HCI Quiz Questions And Answers

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HCI Quiz Questions And Answers - Quiz

Here is an interesting HCI quiz that is designed to test your knowledge of this subject. Human-Computer Interaction (HCI) looks at the manner in which human beings interact with computers, in an effort to research the design and use of computer technology. In the following HCI quiz, we’ll look at the topic of HCI and see how much you can tell us about it. So are you ready to take this quiz? Let's start then. All the best!


Questions and Answers
  • 1. 

    What does HCI stand for?

    • A.

      Human Computer Interface

    • B.

      Human Computer Interaction

    • C.

      Human Computer Implementation

    • D.

      Human Computer Industry

    Correct Answer
    B. Human Computer Interaction
    Explanation
    HCI stands for Human Computer Interaction. This term refers to the study and design of how humans and computers interact with each other. It involves the development of user-friendly interfaces and systems that enable effective communication and interaction between humans and computers. The focus is on understanding user needs, designing intuitive interfaces, and improving the overall user experience. HCI encompasses various disciplines such as psychology, design, computer science, and ergonomics to create technology that is user-centered and enhances human-computer interaction.

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  • 2. 

    Which of the following are important in the design focus of HCI?

    • A.

      Thinking of the user

    • B.

      Testing the HCI

    • C.

      Involving the users

    • D.

      All of the above

    Correct Answer
    D. All of the above
    Explanation
    The design focus of HCI (Human-Computer Interaction) involves thinking of the user, testing the HCI, and involving the users. All of these aspects are important in order to create a user-friendly and efficient interface. By considering the needs and preferences of the user, testing the HCI for usability and functionality, and involving users in the design process, designers can ensure that the final product meets the requirements and expectations of the users. Therefore, all of the options mentioned are important in the design focus of HCI.

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  • 3. 

    Which one of these would NOT be found in a good HCI?

    • A.

      Common short cuts, like CTRL+Z for undo.

    • B.

      Icons that can have specific meanings.

    • C.

      A long command line to achieve a function.

    • D.

      Sounds that convey meanings.

    Correct Answer
    C. A long command line to achieve a function.
    Explanation
    A long command line to achieve a function would not be found in a good HCI because a good HCI aims to provide a user-friendly and efficient interface. Having a long command line would make it difficult for users to interact with the system and achieve their desired functions quickly. A good HCI typically focuses on simplicity, ease of use, and intuitive design, allowing users to perform tasks easily without the need for complex command lines.

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  • 4. 

    Which one of these is a good reason for taking care to design a good computer-human interface?

    • A.

      Not every user is a computer expert

    • B.

      Well designed HCIs allow the software to be sold at a better price.

    • C.

      Well designed HCIs use less computer resources.

    • D.

      Well designed HCIs allow the computer to run faster

    Correct Answer
    A. Not every user is a computer expert
    Explanation
    A good reason for taking care to design a good computer-human interface is that not every user is a computer expert. This means that the interface should be user-friendly and intuitive, allowing even non-expert users to easily navigate and interact with the software or system. By designing an interface that caters to users with varying levels of computer knowledge, the overall usability and accessibility of the system are improved, leading to higher user satisfaction and productivity.

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  • 5. 

    In virtual reality which of the senses cannot currently be portrayed?

    • A.

      Touch

    • B.

      Hearing

    • C.

      Sight

    • D.

      Smell

    Correct Answer
    D. Smell
    Explanation
    Virtual reality technology has made significant advancements in replicating visual and auditory experiences, allowing users to see and hear virtual environments realistically. However, the sense of smell cannot currently be portrayed in virtual reality. While it is possible to create visual and auditory stimuli, replicating smells accurately is a complex challenge. Smell is a unique sense that requires the release of specific molecules in the air, making it difficult to recreate in a virtual environment. As a result, virtual reality experiences currently focus on visual and auditory immersion, while smell remains a sense that cannot be portrayed.

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  • 6. 

    HCI is based on psychological factors of humans?

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    HCI, which stands for Human-Computer Interaction, is indeed based on psychological factors of humans. It involves studying how people interact with technology and designing user interfaces that are intuitive, efficient, and satisfying for users. By understanding human psychology, such as perception, cognition, and behavior, HCI aims to create interfaces that are user-friendly and meet users' needs and preferences. Therefore, the statement "HCI is based on psychological factors of humans" is true.

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  • 7. 

    Which of these is not an interface style?

    • A.

      Command line/command prompt

    • B.

      Menus

    • C.

      Natural Language

    • D.

      Voice Recognition

    Correct Answer
    D. Voice Recognition
    Explanation
    Voice Recognition is not an interface style because it refers to the technology that allows users to interact with devices or systems using their voice commands. It is not a specific style or format of interface, but rather a method of input. Interface styles, on the other hand, refer to the visual or interactive design patterns used to present information and enable user interaction, such as command line/command prompt, menus, and natural language.

