Shoot and stab
Run Until They Die
Open All Doors To Escape, Buy The Random Box Then Go To The Pack-A-Punch, Upgrade A Weapon To Kill Them!
Go, Buy MP5K And On The Other Hand MPL, Then Pack-A-Punch Both
Open the upstairs door between rounds 3 and 4 and buy the MP5k. Everyone. The team organization here is still pretty flexible. To be specific, there are 2 entry points on the flopper platform, a window next to the MP5k, and the outside area of the centrifuge room. Obviously oversee all of these entries and rack up the points. Leave a crawler around round 6 or so and collectively buy your way into the power and juggernog room. Buy Jug, everyone. This is where organization starts to become really important. It would be wise to designate your roles at this point. The goal of the runner is to accumulate as many points as possible. The MP5k is still fine for that purpose, it should still be your primary but a stakeout would be safe to have just in case. The other players should definitely buy a stakeout from the wall and keep the MP5k as well for points sake. Refrain from hitting the box right now, you don’t need it. Kill the crawler and proceed back towards Flopper.
Let A Crawler After Buying The MP5K, Before Use A Pistol
Just Run And Go To A Corner, Take Your Weapon And Get A lot Of Points, Standing There Without Quick Revive.
Turn On The Power So That Colors Can Come, Go To The Random Box, Get A Weapon Whatever It Comes, Then Go And Kill Them All And Let One Crawler So You Can Repair All The Windows, Then Kill The Crawler With A Knife.
The runner should be focused on accumulating as many points as he/she can. Oversee the main staircase using the MP5k as much as possible while also alternating with the stakeout to reduce the size of the incoming horde. Buy MP5k ammo off the wall safely when you have a clear path. The partner watching the staircase should be concentrated on stifling the mob with the stakeout. This is especially important when the runner needs to rebuy ammo for the MP5K. It’s a joint effort to make the runner as successful as possible in the early going. The other 2 players have it easy. One to each window up on the platform with an MP5K and stakeout should be a breeze. Use your discretion to assist the players guarding the staircase when they need it. You should encounter a monkey round sometime during this step. First one’s cake, everyone guard Jug and you get a free mystery perk out of it. Eventually around round 10 or so, the runner should have enough money to spam the mystery box until they get the desired weapon (Thundergun). Meanwhile the other players on the team should be buying doors to perks and buying perks themselves. Once the thundergun is inevitably distributed, you could take turns at the box or save your money for a pack-a-punch. The priority here is that the runner gets the thundergun. It is still early in the game so there will be plenty of time to get properly setup as the game progresses.
–Monkey rounds are a cakewalk with the right weapons. An adequately loaded wondergun takes care of them easily. Don’t underestimate them though. If there’s even a shadow of a doubt that you don’t have the ammo necessary to fight them off, your default perk machine that must be guarded is jug. Fight them off collectively if there are too many weak links. Put your best player(s) on juggernog. You can afford to lose other perks, but you don’t want to be jugless in the middle of a monkey round. It’s a recipe for disaster.
Let A Crawler On Round 1 And Not Round 10+
When You Go To A New Round, Kill Yourself
Buy The M14 (for backup)
Buy The Olympia (for backup)
Buy The M14 (primary)
Buy The Olympia (primary)
Stay Until Round 3 And Then Buy The Olympia
Stay Until Round 3 And Then Buy The M14
Here's an interesting quiz for you.