Animation Theory Exam

106 Questions | Total Attempts: 5248

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Animation Theory Exam - Quiz

For animation lovers, we have brought an animation theory exam to test their animation skills. Animation has been a big part of the modern world. Animation has been influencing the world everywhere. So, in this quiz, we will test how well you understand animation and how well you are able to answer these questions. Give your best try and make sure you get at least 60 or above in this quiz. Best of luck to you.


Questions and Answers
  • 1. 
    A shot of a character’s eye, mouth, or fingers will help enforce the urgency in what is happening, this shot is :
    • A. 

      Close up shot

    • B. 

      Point of view shot

    • C. 

      Extreme close-up shot

    • D. 

      Over the shoulder shot

  • 2. 
    Material that represents surfaces with grooves, such as CD, feathers, fibers that run parallel to each other & it secular highlight trend to be elongated & run perpendicular to the direction of the grooves is
    • A. 

      Lambert

    • B. 

      Blinn

    • C. 

      Phong

    • D. 

      Anisotropic

  • 3. 
    Dissolve transition is used in storyboarding to :
    • A. 

      Soften transition between scenes.

    • B. 

      Show that time has elapsed.

    • C. 

      Al of the other options

    • D. 

      No transition is used in Storyboarding

  • 4. 
    To adjust the place and position of a texture image that is being mapped into an object, we the should access the attribute of the following node:
    • A. 

      The place2Dtexture Node

    • B. 

      The Material Node

    • C. 

      The Shading group node

    • D. 

      The Positioning Node

  • 5. 
    The basic building block for skeletons in Maya Is called?
    • A. 

      A Controller

    • B. 

      A Joint

    • C. 

      A Group

    • D. 

      A polygon

  • 6. 
    The area where the artist draws actions of a story on a storyboard is called:
    • A. 

      Canvas

    • B. 

      Thumbnail

    • C. 

      Camera view

    • D. 

      Panel

  • 7. 
    To attach a character model to a skeleton, you need to apply the following command Bind Skin>:
    • A. 

      Smooth Bind

    • B. 

      Rigid Bind

    • C. 

      Skin Geometry

    • D. 

      Smooth Bind or Rigid Bind

  • 8. 
    One of the following is not needed to create a fully rigged character.
    • A. 

      A geometry

    • B. 

      A Skeleton

    • C. 

      A Light

    • D. 

      An IK handle

  • 9. 
    Which one of the following is an Ik handle type?
    • A. 

      IkSCsolver handle

    • B. 

      IkRPsolver handle

    • C. 

      Ik Spline handle

    • D. 

      All of the other options

  • 10. 
    When your parent constrain two objects, the constraining objects will control the following attributes of the other object:
    • A. 

      The Scale Attributes Only

    • B. 

      The Translate Attributes Only

    • C. 

      The Translate Attributes, The Rotate Attributes

    • D. 

      The Scale Attributes, The Translate Attributes

  • 11. 
    One of the following is not a Lambert material attribute:
    • A. 

      Color

    • B. 

      Transparency

    • C. 

      Diffuse

    • D. 

      Reflectivity

  • 12. 
    What of the following is not demonstrated or mentioned in storyboards :
    • A. 

      Music background

    • B. 

      Transitions

    • C. 

      Number of the shot

    • D. 

      Duration time

  • 13. 
    One of the following is a Maya surface material.
    • A. 

      Phong

    • B. 

      Blinn

    • C. 

      Anisotropic

    • D. 

      All of the other options

  • 14. 
    One of the following is essential to creating animations.
    • A. 

      Coloring shape

    • B. 

      Creating motion path

    • C. 

      Creating keys

    • D. 

      Setting the opacity of the shape.

  • 15. 
    Compositing is:
    • A. 

      Combining visual elements from separate sources into a single visual element

    • B. 

      Combining ready-made audio and video elements

    • C. 

      Preparing music for the movie

    • D. 

      Determining milestones and bottlenecks of projects

  • 16. 
    One of the following tools can’t be used to add extra faces to an existing geometry:
    • A. 

      Insert Edge Loop Tool

    • B. 

      Split Polygon Tool

    • C. 

      Extrude

    • D. 

      Sculpt Geometry Tool

  • 17. 
    Adobe After effects is considered:
    • A. 

      Layer-based compositing software

    • B. 

      Node based compositing software

    • C. 

      It’s not categorized neither as layered nor node based compositing software.

    • D. 

      All of the other options

  • 18. 
    To create a single mesh out of two or more meshes we use the following command:
    • A. 

      Combine

    • B. 

      Bridge

    • C. 

      Merge

    • D. 

      Attach Mesh

  • 19. 
    All of the following are dynamic systems that are built in Autodesk Maya Unlimited, except:
    • A. 

      Particles

    • B. 

      Fluids

    • C. 

      NURBS

    • D. 

      NCloth

  • 20. 
    One of the following is not a Boolean operation type:
    • A. 

      Intersection

    • B. 

      Union

    • C. 

      Divide

    • D. 

      Difference

  • 21. 
    You can use the following render engines to render Maya particles:
    • A. 

      Maya software

    • B. 

      Hardware render buffer

    • C. 

      Maya software or hardware render buffer

    • D. 

      Capital Ray

  • 22. 
    How can we animate the paint effect brushes?
    • A. 

      Using the built in turbulence, or using springs

    • B. 

      Paint effects must be converted to polygons to be animated

    • C. 

      Paint effects can NOT be animated from the fist place

    • D. 

      They must be animated by hand

  • 23. 
    There are 3 different geometry types in Maya and they are:
    • A. 

      Polygons, NURBS, Deformers

    • B. 

      NURBS, Subdiv, Polygons

    • C. 

      Subdiv, Deformers, Polygons

    • D. 

      Polygons, Bevels, NURBS

  • 24. 
    One of the following is not a Polygon component:
    • A. 

      Face

    • B. 

      Vertex

    • C. 

      Edge

    • D. 

      Hull

  • 25. 
    We can use one of the following commands in NURBS modeling to create different NURBS surfaces:
    • A. 

      Loft

    • B. 

      Extrude

    • C. 

      Revolve

    • D. 

      All of the above

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