Every person as an artistic side. Arts refer to the theory and physical expression of creativity found in human societies and cultures. Aesthetics studies how artists imagine create and perform works of art, and what happens in people’s minds when they look at paintings. Take up the quiz below to test your understanding of aesthetics.
Setting, sound, costume, staging
Setting, lighting, sound, staging
Setting, lighting, costume, staging
Setting, sound, lighting, costume
According to perceptions of Realism
According to exaggeration, supernatural, understating and other elements of imagination
According to how it is motivated, how it varies or develops, and how it works in relation to other film techniques
According to its reliance on cinematography, editing, and style
By selecting an already existing locale (going on location)
By constructing the setting
By controlling color schemes and creating props
All of the answers are correct
Costumes and make-up may function to reinforce the film's narrative and to create character traits.
Costumes are separate from props and should not be used as such.
Make-up in film was originally developed in response to the popularity of horror and science-fiction films.
Since the filmmaker usually wants to emphasize the human figures, the costumes provide a neutral background to the settings.
Quality
Direction
Source
Color
Human figures
Humans and living animals
Humans, living animals, and objects
Humans, living animals, objects, and shapes
Concepts of realistic acting have changed over film history.
Not all films try to achieve realism.
The audience is aware that all performances are fabricated regardless of their attempt to be real
All the answers are correct.
A moving item draws our attention more quickly than a static item does.
Colors that are cool are less prominent than warm colors when both are juxtaposed in an image.
Black-and-white films cannot rely on changes in tonality.
Filmmakers often loosely balance a shot's left and right regions.
For; at
At; for
To; through
Through; to
Variations in figure size
Variations in sound and music
Variations in lighting and shadow
All the answers are correct.
When
Why
How
Where
Director
Cinematographer
Editor
Producer
Shoot more frames per second.
Shoot fewer frames per second.
Shoot normal frames per second and digitally slow the footage down in editing.
Ask the actors to move slower.
The distance of the actors from the camera
Depth perception
Scale of things in an image
Both depth perception and the scale of things in an image
Double exposure
Imposition
Composite shot
Matte projection
To create a neutral border around the image
To produce a certain vantage point for the audience
To actively define the image for the audience
All the answers are correct
Put the important information center screen.
Put the important information off center in an unbalanced composition.
Make the important information the largest image on the screen.
All the answers are correct.
The space beyond each of the four edges of the frame
The space behind the set
The space behind the camera
All six are used pretty equally.
The head, feet, hands or a small object
The body from the chest up
The body from the waist up
The body from the knees up
Framing from a low angle automatically says that the character is powerful
Framing from a high angle presents the character as dwarfed or defeated.
A canted frame means that the world is out of kilter.
None of the answers are correct.
Changing the shape of the frame throughout the course of the film
Filming a person or object or event that is in motion
Moving the camera while filming an image
Filming in different locations
A shot that lasts a long time before cutting to the next shot.
A view of something from far away, as in a bird's eye view of a city or landscape
Shots of the same image repeated multiple times
The length of time spent in preparing for a shot
Rotation of the camera on a vertical axis
Rotation of the camera on a horizontal axis
The camera as a whole changes direction, traveling in any direction along the ground.
The camera as a whole moves above ground level.
1.33:1
1.66:1
1.75:1
1.85:1
100
1000
10,000
100,000