Adobe Flash Animation Functions And Tools! Trivia Quiz

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Adobe Flash Animation Functions And Tools! Trivia Quiz - Quiz

Ready for an amazing Adobe Flash Animation functions and tools trivia quiz? Are you a programmer and think that you are quite knowledgeable when it comes to using the adobe flash software and coming up with the best outcomes? Well, don’t be so sure of yourself. Just take up the quiz and prove it by sharing your certificate in the comment section. All the best for a perfect on this quiz. Do not forget to share the quiz with others interested in animation design.


Questions and Answers
  • 1. 

    Changing this can sometimes make the animation look smoother.

    • A.

      Frame rate

    • B.

      Keyframe

    • C.

      Mask

    • D.

      Layer

    Correct Answer
    A. Frame rate
    Explanation
    Increasing the frame rate can sometimes make the animation look smoother. The frame rate refers to the number of frames that are displayed per second in an animation. When the frame rate is increased, there are more frames shown in a shorter amount of time, resulting in a smoother appearance. This is because the movement between frames becomes less noticeable to the human eye.

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  • 2. 

    The __________ shows the frames in the movie.

    • A.

      Toolbar

    • B.

      Properties pane

    • C.

      Timeline

    • D.

      Scene

    Correct Answer
    C. Timeline
    Explanation
    The timeline in a movie displays the frames in a chronological order, allowing users to see the sequence of events in the movie. It provides a visual representation of the duration and timing of each frame, enabling users to easily navigate and edit the movie. The toolbar, properties pane, and scene are not directly related to displaying the frames in a movie.

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  • 3. 

    Every animation needs a starting and ending point. _______________ are used to set these.

    • A.

      Scenes

    • B.

      Keyframes

    • C.

      Blank frames

    • D.

      Graphic symbols

    Correct Answer
    B. Keyframes
    Explanation
    Keyframes are used to set the starting and ending points of an animation. They act as markers that define specific points in time where changes occur in the animation. By setting keyframes, animators can control the position, size, rotation, and other properties of objects in the animation at different points in time. These keyframes serve as reference points for the software to interpolate and generate the animation between them, creating smooth and continuous motion.

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  • 4. 

    Empty key frames are indicated by a _________________ circle on the timeline

    • A.

      Hollow

    • B.

      Black

    • C.

      Open eye

    • D.

      Closed eye

    Correct Answer
    A. Hollow
    Explanation
    Empty key frames are indicated by a hollow circle on the timeline. This means that there is no content or animation associated with that particular frame. It is empty and does not contain any visual elements or changes.

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  • 5. 

    A key frame that contains objects will be represented by a ___________ circle.

    • A.

      Hollow

    • B.

      Black

    • C.

      Blue

    • D.

      Gray

    Correct Answer
    B. Black
    Explanation
    A key frame that contains objects will be represented by a black circle because black is commonly used to represent objects or elements in visual representations. It is a neutral color that stands out against most backgrounds, making it easily distinguishable. Additionally, black is often associated with solidity and presence, which aligns with the idea of objects being present in a key frame.

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  • 6. 

    The stacking order of viewing objects is decided by the order of 

    • A.

      Scenes

    • B.

      Frames

    • C.

      Layers

    • D.

      Actions

    Correct Answer
    C. Layers
    Explanation
    The stacking order of viewing objects is decided by the order of layers. Layers are used to organize and control the visibility and placement of different elements in a composition. Objects on higher layers are displayed in front of objects on lower layers, determining the order in which they are seen by the viewer. Scenes, frames, and actions do not directly affect the stacking order of viewing objects.

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  • 7. 

    The ___________ panel contains the basic tools needed to draw and modify objects.

    • A.

      Actions

    • B.

      Properties

    • C.

      Tools

    • D.

      Layers

    Correct Answer
    C. Tools
    Explanation
    The tools panel contains the basic tools needed to draw and modify objects. This panel typically includes options such as selection tools, drawing tools, shape tools, transformation tools, and other tools that are essential for creating and editing objects in a design or drawing software. The tools panel allows users to easily access and utilize the necessary tools to create and modify objects according to their requirements.

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  • 8. 

    This panel indicates what settings are being used for objects and allows you to change those settings.

    • A.

      Tools

    • B.

      Actions

    • C.

      Frames

    • D.

      Properties

    Correct Answer
    D. Properties
    Explanation
    The panel mentioned in the question is the "Properties" panel. This panel displays the settings that are currently being used for objects and provides the option to modify those settings. It is a useful tool for making adjustments and customizations to objects within a software or application.

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  • 9. 

    Any item placed on a frame that has not been converted to a graphic, button, or movie clip. This includes shapes you draw as well as images you insert/import (jpg, bitmaps, etc.). Use this to do a shape tween or mask effect.

    • A.

      Layer

    • B.

      Vector

    • C.

      Bitmap

    • D.

      Object

    Correct Answer
    D. Object
    Explanation
    An object refers to any item placed on a frame that has not been converted to a graphic, button, or movie clip. This can include shapes that are drawn or images that are inserted or imported. Objects can be used to create shape tweens or mask effects.

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  • 10. 

    These are objects that have been converted so that you can use the same image a number of times in a movie. You can also use this to do fade effects, rotation effects, and flip effects.

    • A.

      Layer

    • B.

      Symbols

    • C.

      Clip art

    • D.

      Tween

    Correct Answer
    B. Symbols
    Explanation
    Symbols are objects that have been converted so that you can use the same image a number of times in a movie. They are useful for creating repetitive elements in animations, such as buttons or icons, and for applying effects like fades, rotations, and flips. By using symbols, you can easily make changes to one instance of the symbol and have those changes automatically applied to all other instances, saving time and effort in the animation process.

