1.
What is VR?
Correct Answer
B. Computer generated stimulation
Explanation
VR, or Virtual Reality, refers to a computer-generated simulation that immerses the user in a three-dimensional environment, typically experienced through a headset or goggles. This technology creates a realistic and interactive experience by stimulating the user's senses, including sight, hearing, and sometimes touch. Through VR, users can explore virtual worlds, interact with objects, and even manipulate their surroundings. Therefore, the correct answer for the given question is "Computer generated stimulation".
2.
What is AR?
Correct Answer
B. Augmented Reality
Explanation
Augmented Reality (AR) is a technology that superimposes computer-generated images or information onto the real world, enhancing the user's perception and interaction with their surroundings. It combines virtual elements with the physical environment, allowing users to see and interact with digital content in real-time. AR has applications in various fields like gaming, education, healthcare, and marketing. It differs from "Artificial Result" and "Argumented reality" as those terms do not exist or have any recognized meaning in the context of technology. Therefore, the correct answer is "Augmented Reality."
3.
What do they both achieve?
Correct Answer
A. Enhancement of experience
Explanation
Both "enhancement of experience" and "browsing experience" achieve the same goal of improving the overall user experience while using a particular product or service. By enhancing the experience, users are provided with a more enjoyable and satisfying interaction, which can lead to increased engagement and loyalty. This can be achieved through various means such as improving usability, adding interactive features, or incorporating visually appealing designs. Ultimately, the goal is to create an enhanced browsing experience that exceeds user expectations and leaves a positive impression.
4.
Which is another use of AR and VR?
Correct Answer
A. Entertainment
Explanation
AR (Augmented Reality) and VR (Virtual Reality) have found various applications in different fields, and one of them is entertainment. Both AR and VR technologies have been extensively used to enhance the entertainment experience for users. AR allows virtual objects to be overlaid onto the real world, creating an immersive and interactive experience. VR, on the other hand, transports users to a completely virtual environment, providing a highly immersive and realistic experience. These technologies have been employed in gaming, movies, theme parks, and other forms of entertainment to create a more engaging and captivating experience for the audience.
5.
What is MR?
Correct Answer
A. Mixed Reality
Explanation
Mixed Reality (MR) refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects coexist and interact in real time. It combines elements of both virtual reality (VR) and augmented reality (AR) to create immersive experiences that can be used for various applications, including gaming, education, and training. MR allows users to interact with virtual objects while still being aware of and able to interact with the real world, making it a versatile and powerful technology.
6.
How does MR work?
Correct Answer
C. Mixture of reality and holograms
Explanation
MR stands for Mixed Reality, which is a technology that combines elements of both virtual reality (digital) and augmented reality (screen) to create a new immersive experience. This technology allows users to interact with both virtual and real-world objects simultaneously, resulting in a mixture of reality and holograms. Therefore, the correct answer is "Mixture of reality and holograms."
7.
How many percent of firms did Forbes say is investing in VR and AR?
Correct Answer
B. 75%
Explanation
Forbes stated that 75% of firms are investing in VR and AR. This indicates that a significant majority of companies are recognizing the potential of virtual reality and augmented reality technologies and are actively investing in them. This suggests that VR and AR are becoming increasingly prevalent and are being seen as valuable tools for businesses across various industries.
8.
When was visual reality coined?
Correct Answer
A. 1987
Explanation
Visual reality was coined in 1987. This means that the term "visual reality" was first used or introduced in that year.
9.
Which sector use VR the most?
Correct Answer
D. Technology
Explanation
The correct answer is Technology because the technology sector utilizes virtual reality (VR) the most. With advancements in VR technology, industries such as gaming, education, and training have embraced VR to enhance user experiences and create immersive environments. Additionally, technology companies often develop and innovate VR hardware and software, making it a crucial sector for the growth and adoption of VR technology.
10.
No one can point to who invented AR and VR?
Correct Answer
A. True
Explanation
The statement is true because there is no single individual who can be credited with inventing augmented reality (AR) and virtual reality (VR). Both technologies have evolved over time through the contributions of various researchers, engineers, and developers. AR and VR have roots in multiple fields such as computer graphics, gaming, and simulation, making it impossible to attribute their invention to a single person.