Furniture Design And Construction Pt 1

40 Questions | Total Attempts: 102

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Design Quizzes & Trivia

Questions and Answers
  • 1. 
    The primary purpose of design
  • 2. 
    Should be deliberate or intentional and should involve careful, organized and systematic logical thinking and planning
    • A. 

      Plan

    • B. 

      Creativity

    • C. 

      Design

    • D. 

      Brainstorming

    • E. 

      None of the above

  • 3. 
    The person who devises or executes designs
  • 4. 
    In this goal, the designer could aspire for more user comfort, simultaneous with efficient function, simplicity of operation and a good physical appearance of the final design
    • A. 

      Improvement of production methods

    • B. 

      Improvement of function

    • C. 

      Design Innovation

    • D. 

      Improvement of distribution system

    • E. 

      None of the above

  • 5. 
    This would involve careful and conscious consideration at packing, packaging and distribution problems in design with the end view of increasing sales
    • A. 

      Improvement of function

    • B. 

      Improvement of production methods

    • C. 

      Improvement of distribution system

    • D. 

      Design Innovation

    • E. 

      None of the above

  • 6. 
    With the end view of reducing cost. This implies development of design, which will promote an efficient combination of men and machine tending to reduce the production cost
    • A. 

      Improvement of function

    • B. 

      Improvement of production methods

    • C. 

      Improvement of distribution system

    • D. 

      Design Innovation

  • 7. 
    In this goal, the designer should try to foresee how the product would work or function and how it should look like in the future.
    • A. 

      Improvement of function

    • B. 

      Improvement of production methods

    • C. 

      Improvement of distribution system

    • D. 

      Design Innovation

  • 8. 
    Done to see if the solution will work and to see if there are possible loopholes in the design
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Annalyzing

  • 9. 
    The designer is introduced to the problem, then analyzes and gathers data and relevant information necessary for successful design solution.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Criticizing

  • 10. 
    This may involve research and analysis on all factors and influences which he may find relevant like finding the requirements in terms of safety, comfort, function and style.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Summarizing

  • 11. 
    Involves the development of ideas, concepts or alternative solution to the problem.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Developing

  • 12. 
    In this phase, the designer sorts and selects relevant information, reshuffles existing thoughts and synthesizes existing facts to arrive at the most imaginative solution.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Creative thinking

  • 13. 
    Essential in this stage is that aspect of human thinking and behavior generally called "CREATIVITY"
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      None of the above

  • 14. 
    "to make something out of nothing"
    • A. 

      Synthesizing

    • B. 

      Creativity

    • C. 

      Design

  • 15. 
    Are based on the principle of free association and gives no restrictions to imagination. It puts quantity over quality.
    • A. 

      Intuitive Technique

    • B. 

      Logical Technique

    • C. 

      Systematic Technique

    • D. 

      Morphologic Technique

  • 16. 
    Aims at setting off the creative forces by directly approaching the subconscious creative part of the human mind.
    • A. 

      Brainwriting

    • B. 

      Brainstorming

    • C. 

      Synectics

    • D. 

      Delphi Method

    • E. 

      None of the above

  • 17. 
    Aimed at increasing the output from brainstorming. The procedure is to ask it's participant to write three ideas on a prepared form and then pass it on to the next member.
    • A. 

      Brainwriting

    • B. 

      Brainstorming

    • C. 

      Synectics

    • D. 

      Delphi Method

  • 18. 
    Are based on splitting up the problem into sub-problems and solving them one by one, using a certain technique.
    • A. 

      Intuitive Technique

    • B. 

      Logical or Systematic Technique

    • C. 

      Delphi Method

    • D. 

      Synectic

  • 19. 
    Redefines the problem first to an underlying more basic problem and then splitted up into its elements or sub-problems which can be varied independently from each other.
    • A. 

      Problem Area Analysis

    • B. 

      Functional Analysis

    • C. 

      Bionics

    • D. 

      Morhpology

  • 20. 
    Is a technique that does not aim at stimulating the creative idea generating process, but systematically examines and analyzes objects of nature for possible adaption as solution to some technical problems.
  • 21. 
    A comprehensive problem is splitted up into more and more minute sub-problems until the whole problem has become a network of inter-related problems.
    • A. 

      Morphologic Technique

    • B. 

      Bionics

    • C. 

      Delphi Method

    • D. 

      Problem Area Analysis and Functional Analysis

  • 22. 
    Combines different, seemingly unrelated elements.
    • A. 

      Morphologic Technique

    • B. 

      Brainstorming

    • C. 

      Synectics

    • D. 

      Delphi Method

    • E. 

      Inversion

  • 23. 
    Generates new ideas by solving the problem in a riddle-like or puzzle-like technique
    • A. 

      Brainstorming

    • B. 

      Brainwriting

    • C. 

      Synectics

    • D. 

      Delphi Method

    • E. 

      Alphabetical Listing

  • 24. 
    Instead of thinking on how to improve a situation, think aobut how you could make it worse.
    • A. 

      Brainstorming

    • B. 

      Synectics

    • C. 

      Morhpological Technique

    • D. 

      Delphi Method

    • E. 

      Inversion

  • 25. 
    This is a direct way of having twenty-six (26) or more ideas that pertain to the problem.
    • A. 

      Brainwriting

    • B. 

      Synectics

    • C. 

      Alphabetical listing

    • D. 

      Letter writing

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