Furniture Design And Construction Pt 1

40 Questions

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Design Quizzes & Trivia

Questions and Answers
  • 1. 
    The primary purpose of design
  • 2. 
    Should be deliberate or intentional and should involve careful, organized and systematic logical thinking and planning
    • A. 

      Plan

    • B. 

      Creativity

    • C. 

      Design

    • D. 

      Brainstorming

    • E. 

      None of the above

  • 3. 
    The person who devises or executes designs
  • 4. 
    In this goal, the designer could aspire for more user comfort, simultaneous with efficient function, simplicity of operation and a good physical appearance of the final design
    • A. 

      Improvement of production methods

    • B. 

      Improvement of function

    • C. 

      Design Innovation

    • D. 

      Improvement of distribution system

    • E. 

      None of the above

  • 5. 
    This would involve careful and conscious consideration at packing, packaging and distribution problems in design with the end view of increasing sales
    • A. 

      Improvement of function

    • B. 

      Improvement of production methods

    • C. 

      Improvement of distribution system

    • D. 

      Design Innovation

    • E. 

      None of the above

  • 6. 
    With the end view of reducing cost. This implies development of design, which will promote an efficient combination of men and machine tending to reduce the production cost
    • A. 

      Improvement of function

    • B. 

      Improvement of production methods

    • C. 

      Improvement of distribution system

    • D. 

      Design Innovation

  • 7. 
    In this goal, the designer should try to foresee how the product would work or function and how it should look like in the future.
    • A. 

      Improvement of function

    • B. 

      Improvement of production methods

    • C. 

      Improvement of distribution system

    • D. 

      Design Innovation

  • 8. 
    Done to see if the solution will work and to see if there are possible loopholes in the design
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Annalyzing

  • 9. 
    The designer is introduced to the problem, then analyzes and gathers data and relevant information necessary for successful design solution.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Criticizing

  • 10. 
    This may involve research and analysis on all factors and influences which he may find relevant like finding the requirements in terms of safety, comfort, function and style.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Summarizing

  • 11. 
    Involves the development of ideas, concepts or alternative solution to the problem.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Developing

  • 12. 
    In this phase, the designer sorts and selects relevant information, reshuffles existing thoughts and synthesizes existing facts to arrive at the most imaginative solution.
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      Creative thinking

  • 13. 
    Essential in this stage is that aspect of human thinking and behavior generally called "CREATIVITY"
    • A. 

      Understanding

    • B. 

      Synthesizing

    • C. 

      Evaluating

    • D. 

      None of the above

  • 14. 
    "to make something out of nothing"
    • A. 

      Synthesizing

    • B. 

      Creativity

    • C. 

      Design

  • 15. 
    Are based on the principle of free association and gives no restrictions to imagination. It puts quantity over quality.
    • A. 

      Intuitive Technique

    • B. 

      Logical Technique

    • C. 

      Systematic Technique

    • D. 

      Morphologic Technique

  • 16. 
    Aims at setting off the creative forces by directly approaching the subconscious creative part of the human mind.
    • A. 

      Brainwriting

    • B. 

      Brainstorming

    • C. 

      Synectics

    • D. 

      Delphi Method

    • E. 

      None of the above

  • 17. 
    Aimed at increasing the output from brainstorming. The procedure is to ask it's participant to write three ideas on a prepared form and then pass it on to the next member.
    • A. 

      Brainwriting

    • B. 

      Brainstorming

    • C. 

      Synectics

    • D. 

      Delphi Method

  • 18. 
    Are based on splitting up the problem into sub-problems and solving them one by one, using a certain technique.
    • A. 

      Intuitive Technique

    • B. 

      Logical or Systematic Technique

    • C. 

      Delphi Method

    • D. 

      Synectic

  • 19. 
    Redefines the problem first to an underlying more basic problem and then splitted up into its elements or sub-problems which can be varied independently from each other.
    • A. 

      Problem Area Analysis

    • B. 

      Functional Analysis

    • C. 

      Bionics

    • D. 

      Morhpology

  • 20. 
    Is a technique that does not aim at stimulating the creative idea generating process, but systematically examines and analyzes objects of nature for possible adaption as solution to some technical problems.
  • 21. 
    A comprehensive problem is splitted up into more and more minute sub-problems until the whole problem has become a network of inter-related problems.
    • A. 

      Morphologic Technique

    • B. 

      Bionics

    • C. 

      Delphi Method

    • D. 

      Problem Area Analysis and Functional Analysis

  • 22. 
    Combines different, seemingly unrelated elements.
    • A. 

      Morphologic Technique

    • B. 

      Brainstorming

    • C. 

      Synectics

    • D. 

      Delphi Method

    • E. 

