3ds Max Quick Test

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| By Wallfish
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Quizzes Created: 1 | Total Attempts: 10,994
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3ds Max Quick Test - Quiz

3ds Max is a computer graphics program for creating 3D models, animations, and digital images. Most people believe Maya is a better animation tool whereas 3DS Max is better for modeling, texturing and meshing models. You think you are hardcore in 3ds max graphics? Try this quiz and tell me how much did you might score. All the best and keep practicing your skills!


Questions and Answers
  • 1. 

    Which map creates Illusion of depth?

    • A.

      Displacement

    • B.

      Opacity

    • C.

      Bump

    • D.

      Diffuse

    Correct Answer
    C. Bump
    Explanation
    The correct answer is Bump. Bump maps are used in computer graphics to create the illusion of depth on a flat surface. They simulate the small variations in height, giving the appearance of bumps or wrinkles on the surface. By using shading and lighting techniques, the bumps created by the bump map can create a sense of depth and texture, making the surface appear more realistic.

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  • 2. 

    What is the extension of Motion File that is used in a Biped.

    • A.

      BIP

    • B.

      3DS

    • C.

      MOV

    • D.

      MFX

    Correct Answer
    A. BIP
    Explanation
    The extension of Motion File used in a Biped is BIP.

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  • 3. 

    What map is used to give shine to an object?

    • A.

      Specular Level

    • B.

      Specular Color

    • C.

      Ambient Level

    • D.

      Ambient Color

    Correct Answer
    A. Specular Level
    Explanation
    The correct answer is Specular Level. Specular level refers to the intensity or strength of the specular reflection on an object. Specular reflection is the reflection of light off a shiny surface, giving it a glossy or shiny appearance. By adjusting the specular level, the amount of shine or glossiness on an object can be controlled. This map is used in computer graphics and 3D rendering to enhance the realism of materials and objects.

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  • 4. 

    What Reactor Is Used for Breaking objects in Fragments?

    • A.

      Rigid Body

    • B.

      Fracture

    • C.

      Soft Body

    • D.

      Hinge

    Correct Answer
    B. Fracture
    Explanation
    Fracture is the correct answer because it refers to the process of breaking objects into fragments. In Reactor, a physics engine plugin for 3ds Max, the Fracture reactor is used specifically for simulating the breaking of objects. It allows users to create realistic destruction effects by applying forces to objects and causing them to fracture and break apart. The other options, Rigid Body, Soft Body, and Hinge, do not specifically pertain to the breaking of objects into fragments.

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  • 5. 

    To delete an Edge along with the Vertises. What do you press?

    • A.

      Shift + Bkspace

    • B.

      Ctrl + Bkspace

    • C.

      Caps + Bkspace

    • D.

      Del + Bkspace

    Correct Answer
    A. Shift + Bkspace
    Explanation
    To delete an edge along with the vertices, you would press Shift + Backspace.

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  • 6. 

    Where do you see Nodes in max?

    • A.

      Track View

    • B.

      Schematic View

    • C.

      Elure

    • D.

      Graph Editor

    Correct Answer
    B. Schematic View
    Explanation
    Nodes can be seen in the Schematic View. The Schematic View is a visual representation of the relationships between objects in a scene. It allows users to create and manipulate nodes, which are graphical representations of objects or processes. Nodes can be connected to each other to create complex networks, making it easier to manage and control the elements in a scene. Therefore, the correct answer is Schematic View.

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  • 7. 

    From this what is not an exposure controller.

    • A.

      Photometric

    • B.

      Logarithmic

    • C.

      Automatic

    Correct Answer
    A. Photometric
    Explanation
    Photometric is not an exposure controller because it refers to the measurement of light intensity. It is a method or technique used to measure the amount of light that is present in a given scene or environment. Exposure control, on the other hand, involves adjusting the settings of a camera to regulate the amount of light that reaches the image sensor. Therefore, photometric is not a type of exposure controller.

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  • 8. 

    Which portion should be selected to embed Biped into physique modifier?

    • A.

      Hips

    • B.

      Legs

    • C.

      Head

    • D.

      Pelvis

    Correct Answer
    D. Pelvis
    Explanation
    The pelvis should be selected to embed Biped into the physique modifier because the pelvis is the central part of the body that connects the hips and the legs. Embedding Biped into the pelvis allows for the proper control and manipulation of the entire body, including the movements of the hips and legs.

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  • 9. 

    Does Viewport Backface Culling affect object rendering.

    • A.

      Yes

    • B.

      No

    • C.

      Not Sure

    Correct Answer
    B. No
    Explanation
    Viewport Backface Culling does not affect object rendering. Backface culling is a technique used in computer graphics to improve rendering performance by discarding the triangles that are facing away from the viewer. It is performed during the rasterization process and helps to reduce the number of unnecessary calculations for hidden or invisible triangles. However, it does not affect the final rendering of the objects themselves. The objects will still be rendered with their visible faces, regardless of whether backface culling is enabled or not.

