Test Your Product Knowledge

Approved & Edited by ProProfs Editorial Team
The editorial team at ProProfs Quizzes consists of a select group of subject experts, trivia writers, and quiz masters who have authored over 10,000 quizzes taken by more than 100 million users. This team includes our in-house seasoned quiz moderators and subject matter experts. Our editorial experts, spread across the world, are rigorously trained using our comprehensive guidelines to ensure that you receive the highest quality quizzes.
Learn about Our Editorial Process
| By Arturolaguna
A
Arturolaguna
Community Contributor
Quizzes Created: 2 | Total Attempts: 7,673
Questions: 6 | Attempts: 124

SettingsSettingsSettings
Test Your Product Knowledge - Quiz


Prototyping is a version of product! Let’s take this quiz and find out how much you really know.


Questions and Answers
  • 1. 

    Prototyping is defined as: A draft version of a product that wont allow you to explore your ideas and show the intention behind a feature nor the overall design concept to users before investing time and money into development, on the contrary it is a step it needs to be done well deep into the design phase, once we have all imput from stake holders.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Prototyping is not defined as a draft version of a product that won't allow you to explore your ideas and show the intention behind a feature nor the overall design concept to users before investing time and money into development. Instead, prototyping is a step that needs to be done well deep into the design phase, once we have all input from stakeholders. Therefore, the correct answer is false.

    Rate this question:

  • 2. 

    It is much cheaper to change a product early in the development process than to make change after you develop the site

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Making changes to a product early in the development process is cost-effective because it requires fewer resources, time, and effort compared to making changes after the product has been fully developed and implemented. Early changes can be easily incorporated into the design and development phases, saving costs associated with rework, redesign, and redevelopment. Additionally, addressing any issues or improvements early on prevents potential problems from escalating and becoming more expensive to fix later. Therefore, it is true that it is much cheaper to change a product early in the development process than to make changes after the development is completed.

    Rate this question:

  • 3. 

    Prototyping allow you to gather feedback from users while you wait on planning and designing your product or service

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    Prototyping allow you to gather feedback from users while you are still planning and designing your product or service

    Rate this question:

  • 4. 

    Types of prototypes, select all that apply

    • A.

      Hi-Fi

    • B.

      Low-Fi

    • C.

      Scy-Fi

    • D.

      Mid-Fi

    Correct Answer(s)
    A. Hi-Fi
    B. Low-Fi
    Explanation
    The question asks for the types of prototypes, and the correct answer options are "Hi-Fi" and "Low-Fi." Hi-Fi prototypes refer to high-fidelity prototypes that closely resemble the final product in terms of design, functionality, and interactivity. Low-Fi prototypes, on the other hand, are low-fidelity prototypes that are quick and inexpensive to create, often using simple sketches or mockups to test basic concepts and gather feedback. Scy-Fi and Mid-Fi are not recognized types of prototypes, making them incorrect options.

    Rate this question:

  • 5. 

    Examples of prototyping direct costs: match all that apply

    • A.

      Materials

    • B.

      Engineering

    • C.

      Design Services

    • D.

      Installation

    • E.

      Shipping & Handling

    Correct Answer(s)
    A. Materials
    D. Installation
    E. Shipping & Handling
    Explanation
    The correct answer is Materials, Installation, Shipping & Handling. These are examples of direct costs associated with prototyping. Materials are required to build the prototype, installation costs are incurred to set up the prototype, and shipping & handling expenses are necessary to transport the prototype. Engineering and design services are not mentioned in the question and are therefore not included in the answer.

    Rate this question:

Quiz Review Timeline +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Apr 12, 2024
    Quiz Edited by
    ProProfs Editorial Team
  • May 01, 2016
    Quiz Created by
    Arturolaguna
Back to Top Back to top
Advertisement
×

Wait!
Here's an interesting quiz for you.

We have other quizzes matching your interest.