      Inversion

  • 23. 
    Generates new ideas by solving the problem in a riddle-like or puzzle-like technique
    • A. 

      Brainstorming

    • B. 

      Brainwriting

    • C. 

      Synectics

    • D. 

      Delphi Method

    • E. 

      Alphabetical Listing

  • 24. 
    Instead of thinking on how to improve a situation, think aobut how you could make it worse.
    • A. 

      Brainstorming

    • B. 

      Synectics

    • C. 

      Morhpological Technique

    • D. 

      Delphi Method

    • E. 

      Inversion

  • 25. 
    This is a direct way of having twenty-six (26) or more ideas that pertain to the problem.
    • A. 

      Brainwriting

    • B. 

      Synectics

    • C. 

      Alphabetical listing

    • D. 

      Letter writing

  • 26. 
    Instead of thinking about what an object will look like, think about what function it will perform
    • A. 

      Morphology

    • B. 

      Bionics

    • C. 

      Functional visualization

    • D. 

      Delphi Method

  • 27. 
    Which is NOT a basic criteria for Good Design
    • A. 

      Physical and Physiological Factors

    • B. 

      Historical and Cultural Factor

    • C. 

      Aesthetic Consideration

    • D. 

      All of the above

    • E. 

      None of the above

  • 28. 
    Makes use of the basic outline of the furniture as a grid
    • A. 

      Structural form development

    • B. 

      Morphological form development

    • C. 

      Geometric form development

    • D. 

      Form development based on nature

    • E. 

      Form development based on various sources

  • 29. 
    Variations on geometric forms - size, shape, color, proportion, mass, number or arrangement, can spark new ideas.
    • A. 

      Structural form development

    • B. 

      Morphological form development

    • C. 

      Geometric form development

    • D. 

      Form development based on nature

    • E. 

      Form development based on various sources

  • 30. 
    Design ideas can be based on various sources other than nature
    • A. 

      Form development based on nature

    • B. 

      Morphological form development

    • C. 

      Geometric form development

    • D. 

      Structural form development

    • E. 

      Form development based from various sources

  • 31. 
    Makes use of previous designs as basis for improvements. Problem areas are looked into, and a continuous development of small changes is applied to arrive at a more interesting term.
    • A. 

      Structural form development

    • B. 

      Morphological form development

    • C. 

      Geometric form development

    • D. 

      Form development based on nature

    • E. 

      Form development based from various sources

  • 32. 
    Continuous visible lines; should be outstanding feature; thickness may vary to suit size of drawing; used to show the outline and corners that can be seen directly when the object is viewed.
    • A. 

      Cutting plane line

    • B. 

      Center line

    • C. 

      Object line

    • D. 

      Leader line

  • 33. 
    Short dashes closely and evenly spaced; used to show edges and corners that are not normally seen when the object is viewed.
    • A. 

      Hidden lines

    • B. 

      Center line

    • C. 

      Invisible line

    • D. 

      Break line

    • E. 

      A and C

  • 34. 
    Alternate long and short dashes, closely and evenly spaced; used to indicate the center of circles; the axis of object with cylindrical features and the center of the symmetrical views or parts of the views that are symmetrical
    • A. 

      Object lines

    • B. 

      Hidden lines

    • C. 

      Center line

    • D. 

      Dimension line

  • 35. 
    Used to indicate the direction and extent and direction or sizes of part in a drawing and to show the relative position or location of parts or features.
    • A. 

      Dimension and extension line

    • B. 

      Hidden or invisible lines

    • C. 

      Section line

    • D. 

      Leader line

  • 36. 
    Fine line terminated by arrowhead or end mark pointing to a part or spot in the drawing described
    • A. 

      Dimension line

    • B. 

      Section line

    • C. 

      Break line

    • D. 

      Leader line

  • 37. 
    Thin lines spaced evenly resembling a shaded effect. This is used to indicate cut-off portion of parts in section; other cross section symbols are also used to show distinction of parts and materials.
    • A. 

      Dimension line

    • B. 

      Section line

    • C. 

      Break line

    • D. 

      Leader Line

  • 38. 
    Long and two short dashes alternately and evenly spaced; terminated with arrow-head or other directional symbol and reference indications; Used to show that part of the object is imaginarily cut-off so that the section or inside part could be shown.
    • A. 

      Center line

    • B. 

      Dimension line

    • C. 

      Section line

    • D. 

      Cutting plane line

  • 39. 
    Used to show the edge of the object from which a part has been cut so as to reduce the scope of view
    • A. 

      Section line

    • B. 

      Break line

    • C. 

      Center line

    • D. 

      Hidden line

  • 40. 
    A detailed and definite statement with regard to any particular subject. A definite and formal mention of particular explanation on the method of carrying out the drawings both as to labor or process and to materials, that enter into the construction of an object.