Technology For Teaching And Learning Quiz

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Technology For Teaching And Learning Quiz - Quiz

Welcome to our Technology for Teaching and Learning Quiz! This quiz is designed to test your knowledge and understanding of the use of technology in education. As technology continues to evolve, it plays an increasingly significant role in transforming teaching and learning experiences.
In this quiz, you will encounter questions covering a wide range of topics related to educational technology, including digital tools, online resources, blended learning approaches, and instructional strategies. You'll have the opportunity to explore how technology can enhance classroom instruction, engage students, and facilitate personalized learning experiences.
Whether you're an educator looking to expand your Read moredigital literacy skills or a student interested in learning more about how technology is shaping modern education, this quiz is perfect for you. Get ready to explore the innovative ways technology is being used to support teaching and learning in today's digital age.


Technology For Teaching and Learning Questions and Answers

  • 1. 

    Where does the word technology comes from?

    • A.

      Technique

    • B.

      Techno

    • C.

      Techne

    • D.

      Tech

    Correct Answer
    C. Techne
    Explanation
    The word "technology" comes from the Greek word "techne," which refers to art, skill, or craft. This term emphasizes the practical application of knowledge and the use of techniques to create or produce something. The other options, "technique," "techno," and "tech," are related terms but do not directly correspond to the origin of the word "technology."

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  • 2. 

    It refers to all the ways people use their inventions and discoveries to satisfy their needs and desires.

    • A.

      Science

    • B.

      Technology

    • C.

      Scientific method

    • D.

      Inventions

    Correct Answer
    B. Technology
    Explanation
    Technology refers to all the ways people use their inventions and discoveries to satisfy their needs and desires. It encompasses the practical application of scientific knowledge and the development of tools, machines, systems, and processes that improve efficiency and effectiveness in various fields. Technology is not limited to physical devices but also includes software, networks, and other intangible aspects. It plays a crucial role in shaping societies and economies, enabling progress and innovation in areas such as communication, transportation, healthcare, and many others.

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  • 3. 

    It refers to the art or craft of responding to our educational needs.

    • A.

      Education

    • B.

      Technology in education

    • C.

      Education technology

    • D.

      Educational research

    Correct Answer
    C. Education technology
    Explanation
    Education technology refers to the use of technology in the field of education. It encompasses the use of various technological tools, such as computers, software, and online platforms, to enhance teaching and learning experiences. This includes the development and implementation of innovative educational methods and resources that cater to the needs of students and educators. Education technology plays a crucial role in addressing the evolving educational needs and challenges, by providing access to information, promoting interactive learning, and facilitating personalized instruction. It is an interdisciplinary field that combines pedagogy, psychology, and technology to improve educational outcomes.

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  • 4. 

    It is the application of technology to any of those processes involved in operating the institutions which house the educational interprise.

    • A.

      Educational media

    • B.

      Technology in education

    • C.

      Instructional technology

    • D.

      Technology integration

    Correct Answer
    B. Technology in education
    Explanation
    The answer "technology in education" is correct because it refers to the application of technology in the processes involved in operating educational institutions. This includes using technology to enhance teaching and learning, improve administrative functions, and support various aspects of the educational enterprise. Technology in education encompasses the use of computers, internet, software, multimedia, and other technological tools to facilitate and enhance educational experiences for students and educators alike.

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  • 5. 

    It is a part of educational technology which refers to those aspects of educational technology that are concerned with instructions as contrasted to designs and operations of educational institutions.

    • A.

      Technology in education

    • B.

      Instructional technology

    • C.

      Technology integration

    • D.

      Educational media

    Correct Answer
    B. Instructional technology
    Explanation
    Instructional technology is the correct answer because it specifically refers to the aspects of educational technology that focus on instruction, rather than the overall design and operations of educational institutions. This term encompasses the use of technology to enhance and support teaching and learning, including the development and implementation of instructional materials, tools, and strategies. It involves the thoughtful integration of technology into educational practices to improve student outcomes and enhance the teaching process.

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  • 6. 

    It means using learning technologies to introduce, reinforce, supplement and extend skills.

    • A.

      Technology in education

    • B.

      Instructional technology

    • C.

      Technology integration

    • D.

