# Women's Flat Track Derby Association

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| By Jacksonvilleroll
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Jacksonvilleroll
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Quizzes Created: 2 | Total Attempts: 8,731
Questions: 30 | Attempts: 7,064

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Most of us know how to skate but when it comes to playing a game while skating we wouldn't know where to start. Flat track Derby is a fast-paced contact team sport that requires speed, strategy, and athleticism. Below is Jacksonville Roller Girls WFTDA Rules Test for new skaters entering the league as a part of their Basic Skills Test. Give it a shot and see if you can join the team.

• 1.

### In a 2 period bout, how long are each of the periods?

• A.

10 minutes

• B.

20 minutes

• C.

30 minutes

C. 30 minutes
Explanation
Three period bouts (20 min each) are no longer held under WFTDA rules.

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• 2.

### (True of False) The clock stops between jams.

• A.

True

• B.

False

B. False
Explanation
The period clock continues to run between jams unless a timeout is called.

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• 3.

### How long is the maximum time for a jam?

• A.

1 minute

• B.

2 minutes

• C.

3 minutes

B. 2 minutes
Explanation
If no lead jam is established, the jam will last 2 minutes

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• 4.

### How long does a team have to get the proper amount of skaters at their designated spots on the track before the first whistle is blown at the start of the jam?

• A.

20 seconds

• B.

30 seconds

• C.

60 seconds

B. 30 seconds
Explanation
After 30 seconds has elapsed, the jam will start and the team must skate short how ever many skaters did not make it on the track.

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• 5.

### (True of False) There is no lead jammer during an overtime jam.

• A.

True

• B.

False

A. True
Explanation
During an overtime jam in roller derby, there is no lead jammer. This is because the rules for lead jammer status only apply during the regular jams and not during overtime. In an overtime jam, both jammers start on an equal footing and neither can earn lead jammer status. The absence of a lead jammer in overtime allows for a more balanced and unpredictable gameplay, as both teams have an equal chance to score points and secure a win.

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• 6.

### (True or False) Jammers begin scoring points on their first pass through the pack during an overtime jam.

• A.

True

• B.

False

A. True
Explanation
Jammers begin scoring points on their first pass through the pack during an overtime jam. This means that even on their initial pass, they can earn points by passing opposing blockers legally. This rule applies specifically to overtime jams, where the game continues after the regulation time has ended.

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• 7.

### How many points does a jammer get for a "Grand Slam"? A Grand Slam is when the jammer passes through the pack legally and inbounds, all opposing blockers and laps the opposing jammer.

• A.

5

• B.

4

• C.

7

A. 5
Explanation
The jammer scores 4 points for each opposing blocker she passes, and she scores 1 point for lapping the opposing jammer.

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• 8.

### If jammer A and jammer B are both sent to the penalty box at the same time, how long do they each serve their penalties?

• A.

60 seconds

• B.

30 seconds

• C.

10 seconds

C. 10 seconds
Explanation
If jammer A and jammer B are both sent to the penalty box at the same time, they each serve their penalties for 10 seconds. This means that both jammers will be out of the game for the same duration before being able to rejoin the gameplay.

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• 9.

### When does the time start for a penalty being served?

• A.

Once the referee has commanded the skater to go to the penalty box

• B.

Once the skater leaves the track to go to the penalty box

• C.

Once the skater is seated in the penalty box

C. Once the skater is seated in the penalty box
Explanation
The time for a penalty being served starts once the skater is seated in the penalty box. This means that the skater must have reached the penalty box and be physically seated in order for the penalty time to begin. The other options, such as when the referee commands the skater to go to the penalty box or when the skater leaves the track, do not accurately represent when the penalty time starts.

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• 10.

### How many minors must a skater obtain to be sent to the penalty box?

• A.

5

• B.

4

• C.

3

B. 4
Explanation
Upon the skaters 4th minor, she will be sent to the penalty box to sit out the game for 1 minute after being seated in the penalty box.

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• 11.

### When does the pack start at the begging of the jam?

• A.

At four rapid whistle blast

• B.

At two rapid whistle blasts

• C.

At one long whistle blast

C. At one long whistle blast
Explanation
The given answer states that the pack starts at one long whistle blast. This implies that the jam begins when the referee blows a single long whistle blast.

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• 12.

### When do the jammers start at the begging of the jam?

• A.

At four rapid whistle blast

• B.

At two rapid whistle blasts

• C.

At one long whistle blast

B. At two rapid whistle blasts
Explanation
At the beginning of the jam, the jammers start when they hear two rapid whistle blasts. This indicates the start of the jam and signals the jammers to begin skating. The two rapid whistle blasts serve as a clear and distinct signal for the jammers to start their movement and engage in the game.

