Animation Theory Exam

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  • 1/106 Questions

    The name of the command that you should use to create a copy of your object inside your 3D scene in Maya is called?

    • Duplicate.
    • Copy.
    • Group.
    • Past.
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About This Quiz

For animation lovers, we have brought an animation theory exam to test their animation skills. Animation has been a big part of the modern world. Animation has been influencing the world everywhere. So, in this quiz, we will test how well you understand animation and how well you are able to answer these questions. Give your best try and make sure you get at least 60 or above in this quiz. Best of luck to you.

Animation Theory Exam - Quiz

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  • 2. 

    What does RGB stand for?

    • Red, Green and Blue.

    • Red, Green and Black.

    • Rose, Grey and Bronze.

    • Ruby, Gamboges and Brass.

    Correct Answer
    A. Red, Green and Blue.
    Explanation
    RGB stands for Red, Green, and Blue. These are the primary colors of light used in electronic displays and digital imaging. By combining different intensities of red, green, and blue, it is possible to create a wide range of colors on screens such as computer monitors and televisions.

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  • 3. 

    One of the following is not a Polygon component:

    • Face

    • Vertex

    • Edge

    • Hull

    Correct Answer
    A. Hull
    Explanation
    The term "hull" does not typically refer to a component of a polygon. In geometry, a hull usually refers to the outer boundary or envelope of a set of points or objects. In the context of polygons, the components are usually defined as faces, vertices, and edges. Therefore, "hull" is not a polygon component.

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  • 4. 

    What of the following is not demonstrated or mentioned in storyboards :

    • Music background

    • Transitions

    • Number of the shot

    • Duration time

    Correct Answer
    A. Music background
    Explanation
    The correct answer is music background. The question is asking for something that is not demonstrated or mentioned in storyboards. Storyboards are visual representations of a story or concept, typically used in film or animation. They primarily focus on the visual aspects such as transitions, number of shots, and duration time. Music background, on the other hand, is an auditory element that is not typically depicted in storyboards.

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  • 5. 

    In Maya there are four view ports, what are they?

    • Top, Side, Front, Back

    • Top, Left, Right, Back

    • Top, Perspective, Side, Front

    • Perspective, Camera1, Camera2, Camera3

    Correct Answer
    A. Top, Perspective, Side, Front
    Explanation
    The correct answer is Top, Perspective, Side, Front. In Maya, the four viewports allow users to view the scene from different angles and perspectives. The Top viewport provides a bird's-eye view of the scene, the Perspective viewport offers a realistic 3D perspective, the Side viewport displays the scene from a side view, and the Front viewport shows the scene from a front-facing view. These four viewports together provide a comprehensive view of the scene, allowing users to navigate and manipulate objects effectively.

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  • 6. 

    What of the following is not demonstrated or mentioned in storyboards :

    • Music background

    • Transitions

    • Number of the shot

    • Duration time

    Correct Answer
    A. Music background
    Explanation
    The correct answer is Music background. The question is asking for something that is not demonstrated or mentioned in storyboards. Storyboards are visual representations of a story, typically used in film or animation, and they primarily focus on the visual elements such as transitions, the number of shots, and the duration time of each shot. Music background is not typically depicted or mentioned in storyboards as it is a separate element that is added during the post-production stage.

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  • 7. 

    One of the following softwares is of a great help when we need to create and adjust colors for our textures:

    • Adobe Photoshop

    • Real Flow

    • Texturizer

    • CG textures

    Correct Answer
    A. Adobe Photoshop
    Explanation
    Adobe Photoshop is a software that is widely used for creating and editing images, including adjusting colors. It provides a wide range of tools and features that allow users to manipulate colors, such as adjusting brightness, contrast, hue, saturation, and applying various color correction techniques. Therefore, Adobe Photoshop is a great help when it comes to creating and adjusting colors for textures.

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  • 8. 

