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1940
1945
1950
1955
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Machine Learning is the direct superset of AI
Machine Learning is the direct superset of Deep Learning
Machine Learning is the direct subset of AI
Deep Learning is the direct superset of AI
Deep Learning is the direct subset of AI
Deep Learning is the direct subset of Machine Learning
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True
False
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True
False
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Is only used in mechanical machines like robots
A other word for Deep Learning
A subsector of Artificial Intelligence
Was founded in the 21st century
Computer programs that automatically improve with experience
Makes se of algorithms and statistics to analyse and draw inferences from patterns in data
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Solving mathematical equations
Having a brain (CPU)
Running a straight forward programmed task without errors
Passing the turing test
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Can have different solutions for the same input if it is used multiple times
A good algorithm solves the task in less time
Different algorithms can lead to the same result
Is made by Artificial Intelligence so there are no human made algorithms
Is only used in computer science so it has no real world applications
Is a step by step procedure
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George Boole
Leonardo da Vinci
Ada Lovelace
Ren´e Descartes
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A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
A Robot has to defend humanity from any harm
A robot may not injure a human being or, through inaction, allow a human being to come to harm.
A Robot must improve humanity as long as it does not conflict with the First or Second Law.
A Robot should comply with all existing laws and human rights, including privacy, except where such orders would conflict with the First Law.
A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
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Sissa ibn Dahir
Konrad Zuse
Hoki Kunihito
Alan Turing
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True
False
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Hephaistos
Optimus Prime
Argonaut
Talos
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Robert Bacon
Sokrates
Aristotle
Leonardo da Vinci
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1969
1956
1959
1971
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Neuroscience
Ecology
Logic
Sports
Psychology
Architecture
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True
False
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Herbert Simon
Magnus Carlsen
Ludwig Morgenstein
Allan Newell
Nygoen Hirohita
John McCarthy
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True
False
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FTDC
TCDC
ENIAC
DCK1
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Bellows
Orchestra Players
Cooks
Black Smiths
Waiters
Tripods
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It was the first successfull knowledge-intensive system
It came up with fundamentally new ideas and techniques.
Smaller models and less training data were needed.
Much more training data, bigger models and computational power were available
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True
False
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First logical statements combined in a addition machine
The first humanoid robots (tripod, waiters and bellows)
The first bird like flying machine
The first humanoid mechanical knight
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Talos the giant intelligent bronze robot
James Watt’s steam engine
The chess playing turk
Clay golem from Prague
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John McCarthy
George Boole
Ada Lovelace
Alan Turing
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Alan Turing
George Boole
Ada Lovelace
Allan Newell
John McCarthy
Marvin Minsky
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First weather prediction from a computer based on previous data in prague
Chess playing machine beats former grandmaster
Pioneering many ideas in game playing and machine learning
Checker game playing machine beating a regional master
First russion to english language converter
Logic orientated advice taker
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No guarantee for completeness
The puzzle solving consists of random patterns
Uses a lot of memory
Takes a lot of time to solve
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True
False
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Is faster by applying different techniques
Has 65536 cases
Uses heuristics to select an appropriate search
Looks up all possible cases
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True
False
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True
False
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Knowledge that is helpful for solving a problem
Can also go wrong
Guarantees a result that satisfies our problem
Mostly a function that estimates the quality of a state
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Can lead to a local minima
Can lead to a global minima
Reaches maybe a local optima
Cannot reach the global optima
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Divide-and-Conquer
Simulated annealing search
Genetic algorithm
Local exhaustive search
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True
False
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Depth-first search never finds the worst solution
Depth-first search could be exponentional
Depth-first search can never finds the perfect solution
Depth-first search is deprecated
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Games of chance with imperfect information include battleship, kriegspiel and matching pennies
Games of chance with imperfect information include bridge, poker and scrabble
Deterministic games with perfect information include chess, checkers and Go
Games of chance with imperfect information include backgammon and monopoly
Games of chance with perfect information include backgammon and monopoly
Deterministic games with perfect information include battleship, kriegspiel and matching pennies
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True
False
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Time tabling problems
Assignment problems
Scheduling problems
Solving problems in physics
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3
4 for even number of states, 3 for odd number
4
N (=number of states)
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True
False
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Can be unary, binary or higher-order constraints
Should be respected as much as possible
State how to solve the problem
Have to be implemented for solving CSP’s
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By mutation and cross over
By divide and conquer combined with heuristics
By constraint propagation
Through search and backtracking
Using search or constraint propagation combined with heuristics
By genetic algorithms
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Minimum remaining value heuristic
Maximum remaining value heuristic
Degree heuristic
Least constraining value heuristic
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R ≪ 1
The ratio does not affect the performance at all
R ≫ 1
R ≈ 1
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Can automatically play and win the KRK chess endgame
Was a hoax (a real person was hidden in the machine)
Is from the 1940’s
Was able to play against local masters in chess and win against some of them
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Provide an algorithm which can produce perfect play from any position
Provide an algorithm which secures a win for one player, or a draw for either, against any possible moves by the opponent from the initial position only
Provide an algorithm for a guaranteed draw
Proving whether the first player will win, lose or draw from the initial position, given perfect play on both sides
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