20 questions of the book Spell Law for Rolemaster Standard System written by Iron Crown.
Cast the spell without power points.
Cast the spell against someone else without a resistance roll.
Cast the spell without being conscious.
Cast the spell against another target's mind.
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F
U
I
DE
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Metal & Leather Armor
Metal Shield
Metal & Leather Helmet
All of the above
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Spell Skill Total + 1D100 Roll.
Spell Ranks + 1D100 Roll
Spell Skill Total + 1D100 Open Ended Roll.
Spell Ranks + 1D100 Open Ended Roll.
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Directed Spell Attack
Basic Spell Attack
Area Spell Attack
None of the above.
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Base Attack Resistance
Base Area Roll
Basic Attack Roll
Barley, Anime and Rye.
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Directed Spell Attack
Area Spell Attack
Basic Spell Attack
None of the above.
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Cold Criticals
Impact Criticals
Unbalance Criticals
All of the Above
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All spells are permanent unless they are dispelled.
All spells get a resistance roll
You can roll for two spells in the same round.
Most spell casters will not know the exact time a spell will last.
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Spell is non permanent, caster in range or "sensing" range, 1 round of concentration
Works on any spell, caster in range of "sensing" range, 2 rounds of concentration
Spell is non permanent, caster is anywhere, 1 round of concentration
None of the above.
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A spell which affects multiple targets can be held until spell can be applied to all targets, even over multiple rounds.
A spell which affects multiple targets is only effective for one round.
Spell Mastery can augment specific spell properties.
None of the above.
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A haste spell can allow up to 6 actions in a single round.
A haste spell can give you 200% for a single action.
A haste spell gives you double damage during a melee.
None of the above.
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requires a resistance roll to perceive the illusion
requires an observation roll to perceive the illusion
does not require a resistance roll to perceive the illusion
None of the above.
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at least one free hand
No armor or helmet
Same realm
All of the above
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1D100 + 50 + Spell Skill Bonus + Mods
1D100 Open ended + 50 + Spell Skill Bonus + Mods
1D100 + Spell Ranks + mods
1D100 Open ended + Spell Ranks + mods
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A Spell Casting Static maneuver action and the actual spell casting action require two separate actions.
A spell casting Static maneuver is a part of the spell casting action and a second roll is not made to actually cast the spell.
You cannot fumble a spell casting static maneuver roll.
None of the above.
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zero rounds
two rounds
10 rounds
None of the above
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Pure
Hybrid
Semi
None of the above.
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Any research will do.
Alchemical research
Any magical spell on the weapon will do.
None of the above.
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