Test Your Knowledge About Adobe Flash Animation! Trivia Quiz

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Test Your Knowledge About Adobe Flash Animation! Trivia Quiz - Quiz

Test Your Knowledge about Adobe Flash Animation using this Trivia Quiz. There are a lot of people who have an easy time when it comes to operating adobe flash, and there are those who need a lot of help in understanding it. Do you think you are in the crew that needs help? Do give it a shot and get to find out!


Questions and Answers
  • 1. 

    The ___________________ is a holding place for all symbols and imported images and sounds within a single Flash file.

    • A.

      Library

    • B.

      Timeline

    • C.

      Properties

    • D.

      Tools panel

    Correct Answer
    A. Library
    Explanation
    The library in Flash is a place where all symbols and imported images and sounds are stored. It acts as a repository for all the assets that are used within a single Flash file. This allows users to easily manage and organize their media assets and access them whenever needed during the creation of animations or interactive elements.

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  • 2. 

    Empty key frames are indicated by a _________________ circle on the timeline.

    • A.

      Hollow

    • B.

      Black

    • C.

      Open eye

    • D.

      Closed eye

    Correct Answer
    A. Hollow
    Explanation
    Empty key frames are indicated by a hollow circle on the timeline. This means that there is no content or data stored in the key frame at that specific point in time. The hollow circle signifies that the key frame is empty and does not contain any information or animation.

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  • 3. 

    This panel indicates what settings are being used for objects and allows you to change those settings.

    • A.

      Tools

    • B.

      Actions

    • C.

      Frames

    • D.

      Properties

    Correct Answer
    D. Properties
    Explanation
    The panel mentioned in the question is the properties panel. It displays the settings that are being used for objects and provides the option to modify those settings. This panel is commonly used in various software applications to customize the properties of objects such as fonts, colors, sizes, and other attributes.

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  • 4. 

    Every animation needs a starting and ending point. _______________ are used to set these.

    • A.

      Scenes

    • B.

      Key frames

    • C.

      Blank frames

    • D.

      Graphic symbols

    Correct Answer
    B. Key frames
    Explanation
    Key frames are used to set the starting and ending points of every animation. They mark significant moments in the animation where changes occur. By setting key frames, animators can define the specific positions, sizes, and properties of objects at certain points in time. These key frames serve as reference points for the software to automatically generate the in-between frames, creating smooth and fluid animations.

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  • 5. 

    The __________ shows the frames in the movie.

    • A.

      Toolbar

    • B.

      Properties pane

    • C.

      Timeline

    • D.

      Scene

    Correct Answer
    C. Timeline
    Explanation
    The timeline is a feature that displays the frames in a movie. It allows users to see the sequence of frames and helps in organizing and editing the timing of different elements in the movie. With the timeline, users can easily navigate through the frames and make adjustments accordingly.

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  • 6. 

    The stacking order of viewing objects is decided by the order of the  _______________ .

    • A.

      Scenes

    • B.

      Frames

    • C.

      Layers

    • D.

      Actions

    Correct Answer
    C. Layers
    Explanation
    The stacking order of viewing objects is decided by the order of the layers. Layers are used in graphic design and image editing software to organize and control the visibility and position of different elements within a composition. The layer at the top of the stack is displayed in front of the other layers, while the layer at the bottom is displayed behind the others. By arranging the layers in a specific order, designers can control which elements appear in front or behind others, creating depth and hierarchy in the composition.

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  • 7. 

    The ___________ panel contains the basic tools needed to draw and modify objects.

    • A.

      Actions

    • B.

      Properties

    • C.

      Tools

    • D.

      Layers

    Correct Answer
    C. Tools
    Explanation
    The tools panel contains the basic tools needed to draw and modify objects. These tools include options for selecting, drawing, editing, and transforming objects. They provide the user with the necessary functions to create and manipulate objects in the desired way.

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  • 8. 

    This is, by far, the most tedious way to create animations.

    • A.

      Shape Tween

    • B.

      Motion Tween

    • C.

      Mask

    • D.

