Black Ops Zombies, Rate You

Approved & Edited by ProProfs Editorial Team
The editorial team at ProProfs Quizzes consists of a select group of subject experts, trivia writers, and quiz masters who have authored over 10,000 quizzes taken by more than 100 million users. This team includes our in-house seasoned quiz moderators and subject matter experts. Our editorial experts, spread across the world, are rigorously trained using our comprehensive guidelines to ensure that you receive the highest quality quizzes.
Learn about Our Editorial Process
| By Xx_SnakeHunter12
X
Xx_SnakeHunter12
Community Contributor
Quizzes Created: 6 | Total Attempts: 6,110
Questions: 5 | Attempts: 229

Black Ops Quizzes & Trivia

Black OPS Zombies GOOD/BAD Quiz


Questions and Answers
  • 1. 

    What Do You Do From Rounds 1–3?

    • A.

      Shoot and stab

    • B.

      Run Until They Die

    • C.

      Open All Doors To Escape, Buy The Random Box Then Go To The Pack-A-Punch, Upgrade A Weapon To Kill Them!

  • 2. 

    What Do You Do From Rounds 4-6?

    • A.

      Go, Buy MP5K And On The Other Hand MPL, Then Pack-A-Punch Both

    • B.

      Open the upstairs door between rounds 3 and 4 and buy the MP5k. Every­one. The team orga­ni­za­tion here is still pretty flex­i­ble. To be spe­cific, there are 2 entry points on the flop­per plat­form, a win­dow next to the MP5k, and the out­side area of the cen­trifuge room. Obvi­ously over­see all of these entries and rack up the points. Leave a crawler around round 6 or so and col­lec­tively buy your way into the power and jug­gernog room. Buy Jug, every­one. This is where orga­ni­za­tion starts to become really impor­tant. It would be wise to des­ig­nate your roles at this point. The goal of the run­ner is to accu­mu­late as many points as pos­si­ble. The MP5k is still fine for that pur­pose, it should still be your pri­mary but a stake­out would be safe to have just in case. The other play­ers should def­i­nitely buy a stake­out from the wall and keep the MP5k as well for points sake. Refrain from hit­ting the box right now, you don’t need it. Kill the crawler and pro­ceed back towards Flopper.

    • C.

      Let A Crawler After Buying The MP5K, Before Use A Pistol

  • 3. 

    What Do You Do From Round 7-10?

    • A.

      Just Run And Go To A Corner, Take Your Weapon And Get A lot Of Points, Standing There Without Quick Revive.

    • B.

      Turn On The Power So That Colors Can Come, Go To The Random Box, Get A Weapon Whatever It Comes, Then Go And Kill Them All And Let One Crawler So You Can Repair All The Windows, Then Kill The Crawler With A Knife.

    • C.

      The run­ner should be focused on accu­mu­lat­ing as many points as he/she can. Over­see the main stair­case using the MP5k as much as pos­si­ble while also alter­nat­ing with the stake­out to reduce the size of the incom­ing horde. Buy MP5k ammo off the wall safely when you have a clear path. The part­ner watch­ing the stair­case should be con­cen­trated on sti­fling the mob with the stake­out. This is espe­cially impor­tant when the run­ner needs to rebuy ammo for the MP5K. It’s a joint effort to make the run­ner as suc­cess­ful as pos­si­ble in the early going. The other 2 play­ers have it easy. One to each win­dow up on the plat­form with an MP5K and stake­out should be a breeze. Use your dis­cre­tion to assist the play­ers guard­ing the stair­case when they need it. You should encounter a mon­key round some­time dur­ing this step. First one’s cake, every­one guard Jug and you get a free mys­tery perk out of it. Even­tu­ally around round 10 or so, the run­ner should have enough money to spam the mys­tery box until they get the desired weapon (Thun­der­gun). Mean­while the other play­ers on the team should be buy­ing doors to perks and buy­ing perks them­selves. Once the thun­der­gun is inevitably dis­trib­uted, you could take turns at the box or save your money for a pack-a-punch. The pri­or­ity here is that the run­ner gets the thun­der­gun. It is still early in the game so there will be plenty of time to get prop­erly setup as the game progresses.

  • 4. 

    Which Of The Following Do You Have To Keep In Mind?

    • A.

      –Mon­key rounds are a cake­walk with the right weapons. An ade­quately loaded won­der­gun takes care of them eas­ily. Don’t under­es­ti­mate them though. If there’s even a shadow of a doubt that you don’t have the ammo nec­es­sary to fight them off, your default perk machine that must be guarded is jug. Fight them off col­lec­tively if there are too many weak links. Put your best player(s) on jug­gernog. You can afford to lose other perks, but you don’t want to be jug­less in the mid­dle of a mon­key round. It’s a recipe for disaster.

    • B.

      Let A Crawler On Round 1 And Not Round 10+

    • C.

      When You Go To A New Round, Kill Yourself

  • 5. 

    When You Start A New Round, You...

    • A.

      Buy The M14 (for backup)

    • B.

      Buy The Olympia (for backup)

    • C.

      Buy The M14 (primary)

    • D.

      Buy The Olympia (primary)

    • E.

      Stay Until Round 3 And Then Buy The Olympia

    • F.

      Stay Until Round 3 And Then Buy The M14

Quiz Review Timeline +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 21, 2022
    Quiz Edited by
    ProProfs Editorial Team
  • Apr 22, 2011
    Quiz Created by
    Xx_SnakeHunter12
Back to Top Back to top
Advertisement
×

Wait!
Here's an interesting quiz for you.

We have other quizzes matching your interest.