      Educational media

    Correct Answer
    C. Technology integration
    Explanation
    Technology integration refers to the practice of incorporating various learning technologies into the educational process in order to enhance and support the development of skills. This can involve using digital tools, software, online platforms, and multimedia resources to introduce, reinforce, supplement, and extend learning. By integrating technology into education, educators can create more engaging and interactive learning experiences, cater to different learning styles, provide access to a wide range of resources, and promote collaboration and critical thinking skills among students.

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  • 7. 

    These are channels or avenues or instruments of communication.

    • A.

      Technology in education

    • B.

      Instructional technology

    • C.

      Technology integration

    • D.

      Educational media

    Correct Answer
    D. Educational media
    Explanation
    Educational media refers to the various channels or instruments used for communication in the field of education. It encompasses the use of technology, instructional technology, and technology integration to enhance the learning process. These channels or avenues play a crucial role in disseminating educational information, engaging students, and facilitating effective teaching and learning. Therefore, educational media is an appropriate answer as it encompasses the broader concept of communication tools and platforms used in education.

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  • 8. 

    What is the focus of systematic instructional planning?

    • A.

      Teacher

    • B.

      Student

    • C.

      Administrator

    • D.

      Parent

    Correct Answer
    B. Student
    Explanation
    The focus of systematic instructional planning is on the student. This means that the planning process is centered around the needs, abilities, and learning styles of the students. It involves creating lesson plans and educational strategies that are tailored to meet the individual needs of each student, ensuring their engagement and success in the learning process. By prioritizing the student, instructional planning aims to provide a meaningful and effective learning experience.

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  • 9. 

    It is a visual analogy, and like all analogies, it does not bear an exact and detailed relationship to the complex elements it represents.

    • A.

      Experiences

    • B.

      Cone

    • C.

      Media

    • D.

      Matrials

    Correct Answer
    B. Cone
    Explanation
    The given answer "cone" is the correct answer because the question mentions that it is a visual analogy. A cone is a three-dimensional geometric shape that narrows down to a point, similar to how the word "experiences" narrows down to a single point or idea. The cone represents the concept of experiences in an abstract and simplified way, just like how analogies represent complex elements in a simplified manner.

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  • 10. 

    Which are the 2 M's of the cone of experiences?

    • A.

      Man & mind

    • B.

      Mind and matter

    • C.

      Media & material

    • D.

      Man and media

    Correct Answer
    C. Media & material
    Explanation
    The cone of experiences is a model that represents different levels of learning and engagement. It suggests that individuals learn best when they have direct experiences with the subject matter. The two M's in the cone of experiences refer to media and material. Media refers to the various tools and technologies used to deliver information, such as books, videos, or digital platforms. Material refers to the physical objects or resources that individuals interact with during the learning process. Both media and material play a crucial role in facilitating effective learning experiences.

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  • 11. 

    It is a visual model, a pictorial device that presents bands of experience arranged according to degree of abstraction and not degree of difficulty.

    • A.

      Cone of experience

    • B.

      Contrived experience

    • C.

      Direct purposeful experience

    • D.

      Educational experience

    Correct Answer
    A. Cone of experience
    Explanation
    The cone of experience is a visual model that represents different levels of experience arranged based on their level of abstraction, rather than their level of difficulty. It is a pictorial device that helps to understand the different types of experiences one can have, ranging from direct purposeful experiences to contrived experiences. This model helps to visualize and categorize educational experiences based on their level of abstraction.

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  • 12. 

    These are first hand experiences which serve as the foundation of our learning.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demonstrations

    Correct Answer
    A. Direct purposeful experiences
    Explanation
    Direct purposeful experiences refer to firsthand experiences that are intentionally designed to serve as the foundation of our learning. These experiences are purposeful in the sense that they are planned and structured to provide specific learning outcomes. By engaging in direct purposeful experiences, individuals are actively involved in the learning process, allowing them to gain a deeper understanding and acquire new knowledge and skills. These experiences are considered effective because they provide an authentic and meaningful context for learning, enabling individuals to make connections and apply what they have learned in real-life situations.

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  • 13. 

