Do your best. Make a 90 or above and you do not have to retest.
An object can be animated, but a sprite cannot.
A sprite is an image, while an object has behavior.
A sprite can have an event, while an object cannot.
A sprite can be created with an alarm.
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Alarm
Step
Collision
Keyboard
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X,y coordinates
Angle
Parent
Background
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Opaque
Visible
Precise collision checking
0,0 origin
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Perimeter
Height and width
Shape
Background size
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0 and 60 degrees
0 and 90 degrees
90 and 180 degrees
0 and 360 degrees
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If you want to have a message appear.
If you want to store information to use later in the game.
If you want to have a top ten list.
If you want an object to jump to a specific location in your game.
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Figure box
Sprite box
Bounding box
Events box
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Counting down to make an alarm event happen.
Triggering an immediate action.
Creating an instance.
Keeping track of time in your game.
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Game
Name
Lame
Picture
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Event
Action
Collision
Shape
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Events
Angles
Evens
Actions
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Keyboard event
Action event
Ridiculous event
Align to grid
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Submarine
Subsandwich
Subimage
Subpage
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Neighbor
Cousin
Relative
Sister
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Don't
Do
You should
Else
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Test instance count
Test non-instance count
Tests
Instance count
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Pops
Clocks
Blocks
Rocks
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1D
2D
3D
4D
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