The Online Learning Technology! Trivia Quiz

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| By Mshernandez13
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The Online Learning Technology! Trivia Quiz - Quiz

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Questions and Answers
  • 1. 

    Streaming multimedia is a(n) ______________ method that facilitates the transmission of audio and video files from computer to computer in a stream.

    • A.

      Intranet data transfer

    • B.

      Internet data transfer

    • C.

      Primer

    • D.

      Media server application

    Correct Answer
    B. Internet data transfer
    Explanation
    Streaming multimedia is a method that facilitates the transmission of audio and video files from computer to computer in a stream. The term "internet data transfer" refers to the process of transferring data over the internet, which is the most common and widely used method for streaming multimedia content. This involves sending packets of data over the internet in real-time, allowing users to access and view the content without having to download the entire file beforehand.

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  • 2. 

    TRUE OR FALSE:  "Streaming" means that the audio starts playing as soon as the user triggers it, even if it hasn't downloaded yet.  The alternative would be to download the entire audio file to your hard drive prior to listening to it.

    Correct Answer
    TRUE
    Explanation
    Streaming refers to the process of playing audio or video content in real-time over the internet without the need to download the entire file beforehand. When streaming, the audio starts playing as soon as the user initiates it, even if the entire file hasn't been downloaded yet. This allows for a more seamless and immediate playback experience compared to downloading the entire file before listening to it. Therefore, the statement is true.

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  • 3. 

    TRUE OR FALSE:  Most personal technologies can support mobile learning, including personal digital assistant, smartphone, personal audio player, and laptops.

    Correct Answer
    TRUE
    Explanation
    Most personal technologies, such as personal digital assistants, smartphones, personal audio players, and laptops, can support mobile learning. These devices are portable and allow users to access educational materials and resources on the go. They can be used for various learning activities, including accessing online courses, reading e-books, listening to educational podcasts, and taking notes. With the advancement of technology, these devices have become more powerful and capable of supporting mobile learning effectively. Therefore, the statement is true.

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  • 4. 

    Web whiteboarding allows you to do the following, except:

    • A.

      Enable both teachers and students to work in real time

    • B.

      Emulates writing or drawing on a blackboard

    • C.

      Add audio

    • D.

      Contents can be saved for future presentations

    Correct Answer
    C. Add audio
    Explanation
    Web whiteboarding allows users to work in real time, emulates writing or drawing on a blackboard, and save contents for future presentations. However, it does not typically include the feature to add audio. This means that while users can collaborate and visually present their ideas using a web whiteboard, they would need to rely on external tools or platforms to incorporate audio elements into their presentations or discussions.

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  • 5. 

    ____________________ and _____________________ provide an inexpensive way to up-to-the-minute news and information to a classroom.

    • A.

      Pull technology and client pull

    • B.

      Web feeds and RSS

    • C.

      Push technologies and data channels

    • D.

      RSS and data channels

    Correct Answer
    C. Push technologies and data channels
    Explanation
    Push technologies and data channels provide an inexpensive way to up-to-the-minute news and information to a classroom. Push technologies involve sending information directly to the user without them having to request it, while data channels refer to the channels through which this information is transmitted. By utilizing push technologies and data channels, classrooms can receive real-time updates and stay informed without incurring additional costs. This allows for efficient and seamless delivery of news and information to enhance the learning experience.

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  • 6. 

    _______________________ differs from ordinary e-mail in the immediacy of the message exchange and also makes a continued exchange simpler than sending e-mail back and forth.

    • A.

      Media transfer

    • B.

      Web whiteboarding

    • C.

      Streaming video

    • D.

      Instant messaging

    Correct Answer
    D. Instant messaging
    Explanation
    Instant messaging differs from ordinary e-mail in the immediacy of the message exchange and also makes a continued exchange simpler than sending e-mail back and forth. Instant messaging allows for real-time communication, where messages are delivered instantly and responses can be received immediately. This makes it quicker and more efficient than traditional e-mail, which often involves delays in message delivery and response times. Additionally, instant messaging platforms often have features like chat history and notifications, making it easier to have ongoing conversations compared to the back-and-forth nature of e-mail.

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  • 7. 

    TRUE OR FALSE:  Streaming video requires fewer "layers" of data to be converted and compressed than audio.

    Correct Answer
    FALSE
    Explanation
    Streaming video actually requires more "layers" of data to be converted and compressed than audio. Video data typically includes both visual and audio components, which require separate encoding and compression processes. This involves converting the raw video and audio data into a digital format, compressing it to reduce file size, and then transmitting it over the internet for streaming. In contrast, streaming audio only requires the conversion and compression of the audio data, making it less complex than streaming video. Therefore, the correct answer is FALSE.

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  • 8. 

    __________________________ allows users, regardless of location or connection speed, to share practically any kind of file with a limitless population of Internet users (i.e. Napster).  As for educational purposes, this model will work great as an exchange for learning objects or units of learning.

    • A.

      Peer-to-peer file sharing

    • B.

      Push technologies

    • C.

      Internet telephony

    • D.

      Streaming audio

    Correct Answer
    A. Peer-to-peer file sharing
    Explanation
    Peer-to-peer file sharing allows users to share files with others on the internet, regardless of their location or connection speed. This technology, exemplified by Napster, enables users to share practically any kind of file with a limitless population of internet users. In the context of education, this model can be used effectively as an exchange for learning objects or units of learning. It facilitates the sharing of educational resources among students and educators, promoting collaboration and access to a wide range of learning materials.

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  • Current Version
  • Mar 20, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • May 04, 2009
    Quiz Created by
    Mshernandez13
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