    In here, we make use of a representative models or mock ups of reality for practical reasons and so that we can make the real-life accessible to the students' perceptions and understanding.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demonstrations

    Correct Answer
    B. Contrived experiences
    Explanation
    Contrived experiences refer to artificially created situations or scenarios that are designed to simulate real-life experiences. These experiences are intentionally created for educational purposes, allowing students to engage with and understand complex concepts in a controlled and structured environment. By using contrived experiences, educators can provide students with practical and hands-on learning opportunities that may not be easily accessible in real life. This approach helps students to bridge the gap between theory and practice, enhancing their understanding and application of knowledge.

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  • 14. 

    In here,  we can participate in a reconstructed experience, even though the original event is far removed from us in time.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demonstrations

    Correct Answer
    C. Dramatized experiences
    Explanation
    Dramatized experiences refer to events or situations that are recreated or reenacted for the purpose of providing a more engaging and immersive experience. These experiences allow us to participate in an event that may have happened in the past, even though we are separated from it by time. By using elements of performance, storytelling, and visual effects, dramatized experiences aim to transport participants into a different time or place, offering a unique and interactive way to learn and engage with history or other subjects.

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  • 15. 

    It is a visualized explanation of an important fact, idea or process by the use of photographs, drawings, films, displays, or guided motions.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demosntrations

    Correct Answer
    D. Demosntrations
    Explanation
    Demonstrations refer to the act of visually showing or presenting a fact, idea, or process through the use of various visual aids such as photographs, drawings, films, displays, or guided motions. This method allows learners to observe and understand the concept being presented in a more practical and tangible way. Demonstrations are often used to provide direct and purposeful experiences, as well as to engage learners through contrived or dramatized experiences.

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  • 16. 

    These are excursions and visits conducted to observe an event that is unavailable within the classroom.

    • A.

      Study trips

    • B.

      Exhibits

    • C.

      Television & motion pictures

    • D.

      Visual symbols

    Correct Answer
    A. Study trips
    Explanation
    Study trips are excursions and visits conducted to observe an event that is unavailable within the classroom. This allows students to gain practical experience and firsthand knowledge about a specific subject or topic. Unlike exhibits, which are static displays, study trips involve actively engaging with the subject matter. Television and motion pictures may provide visual representations, but they do not offer the same level of direct interaction and immersion as study trips. Visual symbols, on the other hand, are abstract representations that may convey meaning, but they do not involve physical exploration or observation like study trips do.

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  • 17. 

    These are displays to be seen by spectators.

    • A.

      Study trips

    • B.

      Exhibits

    • C.

      Televisions & pictures

    • D.

      Visual symbols

    Correct Answer
    B. Exhibits
    Explanation
    Exhibits are displays that are meant to be seen by spectators. They are typically used in museums, galleries, or other public spaces to showcase objects, artworks, or information. Exhibits are carefully curated and designed to engage and educate viewers, providing them with a visual and interactive experience. Unlike study trips, which involve visiting various locations for educational purposes, exhibits are stationary and can be accessed by a larger audience. Televisions and pictures, as well as visual symbols, can be part of exhibits, but they are not the only elements involved in creating a comprehensive exhibit.

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  • 18. 

    They can reconstruct the reality of the past so effectively that we are made to feel we are there.

    • A.

      Study trips

    • B.

      Exhibits

    • C.

      Televisions & motion pictures

    • D.

      Visual symbols

    Correct Answer
    C. Televisions & motion pictures
    Explanation
    Televisions and motion pictures have the ability to reconstruct the reality of the past through visual storytelling. They can transport the viewers back in time and create a sense of being present in that historical moment. Through the use of visuals, these mediums can effectively recreate the past and make the audience feel as if they are experiencing it firsthand.

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  • 19. 

    Which of the following is NOT the meaning of education technology?

    • A.

      The art or craft of responding to our educational needs.

    • B.

      The body of systematized knowledge derived from educational facts.

    • C.

      It consists of designs and environments that engage learners.

    • D.

      It is a field involved in applying a complex, integrated process to analyze and solve problems in human learning.

    Correct Answer
    B. The body of systematized knowledge derived from educational facts.
    Explanation
    Education technology is not the meaning of "The body of systematized knowledge derived from educational facts." Education technology refers to the use of technology to enhance teaching and learning, such as using computers, software, and online platforms. It involves designing and creating environments that engage learners and applying a complex, integrated process to analyze and solve problems in human learning. It is focused on responding to educational needs rather than just the accumulation of knowledge.

