Are You Ready For Ar And Vr In Enterprise

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| By Lynn Bradley
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Lynn Bradley
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Quizzes Created: 319 | Total Attempts: 458,252
Questions: 10 | Attempts: 141

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Are You Ready For Ar And Vr In Enterprise - Quiz

Are you ready for AR and VR in the Enterprise, the beautiful technology of the luxury goods. People should be ready in terms of absolute and definite support in order to advance the technology into more technical, useful and greater heights, it is a new technology that must thoroughly embraced by everyone. Take this quiz in anticipation of new and cooler VR and AR gadgets.


Questions and Answers
  • 1. 

    What is VR?

    • A.

      Hologram

    • B.

      Computer generated stimulation

    • C.

      Powerful browsing power

    • D.

      None of the above

    Correct Answer
    B. Computer generated stimulation
    Explanation
    VR, or Virtual Reality, refers to a computer-generated simulation that immerses the user in a three-dimensional environment, typically experienced through a headset or goggles. This technology creates a realistic and interactive experience by stimulating the user's senses, including sight, hearing, and sometimes touch. Through VR, users can explore virtual worlds, interact with objects, and even manipulate their surroundings. Therefore, the correct answer for the given question is "Computer generated stimulation".

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  • 2. 

    What is AR?

    • A.

      Artificial Result

    • B.

      Augmented Reality

    • C.

      Argumented reality

    • D.

      A or B

    Correct Answer
    B. Augmented Reality
    Explanation
    Augmented Reality (AR) is a technology that superimposes computer-generated images or information onto the real world, enhancing the user's perception and interaction with their surroundings. It combines virtual elements with the physical environment, allowing users to see and interact with digital content in real-time. AR has applications in various fields like gaming, education, healthcare, and marketing. It differs from "Artificial Result" and "Argumented reality" as those terms do not exist or have any recognized meaning in the context of technology. Therefore, the correct answer is "Augmented Reality."

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  • 3. 

    What do they both achieve?

    • A.

      Enhancement of experience

    • B.

      Speed

    • C.

      Availability

    • D.

      Browsing experience

    Correct Answer
    A. Enhancement of experience
    Explanation
    Both "enhancement of experience" and "browsing experience" achieve the same goal of improving the overall user experience while using a particular product or service. By enhancing the experience, users are provided with a more enjoyable and satisfying interaction, which can lead to increased engagement and loyalty. This can be achieved through various means such as improving usability, adding interactive features, or incorporating visually appealing designs. Ultimately, the goal is to create an enhanced browsing experience that exceeds user expectations and leaves a positive impression.

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  • 4. 

    Which is another use of AR and VR?

    • A.

      Entertainment

    • B.

      Digital marketing

    • C.

      Engineer

    • D.

      A andc

    Correct Answer
    A. Entertainment
    Explanation
    AR (Augmented Reality) and VR (Virtual Reality) have found various applications in different fields, and one of them is entertainment. Both AR and VR technologies have been extensively used to enhance the entertainment experience for users. AR allows virtual objects to be overlaid onto the real world, creating an immersive and interactive experience. VR, on the other hand, transports users to a completely virtual environment, providing a highly immersive and realistic experience. These technologies have been employed in gaming, movies, theme parks, and other forms of entertainment to create a more engaging and captivating experience for the audience.

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  • 5. 

    What is MR?

    • A.

      Mixed Reality

    • B.

      Micro reality

    • C.

      Moderating reality

    • D.

      Model Raft

    Correct Answer
    A. Mixed Reality
    Explanation
    Mixed Reality (MR) refers to the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects coexist and interact in real time. It combines elements of both virtual reality (VR) and augmented reality (AR) to create immersive experiences that can be used for various applications, including gaming, education, and training. MR allows users to interact with virtual objects while still being aware of and able to interact with the real world, making it a versatile and powerful technology.

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  • 6. 

    How does MR work?

    • A.

      Mixture of digital and screen

    • B.

      Micro reading

    • C.

      Mixture of reality and holograms

    • D.

      A and B

    Correct Answer
    C. Mixture of reality and holograms
    Explanation
    MR stands for Mixed Reality, which is a technology that combines elements of both virtual reality (digital) and augmented reality (screen) to create a new immersive experience. This technology allows users to interact with both virtual and real-world objects simultaneously, resulting in a mixture of reality and holograms. Therefore, the correct answer is "Mixture of reality and holograms."

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  • 7. 

    How many percent of firms did Forbes say is investing in VR and AR?

    • A.

      65%

    • B.

      75%

    • C.

      80%

    • D.

      50%

    Correct Answer
    B. 75%
    Explanation
    Forbes stated that 75% of firms are investing in VR and AR. This indicates that a significant majority of companies are recognizing the potential of virtual reality and augmented reality technologies and are actively investing in them. This suggests that VR and AR are becoming increasingly prevalent and are being seen as valuable tools for businesses across various industries.

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  • 8. 

    When was visual reality coined?

    • A.

      1987

    • B.

      1980

    • C.

      1978

    • D.

      167

    Correct Answer
    A. 1987
    Explanation
    Visual reality was coined in 1987. This means that the term "visual reality" was first used or introduced in that year.

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  • 9. 

    Which sector use VR the most?

    • A.

      Healthcare

    • B.

      Entertainment

    • C.

      Engineering

    • D.

      Technology

    Correct Answer
    D. Technology
    Explanation
    The correct answer is Technology because the technology sector utilizes virtual reality (VR) the most. With advancements in VR technology, industries such as gaming, education, and training have embraced VR to enhance user experiences and create immersive environments. Additionally, technology companies often develop and innovate VR hardware and software, making it a crucial sector for the growth and adoption of VR technology.

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  • 10. 

    No one can point to who invented AR and VR?

    • A.

      True

    • B.

      False

    • C.

      I don't know

    • D.

      Maybe

    Correct Answer
    A. True
    Explanation
    The statement is true because there is no single individual who can be credited with inventing augmented reality (AR) and virtual reality (VR). Both technologies have evolved over time through the contributions of various researchers, engineers, and developers. AR and VR have roots in multiple fields such as computer graphics, gaming, and simulation, making it impossible to attribute their invention to a single person.

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Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 21, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Nov 30, 2018
    Quiz Created by
    Lynn Bradley

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