. This helps to reduce the overall size of the flash file and improve performance.

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• 5.

### A key frame that contains objects will be represented by a ___________ circle.

• A.

Hollow

• B.

Solid Black

• C.

Solid Blue

• D.

Dashed Grey

A. Hollow
Explanation
A key frame that contains objects will be represented by a hollow circle because a hollow circle typically signifies that there are objects or elements within it. In animation or video editing software, key frames are used to define specific points in time where certain changes or actions occur. By representing a key frame with a hollow circle, it indicates that there are objects or elements present at that particular point in the animation timeline.

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• 6.

### Changing this can sometimes make an animation look smoother.

• A.

Frame Rate

• B.

Key Frame

• C.

Color

• D.

Layer

A. Frame Rate
Explanation
Increasing the frame rate can sometimes make an animation look smoother. Frame rate refers to the number of frames or images displayed per second in an animation. When the frame rate is higher, there are more frames shown in a given time, resulting in smoother motion. This is because the increase in frames provides more details and a more continuous flow of movement, reducing the perception of choppiness or jerkiness in the animation.

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• 7.

### This is used to change an object from a circle to a square.

• A.

Motion Tween

• B.

Object

• C.

Symbol

• D.

Shape Tween

D. Shape Tween
Explanation
A Shape Tween is used to change the shape of an object over time. It allows for smooth and gradual transitions between different shapes, such as transforming a circle into a square. This feature is commonly used in animation to create visually appealing effects and transformations.

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• 8.

### ____________,  when used appropriately, adds to the viewer’s experience, making for a much richer and enjoyable activity.

• A.

Tweens

• B.

• C.

Sound

• D.

Texts

C. Sound
Explanation
Sound, when used appropriately, adds to the viewer's experience, making for a much richer and enjoyable activity. Sound can enhance the overall atmosphere and mood of a visual experience, whether it's in movies, video games, or advertisements. It can create a sense of immersion and bring the content to life, making it more engaging and memorable for the viewer. Sound effects, background music, and even voice-overs can all contribute to the overall audio-visual experience, making it more dynamic and enjoyable for the audience.

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• 9.

### Which is not part of the Timeline Panel?

• A.

Color

• B.

Onion Skin

• C.

Frames

• D.

Layers

A. Color
Explanation
The color is not part of the Timeline Panel. The Timeline Panel is used in software programs for creating animations and it typically includes features such as onion skinning, which allows the animator to see multiple frames at once, frames, which represent individual moments in the animation, and layers, which are used to organize and separate different elements of the animation. However, the color is not a specific feature or component of the Timeline Panel.

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• 10.

### The __________ shows the frames in the movie.

• A.

Toolbar

• B.

Properties

• C.

Timeline

• D.

Scene

C. Timeline
Explanation
The correct answer is "Timeline" because it is the feature that displays the frames in a movie. The timeline allows users to see the sequence of frames and make adjustments or edits to the timing and duration of each frame. It is an essential tool for managing the visual progression of a movie and ensuring smooth transitions between frames.

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• 11.

### This panel indicates what settings are being used for objects and allows you to change those settings.

• A.

Tools

• B.

Action

• C.

Timeline

• D.

Properties

D. Properties
Explanation
The given answer "Properties" is correct because the panel mentioned in the question is used to display and modify the settings of objects. This panel provides information about various attributes and properties of the objects, such as size, position, color, and other characteristics. By accessing the Properties panel, users can make changes to these settings and customize the objects according to their requirements.

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• 12.

### This is, by far, the most tedious way to create animations.

• A.

Shape Tween

• B.

Motion Tween

• C.

• D.

Frame-by-Frame

D. Frame-by-Frame
Explanation
Frame-by-Frame animation is the most tedious way to create animations because it involves creating each frame of the animation individually. This means that every single movement or change in the animation needs to be manually drawn or created for each frame. This method requires a lot of time and effort, making it a tedious process compared to other animation techniques like Shape Tween, Motion Tween, or Mask, which offer more automated and efficient ways to create animations.

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• 13.