    After effects can be used for:

    • Color correction

    • Compositing

    • Animating layers

    • All of the other options

    Correct Answer
    A. All of the other options
    Explanation
    After Effects is a software program that is commonly used for various purposes including color correction, compositing, and animating layers. It is a versatile tool that allows users to manipulate and enhance videos and images. With its wide range of features and capabilities, After Effects can be used for all of the options mentioned, making it a popular choice among professionals in the film, television, and advertising industries.

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  • 9. 

    The 3 main components of polygon objects?

    • Faces, edges and Edit points.

    • Vertices, edges and faces .

    • Points , faces and control vertices.

    • Hull , Isoparm and points.

    Correct Answer
    A. Vertices, edges and faces .
    Explanation
    The correct answer is "Vertices, edges, and faces." In polygon objects, vertices are the points where the edges meet, edges are the lines connecting the vertices, and faces are the flat surfaces enclosed by the edges. These three components are essential in defining the shape and structure of polygon objects.

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  • 10. 

    The name of the process that you can use to create a sequence of images for your scene inside Maya is?

    • Export.

    • Rendering or Batch Rendering.

    • Make movie.

    • Save as.

    Correct Answer
    A. Rendering or Batch Rendering.
    Explanation
    Rendering or Batch Rendering is the correct answer because these processes allow you to generate a sequence of images for your scene in Maya. Rendering refers to the process of generating individual frames of an animation or image sequence, while Batch Rendering allows you to automatically render multiple frames or the entire animation in one go. These processes are essential for creating a sequence of images that can be later compiled into a video or used for further editing and post-production.

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  • 11. 

    One of the following objects will not appear in your rendered frame

    • A curve

    • A Cluster

    • A locator

    • All of the other options

    Correct Answer
    A. All of the other options
    Explanation
    The correct answer is "All of the other options". This means that none of the other objects (curve, cluster, locator) will appear in the rendered frame.

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  • 12. 

    What is the name of the editor that contains all of the attributes for a specific object?

    • The attribute editor.

    • Component editor.

    • Layer editor.

    • Connection editors.

    Correct Answer
    A. The attribute editor.
    Explanation
    The attribute editor is the correct answer because it is the editor that contains all of the attributes for a specific object. This editor allows users to view and modify the various properties and characteristics of an object, such as its size, color, position, and behavior. It provides a convenient and organized way for users to manage and customize the attributes of an object in a user-friendly interface. The other options, such as the component editor, layer editor, and connection editors, do not specifically refer to the editor that contains all attributes for a specific object.

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  • 13. 

    Compositing is:

    • Combining visual elements from separate sources into a single visual element

    • Combining ready-made audio and video elements

    • Preparing music for the movie

    • Determining milestones and bottlenecks of projects

    Correct Answer
    A. Combining visual elements from separate sources into a single visual element
    Explanation
    Compositing is the process of combining visual elements from different sources into a single visual element. This involves taking separate images or footage and seamlessly blending them together to create a cohesive final image or video. It is commonly used in film and video production to add special effects, create realistic backgrounds, or merge actors into virtual environments. By combining these separate visual elements, compositing allows for the creation of complex and visually stunning compositions that would be difficult or impossible to achieve using a single source.

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  • 14. 

    The basic building block for skeletons in Maya Is called?

    • A Controller

    • A Joint

    • A Group

    • A polygon

    Correct Answer
    A. A Joint
    Explanation
    In Maya, the basic building block for skeletons is called a joint. Joints are used to create the structure and movement of characters or objects in the 3D environment. They act as the connection points between different parts of the skeleton, allowing for articulation and animation. By creating a hierarchy of joints, animators can manipulate the movement of the entire skeleton, providing flexibility and control over the character or object's motion.

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  • 15. 

    One of the following is not a type of  animation:

    • Cutout

    • Stopmotion

    • Cel

    • Graphic design

    Correct Answer
    A. Graphic design
    Explanation
    Graphic design is not a type of animation. Animation refers to the process of creating the illusion of motion and bringing static images to life. Cutout animation involves moving cutout pieces of characters or objects, stop motion animation involves manipulating physical objects frame by frame, and cel animation involves drawing and painting on transparent sheets. However, graphic design is a separate field that focuses on creating visual content for various mediums, such as print or digital media, but it does not involve creating motion or animation.

