# Problem Solving Test! Physics Trivia Questions Quiz

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Quizzes Created: 10 | Total Attempts: 2,233
Questions: 10 | Attempts: 370

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This is a problem-solving test based on physics. Most people solve their everyday issues thanks to science but don’t even know it. As a person who has studied physics in-depth, you should have no problems with some of the problems. Want to see if you do put all your knowledge in use? Take up this quiz and look out for others just like it to refresh your memory.

• 1.

### As you enter Kennywood Park through the tunnel, you yell at one of your classmates on the other side of the tunnel.  How fast did your voice travel if the air temperature is  20 degrees Celsius?

• A.

331 m/s

• B.

434 m/s

• C.

343 m/s

• D.

313 m/s

C. 343 m/s
Explanation
The speed of sound in air at 20 degrees Celsius is approximately 343 m/s. This means that your voice would have traveled at this speed when you yelled at your classmate on the other side of the tunnel.

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• 2.

### What is the fundamental frequency of the tunnel if it is 100 feet long (30.5 meters)?  Assume the speed of sound in air is 345 m/s.

• A.

0.862 Hz

• B.

2.83 Hz

• C.

1.72 Hz

• D.

5.66 Hz

D. 5.66 Hz
Explanation
The fundamental frequency of a tunnel can be calculated using the formula f = v/2L, where f is the frequency, v is the speed of sound, and L is the length of the tunnel. In this case, the length of the tunnel is given as 30.5 meters and the speed of sound in air is given as 345 m/s. Plugging these values into the formula, we get f = 345/(2*30.5) = 5.66 Hz.

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• 3.

### List the second and third harmonics of the tunnel.

• A.

11.3 Hz, 17.0 Hz

• B.

5.66 Hz, 8.49 Hz

• C.

3.44 Hz, 5.16 Hz

• D.

1.72 Hz, 2.59 Hz

A. 11.3 Hz, 17.0 Hz
Explanation
The second and third harmonics of a frequency are multiples of that frequency. In this case, the given frequencies are 11.3 Hz and 17.0 Hz. To find the second harmonic, we multiply the original frequency by 2, which gives us 22.6 Hz. To find the third harmonic, we multiply the original frequency by 3, which gives us 33.9 Hz. However, these values are not listed as answer choices. Therefore, the correct answer must be the given frequencies themselves, 11.3 Hz and 17.0 Hz.

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• 4.

### As you are exiting the tunnel, you hear a car blowing its horn (frequency = 800 Hz) as it passes you on the road above you.  If the car is traveling 25 m/s, what frequency do you hear as the car approaches you?  (Assume the speed of sound to be 343 m/s)

• A.

746 Hz

• B.

800 Hz

• C.

863 Hz

• D.

858 Hz

C. 863 Hz
Explanation
As the car approaches you, the sound waves are compressed due to the Doppler effect. This causes an increase in frequency, resulting in a higher pitch. The formula for calculating the frequency heard when a source is moving towards the observer is given by (f * (v + vâ‚€)) / (v + vs), where f is the original frequency, v is the speed of sound, vâ‚€ is the speed of the observer, and vs is the speed of the source. Plugging in the given values, we get (800 * (343 + 0)) / (343 + 25) = 862.96 Hz, which is rounded to 863 Hz.

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• 5.

### As you are exiting the tunnel, what frequency do you hear as a car moves away from you on the road above at 25 m/s while blowing its horn with a frequency of 800 Hz?  (Assume the speed of sound is 343 m/s)

• A.

863 Hz

• B.

746 Hz

• C.

858 Hz

• D.

800 Hz

B. 746 Hz
Explanation
As the car is moving away from the person, there will be a decrease in the frequency of the sound heard due to the Doppler effect. The formula for the Doppler effect is given by f' = f * (v + vâ‚€) / (v + váµ¢), where f' is the observed frequency, f is the actual frequency, v is the speed of sound, vâ‚€ is the speed of the observer, and váµ¢ is the speed of the source. Plugging in the given values, we get f' = 800 * (343 + 0) / (343 + 25) = 746 Hz. Therefore, the correct answer is 746 Hz.

