Wlahc Object Oriented Programming

11 Questions | Total Attempts: 210

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Object Oriented Programming Quizzes & Trivia

Questions and Answers
  • 1. 
    During design, this is the name given to the data that needs to be stored about the object.  For example Name.
    • A. 

      Variable

    • B. 

      Property

    • C. 

      Class

    • D. 

      Object

  • 2. 
    What term is used to describe how two or more objects are able to respond to a message in different ways.
    • A. 

      Encapsulation

    • B. 

      Inheritance

    • C. 

      Polymorphism

  • 3. 
    During implementation, this is term for describing the actions that the class can carry out.  For example DisplayDetails.
    • A. 

      Methods

    • B. 

      Properties

    • C. 

      Behaviours

    • D. 

      Functions

  • 4. 
    During implementation, this is the name given to the data that needs to be stored about the class. For example Name.
    • A. 

      Methods

    • B. 

      Properties

    • C. 

      Behaviours

    • D. 

      Variables

  • 5. 
    Preventing one class from accessing the properies of another class unless access is given is called ?
    • A. 

      Polymorphism

    • B. 

      Inheritance

    • C. 

      Encapsulation

    • D. 

      Methods

  • 6. 
    What name is given to a diagramatic representation of the class, and the variables and methods which belong to the object.
    • A. 

      Structured Diagram

    • B. 

      Flow Chart

    • C. 

      Process Chart

    • D. 

      Class Diagram

  • 7. 
    During design, this is term for describing the actions that the object can carry out.  For example DisplayDetails.
    • A. 

      Methods

    • B. 

      Procedures

    • C. 

      Functions

    • D. 

      Behaviours

  • 8. 
    During design, this is any item that we need to store data about.  For example Player.
    • A. 

      Object

    • B. 

      Class

    • C. 

      Method

    • D. 

      Variable

  • 9. 
    A class takes on the properties and methods of it's parent class.
    • A. 

      Polymorphism

    • B. 

      Inheritance

    • C. 

      Encapsulation

    • D. 

      Class Diagram

  • 10. 
    A programming methodology where the programmer needs to think about objects within the program and the properties of the objects
    • A. 

      Low Level Programming

    • B. 

      Object Oriented Programming

    • C. 

      High Level Programming

    • D. 

      Assembly Programming

  • 11. 
    During implementation, this is any item that we need to store data about.  For example Player.
    • A. 

      Property

    • B. 

      Behaviour

    • C. 

      Class

    • D. 

      Object

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