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  • 20. 

    What is the main difference between education technology and technology in education?

    • A.

      Education technology is the process while technology in education is the application of technology in education.

    • B.

      Education technology is a subject while technology in education is a tool.

    • C.

      Education technology is for education while technology in education is for science.

    • D.

      Education technology focuses more on what technology in education should be used in classrooms.

    Correct Answer
    A. Education technology is the process while technology in education is the application of technology in education.
    Explanation
    The main difference between education technology and technology in education is that education technology refers to the process of utilizing technology in educational settings, while technology in education refers to the actual application of technology in education. Education technology focuses on determining how technology should be used in classrooms, while technology in education is the practical implementation of technology for educational purposes.

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  • 21. 

    Which of the following is NOT an educational media?

    • A.

      Books

    • B.

      Magazines

    • C.

      Newspapers

    • D.

      Ipod

    Correct Answer
    D. Ipod
    Explanation
    An iPod is not considered an educational media because it is primarily a portable music player and not specifically designed for educational purposes. While it is possible to use an iPod for educational purposes by loading educational content onto it, the device itself is not inherently educational. On the other hand, books, magazines, and newspapers are all examples of educational media as they are commonly used for learning and acquiring knowledge.

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  • 22. 

    Which of the following is NOT associated with educational technology?

    • A.

      Instructional technology

    • B.

      Technology integration

    • C.

      Advance technology

    • D.

      Educational media

    Correct Answer
    C. Advance technology
    Explanation
    Advance technology is not typically associated with educational technology because educational technology focuses more on the use of technology in teaching and learning, rather than the advancement or development of technology itself. Educational technology encompasses instructional technology, which refers to the tools and techniques used in instruction, technology integration, which involves incorporating technology into the curriculum, and educational media, which includes various forms of media used for educational purposes.

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  • 23. 

    Which is not part of educational technology?

    • A.

      Chalkboard

    • B.

      Internet

    • C.

      Computer

    • D.

      Video

    • E.

      None of the choices

    Correct Answer
    E. None of the choices
    Explanation
    The correct answer is "none of the choices". This means that all of the options listed - chalkboard, internet, computer, and video - are all part of educational technology.

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  • 24. 

    For items 26 - 30, tell whether the statement is pertaining to the boon or bane or technology? The learner is made to accept as gospel truth information they get from the internet.

    • A.

      Boon

    • B.

      Bane

    Correct Answer
    B. Bane
    Explanation
    The statement suggests that the learner blindly accepts information from the internet as absolute truth. This can be considered a bane of technology because it promotes a lack of critical thinking and encourages the spread of misinformation. It is important for learners to verify the accuracy and reliability of information they find online instead of blindly accepting it.

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  • 25. 

    The TV makes the learner a mere spectator not an active participant in the drama of life.

    • A.

      Boon

    • B.

      Bane

    Correct Answer
    B. Bane
    Explanation
    The given statement suggests that the TV has a negative impact on the learner, as it turns them into a passive observer rather than an active participant in life's experiences. This implies that the TV hinders the learner's ability to engage fully in real-life situations and hampers their personal growth and development. Therefore, the correct answer is "bane," meaning that the TV is seen as a harmful or destructive influence in this context.

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  • 26. 

    The learner surfs the internet for zombie games.

    • A.

      Boon

    • B.

      Bane

    Correct Answer
    B. Bane
    Explanation
    The learner surfing the internet for zombie games can be considered a bane. This is because spending excessive time on the internet can be detrimental to one's productivity and overall well-being. It can lead to procrastination, distraction, and a decrease in real-life social interactions. Additionally, constantly engaging in violent or gory games like zombie games can have negative effects on mental health and desensitize individuals to violence. Therefore, the act of surfing the internet for zombie games can be seen as a harmful or negative activity.

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  • 27. 

    Students are collaborating with their thesis projects using Google docs.

    • A.

      Boon

    • B.

