2D Maze Game Test

20 Questions | Total Attempts: 59

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Game Quizzes & Trivia

Do your best. Make a 90 or above and you do not have to retest.


Questions and Answers
  • 1. 
    What causes the action in your game, and in all games made with Game Maker?
    • A. 

      Sprites

    • B. 

      Events

    • C. 

      Objects

    • D. 

      Variables

  • 2. 
    What is the difference between a sprite and an object?
    • A. 

      An object can be animated, but a sprite cannot.

    • B. 

      A sprite is an image, while an object has behavior.

    • C. 

      A sprite can have an event, while an object cannot.

    • D. 

      A sprite can be created with an alarm.

  • 3. 
    Which event do you use to see if an object has encountered another object?
    • A. 

      Alarm

    • B. 

      Step

    • C. 

      Collision

    • D. 

      Keyboard

  • 4. 
    An object's position on the screen is identified by its _______
    • A. 

      X,y coordinates

    • B. 

      Angle

    • C. 

      Parent

    • D. 

      Background

  • 5. 
    If you want an object to be seen in the game, which property would you select?
    • A. 

      Opaque

    • B. 

      Visible

    • C. 

      Precise collision checking

    • D. 

      0,0 origin

  • 6. 
    To create the size (dimensions) of the room in a game, you input its:
    • A. 

      Perimeter

    • B. 

      Height and width

    • C. 

      Shape

    • D. 

      Background size

  • 7. 
    The angle of movement for an object in your game can be between:
    • A. 

      0 and 60 degrees

    • B. 

      0 and 90 degrees

    • C. 

      90 and 180 degrees

    • D. 

      0 and 360 degrees

  • 8. 
    Why would you want to create a variable in your game?
    • A. 

      If you want to have a message appear.

    • B. 

      If you want to store information to use later in the game.

    • C. 

      If you want to have a top ten list.

    • D. 

      If you want an object to jump to a specific location in your game.

  • 9. 
    A box that is used to estimate the area that a sprite takes up. 
    • A. 

      Figure box

    • B. 

      Sprite box

    • C. 

      Bounding box

    • D. 

      Events box

  • 10. 
    When you create an alarm action, you are:
    • A. 

      Counting down to make an alarm event happen.

    • B. 

      Triggering an immediate action.

    • C. 

      Creating an instance.

    • D. 

      Keeping track of time in your game.

  • 11. 
    This makes each resource easily identifiable to both the game developer and the game engine.
    • A. 

      Game

    • B. 

      Name

    • C. 

      Lame

    • D. 

      Picture

  • 12. 
    When a player presses a key, when an alarm goes off, or when two objects collide, this is called a/an _________.
    • A. 

      Event

    • B. 

      Action

    • C. 

      Collision

    • D. 

      Shape

  • 13. 
    Moving, changing color, or creating objects are _________.
    • A. 

      Events

    • B. 

      Angles

    • C. 

      Evens

    • D. 

      Actions

  • 14. 
    When a key is pressed and the action is continued until the key is no longer held down, this is called a ____________.
    • A. 

      Keyboard event

    • B. 

      Action event

    • C. 

      Ridiculous event

    • D. 

      Align to grid

  • 15. 
    One image or frame of an animated sprite in which we refer to by number.
    • A. 

      Submarine

    • B. 

      Subsandwich

    • C. 

      Subimage

    • D. 

      Subpage

  • 16. 
    Adds a specified value to the variable, such as points will be added to the current score in terms of scoring.
    • A. 

      Neighbor

    • B. 

      Cousin

    • C. 

      Relative

    • D. 

      Sister

  • 17. 
    If the condition is met, then perform the action; otherwise (______) perform another specified action.
    • A. 

      Don't

    • B. 

      Do

    • C. 

      You should

    • D. 

      Else

  • 18. 
    A control action in which you specify an object and a number of instances of that object are called ________________.
    • A. 

      Test instance count

    • B. 

      Test non-instance count

    • C. 

      Tests

    • D. 

      Instance count

  • 19. 
    A group of actions that are typically used after a Test Variable action or other questions to make sure that Game Maker performs all of the actions in the block if the question is true.
    • A. 

      Pops

    • B. 

      Clocks

    • C. 

      Blocks

    • D. 

      Rocks

  • 20. 
    The first game we will make will be a ___________ game.
    • A. 

      1D

    • B. 

      2D

    • C. 

      3D

    • D. 

      4D

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