Spell Law For Rmss

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| By Dhaelen
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Quizzes Created: 1 | Total Attempts: 75
Questions: 20 | Attempts: 75

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Spell Law For Rmss - Quiz


20 questions of the book Spell Law for Rolemaster Standard System written by Iron Crown.


Questions and Answers
  • 1. 

    Spell Type BE stands for...

    • A.

      Basic Elemental

    • B.

      Ball Elemental

    • C.

      Basic Electric

    • D.

      This is not a true Spell Type

    Correct Answer
    B. Ball Elemental
    Explanation
    The correct answer is "Ball Elemental" because "BE" is an abbreviation for "Ball Elemental" in the context of spell types.

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  • 2. 

    Spell Type Us basically allows the caster to...

    • A.

      Cast the spell without power points.

    • B.

      Cast the spell against someone else without a resistance roll.

    • C.

      Cast the spell without being conscious.

    • D.

      Cast the spell against another target's mind.

    Correct Answer
    C. Cast the spell without being conscious.
    Explanation
    Spell Type Us allows the caster to cast the spell without being conscious. This means that the spell can be cast automatically or subconsciously, without the need for the caster to actively and consciously perform the spellcasting actions. It implies that the spell can be triggered automatically under certain conditions or can be cast while the caster is asleep or unconscious. This ability to cast the spell without being conscious can be advantageous in situations where the caster may not be able to actively cast the spell or when the spell needs to be cast quickly and effortlessly.

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  • 3. 

     Which of the following Spell Types use the Basic Attack Table

    • A.

      F

    • B.

      U

    • C.

      I

    • D.

      DE

    Correct Answer
    A. F
    Explanation
    Spell Type F uses the Basic Attack Table.

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  • 4. 

     Which of the following pieces of armor are used in the Basic Spell Attack Table?

    • A.

      Metal & Leather Armor

    • B.

      Metal Shield

    • C.

      Metal & Leather Helmet

    • D.

      All of the above

    Correct Answer
    D. All of the above
    Explanation
    The Basic Spell Attack Table is a reference for spell attacks in a game. It is mentioned that Metal & Leather Armor, Metal Shield, and Metal & Leather Helmet are all used in this table. Therefore, the correct answer is "All of the above" as all of these pieces of armor are included in the Basic Spell Attack Table.

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  • 5. 

     How is the Basic Spell Table Used?

    • A.

      Spell Skill Total + 1D100 Roll.

    • B.

      Spell Ranks + 1D100 Roll

    • C.

      Spell Skill Total + 1D100 Open Ended Roll.

    • D.

      Spell Ranks + 1D100 Open Ended Roll.

    Correct Answer
    B. Spell Ranks + 1D100 Roll
    Explanation
    The Basic Spell Table is used by adding the Spell Ranks to a 1D100 Roll. This indicates that the Spell Ranks have an impact on the outcome of the spell, and the 1D100 Roll adds an element of chance to determine the final result.

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  • 6. 

     Which of the following Spell attacks gets a shield bonus?

    • A.

      Directed Spell Attack

    • B.

      Basic Spell Attack

    • C.

      Area Spell Attack

    • D.

      None of the above.

    Correct Answer
    A. Directed Spell Attack
    Explanation
    The Directed Spell Attack gets a shield bonus.

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  • 7. 

     What does BAR stand for?

    • A.

      Base Attack Resistance

    • B.

      Base Area Roll

    • C.

      Basic Attack Roll

    • D.

      Barley, Anime and Rye.

    Correct Answer
    C. Basic Attack Roll
    Explanation
    The correct answer is "Basic Attack Roll." In gaming or role-playing scenarios, a basic attack roll refers to the act of rolling dice to determine the success or effectiveness of a standard or basic attack. This term is commonly used in games such as Dungeons and Dragons or other tabletop RPGs. The other options provided, such as "Base Attack Resistance" or "Base Area Roll," do not align with commonly known gaming terminology. "Barley, Anime and Rye" is a humorous and unrelated option.

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  • 8. 

     Which of the following Spell attacks get a resistance Roll?

    • A.

      Directed Spell Attack

    • B.

      Area Spell Attack

    • C.