### The ___________________ is a holding place for all symbols and imported images and sounds within a single Flash file.

• A.

Library

• B.

Timeline

• C.

Properties

• D.

Tools Panle

A. Library
Explanation
The Library is a holding place for all symbols and imported images and sounds within a single Flash file. It allows users to organize and manage their assets efficiently, making it easier to reuse and manipulate them throughout the project. By storing all the resources in one central location, the Library simplifies the process of adding and editing elements in the Flash file.

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• 14.

### Empty key frames are indicated by a _________________ circle on the timeline

• A.

Hollow

• B.

Solid Black

• C.

Solid Grey

• D.

Solid Blue

A. Hollow
Explanation
Empty key frames are indicated by a hollow circle on the timeline. This means that there is no content or animation assigned to that particular frame. It is often used to represent a pause or a blank state in the animation.

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• 15.

### What Workspace do we use in our class?

• A.

Classic

• B.

Animator

• C.

Developer

• D.

Essentials

D. Essentials
Explanation
In our class, we use the Essentials workspace. This workspace provides the necessary tools and features that are essential for our class activities and projects. It is designed to cater to the needs of students and provides a user-friendly interface for easy navigation and access to various tools. The Essentials workspace ensures that we have all the essential tools and functionalities required for our class work.

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• 16.

### If we were to have a flash document consisting of 2400 frames all-in-all and our frame rate is set to 60 frames per second. How long will the flash movie play?

• A.

30 seconds

• B.

30 minutes

• C.

40 seconds

• D.

40 minutes

• E.

12 seconds

• F.

12 minutes

C. 40 seconds
Explanation
If the flash document consists of 2400 frames and the frame rate is set to 60 frames per second, it means that each second of the flash movie will display 60 frames. Therefore, to calculate the length of the movie, we divide the total number of frames (2400) by the frame rate (60). This gives us 40 seconds, which is the correct answer.

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• 17.

### What is the file extension of the Adobe Flash documents?

• A.

.swf

• B.

.act

• C.

.fla

• D.

.fls

C. .fla
Explanation
The file extension of Adobe Flash documents is .fla. This extension stands for "Flash Authoring," and it is used for the source files created in Adobe Flash software. The .fla files contain all the assets, animations, and coding used in creating the Flash document. Once the document is completed, it can be published and exported to other file formats, such as .swf, which is the file extension for the final Flash output that can be viewed in web browsers. However, the .fla file remains the editable source file for future modifications or updates.

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• 18.

### It is an Adobe Flash file format that is used for multimedia, vector graphics and ActionScripts and is commonly called as an "swf".

• A.

ShockWave Flash

• B.

Small Web Format

• C.

Shockwave Web Flash

B. Small Web Format
Explanation
The correct answer is "Small Web Format". This file format, commonly known as "swf", is used for multimedia, vector graphics, and ActionScripts. It is associated with Adobe Flash and is widely used for web-based applications and animations.

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• 19.

### It is the center of attention. Our virtual canvas in a flash document.

• A.

Flash Canvas

• B.

Virtual Stage

• C.

Backstage

• D.

Stage

D. Stage
Explanation
The term "stage" is commonly used in the context of flash documents or virtual canvases. It refers to the central area where the main action takes place and where the audience's attention is focused. It is where all the elements of the flash document come together and interact. The stage is essentially the virtual equivalent of a physical stage in a theater, where all the performances and events occur.

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• 20.

### When we are configuring the frames, adding keyframes, copying and removing them, in which panel are we working on?

• A.

Document Window

• B.

Timeline

• C.

Properties

• D.

Tools

B. Timeline
Explanation
When configuring frames, adding keyframes, copying, and removing them, we are working in the Timeline panel. The Timeline panel is where we can manage and organize the different frames and keyframes of our project. It allows us to control the timing and sequence of our animations by adjusting the placement and duration of the frames. This panel is essential for creating and editing animations in various software applications, such as Adobe Flash or After Effects.

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• 21.

### We can use motion tween on an object immediately without converting the object into a symbol

• A.

True

• B.