      Bane

    Correct Answer
    A. Boon
    Explanation
    The use of Google docs for collaborating on thesis projects is considered a boon. This technology allows students to work together in real-time, making it easier to share and edit documents. It eliminates the need for physical meetings and allows for seamless communication and coordination among group members. Additionally, Google docs provides a secure and accessible platform for storing and organizing project files, ensuring that all team members have access to the most up-to-date version of the document. Overall, the use of Google docs greatly enhances the efficiency and effectiveness of collaboration for thesis projects.

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  • 28. 

    Students are expressing their thoughts about the impact of internet towards their studies using the blogspot.

    • A.

      Boon

    • B.

      Bane

    Correct Answer
    A. Boon
    Explanation
    The given correct answer is "boon." This suggests that students believe the internet has a positive impact on their studies. They may find it beneficial for research purposes, accessing educational resources, and connecting with other students or experts in their field. The internet can provide a wealth of information and opportunities for learning, making it a valuable tool for students.

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  • 29. 

    One of the examples of learning activities that the teacher can choose from, depending on his/her instructional objective, nature of the lesson content, readiness of the students, is discussing.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is true because discussing is a valid learning activity that a teacher can choose based on various factors such as instructional objectives, lesson content, and student readiness. Discussing allows students to engage in active learning, share their thoughts and ideas, and develop critical thinking skills. It promotes collaboration, communication, and deeper understanding of the subject matter. Therefore, discussing is an effective learning activity that teachers can utilize in their instructional practices.

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  • 30. 

    Some of the examples of learning resources for instructional use are textbooks, workbooks and computer.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is true because textbooks, workbooks, and computers are commonly used as learning resources in instructional settings. These resources provide information, activities, and interactive tools that facilitate the learning process. Textbooks and workbooks offer structured content and exercises, while computers offer multimedia elements, online resources, and interactive software that enhance the learning experience. Therefore, these resources are valuable tools for educators to support instruction and engage students in the learning process.

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  • 31. 

    In a systematized instruction, the center should be the teachers because they are the one to facilitate.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    In a systematized instruction, the center should not necessarily be the teachers. While teachers play an important role in facilitating the instruction, the center can also be the curriculum, the students, or a combination of all these elements. The statement is too narrow in its focus and does not consider the various factors that contribute to a successful systematized instruction. Therefore, the correct answer is false.

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  • 32. 

    Defining the objective is always the first to consider in a systematized instruction.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Defining the objective as the first step in a systematized instruction is important because it helps to establish a clear direction and purpose for the instruction. By clearly defining the objective, the instruction can be tailored to meet specific goals and outcomes. This ensures that the instruction is focused and effective in achieving the desired results. Without a clearly defined objective, the instruction may lack direction and may not effectively meet the needs of the learners. Therefore, it is crucial to prioritize defining the objective when creating a systematized instruction.

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  • 33. 

    After every instruction, teacher should always evaluate in a systematized instruction.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The given statement suggests that after every instruction, a teacher should always evaluate in a systematized manner. This means that the teacher should assess the students' understanding and progress in a structured and organized way. This evaluation helps the teacher to determine if the instruction was effective and if the students have grasped the concepts taught. By doing so, the teacher can identify any areas that need further clarification or reinforcement, ensuring that the students receive a comprehensive and well-rounded education.

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  • 34. 

    Based on the cone of experiences, verbal symbols is the most effective strategy for teaching.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement is false because according to the cone of experiences, verbal symbols are not the most effective strategy for teaching. The cone of experiences suggests that learners retain information better when they are actively involved in the learning process. This can be achieved through hands-on experiences, demonstrations, and visual aids rather than relying solely on verbal symbols.

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  • 35. 

    Direct purposeful experiences is the weakest strategy for teaching based on the cone of experiences.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement that "Direct purposeful experiences is the weakest strategy for teaching based on the cone of experiences" is false. According to the cone of experiences, direct purposeful experiences are actually considered to be one of the strongest strategies for teaching. This approach involves hands-on learning and active participation, which can enhance understanding and retention of information. Other strategies, such as reading or listening to lectures, are considered to be less effective in comparison.

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  • 36. 