      Frame-by-Frame

    Correct Answer
    D. Frame-by-Frame
    Explanation
    Frame-by-Frame animation is the most tedious way to create animations because it involves creating each frame individually. This means that the animator has to draw or design every single frame of the animation, resulting in a time-consuming and labor-intensive process. Unlike other animation techniques like Shape Tween, Motion Tween, and Mask, which involve creating transitions or transformations between keyframes, frame-by-frame animation requires meticulous attention to detail and a significant amount of effort to create smooth and fluid motion.

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  • 9. 

    Use this to move symbols from one point to another.  All animation happens between key frames (point A and B). The timeline turns purple between the key frames when this feature is being used. A dashed or dotted line in the colored area indicates a problem.

    • A.

      Shape Tween

    • B.

      Mask

    • C.

      Motion Tween

    • D.

      Action Script

    Correct Answer
    C. Motion Tween
    Explanation
    Motion Tween is the correct answer because it is the feature that allows users to move symbols from one point to another. The animation happens between key frames, which are represented by point A and point B. When Motion Tween is being used, the timeline turns purple between the key frames. If there is a problem with the Motion Tween, a dashed or dotted line will appear in the colored area.

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  • 10. 

    A key frame that contains objects will be represented by a ___________ circle.

    • A.

      Hollow

    • B.

      Black

    • C.

      Blue

    • D.

      Gray

    Correct Answer
    B. Black
    Explanation
    A key frame that contains objects will be represented by a black circle because black is commonly used to represent objects or elements in visual representations. It is a neutral color that contrasts well with other colors, making it easy to distinguish the objects within the key frame. Additionally, black is often associated with solidity and presence, which aligns with the idea of representing objects in a key frame.

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  • 11. 

    These are objects that have been converted so that you can use the same image a number of times in a movie.

    • A.

      Layer

    • B.

      Symbols

    • C.

      Clip art

    • D.

      Tween

    Correct Answer
    B. Symbols
    Explanation
    Symbols are objects that have been converted so that you can use the same image a number of times in a movie. In animation software, symbols are used to create reusable elements such as buttons, icons, or characters. By using symbols, you can make changes to one instance of the symbol and have those changes automatically apply to all other instances of the symbol in the movie. This helps to save time and maintain consistency throughout the animation.

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  • 12. 

    This is used to change an object from a circle to a square.

    • A.

      Mask

    • B.

      Shape tween

    • C.

      Motion tween

    • D.

      Morphing

    Correct Answer
    B. Shape tween
    Explanation
    Shape tween is the correct answer because it is a technique used in animation to transform one shape into another smoothly. In this case, it can be used to change an object from a circle to a square. Shape tweening involves creating keyframes with different shapes and allowing the software to automatically generate the in-between frames to create a seamless transformation.

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  • 13. 

    Changing this can sometimes make an animation look smoother.

    • A.

      Frame rate

    • B.

      Key frame

    • C.

      Mask

    • D.

      Layer

    Correct Answer
    A. Frame rate
    Explanation
    Increasing or adjusting the frame rate can sometimes make an animation look smoother. Frame rate refers to the number of frames or images that are displayed per second in an animation. By increasing the frame rate, more images are shown in a shorter amount of time, resulting in a smoother and more fluid animation. This is particularly useful when the original frame rate is low and the animation appears choppy or jerky.

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  • 14. 

    ____________,  when used appropriately, adds to the viewer’s experience, making for a much richer and enjoyable activity.

    • A.

      Advertisments

    • B.

      Sound

    • C.

      Commericals

    • D.

      Tweens

    Correct Answer
    B. Sound
    Explanation
    Sound, when used appropriately, adds to the viewer's experience, making for a much richer and enjoyable activity. Sound can enhance the overall impact and emotional connection of advertisements, commercials, and other media content. It can create a more immersive and engaging experience for the audience, helping to convey messages effectively and leave a lasting impression. Sound effects, music, and voice-overs can all contribute to the storytelling and evoke specific emotions, making the viewing experience more enjoyable and memorable.

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Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 20, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Feb 05, 2011
    Quiz Created by
    Ebartlett
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