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  • 16. 

    You can adjust animation curves inside a window panel called:

    • The track Editor.

    • The Key Editor

    • The Graph Editor

    • The Curve Editor

    Correct Answer
    A. The Graph Editor
    Explanation
    The Graph Editor is the correct answer because it is a window panel where animation curves can be adjusted. It allows users to manipulate and fine-tune the animation curves of keyframes, giving them control over the timing and interpolation of the animation.

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  • 17. 

    The following can be used to control transparency of any layer in After Effects:

    • Animation

    • Soft selection

    • Masks

    • AE professional

    Correct Answer
    A. Masks
    Explanation
    Masks can be used to control the transparency of any layer in After Effects. Masks are shapes that can be applied to a layer, allowing you to control which parts of the layer are visible or hidden. By adjusting the mask's opacity or feathering, you can control the transparency of the layer, making certain areas more or less visible. This is a common technique used in compositing and motion graphics to create various effects and control the visibility of different elements within a composition.

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  • 18. 

    One of the following is a difference between a run cycle and a walk cycle:

    • Run cycle has more dynamic poses

    • Feet in Run cycle might lose the contact to the ground

    • Situation of the hands in run cycle are more bending

    • All of the other options

    Correct Answer
    A. All of the other options
    Explanation
    The correct answer is "All of the other options." This means that all the previous statements are true and can be considered as differences between a run cycle and a walk cycle. A run cycle typically has more dynamic poses, where the character is in a more exaggerated and energetic state compared to a walk cycle. Additionally, in a run cycle, the character's feet may lose contact with the ground at some point, giving a sense of suspension and speed. Lastly, the positioning of the hands in a run cycle is usually more bent or flexed compared to a walk cycle.

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  • 19. 

    In Maya, the window used to create and edit shading networks is called?

    • The HyperNetwork Window

    • The HyperGraph Window

    • The HyperConnections Window

    • The Hypershade Window

    Correct Answer
    A. The Hypershade Window
    Explanation
    The Hypershade Window in Maya is used to create and edit shading networks. It allows users to create and modify materials, textures, and shaders within a visual interface. It provides a node-based system where users can connect different nodes to create complex shading networks for their 3D models. The Hypershade Window is an essential tool for artists and animators working in Maya as it allows them to easily create and manipulate materials and textures for their scenes.

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  • 20. 

    When creating 3D objects for multimedia usage, for example 3D animated logos, you will get better results if the borders or edges of your logo are light catchy, one of the following is a Maya command that you can use to get nice  rounded edges for your 3D objects?

    • Bevel

    • Normalize

    • Round object.

    • Extrude.

    Correct Answer
    A. Bevel
    Explanation
    The Maya command "Bevel" can be used to create nice rounded edges for 3D objects. This command helps in adding a beveled edge to the selected edges or vertices of the object, giving it a smoother and more polished appearance. By adjusting the bevel settings, such as the width and segments, you can control the level of rounding and achieve the desired result for your 3D animated logos or other multimedia objects.

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  • 21. 

    We can use one of the following commands in NURBS modeling to create different NURBS surfaces:

    • Loft

    • Extrude

    • Revolve

    • All of the above

    Correct Answer
    A. All of the above
    Explanation
    The correct answer is "All of the above" because all three commands (Loft, Extrude, and Revolve) can be used in NURBS modeling to create different NURBS surfaces. The Loft command creates a surface by blending between multiple cross-section curves, the Extrude command creates a surface by extending a curve along a path, and the Revolve command creates a surface by rotating a curve around an axis. Therefore, all of these commands can be used to create different types of NURBS surfaces.

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  • 22. 

    One of the following is essential to creating animations.

    • Coloring shape

    • Creating motion path

    • Creating keys

    • Setting the opacity of the shape.