    The cone of experience is arranged according to the degree of difficulty and NOT by abstraction.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement is false because the cone of experience is actually arranged according to the degree of abstraction and not by difficulty. The cone of experience, also known as the cone of learning, is a visual representation that illustrates different levels of abstraction in the learning process. It shows that as learners move up the cone, they are engaging in more abstract and complex forms of learning, such as analyzing, evaluating, and creating, rather than simply memorizing or recalling information.

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  • 37. 

    Bruner's three-tiered model of learning must follow this order, ENACTIVE, ICONIC & SYMBOLIC.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Bruner's three-tiered model of learning suggests that learning occurs in three stages: enactive, iconic, and symbolic. In the enactive stage, learners engage with the environment and learn through direct experience and action. In the iconic stage, learners use mental images and visual representations to understand concepts. Finally, in the symbolic stage, learners use symbols, such as language and mathematical notation, to represent and manipulate abstract ideas. Therefore, the correct order of these stages is enactive, iconic, and symbolic.

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  • 38. 

    The cone of experience is developed by Jerome S. Bruner.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement is false because the cone of experience is not developed by Jerome S. Bruner. The concept of the cone of experience was actually developed by Edgar Dale, an American educationist. The cone of experience represents a visual model that illustrates different levels of learning experiences, ranging from direct experiences at the base of the cone to abstract concepts at the top. It is a tool used in instructional design and teaching methodologies to emphasize the importance of incorporating varied learning experiences for effective learning.

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  • 39. 

    Educational technology 1 focuses on the following objectives, except

    • A.

      To impart skills in planning, designing, using and evaluating educational technology

    • B.

      To uplift the learner to human learning through the use of learning technology

    • C.

      To introduce the computer as a revolution in education

    • D.

      To engage learners on IT-related skills

    Correct Answer
    D. To engage learners on IT-related skills
    Explanation
    The correct answer is "to engage learners on IT-related skills." The other objectives mentioned in the question focus on imparting skills in educational technology, using learning technology to enhance learning, and introducing the computer as a revolution in education. However, engaging learners on IT-related skills is not mentioned as an objective of Educational technology 1.

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  • 40. 

    He is the proponent of the Cone of Experience.

    • A.

      Edgar Dale

    • B.

      Jerome Brunner

    • C.

      Lev Vygotsky

    • D.

      Erik Erikson

    Correct Answer
    A. Edgar Dale
    Explanation
    Edgar Dale is the correct answer because he is known as the proponent of the Cone of Experience. The Cone of Experience is a visual representation that illustrates different levels of learning and the effectiveness of various learning methods. It suggests that learners retain more information when they are actively involved in the learning process rather than just passively receiving information. Dale's work on the Cone of Experience has had a significant impact on educational theories and practices.

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  • 41. 

    The younger generation of teachers is admittedly better than the older generations when it comes to the use of the most recent technology, like the computer.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The explanation for the answer "True" is that the younger generation of teachers is generally more adept at using the most recent technology, such as computers. This is because they have grown up in a digital age and have been exposed to technology from a young age. They are often more comfortable and familiar with using technology in their teaching practices compared to older generations who may have had to adapt to new technologies later in their careers.

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  • 42. 

    In education, technology is banned when...

    • A.

      The learner makes use of technology for learning purposes.

    • B.

      The learner surfs the internet for pornography and games.

    • C.

      The teachers use particular software for classroom resources.

    • D.

      The learners use educational media.

    Correct Answer
    B. The learner surfs the internet for pornography and games.
    Explanation
    Technology is banned in education when learners misuse it for accessing inappropriate content such as pornography and games. This is because such content is not suitable for educational purposes and can distract learners from their studies. Banning technology in this context helps maintain a safe and focused learning environment for students.

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  • 43. 

    Direct Experiences are firsthand experiences that serve as foundation for learning. The opposite is called Indirect Experiences or Vicarious experiences.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Direct experiences refer to experiences that are personally encountered or observed by an individual. These experiences provide a direct and immediate understanding of a situation or concept, allowing for a deeper level of learning. On the other hand, indirect experiences, also known as vicarious experiences, involve learning from the experiences of others through observation or hearing about their experiences. Therefore, the statement that direct experiences serve as a foundation for learning, while indirect experiences are the opposite, is true.

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  • 44. 