      Basic Spell Attack

    • D.

      None of the above.

    Correct Answer
    C. Basic Spell Attack
    Explanation
    A Basic Spell Attack gets a resistance roll because it is a direct attack on a target. The target has a chance to resist or reduce the damage inflicted by the spell. This is different from Directed Spell Attacks and Area Spell Attacks, which may affect multiple targets or have different mechanics that do not involve resistance rolls.

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  • 9. 

     The Water Bolt Attack table uses what Critical Table

    • A.

      Cold Criticals

    • B.

      Impact Criticals

    • C.

      Unbalance Criticals

    • D.

      All of the Above

    Correct Answer
    B. Impact Criticals
    Explanation
    The Water Bolt Attack table uses Impact Criticals. This means that when using the Water Bolt Attack, the critical hits will be determined based on the Impact Criticals table.

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  • 10. 

     Which of the following statements is true.

    • A.

      All spells are permanent unless they are dispelled.

    • B.

      All spells get a resistance roll

    • C.

      You can roll for two spells in the same round.

    • D.

      Most spell casters will not know the exact time a spell will last.

    Correct Answer
    D. Most spell casters will not know the exact time a spell will last.
    Explanation
    Most spell casters will not know the exact time a spell will last. This statement suggests that spell casters do not have precise knowledge about the duration of their spells. This implies that the duration of spells is not predetermined or easily predictable, and spell casters may have to rely on estimation or intuition when determining how long a spell will last.

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  • 11. 

     In canceling your own spell what needs to happen?

    • A.

      Spell is non permanent, caster in range or "sensing" range, 1 round of concentration

    • B.

      Works on any spell, caster in range of "sensing" range, 2 rounds of concentration

    • C.

      Spell is non permanent, caster is anywhere, 1 round of concentration

    • D.

      None of the above.

    Correct Answer
    A. Spell is non permanent, caster in range or "sensing" range, 1 round of concentration
    Explanation
    To cancel your own spell, it is necessary for the spell to be non-permanent, and the caster must be within range or "sensing" range of the spell. Additionally, the caster needs to concentrate on the spell for one round. This means that the caster must focus their attention on the spell for a full round in order to successfully cancel it.

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  • 12. 

     Which of the following statements are false

    • A.

      A spell which affects multiple targets can be held until spell can be applied to all targets, even over multiple rounds.

    • B.

      A spell which affects multiple targets is only effective for one round.

    • C.

      Spell Mastery can augment specific spell properties.

    • D.

      None of the above.

    Correct Answer
    B. A spell which affects multiple targets is only effective for one round.
    Explanation
    A spell which affects multiple targets can be held until spell can be applied to all targets, even over multiple rounds. This means that the spell can be cast and its effects can be delayed until it can be applied to all the intended targets, even if it takes multiple rounds to do so. This allows for strategic planning and timing in order to maximize the effectiveness of the spell. On the other hand, the statement "A spell which affects multiple targets is only effective for one round" is false. It implies that the spell's effects only last for one round, which is not true as the effects can be ongoing or have a lasting duration.

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  • 13. 

     Which of the following statements are true

    • A.

      A haste spell can allow up to 6 actions in a single round.

    • B.

      A haste spell can give you 200% for a single action.

    • C.

      A haste spell gives you double damage during a melee.

    • D.

      None of the above.

    Correct Answer
    D. None of the above.
    Explanation
    A haste spell does not allow up to 6 actions in a single round. It typically grants an additional action or increases the speed of actions, but the exact number of actions depends on the specific game or system being used. A haste spell also does not give 200% for a single action; it may increase the speed or effectiveness of actions, but not to that extent. Additionally, a haste spell does not necessarily give double damage during a melee; it may enhance attack speed or accuracy, but the damage dealt is not automatically doubled. Therefore, none of the statements are true.

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  • 14. 

     Illusion spells...

    • A.

      requires a resistance roll to perceive the illusion

    • B.

      requires an observation roll to perceive the illusion

    • C.

      does not require a resistance roll to perceive the illusion

    • D.

      None of the above.