    Correct Answer
    A. Creating keys
    Explanation
    Creating keys is essential to creating animations. Keys are specific points in time where the animator sets the values for the properties of an object, such as position, scale, rotation, or opacity. By creating keys at different points in time and adjusting the values, the animator can create the illusion of movement and change over time. Keys serve as the foundation for animating objects and bringing them to life in an animation.

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  • 23. 

    The best projection for UV maps for flat objects is :

    • Flat mapping

    • Planar mapping

    • Cylindrical mapping

    • Spherical mapping

    Correct Answer
    A. Planar mapping
    Explanation
    Planar mapping is the best projection for UV maps for flat objects because it allows the object to be unwrapped and flattened onto a 2D plane, preserving the proportions and details of the object. This projection method works well for objects with flat surfaces, such as walls or floors, as it minimizes distortion and simplifies the mapping process.

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  • 24. 

    To prepare audiences for next main action that a character is a bout to do , you have to draw prior to it :

    • Exaggeration action.

    • Anticipation action

    • Overlapping action

    • Nice & strong pose

    Correct Answer
    A. Anticipation action
    Explanation
    Anticipation action is the correct answer because it is a technique used in animation to build suspense and prepare the audience for the next main action that a character is about to do. By showing a subtle movement or gesture before the main action, it helps to create a sense of anticipation and make the action more impactful. This technique is commonly used to enhance the storytelling and engage the audience in the animation.

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  • 25. 

    To Unwrap the UV mesh for a polygonal object with minimal overlapping of UVs. And get a minimal distortion of texture maps on organic polygon meshes, we use one of the following commands:

    • Snap UV's

    • Unfold UV's

    • Minimize Distortion

    • Overlap UV's

    Correct Answer
    A. Unfold UV's
    Explanation
    The command "Unfold UV's" is used to unwrap the UV mesh for a polygonal object with minimal overlapping of UVs and minimal distortion of texture maps on organic polygon meshes. This command helps to create a more organized and efficient UV layout, ensuring that the textures are applied accurately and without any unnecessary stretching or distortion.

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  • 26. 

    One of the following is a Maya surface material.

    • Phong

    • Blinn

    • Anisotropic

    • All of the other options

    Correct Answer
    A. All of the other options
    Explanation
    The correct answer is All of the other options. This means that all of the options listed (Phong, Blinn, Anisotropic) are Maya surface materials.

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  • 27. 

    Cloth simulation is not widely used in real life production houses, why?

    • Because of the high resources required to use it; time, skill, and manpower. Additionally to it’s instability and lack of precise control over it’s behavior.

    • Present hardware can’t handle it

    • It’s considered as a cheap addition for visual elements

    • No tools are present to use it

    Correct Answer
    A. Because of the high resources required to use it; time, skill, and manpower. Additionally to it’s instability and lack of precise control over it’s behavior.
    Explanation
    Cloth simulation requires a significant amount of resources, including time, skill, and manpower. It is also considered to be unstable and lacks precise control over its behavior. Moreover, the current hardware is not capable of handling cloth simulation efficiently. Therefore, cloth simulation is not widely used in real-life production houses due to the high resources required and its limitations in control and stability.

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  • 28. 

    When preparing a character to have cloths and to undergo cloth simulation, we need to model:

    • Only the body geometry

    • Only the cloth geometry

    • The body and the cloth geometries

    • Nothing

    Correct Answer
    A. The body and the cloth geometries
    Explanation
    When preparing a character to have clothes and undergo cloth simulation, it is necessary to model both the body and the cloth geometries. This is because the cloth simulation requires the interaction between the body and the clothes. By modeling both geometries, the cloth simulation can accurately simulate how the clothes will interact with the character's body, resulting in realistic movement and behavior of the clothes.

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  • 29. 

    The 2 shadow types in Autodesk Maya are?

    • Depth map shadow and Ray traced shadow.

    • Mental Ray shadow and NURBS shadow.

