Animation Quiz By Maac Academy

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| By MAAC Animation
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MAAC Animation
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Quizzes Created: 1 | Total Attempts: 186
Questions: 20 | Attempts: 186

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Animation Quiz By Maac Academy - Quiz


Questions and Answers
  • 1. 

    A ________________ is a series of sketches that can be used as a guide for making a show.

    • A.

      Script

    • B.

      Story – Board

    • C.

      Story

    • D.

      Sketch Book

    Correct Answer
    B. Story – Board
    Explanation
    A series of sketches that can be used as a guide for making a show is called a story-board. It helps to visually plan out the scenes and sequence of events in a show, allowing the creators to get a clear idea of how the final product will look like. By using story-boards, the show's production team can effectively communicate their ideas and vision to the rest of the crew, ensuring a cohesive and well-executed final product.

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  • 2. 

    _____________________ refers to using computer software to create 3D computer models of characters, props, and sets.

    • A.

      Rigging

    • B.

      Animation

    • C.

      Modelling

    • D.

      Texturing

    Correct Answer
    C. Modelling
    Explanation
    Modelling refers to using computer software to create 3D computer models of characters, props, and sets. This involves creating the basic shape and structure of the objects and defining their details, such as texture, color, and lighting. Modelling is an essential step in the process of creating 3D animations or visual effects, as it provides the foundation for the final rendered images or animations. It allows artists to bring their creative ideas to life by constructing virtual objects in a digital environment.

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  • 3. 

    What is the traditional speed of frames in a 2D animated motion picture?

    • A.

      It varies according to the number of drawings

    • B.

      24 frames per second

    • C.

      48 frames per second

    • D.

      It depends on how much motion is taking place in the film

    Correct Answer
    B. 24 frames per second
    Explanation
    The traditional speed of frames in a 2D animated motion picture is 24 frames per second. This means that 24 individual drawings or frames are displayed every second to create the illusion of motion. This standard frame rate has been widely used in the animation industry for many years.

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  • 4. 

    In motion capture, the actor:

    • A.

      Wears motion-detecting suits and sensors

    • B.

      Is projected over a fantasy landscape

    • C.

      Is filmed frame by frame

    • D.

      Is in 3D

    Correct Answer
    A. Wears motion-detecting suits and sensors
    Explanation
    In motion capture, the actor wears motion-detecting suits and sensors to capture their movements and translate them into a digital format. These suits and sensors track the actor's body movements and record them in real-time, allowing for accurate and detailed motion capture. This technology is commonly used in the film and gaming industry to create realistic and lifelike animations.

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  • 5. 

    What is another term to describe vector animation?

    • A.

      Flip book animation

    • B.

      Series animation

    • C.

      Stop motion animation

    • D.

      Path animation

    Correct Answer
    D. Path animation
    Explanation
    Path animation is another term used to describe vector animation. This type of animation involves animating an object along a specified path or trajectory. The object moves along the path, following its shape and direction, creating smooth and fluid motion. Path animation is commonly used in computer graphics and motion graphics to create dynamic and visually appealing animations.

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  • 6. 

    Short films that use stop motion techniques are what type of animation?

    • A.

      Frame based animation 

    • B.

      Vector animation

    Correct Answer
    A. Frame based animation 
    Explanation
    Short films that use stop motion techniques are considered frame-based animation. Stop motion animation involves taking a series of photographs, with each photograph representing a frame of the animation. These frames are then played in sequence to create the illusion of movement. This technique requires physically manipulating objects or characters and capturing each frame individually. Therefore, stop motion animation falls under the category of frame-based animation.

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  • 7. 

    In animation, what does FPS stand for?

    • A.

      Frames per second

    • B.

      Frames per scene

    • C.

      Figures per scene

    • D.