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• 6.

### You observe a student playing a ring toss game.  If the ring is tossed horizontally at 2 m/s from a height of 1 m, how far will it travel?

• A.

2 m

• B.

1 m

• C.

0.452 m

• D.

0.904 m

D. 0.904 m
Explanation
When the ring is tossed horizontally, it will follow a projectile motion trajectory. The horizontal velocity remains constant at 2 m/s, but the vertical velocity is affected by gravity. The time it takes for the ring to hit the ground can be calculated using the formula t = sqrt(2h/g), where h is the initial height (1 m) and g is the acceleration due to gravity (9.8 m/s^2). Plugging in the values, we find t = sqrt(2/9.8) â‰ˆ 0.452 s. The horizontal distance traveled by the ring can be calculated using the formula d = v*t, where v is the horizontal velocity (2 m/s) and t is the time. Plugging in the values, we find d = 2*0.452 â‰ˆ 0.904 m. Therefore, the ring will travel approximately 0.904 m.

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• 7.

### After observing the ring toss game, you decide to get a sweet treat.  You buy some taffy from the candy store and wonder about the elasticity.  If you stretch the taffy a distance of 15 cm using a force of 300 N, calculate the "taffy" constant.

• A.

2000 N/m

• B.

20 N/m

• C.

300 N/m

• D.

5 N/m

A. 2000 N/m
Explanation
The taffy constant can be calculated using Hooke's Law, which states that the force applied to an elastic material is directly proportional to the distance it is stretched or compressed. The equation for Hooke's Law is F = kx, where F is the force applied, k is the constant, and x is the distance stretched or compressed. In this case, the force applied is 300 N and the distance stretched is 15 cm (0.15 m). Plugging these values into the equation, we get 300 N = k * 0.15 m. Solving for k, we find that k = 2000 N/m.

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• 8.

### While walking to your first ride, you decide to throw a penny in the fountain.  Instead, you throw a quarter by accident and decide it is in your financial interest to go after it.  You spot the quarter looking down at an angle of 50 degrees to the normal.  Remembering that the index of refraction for water is 1.333, what is the angle of refraction for the quarter?  (This will help you locate the quarter.)

• A.

50.0 degrees

• B.

64.9 degrees

• C.

42 degrees

• D.

35.1 degrees

D. 35.1 degrees
Explanation
The angle of refraction for the quarter is 35.1 degrees. This can be determined using Snell's law, which states that the ratio of the sine of the angle of incidence to the sine of the angle of refraction is equal to the ratio of the indices of refraction of the two mediums. In this case, the angle of incidence is 50 degrees and the index of refraction for water is 1.333. By rearranging the equation and substituting the given values, we can find the angle of refraction to be 35.1 degrees.

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• 9.

### You decide to check out your hair in a plane mirror in the restroom. What are the properties of the image that you see?

• A.

Virtual, inverted, same size

• B.

Real, upright, same size

• C.

Real, inverted, same size

• D.

Virtual, upright, same size

D. Virtual, upright, same size
Explanation
When looking at your hair in a plane mirror, the image you see is virtual because it cannot be projected onto a screen. It is upright because the mirror does not reverse the image horizontally or vertically. The image is also the same size as the object because the mirror does not magnify or shrink the reflection.

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• 10.

### You decide to get a drink at the drinking fountain outside the restrooms.  As you look down at the fountain, you notice your image is inverted and conclude it is a concave mirror.  Where is your face (the object)  located with respect to the mirror?

• A.

At the focal point

• B.

Inside the focal point

• C.

At half the radius of curvature

• D.

Outside the focal point

D. Outside the focal point
Explanation
When your image is inverted in the concave mirror, it indicates that your face is located outside the focal point. In a concave mirror, an object placed outside the focal point will produce an inverted image. Therefore, based on the observation of the inverted image, it can be concluded that your face is positioned outside the focal point of the concave mirror.

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• Current Version
• Mar 19, 2023
Quiz Edited by
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• May 12, 2014
Quiz Created by
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