This quiz is based on the first chapter of The Elements of User Experience by Jesse James Garrett.
"The feeling a product gives you when you use it for important tasks."
"The experience a product creates for people who use it in the real world."
"The sensory enjoyment a product provides in terms of aesthetic appeal and function."
The way we use products to be more efficient in our daily lives.
(all of the above)
(none of the above)
True
False
Concerns for functionality
Psychology and behavior of the user
Need to create exciting forms that capture attention
Process of iteration and improvement
(all of the above)
(none of the above)
"Is the button too small for such an important task?"
"Is the grip of this drill too sticky for humid weather?"
"Are there too many features in this coffee maker?"
"Is there anyway to make this product smaller?"
(all of the above)
(none of the above)
Switch to a competing product.
Feel apathetic but keep trying.
Get angry and want to give up.
Blame themselves and feel stupid.
(all of the above)
(none of the above)
It provides an essential, sustainable competitive advantage for a company
It gains the attention of market forces who care about innovation
People think more about their future goals related to the product
It helps reduce the time a product is in development
(all of the above)
Forms the customer's impression of a company's offerings
Differentiates itself from the competition
Determines whether a customer will come back
(all of the above)
(none of the above)
Content | functional
Interactive | non-interactive
Visual based | text based
User-centered | customer-centered
Revenue only instance
Return on investment
Rare occurrence information
Ready on inventory
(none of the above)
UI Designer
UX Designer
Information Architect
Interaction Developer
(none of the above)
True
False
Thinking about what functionality users want in your product design.
Taking the user into account every step of the way as you design a product.
Wanting to help users appreciate the nuance in your products.
Helping users to accomplish their ideals as they relate to your product.
Generic numbers for accounts
MLP forms
Conversion rate
Static issuance of users
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