The Online Learning Technology! Trivia Quiz

8 Questions | Total Attempts: 42

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The Online Learning Technology! Trivia Quiz

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Questions and Answers
  • 1. 
    Streaming multimedia is a(n) ______________ method that facilitates the transmission of audio and video files from computer to computer in a stream.
    • A. 

      Intranet data transfer

    • B. 

      Internet data transfer

    • C. 

      Primer

    • D. 

      Media server application

  • 2. 
    TRUE OR FALSE:  "Streaming" means that the audio starts playing as soon as the user triggers it, even if it hasn't downloaded yet.  The alternative would be to download the entire audio file to your hard drive prior to listening to it.
  • 3. 
    TRUE OR FALSE:  Most personal technologies can support mobile learning, including personal digital assistant, smartphone, personal audio player, and laptops.
  • 4. 
    Web whiteboarding allows you to do the following, except:
    • A. 

      Enable both teachers and students to work in real time

    • B. 

      Emulates writing or drawing on a blackboard

    • C. 

      Add audio

    • D. 

      Contents can be saved for future presentations

  • 5. 
    ____________________ and _____________________ provide an inexpensive way to up-to-the-minute news and information to a classroom.
    • A. 

      Pull technology and client pull

    • B. 

      Web feeds and RSS

    • C. 

      Push technologies and data channels

    • D. 

      RSS and data channels

  • 6. 
    _______________________ differs from ordinary e-mail in the immediacy of the message exchange and also makes a continued exchange simpler than sending e-mail back and forth.
    • A. 

      Media transfer

    • B. 

      Web whiteboarding

    • C. 

      Streaming video

    • D. 

      Instant messaging

  • 7. 
    TRUE OR FALSE:  Streaming video requires fewer "layers" of data to be converted and compressed than audio.
  • 8. 
    __________________________ allows users, regardless of location or connection speed, to share practically any kind of file with a limitless population of Internet users (i.e. Napster).  As for educational purposes, this model will work great as an exchange for learning objects or units of learning.
    • A. 

      Peer-to-peer file sharing

    • B. 

      Push technologies

    • C. 

      Internet telephony

    • D. 

      Streaming audio