    • Polygon Shadow and Shaders.

    • Network shading and selfshadow.

    Correct Answer
    A. Depth map shadow and Ray traced shadow.
    Explanation
    The correct answer is Depth map shadow and Ray traced shadow. These are two types of shadows that can be created in Autodesk Maya. Depth map shadow is a technique that uses a depth map to determine the visibility of objects and create shadows accordingly. Ray traced shadow, on the other hand, is a more advanced technique that simulates the behavior of light rays to create realistic shadows. Both of these shadow types are commonly used in 3D rendering to enhance the visual quality of the scene.

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  • 30. 

    What do we call the paintings (mostly digital, and placed on a dome in a 3D application, or using a postproduction package) that are used in the backgrounds to visually enrich the scene?

    • Matte Painting

    • Digital work

    • Art piece

    • Fore ground

    Correct Answer
    A. Matte Painting
    Explanation
    Matte paintings are the correct answer to this question. Matte paintings are digital or traditional paintings used in the background of a scene to enhance its visual appeal. They are often used in films and video games to create realistic or fantastical environments that cannot be captured on location. The paintings are typically placed on a dome in a 3D application or incorporated using postproduction techniques. Matte paintings add depth and detail to the background, making the scene more visually engaging.

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  • 31. 

    The texture node used to apply and add more than one texture image to the same material is called?

    • Remap colors node.

    • Remap value node.

    • Smear Node.

    • Layered texture.

    Correct Answer
    A. Layered texture.
    Explanation
    The correct answer is Layered texture. This node allows multiple texture images to be applied and added to the same material. It provides the ability to layer different textures on top of each other, creating complex and detailed material effects.

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  • 32. 

    Adding more loops to the object you are creating is necessary for :

    • Getting rounding shape .

    • Getting more ability for more definition and details of particular shape

    • Getting creasy particular edges

    • All of the other options

    Correct Answer
    A. All of the other options
    Explanation
    Adding more loops to the object you are creating is necessary for achieving a rounding shape, enhancing the ability to add more definition and details to a particular shape, and creating creasy particular edges. In other words, all of the given options are valid reasons for adding more loops to the object being created.

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  • 33. 

    The way you use to start modeling of any object is

    • Creating a primitive geometry , then adding edges & defining the shape with more details.

    • Creating a non-regular plane by using create polygon tool ,then adding edges & defining the shape with more details.

    • Creating a plane then extruding some edges to define the shape more.

    • All of the other options

    Correct Answer
    A. All of the other options
    Explanation
    All of the other options mentioned in the question are valid ways to start modeling an object. The first option suggests starting with a primitive geometry and adding edges to define the shape. The second option suggests creating a non-regular plane using the create polygon tool and then adding edges to define the shape. The third option suggests starting with a plane and extruding some edges to define the shape further. Therefore, all of these options are correct ways to start modeling an object.

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  • 34. 

    One of the following is not needed to create a fully rigged character.

    • A geometry

    • A Skeleton

    • A Light

    • An IK handle

    Correct Answer
    A. A Light
    Explanation
    A light is not needed to create a fully rigged character. A geometry is necessary as it represents the physical shape of the character. A skeleton is required to define the bone structure and control the movement of the character. An IK handle is used to manipulate and control the movement of the character's limbs. However, a light is not directly related to the rigging process and is instead used for lighting and shading purposes in the final rendered scene.

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  • 35. 

    In After Effects one may create a layer with a single color by:

    • Creating an empty composition

    • Creating a solid color layer

    • Coloring the layer using paint tools set

    • Cannot create a layer with a single color

    Correct Answer
    A. Creating a solid color layer
    Explanation
    In After Effects, to create a layer with a single color, one can use the option of creating a solid color layer. This allows the user to choose a specific color and create a layer with that color as its background. This is a useful feature when wanting to create a solid background or overlay for other elements in the composition.

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  • 36. 

