Do your best. Make a 90 or above and you do not have to retest.
Sprites
Events
Objects
Variables
An object can be animated, but a sprite cannot.
A sprite is an image, while an object has behavior.
A sprite can have an event, while an object cannot.
A sprite can be created with an alarm.
Alarm
Step
Collision
Keyboard
X,y coordinates
Angle
Parent
Background
Opaque
Visible
Precise collision checking
0,0 origin
Perimeter
Height and width
Shape
Background size
0 and 60 degrees
0 and 90 degrees
90 and 180 degrees
0 and 360 degrees
If you want to have a message appear.
If you want to store information to use later in the game.
If you want to have a top ten list.
If you want an object to jump to a specific location in your game.
Figure box
Sprite box
Bounding box
Events box
Counting down to make an alarm event happen.
Triggering an immediate action.
Creating an instance.
Keeping track of time in your game.
Game
Name
Lame
Picture
Event
Action
Collision
Shape
Events
Angles
Evens
Actions
Keyboard event
Action event
Ridiculous event
Align to grid
Submarine
Subsandwich
Subimage
Subpage
Neighbor
Cousin
Relative
Sister
Don't
Do
You should
Else
Test instance count
Test non-instance count
Tests
Instance count
Pops
Clocks
Blocks
Rocks
1D
2D
3D
4D
Wait!
Here's an interesting quiz for you.