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  • 10. 

    Which is an object based deflector.

    • A.

      S Deflector

    • B.

      Omni Deflector

    • C.

      Are Omni Deflector

    • D.

      U Deflector

    Correct Answer
    B. Omni Deflector
    Explanation
    The Omni Deflector is an object-based deflector used for protection against various attacks. It offers comprehensive defense by deflecting energy and physical assaults. Its versatile design allows for effective shielding in different scenarios, making it a valuable asset for protection against diverse threats.

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  • 11. 

    Is it possible to export Particle from 3DS Max to MAYA?

    • A.

      Yes

    • B.

      No

    Correct Answer
    B. No
    Explanation
    It is not possible to directly export Particle from 3DS Max to MAYA. These two software programs have different file formats and are not compatible with each other. Therefore, any particle effects created in 3DS Max would need to be recreated or manually transferred to MAYA if required in that software.

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  • 12. 

    Is Data operator Node available In 3Ds Max 2010 Particle System?

    • A.

      Yes

    • B.

      No

    • C.

      May Be

    Correct Answer
    B. No
    Explanation
    The Data operator Node is not available in the 3Ds Max 2010 Particle System.

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  • 13. 

    What does HSDS Stand For.

    • A.

      Hierarchy Subnormal Surface

    • B.

      High Subdivision Surface

    • C.

      Hierarchy Subdivision Surface

    Correct Answer
    C. Hierarchy Subdivision Surface
    Explanation
    HSDS stands for Hierarchy Subdivision Surface, which refers to a technique used in computer graphics to create smooth surfaces by dividing polygons into smaller, more detailed polygons. This technique allows for the creation of complex and realistic 3D models by iteratively refining the geometry.

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  • 14. 

    Is Ray marching algorithm available in 3DS Max?

    • A.

      Yes

    • B.

      No

    Correct Answer
    B. No
    Explanation
    The Ray marching algorithm is not available in 3DS Max.

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  • 15. 

    Radiosity is based on......

    • A.

      Temperature

    • B.

      Intensity

    • C.

      Harmonics

    • D.

      Organics

    Correct Answer
    A. Temperature
    Explanation
    Radiosity is a method used in computer graphics to simulate the indirect illumination of surfaces. It calculates the amount of light energy that is reflected and diffusely transmitted between surfaces. This calculation is based on the temperature of the surfaces involved. The temperature of a surface affects its emissive properties, which in turn determine how much light energy it emits and reflects. Therefore, radiosity is based on temperature as it plays a crucial role in determining the indirect illumination of surfaces in a scene.

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  • 16. 

    Can Processes of Light Tracer and Radiosity Used together?

    • A.

      Yes

    • B.

      No

    Correct Answer
    A. Yes
    Explanation
    Yes, the processes of Light Tracer and Radiosity can be used together. Light Tracer is a method used for simulating the behavior of light in computer graphics, while Radiosity is a global illumination algorithm that calculates the distribution of light in a scene. By combining these two processes, it is possible to achieve more realistic lighting effects in computer-generated images.

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  • 17. 

    Which of them is not a Global Super sampler.

    • A.

      Max 2.5 Star

    • B.

      Hammersley

    • C.

      Mitchel Nertavali

    • D.

      Adapative Uniform

    Correct Answer
    C. Mitchel Nertavali
    Explanation
    The question is asking for the option that is not a Global Super sampler. The options provided are Max 2.5 Star, Hammersley, Mitchel Nertavali, and Adaptive Uniform. Among these options, the correct answer is Mitchel Nertavali.

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  • 18. 

    Which Of these Is not Autodesk Master for 3Ds MAX

    • A.

      Paul Neal

    • B.

      Marek Denko

    • C.

      Chris Thomas

    • D.

      Alex Alvarez

    Correct Answer
    D. Alex Alvarez
    Explanation
    Alex Alvarez is not an Autodesk Master for 3Ds MAX. The other three options, Paul Neal, Marek Denko, and Chris Thomas, are all recognized as Autodesk Masters for 3Ds MAX.

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  • 19. 

    If in "View" Mode of Front of Refrence Co System Z Is Depth what will it be in Local.

    • A.

      Width

    • B.

      Height

    • C.

      Depth

    Correct Answer
    A. Width
    Explanation
    The question is asking about the change in the value of Z when switching from the "View" mode of the Front of Reference Coordinate System to the Local Coordinate System. Since the question states that Z is depth in the Front of Reference Coordinate System, it implies that Z represents the depth dimension. Therefore, when switching to the Local Coordinate System, Z will no longer represent depth. Instead, it will represent another dimension, which in this case is width.

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Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Feb 25, 2024
    Quiz Edited by
    ProProfs Editorial Team
  • May 12, 2009
    Quiz Created by
    Wallfish
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