      Figures per second

    Correct Answer
    A. Frames per second
    Explanation
    FPS stands for Frames per second in animation. This refers to the number of frames or images that are displayed or rendered in one second of time. It is a measure of the smoothness and fluidity of the animation. A higher FPS value indicates a smoother animation, while a lower FPS value may result in a choppy or laggy animation.

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  • 8. 

    Traditional Animation is also referred to as...

    • A.

      Vector Animation

    • B.

      Frame-Based Animation

    • C.

      CEL Animation

    • D.

      Graphic Animation

    Correct Answer
    C. CEL Animation
    Explanation
    Traditional Animation is also referred to as CEL Animation. CEL Animation is a technique where each frame of the animation is drawn on a transparent sheet called a cel. These cels are then layered on top of each other to create the illusion of movement. This technique was widely used in traditional hand-drawn animation before the advent of digital animation.

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  • 9. 

    This type of animation is flat in appearance.

    • A.

      3D Animation

    • B.

      2D Animation

    • C.

      Computer Animation

    • D.

      Movement Animation

    Correct Answer
    B. 2D Animation
    Explanation
    A 2D animation is a type of animation that is flat in appearance, meaning it does not have depth or a three-dimensional quality. Unlike 3D animation, which creates the illusion of depth and realism, 2D animation uses two-dimensional images and movements to create the animation. This type of animation is often seen in traditional hand-drawn animations or in digital animations that mimic the look of hand-drawn artwork.

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  • 10. 

    This image was most likely captured from what type of animation?

    • A.

      Show Production

    • B.

      New Animation

    • C.

      3D Animation

    • D.

      2D Animation

    Correct Answer
    D. 2D Animation
    Explanation
    The image is most likely captured from a 2D animation because the image appears to have a flat, two-dimensional style with no depth or three-dimensional elements. The lack of shading, gradients, and realistic textures also suggest a 2D animation style. Additionally, the image shows a character with simple, hand-drawn lines and shapes, which is commonly seen in 2D animations.

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  • 11. 

    Frame-Based Animation is like a "flip-book."

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Frame-Based Animation is like a "flip-book" because it involves displaying a series of static images or frames in quick succession to create the illusion of motion. Just like flipping through the pages of a flip-book, each frame in frame-based animation represents a different stage of movement, and when played in sequence, it gives the appearance of continuous motion. This technique is commonly used in traditional hand-drawn animation and computer-generated animation to bring characters and objects to life.

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  • 12. 

    Digital Animation can be used to create which of the following:

    • A.

      Interactive/Dynamic Advertising

    • B.

      Games

    • C.

      Clickable Tutorials

    • D.

      All of the above

    Correct Answer
    D. All of the above
    Explanation
    Digital Animation can be used to create interactive/dynamic advertising, games, and clickable tutorials. Interactive/dynamic advertising involves using animated elements to engage and interact with the audience, making the advertisement more memorable and effective. Games can be created using digital animation to provide an immersive and visually appealing experience for players. Clickable tutorials can be created using digital animation to guide users through a step-by-step process, making it more engaging and easier to understand. Therefore, all of the given options can be created using digital animation.

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  • 13. 

    Place the following events in sequence. A) Tim records his lines; B) Animators create a storyboard; C) A script is written and edited

    • A.

      C,A,B

    • B.

      C,B,A

    • C.

      A,C,B

    • D.

      B,C,A

    Correct Answer
    A. C,A,B
    Explanation
    The correct sequence of events is C,A,B. First, a script is written and edited, which is necessary to provide the dialogue and plot for the animation. Then, Tim records his lines based on the script, ensuring that the voiceover matches the intended dialogue. Finally, animators create a storyboard, which serves as a visual blueprint for the animation, helping to plan out the scenes and actions.

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  • 14. 

    What do traditional and digital animation have in common?

    • A.

      They both require animators to draw the same scenes over and over

    • B.

      They both place still images in sequence to make it seem like they are moving

    • C.

      They both are drawn by hand

    • D.