    In Maya, the process of creating a sequence of images that will be used to create the final movie file is called

    • Sequencing

    • Compositing

    • Rendering

    • Animating

    Correct Answer
    A. Rendering
    Explanation
    Rendering is the correct answer because in Maya, rendering refers to the process of generating the final images or frames of a scene. This involves calculating the lighting, shading, and other visual effects to create the desired look for the final movie file. Once the rendering process is complete, the individual frames can be stitched together to create the final movie.

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  • 37. 

    To increase the effect of  tangent handles on the animation curve, you have to check on one of the following :

    • Pre infinity.

    • Nothing

    • Weighted tangent.

    • Post infinity.

    Correct Answer
    A. Weighted tangent.
    Explanation
    Weighted tangent handles allow for more control over the animation curve. When checked, the handles will have a greater influence on the shape of the curve, resulting in a more pronounced effect. This can be useful when fine-tuning the animation and adjusting the timing or easing of the movement. By enabling weighted tangents, animators can achieve smoother and more precise animations.

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  • 38. 

    The first control you that you should move and position to get a proper pose is :

    • The Legs controls

    • The Pelvis controls

    • The Head controls

    • Non of the other options

    Correct Answer
    A. The Pelvis controls
    Explanation
    To achieve a proper pose, the first control that needs to be moved and positioned is the pelvis controls. The pelvis is the central part of the body and its position affects the alignment and balance of the entire body. By adjusting the pelvis controls, the rest of the body can be properly aligned, allowing for a more natural and balanced pose.

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  • 39. 

    To adjust the place and position of a texture image that is being mapped into an object, we the should access the attribute of the following node:

    • The place2Dtexture Node

    • The Material Node

    • The Shading group node

    • The Positioning Node

    Correct Answer
    A. The place2Dtexture Node
    Explanation
    The correct answer is the place2Dtexture Node. This node is responsible for adjusting the place and position of a texture image that is being mapped into an object. It allows users to control attributes such as translation, rotation, and scale of the texture mapping. By accessing the place2Dtexture Node, users can precisely manipulate the placement and orientation of the texture on the object's surface.

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  • 40. 

    In Maya , one of the following is not a non-linear deformer 

    • Bend

    • Sine

    • Wave

    • Lens flare

    Correct Answer
    A. Lens flare
    Explanation
    In Maya, the Bend, Sine, and Wave deformers are all examples of non-linear deformers that can be applied to objects in order to create complex and dynamic transformations. However, Lens flare is not a deformer in Maya. It is a visual effect that simulates the appearance of light scattering within a camera lens. Therefore, Lens flare does not have any deformation capabilities and is not considered a non-linear deformer in Maya.

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  • 41. 

    Material that represents surfaces with grooves, such as CD, feathers, fibers that run parallel to each other & it secular highlight trend to be elongated & run perpendicular to the direction of the grooves is

    • Lambert

    • Blinn

    • Phong

    • Anisotropic

    Correct Answer
    A. Anisotropic
    Explanation
    Anisotropic materials are able to exhibit different properties when measured in different directions. In the context of the question, anisotropic materials can represent surfaces with grooves such as CDs, feathers, and fibers that run parallel to each other. These materials tend to have elongated highlights that run perpendicular to the direction of the grooves.

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  • 42. 

    The following render engines can be used in Maya to render Fluid containers:

    • MentalRay

    • Maya software

    • Augment

    • Mental Ray or Maya software

    Correct Answer
    A. Mental Ray or Maya software
    Explanation
    The correct answer is Mental Ray or Maya software. Both Mental Ray and Maya software are render engines that can be used in Maya to render Fluid containers. These render engines provide different options and capabilities for rendering fluid simulations in Maya. Mental Ray is a powerful and widely used render engine known for its realistic rendering capabilities, while Maya software is a built-in render engine in Maya that offers basic rendering features. Using either of these render engines, users can achieve high-quality renders of their fluid simulations in Maya.

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  • 43. 