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• 13.

### How far does a skater have to be from the pack to be considered "out of play" (where she can not assist a teammate or engage an opposing player)?

• A.

30 feet

• B.

20 feet

• C.

10 feet

B. 20 feet
Explanation
A skater needs to be at least 20 feet away from the pack in order to be considered "out of play." Being "out of play" means that the skater cannot assist a teammate or engage an opposing player. This distance ensures that skaters are not able to interfere with the game while they are not actively participating in the pack.

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• 14.

### Who can call a timeout during a bout?

• A.

Any bout participant at any time

• B.

The jammer at anytime

• C.

The team captains only between jams

• D.

The pivot only between jams

C. The team captains only between jams
Explanation
Only the Captain or Designated Alternate can signal for a timeout, but are limited to three per game.

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• 15.

### Who can initiate "passing the star?"

• A.

• B.

Either jammer and pivots

• C.

Only the Pivots

• D.

Only the jammers (but does not require lead jammer status)

D. Only the jammers (but does not require lead jammer status)
Explanation
"Passing the star" refers to the act of transferring the jammer position to the pivot during a roller derby game. According to the given answer, only the jammers have the authority to initiate this action, regardless of whether they hold the lead jammer status or not. The answer suggests that both jammers have the ability to pass the star to the pivots, thereby allowing the team to strategically switch the jammer position during the game.

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• 16.

### Once a penalty is served in the penalty box, the skater....

• A.

Must go to her bench and watch the jam from the sidelines

• B.

Must re-enter the track at the pivot start line

• C.

Must re-enter the track behind the pack

C. Must re-enter the track behind the pack
Explanation
The penalized skater must re-enter the track at the penalty box, but behind the pack. She can skate in the opposite direction out of bounds and then reenter behind the pack, or skate in bounds until she reaches the back of the pack.

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• 17.

### (True or False) A jammer may fall behind a blocker who knocked her out of bounds before her hips could pass the opposing blocker, pass the same blocker legally and in bounds, and obtain a point for that blocker.

• A.

True

• B.

False

A. True
Explanation
If any player is hit out of bounds and enters in front of the player who hit her out of bounds, she has committed the penalty "cutting track".

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• 18.

### How many trips to the penalty box in a single period does a player have to take before they are ejected from game play for the rest of the period?

• A.

5

• B.

4

• C.

3

A. 5
Explanation
A player has to take 5 trips to the penalty box in a single period before they are ejected from game play for the rest of the period. This means that if a player commits 5 penalties during a single period, they will be removed from the game for the remainder of that period.

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• 19.

### How many seats are in the penalty box for each team?

• A.

One seat for the jammer, and two seats for two blockers (Per team)

• B.

One seat for the jammer, and one seat for the blocker (Per team)

• C.

One seat for the jammer, and three seats for blockers (Per team)

A. One seat for the jammer, and two seats for two blockers (Per team)
Explanation
The penalty box in roller derby has one seat for the jammer and two seats for two blockers per team. This means that a total of three skaters from each team can be in the penalty box at any given time. The jammer and blockers are sent to the penalty box as a result of committing penalties during the game.

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• 20.

### Where should a penalized blocker go if all penalty box seats are full?

• A.

She must wait at her teams bench on the sidelines until a blocker's seat becomes available in the penalty box

• B.

She must stand beside the penalty box until a blocker's seat becomes available in the penalty box

• C.

She must report to the penalty box and be cleared to continue skating until an open seat becomes available in the penalty box for that team.

• D.

She is ejected from the game.

C. She must report to the penalty box and be cleared to continue skating until an open seat becomes available in the penalty box for that team.
Explanation
If all penalty box seats are full, a penalized blocker should report to the penalty box and be cleared to continue skating until an open seat becomes available in the penalty box for that team. This means that the penalized blocker cannot sit in the penalty box immediately, but instead must wait until there is an open seat. During this time, they can continue skating on the track, but they must report to the penalty box and be ready to serve their penalty once a seat becomes available.

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• 21.

### Where is the pivot required to start the jam?

• A.

Only at the pivot line

• B.

Anywhere in between the pivot line and the jammer start line

• C.

Behind the power blockers, but in front of the jammer start line

B. Anywhere in between the pivot line and the jammer start line
Explanation
The pivot is required to start the jam anywhere in between the pivot line and the jammer start line. This means that the pivot can choose their starting position within this range, allowing for flexibility in their strategy and positioning. They can strategically position themselves closer to the pivot line or closer to the jammer start line based on the game situation and their team's strategy. This flexibility allows the pivot to adapt and make strategic decisions during the jam.

