Before you can continue in the academy, everyone must pass basic safety. Do your best, and be careful in your application of the horror genre.
Traumatizing players is difficult without preparation
Blood is hard to clean up
Players experiencing trauma are not having fun
Fun; Real
Real; Fake
Traumatizing; Boring
Extreme; Subtle
Limits players want to be pushed.
No limit at all.
Limits that must not be crossed.
A brick wall.
Limits that can be pushed for effect.
Limits that must not be crossed.
A mattress
What happens if you leave bread out to long.
Practice makes perfect!
Poke them with a stick until they tell you.
Ask them.
Drop things on them. If they scream, don't use it.
Something that can cause a flashback or psychological experience.
The thing you use to fire a gun.
A small yappy dog.
A large explosive
Something that does not cause fear, but discomfort.
A type of squid obedient to Cthulhu.
A risqué scene.
A nickname for a bazooka.
A perfectly logical fear
Irrational fear
A fear of fear itself
A interesting tactic
Low, stable candle
Non-allergenic food
Blunted weapon
Serrated Knife
One of your players may be epileptic
One of your players may be a vampire
It's distracting to the game.
May cause skin cancer.
Milk and cookies
Mountain Dew and Fritos
Debriefing
Mortal Kombat