      They both use computer-generated imagery

    Correct Answer
    B. They both place still images in sequence to make it seem like they are moving
    Explanation
    Traditional and digital animation both have in common the technique of placing still images in sequence to create the illusion of movement. In both forms of animation, animators use a series of frames or images that are played in rapid succession to give the appearance of motion. This fundamental principle is what allows both traditional and digital animation to bring characters and objects to life on screen.

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  • 15. 

    3D Animation has a flat look and appearance.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    3D animation does not have a flat look and appearance. It is designed to create realistic and three-dimensional visuals by using computer-generated models and environments. Through the use of shading, lighting, and textures, 3D animation aims to create depth and realism in its visuals, giving them a lifelike appearance. Therefore, the statement that 3D animation has a flat look and appearance is false.

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  • 16. 

    "Animators use layering to create an illusion of depth." What does this mean?

    • A.

      They make two-dimensional scenes appear 3-D by placing graphics on top of each other

    • B.

      They reduce 3-D scenes to two dimensions through sophisticated computer programs

    • C.

      They use special tricks to make the images appear to pop out of the screen

    • D.

      They use stop-motion animation to make stationary objects appear to move

    Correct Answer
    A. They make two-dimensional scenes appear 3-D by placing graphics on top of each other
    Explanation
    Animators use layering to create an illusion of depth by placing graphics on top of each other. This technique involves adding multiple layers of images or objects to a scene, with each layer representing a different element. By strategically arranging these layers, animators can give the impression of depth and dimensionality to an otherwise two-dimensional scene. This process is commonly used in animation to make the visuals more visually appealing and realistic.

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  • 17. 

    A keyframe is:

    • A.

      A software program

    • B.

      An animation technique wrong

    • C.

      A still image

    • D.

      An audio file

    Correct Answer
    C. A still image
    Explanation
    A keyframe is a still image used in animation to define specific points in time, where the position, rotation, scale, or other properties of an object are set. Keyframes are used to create smooth animations by defining the starting and ending points, and the computer then generates the intermediate frames to create the illusion of motion.

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  • 18. 

    What is tweening?

    • A.

      A way to shorten the length of a movie wrong

    • B.

      A process by which animators make objects move

    • C.

      A method for uploading content to the Internet

    • D.

      A type of media player that plays animation

    Correct Answer
    B. A process by which animators make objects move
    Explanation
    Tweening refers to the process in animation where animators create smooth and fluid movement between keyframes. It involves creating intermediate frames between two keyframes to give the illusion of motion. This technique is commonly used in computer-generated animation to make objects move in a realistic and visually appealing manner.

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  • 19. 

    What statement best describes the synchronization of an audio file with animation?

    • A.

      The audio is recorded after the animation is completed

    • B.

      The audio is separated from the animation

    • C.

      The audio is altered to sound more "cartoonish"

    • D.

      The audio is matched to the animation

    Correct Answer
    D. The audio is matched to the animation
    Explanation
    The best description for the synchronization of an audio file with animation is that the audio is matched to the animation. This means that the audio is timed and coordinated with the visual elements of the animation to create a seamless and synchronized experience for the viewer.

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  • 20. 

    Who created the first animation film?

    • A.

      Émile Cohl

    • B.

      Marie-Georges-Jean Méliès

    • C.

      Gebrüder Bing

    • D.

      Märklin

    Correct Answer
    A. Émile Cohl
    Explanation
    Émile Cohl is credited with creating the first animation film. He was a French caricaturist and is considered one of the pioneers of animation. In 1908, he made a film called "Fantasmagorie," which is widely regarded as the first animated cartoon ever created. Cohl used a technique known as stop-motion animation, where he drew each frame by hand and then photographed them in sequence to create the illusion of movement. His innovative work laid the foundation for the future development of animation as an art form.

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Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 21, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Jul 08, 2020
    Quiz Created by
    MAAC Animation
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