Educ 5b_educational Technology2 Part 2 Of 6

10 Questions | Total Attempts: 116

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Educ 5b_educational Technology2 Part 2 Of 6

Educational Technology Online Quiz which have six(6) parts with (ten)10 items(50 points) each to complete. Each part contains random questions comes from the different topic we've discuss for the whole semester. Every part will expired 12 hours right after posting. After completing every part of the quiz please submit a copy of your certificate on my facebook account or post it on our Educational Technology2 Group. Make sure that you use your complete name in your certificate or else it is not counted.


Questions and Answers
  • 1. 
    When selecting instructional games, the following criterion should be considered:
    • A. 

      Engaging and fun activities

    • B. 

      A highly competitive environment

    • C. 

      Gender-based topic areas

    • D. 

      Learning and motivation

  • 2. 
    An issue related to the instructional use of games is:
    • A. 

      Confusing games with simulations.

    • B. 

      Confusing game rules with real rules.

    • C. 

      Disagreement over the definition.

  • 3. 
    The Acrobat software created for viewing and sending documents as images is called
    • A. 

      Locked Document Format

    • B. 

      Printable Document Format

    • C. 

      Student Information Format

    • D. 

      Portable Document Format

  • 4. 
    An effective slideshow presentation should have:
    • A. 

      Text read-aloud for the audience.

    • B. 

      Minimal text on the frame.

    • C. 

      Graphics and sounds used to keep the attention of the audience.

    • D. 

      Many different items on the frame.

  • 5. 
    Virtual systems are used for:
    • A. 

      Documenting school activities.

    • B. 

      Field trips.

    • C. 

      Portfolios.

    • D. 

      Testing.

  • 6. 
    A good example of hypermedia in actual use is
    • A. 

      Audiotape.

    • B. 

      A level I videodisc.

    • C. 

      The Internet.

    • D. 

      Videotape.

  • 7. 
    Interactive books include:
    • A. 

      Interactive storybooks.

    • B. 

      Both interactive storybooks and texts.

    • C. 

      Instructional games.

    • D. 

      Interactive texts.

  • 8. 
    What is a major benefit of using multimedia and hypermedia in learning?
    • A. 

      They provide students a variety of ways to show their abilities.

    • B. 

      They make it possible for students to understand how they learn.

    • C. 

      They prepare many students for careers in film and theater.

    • D. 

      They increase motivation for learning.

  • 9. 
    Research on multimedia and hypermedia systems in education suggests which of the following?
    • A. 

      Students learn just as well when the explanations are verbla rather than in multiple media formats.

    • B. 

      A primary advantage of hypermedia is its rapid search capability.

    • C. 

      Learning styles have an effect on whether hypermedia features are effective.

    • D. 

      Students have greater comprehension when reading words rather than hearing words.

  • 10. 
    If the definition of multimedia is "a combination of media," what is the best definition of hypermedia?
    • A. 

      Linked concepts

    • B. 

      Separate media

    • C. 

      Linked media

    • D. 

      Separate concepts

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