Edtech Midterm Exam Quiz

26 Questions | Total Attempts: 2726

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Midterm Quizzes & Trivia

Here we come with an amazing Edtech midterm exam quiz for you. Educational technology is meant by the combined use of computer hardware and software, as well as educational theory and practice to facilitate learning. When we refer to its abbreviation, Edtech, it is often referring to the industry of companies that contribute to creating educational technology. So, let's test your knowledge and give you some extra knowledge. Let's go!


Questions and Answers
  • 1. 
     The following are objectives of Edtech 1 EXCEPT
    • A. 

      To expose students to the internet without limitations.

    • B. 

      To introduce the learner to what is recognized as the third revolution of education.

    • C. 

      To lend familiarization on how educational technology can be utilized in the teaching and learning process.

    • D. 

      To orient the learner to the pervasiveness of educational technology in society.

  • 2. 
    Educational technology 1 has truly paved the way for the learner to become equipped, appreciative, and ___________ to use educational technology tools ranging from traditional to modern educational media.  
    • A. 

      Evaluate

    • B. 

      Assess

    • C. 

      Aware

    • D. 

      All are correct

  • 3. 
     What is considered the third revolution in education?
    • A. 

      The cell phone

    • B. 

      the internet

    • C. 

      the computer

    • D. 

      The technology

  • 4. 
    To whom does the Edtech course primarily intend?
    • A. 

      parents

    • B. 

      Teachers

    • C. 

      administration

    • D. 

      Student teachers

  • 5. 
    One of the IT initiatives of this program is that the Government should provide 40 computers for each primary school and 82 computers for each secondary school.
    • A. 

      New Zealand 2001 ICT Goals and Strategy

    • B. 

      Australia IT Initiatives

    • C. 

      Malaysia Smart School-Level Technology Project

    • D. 

      Singapore Masterplan for IT in Education

    • E. 

      Hong Kong Education Program Highlights

  • 6. 
    In this program, the physical and technology infrastructure should be a 2:1 pupil computer ratio and a broadband access service for high-speed delivery of multimedia services on an island-wide basis ( they call it WAN ).
    • A. 

      New Zealand 2001 ICT Goals and Strategy

    • B. 

      Australia IT Initiatives

    • C. 

      Malaysia Smart School-Level Technology Project

    • D. 

      Singapore Masterplan for IT in Education

    • E. 

      Hong Kong Education Program Highlights

  • 7. 
    They call their school a SMART school wherein each classroom should have multimedia, presentation facilities, e-mail, and groupware for collaborative work.
    • A. 

      New Zealand 2001 ICT Goals and Strategy

    • B. 

      Australia IT Initiatives

    • C. 

      Malaysia Smart School-Level Technology Project

    • D. 

      Hong Kong Education Program Highlights

  • 8. 
    The common features of planning, funding, and implementation strategies are fast local and established a coordinating and advisory body called EdNA, wherein one of the wide-area networks linking schools across the state and territory.
    • A. 

      New Zealand 2001 ICT Goals and Strategy

    • B. 

      Australia IT Initiatives

    • C. 

      Malaysia Smart School-Level Technology Project

    • D. 

      Singapore Masterplan for IT in Education

    • E. 

      Hong Kong Education Program Highlights

  • 9. 
    One of the strategies of this program is using ICT to support the curriculum. One of the focus areas is infrastructure for increasing schools' access to ICTs to enhance education, and one of the initiatives is an online resource center with a centrally managed website for the delivery of multimedia resources to the school.
    • A. 

      New Zealand 2001 ICT Goals and Strategy

    • B. 

      Australia IT Initiatives

    • C. 

      Malaysia Smart School-Level Technology Project

    • D. 

      Singapore Masterplan for IT in Education

    • E. 

      Hong Kong Education Program Highlights

  • 10. 
    In this model of learning, the learner builds a personal understanding through appropriate learning activities and a good learning environment.
    • A. 

      Meaningful learning

    • B. 

      discovery learning

    • C. 

      generative learning

    • D. 

      Constructivism

  • 11. 
    In this model of learning, we have active learners who attend learning events and generate meaning from this experience and draw inferences, thereby creating a personal model or explanation of the new experience in the context of existing knowledge.
    • A. 

      meaningful learning

    • B. 

      Discovery learning

    • C. 

      generative learning

    • D. 

      constructivism

  • 12. 
    Students perform tasks to uncover what is to be learned in this model of learning.
    • A. 

      Meaningful learning

    • B. 

      Discovery learning

    • C. 

      Generative learning

    • D. 

      Constructivism

  • 13. 
    This model of learning gives focus to the new experience that is related to what the learner  already knows.
    • A. 

      meaningful learning

    • B. 

      discovery learning

    • C. 

      Generative learning

    • D. 

      constructivism

  • 14. 
    This IT-based project  let the students find their own facts and information. The   teacher will be the one to determine the topic for the examination in the class.
    • A. 

      Resource-based project

    • B. 

      Simple creation

    • C. 

      guided hyper-media project

    • D. 

      web-based project

  • 15. 
    The students in this type of project will produce their own multimedia projects, which can be an instructive tool or a communication tools.
    • A. 

      resource-based project

    • B. 

      Simple creation

    • C. 

      guided hyper-media project

    • D. 

      web-based project

  • 16. 
    In this type of project, the students develop their own software such as creative writer  Kid work or media weave.
    • A. 

      Resource-based project

    • B. 

      Simple creation

    • C. 

      Guided hyper-media project

    • D. 

      Web-based project

  • 17. 
    This type of project encourages students to design their own web page for the topic  assigned by the teacher.
    • A. 

      Resource-based project

    • B. 

      simple creation

    • C. 

      Guided hyper-media project

    • D. 

      Web-based project

  • 18. 
    Educational technology 1 teaches you how to operate a computer, while educational technology 2 teaches you how to design computer software.
    • A. 

      True

    • B. 

      False

  • 19. 
    The ICT coordinating and advisory body of New Zealand is called EdNA.
    • A. 

      True

    • B. 

      False

  • 20. 
    EdNA refers to Educational Network Australia.
    • A. 

      True

    • B. 

      False

  • 21. 
    Masterplan for IT Education is the IT program in China.
    • A. 

      True

    • B. 

      False

  • 22. 
    Educational technology 2 is all about teaching computer skills to the student teachers.
    • A. 

      True

    • B. 

      False

  • 23. 
    Generative learning has active learners who attend learning events and generate meaning from this experience.
    • A. 

      True

    • B. 

      False

  • 24. 
    Why do we study educational technology 2?
    • A. 

      To integrate information technology into teaching.

    • B. 

      To expose students to the internet.

    • C. 

      To learn how to compute grades automatically.

    • D. 

      All answers are correct.

  • 25. 
    Why do we need to impose meaningful learning in the classroom?
    • A. 

      Students already have knowledge relevant to new learning.

    • B. 

      Students are willing to perform classwork.

    • C. 

      Students themselves can find the connection between what they already know and what they can learn.

    • D. 

      All answers are correct.

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