Every person as an artistic side. Arts refer to the theory and physical expression of creativity found in human societies and cultures. Aesthetics studies how artists imagine create and perform works of art, and what happens in people’s minds when they look at paintings. Take up the quiz below to test your understanding of aesthetics.
According to perceptions of Realism
According to exaggeration, supernatural, understating and other elements of imagination
According to how it is motivated, how it varies or develops, and how it works in relation to other film techniques
According to its reliance on cinematography, editing, and style
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By selecting an already existing locale (going on location)
By constructing the setting
By controlling color schemes and creating props
All of the answers are correct
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Costumes and make-up may function to reinforce the film's narrative and to create character traits.
Costumes are separate from props and should not be used as such.
Make-up in film was originally developed in response to the popularity of horror and science-fiction films.
Since the filmmaker usually wants to emphasize the human figures, the costumes provide a neutral background to the settings.
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Quality
Direction
Source
Color
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Human figures
Humans and living animals
Humans, living animals, and objects
Humans, living animals, objects, and shapes
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Concepts of realistic acting have changed over film history.
Not all films try to achieve realism.
The audience is aware that all performances are fabricated regardless of their attempt to be real
All the answers are correct.
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A moving item draws our attention more quickly than a static item does.
Colors that are cool are less prominent than warm colors when both are juxtaposed in an image.
Black-and-white films cannot rely on changes in tonality.
Filmmakers often loosely balance a shot's left and right regions.
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For; at
At; for
To; through
Through; to
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Variations in figure size
Variations in sound and music
Variations in lighting and shadow
All the answers are correct.
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When
Why
How
Where
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Director
Cinematographer
Editor
Producer
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Shoot more frames per second.
Shoot fewer frames per second.
Shoot normal frames per second and digitally slow the footage down in editing.
Ask the actors to move slower.
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The distance of the actors from the camera
Depth perception
Scale of things in an image
Both depth perception and the scale of things in an image
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Double exposure
Imposition
Composite shot
Matte projection
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To create a neutral border around the image
To produce a certain vantage point for the audience
To actively define the image for the audience
All the answers are correct
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Put the important information center screen.
Put the important information off center in an unbalanced composition.
Make the important information the largest image on the screen.
All the answers are correct.
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The space beyond each of the four edges of the frame
The space behind the set
The space behind the camera
All six are used pretty equally.
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The head, feet, hands or a small object
The body from the chest up
The body from the waist up
The body from the knees up
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Framing from a low angle automatically says that the character is powerful
Framing from a high angle presents the character as dwarfed or defeated.
A canted frame means that the world is out of kilter.
None of the answers are correct.
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Changing the shape of the frame throughout the course of the film
Filming a person or object or event that is in motion
Moving the camera while filming an image
Filming in different locations
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A shot that lasts a long time before cutting to the next shot.
A view of something from far away, as in a bird's eye view of a city or landscape
Shots of the same image repeated multiple times
The length of time spent in preparing for a shot
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Rotation of the camera on a vertical axis
Rotation of the camera on a horizontal axis
The camera as a whole changes direction, traveling in any direction along the ground.
The camera as a whole moves above ground level.
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1.33:1
1.66:1
1.75:1
1.85:1
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100
1000
10,000
100,000
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Fade-in/fade-out
Dissolve
Switch
Wipe
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Graphic and rhythmic
Rhythmic and spatial
Spatial and temporal
Temporal and graphic
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Light and dark
Line and shape
Movement and stasis
All the answers are correct.
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Similarity
Difference
Development
All the answers are correct.
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Flashback
Flashforward
Ellipsis
Overlap
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To create a smooth flow from shot to shot
To reduce the number of scene changes
To reduce the action to one plotline
To create a shot that remains constant for an extended time
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The center line
The consistent angle
The axis of action
The center line and the axis of action
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Breaking the 180 degree rule
Mismatching the positions of characters or objects
Juxtaposing unrelated scenes with one another
Mixing two separate film stocks to create one image
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Causal
Temporal
Spatial
All the answers are correct.
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Graphic editing
Narrative editing
Temporal editing
Graphic and narrative editing
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A cut from scene to scene that is different in style from the film's standard cut style
A cut from scene to scene to a metaphorical or symbolic shot that is a part of the space and time of the narrative
A cut from scene to scene to a metaphorical or symbolic shot that is not part of the space and time of the narrative
A cut from scene to scene that incorporates music or noise (sound effects) not heard by the characters onscreen
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Every camera position must be at least at a 30 degree angle from the projection to avoid image distortion.
Every camera position must be varied by at least 30 degrees from the previous one.
The camera must move in small increments around the 180 degree line in order to retain projection consistency.
The temperature at which all film stock must be kept to retain high quality.
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Not much is written about it.
Audiences are inclined to think of sound simply as accompaniment to the moving images.
The sound industry is not very wide-ranging where technique is concerned.
All the answers are correct.
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Editing
Moving images
Silence
Noise
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Loudness
Pitch
Timbre
All the answers are correct.
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Loudness, pitch, timbre
Speech, music, noise
Rhythm, fidelity, space
Time, perspective, quality
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A set of discrete sound units
A compilation of speech, music and sound effects used in the film
An ongoing stream of auditory information
Links of events and time in layers
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Rhythm
Fidelity
Spatial dimension
Temporal dimension
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The extent to which the sound is faithful to the source as conceived by the audience
The quality of recording
Retaining the original sound made by the actor/noise in the production of the film through the editing process
Refusing to manipulate the sound; keeping the original quality of the original sound
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Diegetic
Nondiegetic
They are equally difficult to notice.
Both are very easy to notice
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Time
Space
Volume
Rhythm
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The matching of sound with the projected image
Recording the sound at the same moment it is happening in the filming
Music, sound effects (noise), and speech happening at the same time
The matching of sound with the image in terms of story events
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Nonsimultaneous sound from earlier in the story than the images
Nonsimultaneous sound from later in the story than the images
Sound simultaneous with the images
Either nonsimultaneous sound from earlier in the story than the images
Nonsimultaneous sound from later in the story than the images
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Because it engages a distinct sense mode
Because it can actively shape how audiences perceive and interpret the screen images
Because it cues audiences to form expectations
All the answers are correct.
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Quiz Review Timeline (Updated): Mar 18, 2023 +
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