Human-computer Interaction Quiz Questions & Answers

20 Questions | Total Attempts: 1380

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Human-computer Interaction Quiz Questions & Answers - Quiz

Get ready for these Human-Computer Interaction Quiz Questions & Answers. Human-Computer Interaction is the research and understanding of the design and the use of Computer technology. So, the concept is wide and not that easy. Through this quiz, you will see how good you are at this subject as well as you will gather more info from here. So, try to have a good score on this quiz. Best of luck!


Questions and Answers
  • 1. 
    A metaphor of human-computer interaction (HCI) in which interacting with the computer is much like carrying on a conversation is called ____.
    • A. 

      Desktop metaphor

    • B. 

      Direct manipulation

    • C. 

      Document metaphor

    • D. 

      Dialog metaphor

  • 2. 
    Software (such as typical tax preparation software) which in essence interviews the user is following which user interface metaphor?
    • A. 

      Collaboration metaphor

    • B. 

      Document metaphor

    • C. 

      Interview metaphor

    • D. 

      Dialog metaphor

  • 3. 
    The study of human interaction with machines, in general, is called ____.
    • A. 

      Human factors engineering

    • B. 

      User-centered design

    • C. 

      Human-computer interaction

    • D. 

      Usability

  • 4. 
    A metaphor of human-computer interaction, in which interaction with the computer involves browsing and entering data on electronic documents, is referred to as a ____ metaphor.
    • A. 

      Desktop

    • B. 

      Direct manipulation

    • C. 

      Document

    • D. 

      Dialog

  • 5. 
    A key principle of human-computer interaction (HCI) that states that all controls should be noticeable is called ____.
    • A. 

      Informative feedback

    • B. 

      Affordance

    • C. 

      Consistency

    • D. 

      Consistency

  • 6. 
    A key principle of human-computer interaction (HCI), which states that the appearance of any control should suggest its functionality, is called ____.
    • A. 

      Informative feedback

    • B. 

      Affordance

    • C. 

      Consistency

    • D. 

      Visibility

  • 7. 
    Since it is not always clear that Web page objects are clickable, or when control has recognized the click, designers should be careful to apply the principle of ____.
    • A. 

      Affordance

    • B. 

      Consistency

    • C. 

      Shortcuts

    • D. 

      Feedback

  • 8. 
    Each dialog within the system should be organized with a clear sequence–a beginning, middle, and end. This describes which of the rules for designing interactive interfaces?
    • A. 

      Offer informative feedback

    • B. 

      Permit easy reversal of actions

    • C. 

      Support internal locus of control

    • D. 

      Design dialogs to yield closure.

  • 9. 
    Operating systems deliberately include an electronic “click” sound for keyboard and mouse activities. This describes which of the eight golden rules for designing interactive interfaces?
    • A. 

      Offer informative feedback

    • B. 

      Offer simple error handling.

    • C. 

      Support internal locus of control

    • D. 

      Strive for consistency

  • 10. 
    “When subsequent processing is delayed by more than a second or two, users may repeatedly press controls or re-enter information, resulting in processing errors and user frustration” is an example of what?
    • A. 

      Lack of error handling

    • B. 

      Lack of feedback

    • C. 

      Lack of closure

    • D. 

      Lack of consistency

  • 11. 
    Designers should be sure to include cancel buttons on all dialog boxes, which allow the user to back up. This is an example of what?
    • A. 

      Easy reversal of actions

    • B. 

      Reduce short term memory load

    • C. 

      Good error handling

    • D. 

      The dialog that yields closure

  • 12. 
    A report that contains only information about nonstandard or out-of-bound conditions is a(n) ____ report.
    • A. 

      Runtime

    • B. 

      Error

    • C. 

      Exception

    • D. 

      Executive

  • 13. 
    A report that is used primarily for strategic decision-making is called a(n) ____ report.
    • A. 

      Executive

    • B. 

      Key item

    • C. 

      Exception

    • D. 

      Summary

  • 14. 
    The ability to link a summary field to the supporting detail, and to dynamically view that detail on a screen, is called ____.
    • A. 

      Exploding report

    • B. 

      Windowing a field

    • C. 

      Dynamic reporting

    • D. 

      Drill down

  • 15. 
    The major advantage of screen output versus printed output is that screen output ____.
    • A. 

      Can be updated dynamically

    • B. 

      Is more user friendly

    • C. 

      Has more information

    • D. 

      Is more secure

  • 16. 
    Electronic reports can provide a(n) ____ on the report to activate a lower-level report, which provides more detailed information.
    • A. 

      Cursor link

    • B. 

      Activation key

    • C. 

      Mouseover

    • D. 

      Hot spot hyperlink

  • 17. 
    One effective way to present large volumes of data is to summarize it and present it ____.
    • A. 

      In tabular form

    • B. 

      In graphical chart or diagram

    • C. 

      With control totals

    • D. 

      On a computer screen

  • 18. 
    Two of the most common graphical charting techniques are ____.
    • A. 

      Vertical charts and horizontal charts

    • B. 

      Line charts and series charts

    • C. 

      Bar charts and pie charts

    • D. 

      Printed charts and screen charts

  • 19. 
    Which is not a type of consistency that is important in user interface design?
    • A. 

      Across platforms

    • B. 

      Across users

    • C. 

      Across a suite of apps

    • D. 

      Within an app

  • 20. 
    Which of the following is not one of the standard methods to help a user find and utilize hidden controls or actions that are not obvious?
    • A. 

      Visual diagrams

    • B. 

      Tooltip

    • C. 

      Grouping of icons

    • D. 

      Affordance

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