Gamification Test

10 Questions | Total Attempts: 12

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Gamification Test

Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the classroom to promote learning and deepen student understanding of subject matter. Take this quiz and understanding this newly arrived concept!


Questions and Answers
  • 1. 
    Which of the following are benefits of game-based learning?
    • A. 

      Allows for healthy competition to fuel learning

    • B. 

      All of the answers are correct

    • C. 

      Engages participants in new and different ways

    • D. 

      Helps participants understand the real-world applications of knowledge

  • 2. 
    Gamification is the use of games in the classroom/ training room to_____.
    • A. 

      Assign classroom chores

    • B. 

      Grow friendship between students

    • C. 

      Resolve interpersonal disputes

    • D. 

      Aid learning

  • 3. 
    Effective game-based learning is………...?
    • A. 

      Engaging

    • B. 

      Offering immediate rewards

    • C. 

      All of the answers are correct

    • D. 

      Competitive

  • 4. 
    The key purpose of gamification is…..?
    • A. 

      To offer creativity

    • B. 

      To increase participants engagement

    • C. 

      To make feedback more immediate

    • D. 

      To allow participants a competitive edge

  • 5. 
    Which of these is NOT a format for game-based learning...?
    • A. 

      Video games

    • B. 

      Card games

    • C. 

      Board games

    • D. 

      Arm wrestling

  • 6. 
    Which of these is NOT an advantage of game based-learning?
    • A. 

      The ability to compare standardized scores

    • B. 

      Beating your participants at the game to make yourself feel better

    • C. 

      The ability to tailor the game to participants' ability level

    • D. 

      Breaking up the monotony of the classroom

  • 7. 
    Multiple answers are allowed Which of these is a way to repackage grades in gamification in education? A) Use experience points instead of letter grades B) Offer badges for rewards to show point level accomplishment C) Give level-up feedback to participants as they progress toward goals D) Display a leader board of points in the classroom
    • A. 

      A, B and D

    • B. 

      A, B and C

    • C. 

      All of these are correct

    • D. 

      B, C and D

  • 8. 
    What is classroom gamification?
    • A. 

      Adding game-like characteristics to the classroom environment

    • B. 

      Having fun at school

    • C. 

      Taking a field trip to a video arcade

    • D. 

      Teaching students games to play at recess

  • 9. 
     Ahmed is designing a curriculum program with many units, and he has added a sheet where teachers can add numbers in groups of ten each time a student completes a lesson. When the sheet is full, the student will get a star. What gamification element is the student collecting?
    • A. 

      Point

    • B. 

      Badge

    • C. 

      Leaderboard

    • D. 

      Rank

  • 10. 
    Mohamed planned his behavior goals based on his participants' problem areas. What is the second goal type he needs to plan in a gamified classroom?
    • A. 

      Rewards

    • B. 

      Big ideas

    • C. 

      Activities

    • D. 

      Learning goals

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