    A shot of a character’s eye, mouth, or fingers will help enforce the urgency in what is happening, this shot is :

    • Close up shot

    • Point of view shot

    • Extreme close-up shot

    • Over the shoulder shot

    Correct Answer
    A. Extreme close-up shot
    Explanation
    An extreme close-up shot focuses on a specific part of a character's body, such as their eye, mouth, or fingers. By zooming in so close, it creates a sense of intimacy and intensity, emphasizing the urgency of the situation. This shot allows the audience to see every detail and expression on the character's face or the movement of their fingers, heightening the emotional impact and drawing the viewer's attention to the specific action or emotion being portrayed.

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  • 44. 

    When you create a curve in Maya and view it's control vertices the second vertex will have the following shape

    • Dot shape

    • Square shape

    • U shape

    • Nothing

    Correct Answer
    A. U shape
    Explanation
    When you create a curve in Maya and view its control vertices, the second vertex will have a U shape. This means that the control vertex will have two straight lines connected at one end, forming a U-like shape. This shape is commonly used in Maya to indicate the direction and curvature of the curve. The U shape helps in manipulating and adjusting the curve by providing control points at specific locations.

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  • 45. 

    To create a single mesh out of two or more meshes we use the following command:

    • Combine

    • Bridge

    • Merge

    • Attach Mesh

    Correct Answer
    A. Combine
    Explanation
    The correct answer is "Combine." This command allows us to merge two or more separate meshes into a single mesh. By using the Combine command, we can join the vertices, edges, and faces of multiple meshes together, creating a unified object. This is useful when we want to combine different parts of a model or merge separate objects into one cohesive mesh.

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  • 46. 

    Which one of the following is an Ik handle type?

    • IkSCsolver handle

    • IkRPsolver handle

    • Ik Spline handle

    • All of the other options

    Correct Answer
    A. All of the other options
    Explanation
    The correct answer is "All of the other options." This means that all of the given options (ikSCsolver handle, ikRPsolver handle, and ik Spline handle) are types of Ik handles.

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  • 47. 

    In the option box for a constrain command, what does the “maintain offset” check box do when the check is on?

    • Reverse the constrain effect.

    • Just affects the vertical movement of the constrained object

    • Preserves (keeps) the original state (distance between objects) before constraining.

    • Adds a certain offset value to the constrained object every time it moves.

    Correct Answer
    A. Preserves (keeps) the original state (distance between objects) before constraining.
    Explanation
    The "maintain offset" check box in the constrain command preserves the original state or distance between objects before constraining. This means that when the check is on, the constrained object will maintain its original position relative to the other object, even when it is moved or manipulated.

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  • 48. 

    Fields in Maya are used to:

    • Simulate physical forces such as Gravity, wind or drag

    • Set key frames on objects automatically

    • Caching geometries

    • Simulate liquids from any geometry type

    Correct Answer
    A. Simulate physical forces such as Gravity, wind or drag
    Explanation
    Fields in Maya are used to simulate physical forces such as gravity, wind, or drag. These forces can be applied to objects in a scene to create realistic animations and simulations. By adjusting the parameters of the fields, animators can control the strength and direction of these forces to achieve the desired effect. This allows for the creation of dynamic and believable animations in Maya.

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  • 49. 

    Which of the following terms is the most general one?

    • Digital Effects, since it contains both Visual Effects and Special Effects

    • Visual Effects, since it contains both Digital Effects and Special Effects

    • Special Effects, since it contains both Digital Effects and Visual Effects

    • Super Effects since it contains everything

    Correct Answer
    A. Visual Effects, since it contains both Digital Effects and Special Effects
    Explanation
    Visual Effects is the most general term because it encompasses both Digital Effects and Special Effects. Digital Effects and Special Effects are more specific subsets of Visual Effects, which means that Visual Effects is the broader category that includes both of them. Super Effects is not a relevant term and does not provide any information about its relation to the other terms.

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Quiz Review Timeline (Updated): May 22, 2023 +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • May 22, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Jan 26, 2014
    Quiz Created by
    Catherine Halcomb
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