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  • 11. 

    Designed to be an interactive object. You create these so that action scripts can be used to control other objects or events in the movie.

    • A.

      Layer

    • B.

      Mask

    • C.

      Button

    • D.

      Tween

    Correct Answer
    C. Button
    Explanation
    Buttons are interactive objects that can be created in order to use action scripts to control other objects or events in a movie. They allow users to interact with the movie by clicking or hovering over them, triggering actions or events programmed in the action script. Therefore, buttons are designed to be interactive objects that enable user interaction and control in a movie.

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  • 12. 

    This is, by far, the most tedious way to create animations.

    • A.

      Shape Tween

    • B.

      Motion Tween

    • C.

      Mask

    • D.

      Frame-by-Frame

    Correct Answer
    D. Frame-by-Frame
    Explanation
    Frame-by-Frame animation is the most tedious way to create animations because it requires drawing each frame individually. This means that for every movement or change in the animation, a new frame has to be drawn. This process can be time-consuming and requires a lot of effort. In contrast, other animation techniques like shape tween, motion tween, and mask allow for smoother and more efficient animation creation by automatically generating intermediate frames or transforming shapes.

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  • 13. 

    This is used to change an object from a circle to a square.

    • A.

      Mask

    • B.

      Shape tween

    • C.

      Motion tween

    • D.

      Morphing

    Correct Answer
    B. Shape tween
    Explanation
    A shape tween is used to change the shape of an object over time. In this case, it can be used to transform a circle into a square. The shape tween feature in animation software allows for smooth transitions between different shapes, making it ideal for morphing one shape into another.

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  • 14. 

    Use this to move symbols from one point to another.  All animation happens between keyframes (points A and B). The timeline turns purple between the keyframes when this feature is being used. A dashed or dotted line in the colored area indicates a problem.

    • A.

      Motion Tween

    • B.

      Mask

    • C.

      Shape Tween

    • D.

      Action Script

    Correct Answer
    A. Motion Tween
    Explanation
    A motion tween is a feature that allows users to move symbols from one point to another in an animation. The animation occurs between keyframes, which are points A and B on the timeline. When using the motion tween feature, the timeline turns purple between the keyframes. A dashed or dotted line in the colored area indicates a problem.

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  • 15. 

    Use this to make a symbol disappear from view (great for changing pictures). You would use motion tween for this method. You have to change the “alpha” setting of the symbol. Alpha represents transparency.

    • A.

      Zoom

    • B.

      Masking

    • C.

      Fade Effect

    • D.

      Morphing

    Correct Answer
    C. Fade Effect
    Explanation
    The correct answer is "Fade Effect" because it is the method used to make a symbol disappear from view by changing its "alpha" setting, which represents transparency. By gradually reducing the alpha value, the symbol becomes more transparent and eventually fades away. This effect is commonly used for smoothly transitioning between images or elements in a motion tween.

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  • 16. 

    ________________ allow you to make objects move in a more random or non-straight path.

    • A.

      Mask

    • B.

      Shape tween

    • C.

      Guided layer

    • D.

      Gravity effect

    Correct Answer
    C. Guided layer
    Explanation
    A guided layer allows you to make objects move in a more random or non-straight path. This means that you can have more control over the movement of objects and create more dynamic and unpredictable animations.

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  • 17. 

    ____________ is a way to partially hide an image in the layer immediately below another layer. The two layers get “locked” together to produce the effect.

    • A.

      Morphing

    • B.

      Tweening

    • C.

      Stacking

    • D.

      Masking

    Correct Answer
    D. Masking
    Explanation
    Masking is a technique used to partially hide an image in the layer immediately below another layer. By "locking" the two layers together, the desired effect is achieved. This can be useful in various design and editing tasks, allowing for the creation of visually appealing compositions by selectively revealing or concealing parts of an image.

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  • 18. 

    This is a way to take a word and animate each letter separately.

    • A.

      Distribute to layers.

    • B.

      Break apart

    • C.

      Frame-by-frame

    • D.

      Convert to symbol

    Correct Answer
    A. Distribute to layers.
    Explanation
    To animate each letter separately, the word needs to be distributed to layers. This means that each letter will be placed on its own layer, allowing individual manipulation and animation. Breaking apart the word or converting it to a symbol will not achieve the desired result of animating each letter separately.

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  • 19. 

    The ___________________ is a holding place for all symbols and imported images and sounds within a single Flash file.

    • A.

      Library

    • B.

      Timeline

    • C.

      Properties

    • D.

      Tools panel

    Correct Answer
    A. Library
    Explanation
    The library in Flash is a place where all symbols and imported images and sounds are stored within a single Flash file. It acts as a holding place for these assets, allowing users to easily access and manage them throughout their project.

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  • 20. 

    ____________,  when used appropriately, adds to the viewer’s experience, making for a much richer and more enjoyable activity.

    • A.

      Advertisements

    • B.

      Sound

    • C.

      Commericials

    • D.

      Tweens

    Correct Answer
    B. Sound
    Explanation
    Sound, when used appropriately, adds to the viewer's experience, making for a much richer and more enjoyable activity. Sound can enhance the overall impact of advertisements and commercials by creating a more immersive and engaging experience for the viewer. It can evoke emotions, capture attention, and provide important information. Whether it is background music, voiceovers, or sound effects, the strategic use of sound can greatly enhance the effectiveness of visual content, making it more memorable and impactful.

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Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Aug 25, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • May 18, 2012
    Quiz Created by
    Cplommer
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