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  • 8. 

    Which one of these is a good reason to include sounds in an HCI?

    • A.

      Users react more quickly to sounds than to visual signals

    • B.

      Users react more slowly to sounds than to visual signals

    • C.

      There is no preference. People just like sounds

    • D.

      The computer reacts to sounds in the same way as a human

    Correct Answer
    A. Users react more quickly to sounds than to visual signals
    Explanation
    Including sounds in an HCI is a good reason because users react more quickly to sounds than to visual signals. This can enhance the user experience by providing immediate feedback and alerts. Sounds can also help users navigate and understand the system better, as auditory cues can be easier to process and interpret than visual cues. Additionally, incorporating sounds can cater to users with visual impairments, making the HCI more inclusive and accessible.

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  • 9. 

    All countries read from left to right?

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    This statement is not true as not all countries read from left to right. Some countries, such as Arabic-speaking countries, read from right to left. Therefore, the correct answer is false.

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  • 10. 

    A computer expert produces a solution with HCI which is very efficient in computer resources, based on command-lines. Which one of the following is most likely to be the result when the system is implemented?                                  

    • A.

      It will be welcomed by all staff.

    • B.

      All staff will enjoy using it after mastering the skills of command lines.

    • C.

      Most staff will want to become computer experts to use it.

    • D.

      Most staff will feel demoralised and will not want to use the system.

    Correct Answer
    D. Most staff will feel demoralised and will not want to use the system.
    Explanation
    Most staff will feel demoralised and will not want to use the system because using a solution based on command-lines can be challenging and unfamiliar for many users. It may require them to learn new skills and adapt to a different way of interacting with the computer. This can lead to frustration and a decrease in motivation to use the system.

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  • 11. 

    Which of these films uses futuristic HCI?

    • A.

      Speed

    • B.

      Minority Report

    • C.

      Terminator

    • D.

      Bambi

    Correct Answer
    B. Minority Report
    Explanation
    Minority Report is the correct answer because it is a film that prominently features futuristic Human-Computer Interaction (HCI) technology. The movie showcases advanced gesture-based interfaces, holographic displays, and other futuristic HCI concepts, which play a crucial role in the plot. In contrast, Speed, Terminator, and Bambi do not focus on or prominently feature futuristic HCI technology.

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  • 12. 

    The term human-computer interaction has only been in widespread use since the early

    • A.

      2000s

    • B.

      1950s

    • C.

      1970s

    • D.

       1980s

    Correct Answer
    D.  1980s
    Explanation
    The term human-computer interaction became widely used in the 1980s. This is when the field of study and research on how humans interact with computers and other digital technologies gained significant recognition and attention. During this time, there were significant advancements in computer technology and the development of graphical user interfaces, which led to a greater focus on understanding and improving the interaction between humans and computers.

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  • 13. 

    Which of the following are examples of paradigms for interaction?

    • A.

      Personal computing

    • B.

      Hypertext

    • C.

      Multi-modality

    • D.

       All of the above

    Correct Answer
    D.  All of the above
    Explanation
    The correct answer is "All of the above" because all of the options listed (personal computing, hypertext, and multi-modality) are examples of paradigms for interaction. Personal computing refers to the use of computers by individuals for personal tasks, hypertext is a method of organizing and linking information in a non-linear way, and multi-modality involves using multiple modes of interaction (such as speech, touch, and gesture) to interact with technology. Therefore, all of these options can be considered paradigms for interaction.

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  • 14. 

    What does ASCII stand for?

    • A.

      American Standard Code for Information Interchange

    • B.

      American Scientific Code for Information Interchange

    • C.

      American Scientific Code for Interchanging Information

    • D.

             American Standard Code for Interchanging Information

    Correct Answer
    A. American Standard Code for Information Interchange
    Explanation
    ASCII stands for American Standard Code for Information Interchange. It is a character encoding standard that represents text in computers and other devices. ASCII uses a unique numerical value to represent each character, including letters, numbers, and symbols, allowing for the interchange of information between different systems and devices.

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  • 15. 

    What is a semantic network?

    • A.

      A model of short-term memory

    • B.

      A model of long-term memory

    • C.

      A model of physical memory

    • D.

       A model of short and long-term memory

    Correct Answer
    B. A model of long-term memory
    Explanation
    A semantic network is a model that represents the organization and structure of long-term memory. It is a graphical representation of how concepts are related to each other, with nodes representing concepts and links representing the relationships between them. This model helps to understand how information is stored and retrieved in long-term memory.

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  • Current Version
  • Mar 22, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Jan 10, 2010
    Quiz Created by
    Richard Taylor
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