In the study of light, something we potentially take for granted every day, reflection is the change in direction of a wavefront at an interface between two different media so that it returns into the medium where it originated.
Incandescence
Fluorescence
Chemiluminescence
Bioluminescence
Phosphorescence
Their wavelengths are shorter than visible light.
Microwaves can be detected by human eyes.
They travel slower than visible light.
Their wavelenths are longer than visible light.
They travel faster than visible light.
Amplitude
Wavelength
Period
Frequency
Speed
The particles move parallel to the direction of the wave motion.
The particles move perpendicular to the direction of the wave motion.
Energy causes the particles to move forward with the wave.
Energy is propagated by compressions and rarefactions.
The speed is unaffected by the type of medium used.
Can be measured between the incident ray and the normal
Can be measured between the incident wavefront and the boundary
Is equal to the angle of reflection
Does not depend on the frequency of the source
All of the above
0 m
0.9 m
1.8 m
2.7 m
3.6 m
Larger and inverted
Smaller and inverted
Larger and upright
Smaller and upright
The same size and inverted
The image becomes virtual
The image will get larger and larger
Eventually, no image will be formed
The image approaches the focal point
The image approaches the centre of curvature
Convex mirrors have a negative focal length
If an image is larger than the image, its magnification is >1.0
The distance of the image in convex mirrors will always have a negative value
The distance of the object is always a positive value, regardless of whether the mirror is concave or convex
A negative magnification means that the image is inverted
No image
An image that is smaller and virtual
An image that is larger and virtual
An image that is smaller and real
An image that is larger and real
Must reflect through the focal point
Must reflect through the centre of curvature
Must reflect somewhere between the focal point and the centre of curvature
Must reflect back along the incident path
None of the above
The same size as the object and real
Larger and upright
Smaller and upright
Smaller and inverted
Virtual and upright
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