Educ 5b_educational Technology2 Part 2 Of 6

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| By Jermaineyang
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Jermaineyang
Community Contributor
Quizzes Created: 2 | Total Attempts: 395
Questions: 10 | Attempts: 202

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Education Quizzes & Trivia

Educational Technology Online Quiz which have six(6) parts with (ten)10 items(50 points) each to complete. Each part contains random questions comes from the different topic we've discuss for the whole semester. Every part will expired 12 hours right after posting. After completing every part of the quiz please submit a copy of your certificate on my facebook account or post it on our Educational Technology2 Group. Make sure that you use your complete name in your certificate or else it is not counted.


Questions and Answers
  • 1. 

    When selecting instructional games, the following criterion should be considered:

    • A.

      Engaging and fun activities

    • B.

      A highly competitive environment

    • C.

      Gender-based topic areas

    • D.

      Learning and motivation

    Correct Answer
    D. Learning and motivation
    Explanation
    When selecting instructional games, it is important to consider learning and motivation as a criterion. This means that the games should be designed in a way that promotes learning and keeps the players motivated to continue engaging with the content. By focusing on these aspects, instructional games can effectively enhance the learning experience and ensure that the players are actively involved in the educational process.

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  • 2. 

    An issue related to the instructional use of games is:

    • A.

      Confusing games with simulations.

    • B.

      Confusing game rules with real rules.

    • C.

      Disagreement over the definition.

    Correct Answer
    B. Confusing game rules with real rules.
    Explanation
    The issue related to the instructional use of games is confusing game rules with real rules. This means that there is a tendency to mix up the rules and regulations of a game with the rules and regulations of the real world. This can lead to misunderstandings and ineffective use of games as instructional tools. It is important to clearly distinguish between the rules of the game being played and the rules of the real world in order to effectively utilize games for educational purposes.

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  • 3. 

    The Acrobat software created for viewing and sending documents as images is called

    • A.

      Locked Document Format

    • B.

      Printable Document Format

    • C.

      Student Information Format

    • D.

      Portable Document Format

    Correct Answer
    D. Portable Document Format
    Explanation
    The correct answer is Portable Document Format (PDF). Acrobat software is designed specifically for viewing and sending documents as images, and it uses the PDF format for this purpose. PDF files can be easily accessed and viewed on different devices and operating systems, making it a widely used format for sharing documents.

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  • 4. 

    An effective slideshow presentation should have:

    • A.

      Text read-aloud for the audience.

    • B.

      Minimal text on the frame.

    • C.

      Graphics and sounds used to keep the attention of the audience.

    • D.

      Many different items on the frame.

    Correct Answer
    B. Minimal text on the frame.
    Explanation
    An effective slideshow presentation should have minimal text on the frame because it allows the audience to focus on the speaker and the main points being presented. Too much text can be overwhelming and distracting, making it difficult for the audience to absorb the information. By keeping the text minimal, the presenter can use visuals and graphics to enhance the message and engage the audience. This approach promotes better understanding and retention of the content being presented.

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  • 5. 

    Virtual systems are used for:

    • A.

      Documenting school activities.

    • B.

      Field trips.

    • C.

      Portfolios.

    • D.

      Testing.

    Correct Answer
    B. Field trips.
    Explanation
    Virtual systems are used for field trips because they provide a simulated experience that allows students to explore different locations and environments without actually being physically present. This can be especially useful in situations where it may be difficult or impractical to organize real-life field trips, such as during a pandemic or when visiting certain locations is not feasible. Virtual field trips can enhance students' understanding and engagement by providing interactive and immersive experiences that supplement traditional classroom learning.

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  • 6. 

    A good example of hypermedia in actual use is

    • A.

      Audiotape.

    • B.

      A level I videodisc.

    • C.

      The Internet.

    • D.

      Videotape.

    Correct Answer
    C. The Internet.
    Explanation
    The Internet is a good example of hypermedia in actual use because it allows for the integration of various media types such as text, images, audio, and video, and provides links that allow users to navigate between different pieces of information. This allows for a rich and interactive user experience where users can access and consume different types of content in a nonlinear manner.

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  • 7. 

    Interactive books include:

    • A.

      Interactive storybooks.

    • B.

      Both interactive storybooks and texts.

    • C.

      Instructional games.

    • D.

      Interactive texts.

    Correct Answer
    B. Both interactive storybooks and texts.
    Explanation
    Interactive books include both interactive storybooks and texts. This means that interactive books can be in the form of storybooks that allow readers to actively engage with the story through various interactive elements such as animations, sound effects, and touch interactions. Additionally, interactive books can also refer to texts that incorporate interactive features such as hyperlinks, multimedia content, and interactive quizzes or exercises. Therefore, the correct answer is both interactive storybooks and texts.

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  • 8. 

    What is a major benefit of using multimedia and hypermedia in learning?

    • A.

      They provide students a variety of ways to show their abilities.

    • B.

      They make it possible for students to understand how they learn.

    • C.

      They prepare many students for careers in film and theater.

    • D.

      They increase motivation for learning.

    Correct Answer
    D. They increase motivation for learning.
    Explanation
    Using multimedia and hypermedia in learning can increase motivation for learning. By incorporating different forms of media such as videos, images, and interactive elements, students are more engaged and interested in the material. This can lead to a greater desire to learn and a higher level of motivation to succeed. Additionally, multimedia and hypermedia can cater to different learning styles, allowing students to learn in a way that best suits them. This personalized approach can further enhance motivation and overall learning outcomes.

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  • 9. 

    Research on multimedia and hypermedia systems in education suggests which of the following?

    • A.

      Students learn just as well when the explanations are verbla rather than in multiple media formats.

    • B.

      A primary advantage of hypermedia is its rapid search capability.

    • C.

      Learning styles have an effect on whether hypermedia features are effective.

    • D.

      Students have greater comprehension when reading words rather than hearing words.

    Correct Answer
    B. A primary advantage of hypermedia is its rapid search capability.
    Explanation
    Research on multimedia and hypermedia systems in education suggests that a primary advantage of hypermedia is its rapid search capability.

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  • 10. 

    If the definition of multimedia is "a combination of media," what is the best definition of hypermedia?

    • A.

      Linked concepts

    • B.

      Separate media

    • C.

      Linked media

    • D.

      Separate concepts

    Correct Answer
    C. Linked media
    Explanation
    Hypermedia can be defined as a form of multimedia where different media elements are interconnected through links. This means that hypermedia includes various media types such as text, images, audio, and video, which are all linked together to provide a more interactive and interconnected experience for the user. Therefore, the best definition of hypermedia is "linked media" as it accurately describes the interconnected nature of the different media elements in hypermedia.

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Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Aug 24, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Mar 20, 2015
    Quiz Created by
    Jermaineyang
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