    It is highly recommended that a learner proceed from the ENACTIVE to the SYMBOLIC, then to the ICONIC.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The correct answer is False. It is not recommended for a learner to proceed from the ENACTIVE to the SYMBOLIC, then to the ICONIC. The correct sequence is to proceed from the ENACTIVE to the ICONIC, then to the SYMBOLIC. This sequence follows the progression of learning from concrete, hands-on experiences (enactive), to visual representations (iconic), and finally to abstract concepts and symbols (symbolic).

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  • 45. 

    You know your lesson objective and what you expect from the class after the session, and what materials you need to use.

    • A.

      Prepare Yourself

    • B.

      Prepare Your Students

    • C.

      Present the Material

    • D.

      Follow Up

    Correct Answer
    A. Prepare Yourself
    Explanation
    Preparing yourself is important because as a teacher, you need to have a clear understanding of the lesson objective and what you expect from the class after the session. This includes knowing what materials you need to use in order to effectively deliver the lesson. By preparing yourself beforehand, you can ensure that you are organized, confident, and able to provide a well-planned and engaging lesson for your students.

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  • 46. 

    Setting class expectations and goals. Give students guide questions and motivation.

    • A.

      Prepare Yourself

    • B.

      Prepare Your Students

    • C.

      Present the Material

    • D.

      Follow Up

    Correct Answer
    B. Prepare Your Students
    Explanation
    The given answer "Prepare Your Students" is the correct explanation because it aligns with the previous statements in the question. The question talks about setting class expectations and goals, and providing guide questions and motivation to students. In order to achieve this, it is important for teachers to prepare their students by providing them with the necessary tools, resources, and support to meet these expectations and goals. By preparing the students, teachers can ensure that they are ready and equipped to actively engage in the learning process and achieve the desired outcomes.

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  • 47. 

    Below are examples of Direct Purposeful Experiences, except:

    • A.

      Tasting different ice cream flavors

    • B.

      Playing badminton

    • C.

      Reading books and novels

    • D.

      Climbing a ladder

    Correct Answer
    C. Reading books and novels
    Explanation
    The given options describe different direct purposeful experiences. Tasting different ice cream flavors, playing badminton, and climbing a ladder are all activities that involve a specific purpose or goal. However, reading books and novels is not typically considered a direct purposeful experience as it is more of a leisure activity that is done for enjoyment or gaining knowledge.

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  • 48. 

    These are edited copies of reality used for substitute off the original when it is not practical or possible to use in the classroom setting.

    • A.

      Direct Purposeful experience

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demonstration

    Correct Answer
    B. Contrived experiences
    Explanation
    Contrived experiences are edited copies of reality that are used as substitutes for the original when it is not feasible or possible to use them in a classroom setting. These experiences are deliberately created and designed to provide students with a specific learning outcome or objective. They may involve simulated scenarios, role-playing, or artificial environments that allow students to engage in hands-on learning in a controlled and structured manner. Contrived experiences aim to provide students with practical and meaningful learning opportunities that closely resemble real-life situations.

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  • 49. 

    It is the art of conveying a story through bodily movements only..

    • A.

      Puppetry

    • B.

      Pageant

    • C.

      Plays

    • D.

      Pantomime

    Correct Answer
    D. Pantomime
    Explanation
    Pantomime is the correct answer because it refers to the art of conveying a story through bodily movements only. In pantomime, performers use gestures, facial expressions, and body language to communicate without the use of words. This form of theater relies on the physicality and expressiveness of the actors to tell a story and engage the audience.

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  • 50. 

    It is the brain of the computer.

    • A.

      Monitor

    • B.

      Read Only Memory

    • C.

      Motherboard

    • D.

      Central Processing Unit

    Correct Answer
    D. Central Processing Unit
    Explanation
    The Central Processing Unit (CPU) is often referred to as the brain of the computer because it is responsible for executing instructions and performing calculations. It is the main component that carries out the processing tasks of a computer, including fetching, decoding, and executing instructions from the computer's memory. The CPU also controls the flow of data between different components of the computer, making it a crucial part of the system.

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Quiz Review Timeline +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 10, 2024
    Quiz Edited by
    ProProfs Editorial Team
  • Jan 14, 2010
    Quiz Created by
    Sirguirit
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