    Correct Answer
    C. does not require a resistance roll to perceive the illusion
    Explanation
    Illusion spells do not require a resistance roll to perceive the illusion. This means that individuals who are subjected to illusion spells do not need to make any kind of roll or check to resist or see through the illusion. They can perceive the illusion without any hindrance or resistance.

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  • 15. 

     Of the following requirements to the cast an automatic spell as an essence user, which answer is not a requirement?

    • A.

      at least one free hand

    • B.

      No armor or helmet

    • C.

      Same realm

    • D.

      All of the above

    Correct Answer
    D. All of the above
    Explanation
    The correct answer is "All of the above." This means that none of the options listed (at least one free hand, no armor or helmet, same realm) are requirements to cast an automatic spell as an essence user.

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  • 16. 

    What is the proper formula for calculating a Spell Caster Static Maneuver (using RMSS)?

    • A.

      1D100 + 50 + Spell Skill Bonus + Mods

    • B.

      1D100 Open ended + 50 + Spell Skill Bonus + Mods

    • C.

      1D100 + Spell Ranks + mods

    • D.

      1D100 Open ended + Spell Ranks + mods

    Correct Answer
    B. 1D100 Open ended + 50 + Spell Skill Bonus + Mods
    Explanation
    The correct answer is "1D100 Open ended + 50 + Spell Skill Bonus + Mods". This formula is used to calculate a Spell Caster Static Maneuver in the Rolemaster Standard System (RMSS). The "1D100 Open ended" means that the result of the roll can be higher than 100 if the player rolls a natural 96-00. The "+ 50" is a constant modifier, and "Spell Skill Bonus" and "Mods" are additional modifiers that can be applied to the calculation.

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  • 17. 

     Which of the following statements is true?

    • A.

      A Spell Casting Static maneuver action and the actual spell casting action require two separate actions.

    • B.

      A spell casting Static maneuver is a part of the spell casting action and a second roll is not made to actually cast the spell.

    • C.

      You cannot fumble a spell casting static maneuver roll.

    • D.

      None of the above.

    Correct Answer
    B. A spell casting Static maneuver is a part of the spell casting action and a second roll is not made to actually cast the spell.
    Explanation
    The correct answer is that a spell casting Static maneuver is a part of the spell casting action and a second roll is not made to actually cast the spell. This means that when a character attempts to cast a spell, they only need to make one roll, the spell casting Static maneuver, in order to determine the success or failure of the spell. There is no need for a separate roll to actually cast the spell once the maneuver is successful.

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  • 18. 

     How many rounds does it normally take to summon a demon from a spell?

    • A.

      zero rounds

    • B.

      two rounds

    • C.

      10 rounds

    • D.

      None of the above

    Correct Answer
    B. two rounds
    Explanation
    It normally takes two rounds to summon a demon from a spell. This implies that there is a specific process or set of actions that need to be performed over the course of two rounds in order to successfully summon a demon. It is important to note that the question does not provide any additional context or information about the spell or the summoning process, so we can only assume that two rounds is the typical requirement based on general knowledge or common practices in summoning rituals.

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  • 19. 

     Evil Spells users are what kind of spell user?  

    • A.

      Pure

    • B.

      Hybrid

    • C.

      Semi

    • D.

      None of the above.

    Correct Answer
    A. Pure
    Explanation
    Evil Spells users are considered to be Pure spell users. This means that they solely focus on and practice the dark arts, using spells and magic that are associated with evil intentions and actions. They do not mix or combine their magic with any other type of spell, making them purely dedicated to the use of evil spells.

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  • 20. 

     What is the only method a spell user can use to make a magical weapon?

    • A.

      Any research will do.

    • B.

      Alchemical research

    • C.

      Any magical spell on the weapon will do.

    • D.

      None of the above.

    Correct Answer
    B. Alchemical research
    Explanation
    The only method a spell user can use to make a magical weapon is through alchemical research. This suggests that the process of creating a magical weapon involves studying and experimenting with alchemical substances and techniques. It implies that simply casting a magical spell on a weapon is not enough to make it magical, and that a spell user must engage in alchemical research to achieve the desired result.

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  • Current Version
  • Aug 03, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • May 05, 2010
    Quiz Created by
    Dhaelen
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