Watch for enemy surface contacts.
Watch for enemy submarines.
Watch for any incoming long range missiles.
Watch for enemy aircraft.
Be prepared to launch our compliment of Helicopters in the case of enemy contacts.
Relax Lieutenant, we wait our turn.
Have the Alert Harriers on Standby.
Turn the ship around and withdraw to the safety of the fleet at sprint pace.
Drop back under cover of the fleet, prepare to intercept any incoming missiles with sea dart.
Stand our ground, but radio the rest of the fleet for assistance. Cover the ship with sea dart missiles
Continue on course, prepare our air defense system.
Radio for urgent assistance! prepare what anti air weapons we have.
Send out a distress call to the rest of the fleet and turn the ship around!
Arm our air defenses, equip the Harriers with sidewinder missiles and prepare to intercept.
Launch the Merlin to identify, once we have it launch torpedoes.
We have Sonar don't we? pinpoint its location and torpedo the bugger!
Radio the fleet for assistance, sit tight and see if she surfaces, if so, shred her with the Naval Gun.
Turn the ship around, we can't fight a sub!
Arm the Merlins with torpedoes and send them on a search and destroy.
Send a distress call to the fleet, we need urgent assistance!
Arm the Naval Guns and launch a Harrier to locate it.
Target their weak spots with our Harpoon Missiles.
Bring us around and launch a guided torpedo, hit them directly in the centre, just below the waterline.
Close the gap and engage them with the Naval Gun.
Turn us around, head for safety! we're not equipped for this.
Launch our complement of Lynx Helicopters armed with sea skua missiles.
Embark the marines on our fast attack craft and send them to board.
Give them the works, arm the naval guns, launch the Harriers for an anti surface strike and bring us around for a torpedo volley!
Return fire with the Naval Gun.
Withdraw out of range, cover our retreat with the Naval Gun.
Eliminate their position with a nice missile.
Get us out of range fast!
Launch a Lynx attack helicopter to bombard and a Merlin to drop a detachment of Marines into action.
Launch Marines in a fast attack craft to capture the position.
Arm the Harriers for bunker busting and take it out!
Defending the flagship from surface contacts.
Locating enemy submarines.
Defending the fleet from incoming missiles.
Defending the fleet from air attack.
Providing lynxes for surface attack, merlins for anti submarine warfare and sea kings for dropping in marines.
Leading the assault on the Shore emplacement.
We'll be coordinating the attack and providing close air support.
Prepare to engage any surface contacts defending the stronghold.
Keep scanning for any submarines trying to make a getaway.
Arm the Naval gun to support the landing.
Defend the fleet against incoming missiles and enemy aircraft.
Launch lynxes for close air support and drop marine strike teams via the sea kings.
Order the Marines to kit up for the assault, we're gonna be first at the scene baby.
Prepare Harriers for ground attack and select our best pilots for air superiority flying.
To a counter-piracy task force.
Chasing submarines in the north sea.
Anti smuggling operations.
Escorting the flagship on conflict prevention missions.
To a NATO training exercise.
Delivering humanitarian aid to disaster zones.
Traveling to trouble spots as a show of force.
"Up and at 'em"
"Fortune is the companion of valour"
"Dare to be wise"
"Boldly Faithfully Happily"
"Boldly, Faithfully, Successfully"
"Zeal Does Not Rest"
An old and majestic ship.
A true multi role ship.
A ship with lots of stories and battle scars.
Something new and advanced.
Something that is integral to the fleet.
A ship that commands a lot of respect.