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• 22.

### (True or False) A Non-Pivot Blocker false starts for being out of position at the pack starting whistle when she lines up in front of a Pivot Blocker who is on the Pivot line.

• A.

True

• B.

False

A. True
Explanation
4.2.3 Non-Pivot Blocker Starting Positions: Blockers line up behind the Pivots as demarked by the hips. If a Pivot is not on the Pivot line, Non-Pivot Blockers are not required to line up behind her.

6.12.4.2 A Non-Pivot Blocker false starts for being out of position at the pack starting whistle when she:
6.12.4.2.1 is touching beyond the Pivot line
6.12.4.2.2 is touching behind the Jammer line
6.12.4.2.3 lines up in front of a Pivot Blocker who is on the Pivot line

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• 23.

### (True or False) A player is considered out of play if they touch the boundary line even if they do not actually cross over the boundary line.

• A.

True

• B.

False

B. False
Explanation
The track and boundary marker line is considered in bounds.

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• 24.

### (True or False) If 30 seconds or fewer remain on the period clock when a jam ends, there will be one more jam started for that period.

• A.

True

• B.

False

B. False
Explanation
Only if a timeout is called will there be another jam in the remainder of the period

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• 25.

### (True or False) If the Lead Jammers helmet cover is removed by an opponent's actions, the Jammer may replace the helmet cover and regain Lead Jammer status.

• A.

True

• B.

False

A. True
Explanation
If the Lead Jammer's helmet cover is removed by an opponent's actions, the Jammer may replace the helmet cover and regain Lead Jammer status. This means that even if the helmet cover is forcibly removed, the Jammer has the opportunity to fix it and continue as the Lead Jammer.

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• 26.

### (True or False) A jammer who begins the jam in the penalty box is eligible to earn Lead Jammer status, provided that the other jammer has not already been declared Lead Jammer.

• A.

True

• B.

False

A. True
Explanation
Only a jammer that is sent to the penalty box in the same jam is ineligible to obtain lead jammer status. A jammer that starts in the penalty box is still eligible to earn lad jammer status.

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• 27.

### How many whistle blasts sound for the first three minor penalties?

• A.

One rapid (short) whistle blast

• B.

One Long Whistle blast

• C.

Two rapid (short) whistle blasts

• D.

None of the above

D. None of the above
Explanation
There are no whistle blasts to indicate a minor penalty, but one long whistle blast for a major penalty or for the forth minor penalty.

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• 28.

### (True or False) A jammer who starts a jam in the penalty box will still be required to make an initial pass before scoring even if the opposing jammer has already been declared Lead Jammer.

• A.

True

• B.

False

A. True
Explanation
If a jammer starts a jam in the penalty box, they will still be required to make an initial pass before scoring, even if the opposing jammer has already been declared Lead Jammer. This means that the jammer must legally pass at least one opposing blocker in order to be eligible to score points. Being declared Lead Jammer only grants the jammer the ability to call off the jam at any time, but it does not exempt them from making an initial pass.

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• 29.

### Which of the following statement is true regarding out of bounds blocking?

• A.

A skater who is in bounds does not have to yield right of way to the out of bounds skater

• B.

Skaters may not pick up momentum for a block until in bounds

• C.

A skater who forces an opponent out of bounds while blocking must cease blocking before any part of the skater touches outside the track boundary

• D.

All of the above.

D. All of the above.
Explanation
All of the statements provided are true regarding out of bounds blocking. According to the rules, a skater who is in bounds does not have to yield right of way to an out of bounds skater. Skaters are not allowed to pick up momentum for a block until they are in bounds. Additionally, if a skater forces an opponent out of bounds while blocking, they must cease blocking before any part of their body touches outside the track boundary. Therefore, all of the statements are correct.

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• 30.

### A pack is defined by?

• A.

The largest group of blockers from both teams within 20 feet of each other.

• B.

The largest group of blockers from both teams within 10 feet of each other.

• C.

The largest group of blockers and jammers within 20 feet of each other.

• D.

The largest group of blockers within 10 feet of each other.

B. The largest group of blockers from both teams within 10 feet of each other.
Explanation
In roller derby, a pack is defined as the largest group of blockers from both teams within 10 feet of each other. This means that in order for a pack to exist, there must be at least three blockers from each team within a 10-foot proximity of each other. The jammers, who score points for their team, are not included in this definition. The concept of a pack is important in roller derby as it determines the strategies and gameplay dynamics for both offense and defense.

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• Current Version
• Mar 20, 2023
Quiz Edited by
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• Jun 25, 2009
Quiz Created by
Jacksonvilleroll

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