Wave model of light.
Ray model of light.
Particle model of light.
None of the given answers
Must equal the angle of reflection.
Is always less than the angle of reflection.
Is always greater than the angle of reflection.
May be greater than, less than, or equal to the angle of reflection.
Refraction.
Polarization.
Dispersion.
Reflection.
Real and upright.
Virtual and upright.
Real and upside down.
Virtual and upside down.
Are always smaller than the actual object.
Are always larger than the actual object.
Are always the same size as the actual object.
Could be smaller, larger, or the same size as the actual object, depending on the placement of the object.
Real image.
Virtual image.
Real image.
Virtual image.
No, since the rays that seem to emanate from a virtual image do not in fact emanate from the image.
No, since virtual images do not really exist.
Yes, the rays that appear to emanate from a virtual image can be focused on the retina just like those from an illuminated object.
Yes, since almost everything we see is virtual because most things do not themselves give off light, but only reflect light coming from some other source.
Yes, but only indirectly in the sense that if the virtual image is formed on a sheet of photographic film, one could later look at the picture formed.
Convex mirror.
Concave mirror.
Convex mirror.
Concave mirror.
2r.
R.
R/2.
Cannot be determined from the information given
Again travels parallel to the mirror's axis.
Travels at right angles to the mirror's axis.
Passes through the mirror's center of curvature.
Passes through the mirror's focal point.
Back parallel to the axis.
Back on itself.
Through the focal point.
Through the center of curvature.
Travels parallel to the mirror's axis.
Travels at right angles to the mirror's axis.
Passes through the mirror's center of curvature.
Passes through the mirror's focal point.
Back parallel to the axis.
Back on itself.
Through the focal point.
Midway between the focal point and the center of curvature.
Travels parallel to the mirror's axis.
Travels at right angles to the mirror's axis.
Passes through the mirror's center of curvature.
Passes through the mirror's focal point.
Back parallel to the axis.
Back on itself.
Through the focal point.
Through the center of curvature.
You won't see your image because there is none.
You won't see your image because it's focused at a different distance.
You will see your image, and you will appear smaller.
You will see your image and you will appear larger.
You will see your image at your same height.
Out beyond the center of curvature.
At the center of curvature.
Between the center of curvature and the focal point.
At the focal point.
Out past the center of curvature.
At the center of curvature.
Between the center of curvature and the focal point.
At the focal point.
Real and inverted.
Real and erect.
Virtual and erect.
Virtual and inverted.
You won't see your image because there is none.
You won't see your image because it's focused at a different distance.
You will see your image and you will appear smaller.
You will see your image and you will appear larger.
You will see your image at your same height.
You won't see your image because there is none.
You won't see your image because it's focused at a different distance.
You will see your image and you will appear smaller.
You will see your image and you will appear larger.
You will see your image at your same height.
You won't see an image of yourself because no image will be formed.
You will see a little you, upside down.
You will see a little you, right side up.
You will see a little you, but whether you are right side up or upside down depends on how near you are to the spoon.
You will either see a little you or a great big you, epending on how near you are to the spoon.
Are always smaller than the actual object.
Are always larger than the actual object.
Are always the same size as the actual object.
Could be smaller than, larger than, or the same size as the actual object, depending on the placement of the object.
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