Game Design - 2D Maze Quiz

10 Questions | Total Attempts: 45

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Design Quizzes & Trivia

Place a check mark next to the appropriate answer.


Questions and Answers
  • 1. 
    What causes the action in your game, and in all games made with GameMaker?
    • A. 

      Sprites

    • B. 

      Events

    • C. 

      Objects

    • D. 

      Variables

  • 2. 
    What is the difference between a sprite and an object?
    • A. 

      An object can be animated, but a sprite cannot.

    • B. 

      A sprite is an image, while an object has behavior.

    • C. 

      A sprite can have an event, but an object cannot.

    • D. 

      A sprite can be created with an alarm.

  • 3. 
    Which event do you use to check if an object has encountered another object?
    • A. 

      Alarm

    • B. 

      Step

    • C. 

      Collision

    • D. 

      Keyboard

  • 4. 
    An object's position on the screen is identified by its - .
    • A. 

      X,y coordinate

    • B. 

      Angle

    • C. 

      Parent

    • D. 

      Background

  • 5. 
    If you want an object to be seen in the game, which property would you select?
    • A. 

      Opaque

    • B. 

      Visible

    • C. 

      Precise collision checking

    • D. 

      0,0 origin

  • 6. 
    To create the size (demensions) of the room in a game, you input its:
    • A. 

      Perimeter

    • B. 

      Height and width

    • C. 

      Shape

    • D. 

      Background size

  • 7. 
    The angle of movement for an object in your game can be between:
    • A. 

      0 and 60 degrees

    • B. 

      0 and 90 degrees

    • C. 

      90 and 180 degrees

    • D. 

      0 and 360 degrees

  • 8. 
    Why would you want to create a variable in your game?
    • A. 

      If you want to have a message appear

    • B. 

      If you want to store information to use later in the game

    • C. 

      If you want to have a top ten list

    • D. 

      If you want an object to jump to a specific location in your game

  • 9. 
    What does this icon refer to? 
    • A. 

      Sprite

    • B. 

      Object

    • C. 

      Event

    • D. 

      Game Over

  • 10. 
    When you create an alarm action, you are:
    • A. 

      Counting down to make an alarm event happen

    • B. 

      Triggering an immediate action

    • C. 

      Creating an instance

    • D. 

      Keeping track of time in your game