1.
What kind of novel is 30 Days of Night?
Correct Answer
C. GrapHic
Explanation
30 Days of Night is a graphic novel. This means that it is a novel that is presented in a comic book format, with illustrations and dialogue bubbles. Graphic novels typically have a more visual storytelling style, using both words and images to convey the story. In the case of 30 Days of Night, the graphic format allows for a more immersive and visually impactful experience, enhancing the horror elements of the story.
2.
What is an example of an ancient form of graphic novel?
Correct Answer
B. HyeroglypHs
Explanation
Hyeroglyphs are an example of an ancient form of graphic novel. Hyeroglyphs are a system of writing used by the ancient Egyptians, consisting of pictorial symbols that represent words or sounds. These symbols were often arranged in a sequential manner, similar to the panels in a graphic novel, to tell stories or convey information. The use of hyeroglyphs as a form of visual storytelling predates the modern concept of graphic novels by thousands of years, making it a prime example of an ancient form of this medium.
3.
Which continent still feels the need to use the term "graphic novel"?
Correct Answer
A. North America
Explanation
North America is the correct answer because the term "graphic novel" is commonly used in this continent. Unlike other continents, such as Asia, Africa, and South America, where the term "comic book" is more commonly used, North America has embraced the term "graphic novel" to refer to longer, more complex comic book narratives. This term has gained popularity in North America due to the rise of adult-oriented, sophisticated graphic novels that tackle a wide range of themes and genres.
4.
What skill set does a graphic novel challenge from a reader?
Correct Answer
D. Inferencing
Explanation
A graphic novel challenges a reader's skill of inferencing. Unlike traditional novels, graphic novels rely heavily on visual storytelling, using illustrations and images to convey the narrative. This requires readers to make inferences and draw conclusions based on the visual cues and limited text provided. They must analyze the artwork, interpret facial expressions, body language, and other visual elements to understand the story and the characters' emotions and motivations. Inferencing is crucial in filling in the gaps and understanding the deeper meaning behind the visuals, making it an essential skill set for reading graphic novels.
5.
How do you read a graphic novel
Correct Answer
C. Left to right then up and down
Explanation
The correct answer is "Left to right then up and down." This is because graphic novels, like traditional books, are read from left to right in Western cultures. The panels and speech bubbles are arranged in a sequential order, guiding the reader's eye from one panel to the next in a left-to-right direction. Once the reader finishes one row of panels, they move up to the next row and continue reading in the same left-to-right pattern. This method ensures a smooth and logical flow of the story.
6.
How can you identify narration in a graphic novel?
Correct Answer
D. It is shaped like a square
Explanation
In a graphic novel, narration is identified by speech bubbles that are shaped like a square. This shape distinguishes narration from dialogue, which is represented by speech bubbles that have a tail pointing to the character who is speaking. The square shape is commonly used for narration to indicate that it is a voiceover or a description of events happening in the story. This helps readers differentiate between the thoughts or observations of a narrator and the actual spoken words of the characters.
7.
What do you call a square that holds art and dialogue?
Correct Answer
A. Panel
Explanation
A panel is a term used in comic books and graphic novels to refer to a square or rectangular frame that contains art and dialogue. It is the basic unit of storytelling in sequential art, where each panel represents a specific moment or action in the narrative. Panels are arranged in a sequence to convey the story visually and through dialogue. Therefore, a square that holds art and dialogue is called a panel.
8.
A row of panels is called what?
Correct Answer
B. Strip
Explanation
A row of panels is called a strip.
9.
An image that exceeds a panel is called what?
Correct Answer
C. Bleed
Explanation
In graphic design and printing, when an image extends beyond the edge of a page or panel, it is referred to as a "bleed." This is done intentionally to ensure that there are no white borders or gaps when the final product is trimmed. The bleed allows the image to extend slightly beyond the trim area, ensuring that there are no unwanted white spaces.
10.
A panel that tretches to the corner of a page is called what?
Correct Answer
D. Flood
Explanation
A panel that stretches to the corner of a page is called a "flood." This term is commonly used in graphic design and layout to describe an element that extends from one edge of a page to another, creating a visually impactful effect. A flood panel helps to create a sense of continuity and flow in the design, as it covers the entire width or height of the page.
11.
The movement from one panel to another is called what?
Correct Answer
D. Transition
Explanation
The term "transition" refers to the movement from one panel to another. It implies a change or shift from one state or situation to another. In the context of the question, "transition" accurately describes the movement between panels.
12.
The most frequent transition you will encounter is what?
Correct Answer
D. Action-to-Action
Explanation
The most frequent transition that one will encounter is action-to-action. This refers to a transition where the focus shifts from one action to another, showing a clear sequence of events. This type of transition is commonly used in storytelling and helps to maintain the flow of the narrative by showing the progression of actions. It keeps the audience engaged and allows them to follow the story easily.
13.
Which transition requires the most inferencing from the list below?
Correct Answer
D. Aspect-to-Aspect
Explanation
The transition that requires the most inferencing is Aspect-to-Aspect. This transition involves shifting the focus from one aspect or detail of a scene to another, requiring the reader to make connections and draw conclusions based on the visual cues provided. It requires the most mental effort and interpretation on the part of the reader, as they must infer the relationship between the different aspects shown.
14.
Which transition makes little-to-no sense
Correct Answer
C. Non-Sequitor
Explanation
A non-sequitur is a transition that does not logically follow from the previous panel or scene. It is a sudden shift in subject or action that is unrelated to the previous content, causing confusion or disruption in the narrative flow. This type of transition can be jarring and make the story difficult to follow, as it lacks coherence and continuity.
15.
Since when have graphic novels been trying to become a serious form of literature?
Correct Answer
A. 70s
Explanation
In the 1970s, graphic novels started to gain recognition as a serious form of literature. During this time, comic book artists and writers began experimenting with more complex and mature themes, pushing the boundaries of traditional comic book storytelling. This shift led to the creation of graphic novels that tackled social issues, explored deeper character development, and incorporated literary techniques. As a result, the 70s marked the beginning of a movement to establish graphic novels as a legitimate and respected form of literature.