False

B. False
Explanation
Motion tweening is a feature in animation software that allows smooth transition of an object's position, size, and other properties over a specified period of time. In order to apply motion tween to an object, it needs to be converted into a symbol first. The symbol acts as a container for the object and allows the software to manipulate it using motion tweening. Therefore, the statement that motion tween can be used on an object immediately without converting it into a symbol is false.

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• 22.

### The creation of a new flash document requires choosing the document type ActionScript 6.0

• A.

True

• B.

False

B. False
Explanation
The statement is false because there is no ActionScript 6.0 document type available for creating a new flash document. The latest version of ActionScript is ActionScript 3.0, so one would need to choose the appropriate document type for that version instead.

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• 23.

### We should not animate two or more objects in one layer.

• A.

True

• B.

False

A. True
Explanation
Animating two or more objects in one layer can lead to complications and make it difficult to manage and edit the animation. Each object should ideally have its own layer to ensure better organization and control over the animation process. By separating the objects into different layers, it becomes easier to adjust their timing, position, and other properties individually. This also allows for better flexibility and makes it simpler to make changes or add additional effects if needed.

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• 24.

### After the creation of a new Flash document, we start off with Scene 0.

• A.

True

• B.

False

B. False
Explanation
After the creation of a new Flash document, we do not start off with Scene 0. In fact, by default, Flash creates an empty timeline with no scenes. It is up to the user to add scenes and organize their content accordingly. Therefore, the correct answer is False.

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• 25.

### All the Scenes in a Flash document will automatically be played in order when it is exported as a movie.

• A.

True

• B.

False

A. True
Explanation
When a Flash document is exported as a movie, all the scenes within it will play automatically in the order they appear. This means that viewers will see each scene in sequence without the need for any additional user interaction. Therefore, the statement "All the Scenes in a Flash document will automatically be played in order when it is exported as a movie" is true.

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• 26.

### Adobe Flash CS6 document has a different Filename extension compared to Adobe Flash CS5 documents

• A.

True

• B.

False

B. False
Explanation
Adobe Flash CS6 and Adobe Flash CS5 both use the same filename extension, which is .fla. Therefore, the statement that Adobe Flash CS6 document has a different filename extension compared to Adobe Flash CS5 documents is false.

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• 27.

### We can set the auto-save feature of a Flash document right after closing/exiting Adobe Flash CS6.

• A.

True

• B.

False

B. False
Explanation
The auto-save feature of a Flash document cannot be set right after closing or exiting Adobe Flash CS6. Auto-save is a feature that automatically saves the document at regular intervals while it is being worked on. Once the program is closed or exited, the auto-save feature is no longer active, and any unsaved changes will be lost. Therefore, the given statement is false.

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• 28.

### We cannot hide layers in an Adobe Flash Document unlike using Adobe Photoshop.

• A.

True

• B.

False

B. False
Explanation
In an Adobe Flash Document, it is possible to hide layers. Unlike Adobe Photoshop, where hiding layers is a common feature, Adobe Flash also allows users to hide layers to control the visibility of elements within the document. Therefore, the statement that we cannot hide layers in an Adobe Flash Document is false.

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• 29.

### When using the Essentials workspace, the Tools menu is tucked on the right-most part of the Adobe Flash program interface

• A.

True

• B.

False

A. True
Explanation
In the Essentials workspace of Adobe Flash, the Tools menu is located on the right-most part of the program interface. This means that when using this workspace, users can access the Tools menu by looking towards the right side of the interface. Therefore, the statement "True" is correct.

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• 30.

### We can hold-and-drag the FPS value on the timeline panel.

• A.

True

• B.

False

A. True
Explanation
The given statement is true because on the timeline panel, we have the ability to hold and drag the FPS (frames per second) value. This allows us to adjust the speed at which the frames are played, giving us control over the animation or video playback. By holding and dragging the FPS value, we can increase or decrease the speed of the frames, which can be useful for various purposes such as slowing down or speeding up the animation.

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• Current Version
• Mar 21, 2023
Quiz Edited by
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• Apr 03, 2015
Quiz Created by
Ranel.ubarre

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