Animation Theory Exam

50 Questions

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Animation Quizzes & Trivia

Exam No : DAD313BJAN14


Questions and Answers
  • 1. 
    The name of the process that you can use to create a sequence of images for your scene inside Maya is?
    • A. 

      Export.

    • B. 

      Rendering or Batch Rendering.

    • C. 

      Make movie.

    • D. 

      Save as.

  • 2. 
    One of the following is not a type of  animation:
    • A. 

      Cutout

    • B. 

      Stopmotion

    • C. 

      Cel

    • D. 

      Graphic design

  • 3. 
     An illusion of depth in any illustration or drawing might built on:
    • A. 

      One vanishing point

    • B. 

      Two vanishing points

    • C. 

      Three vanishing points

    • D. 

      Any of the other options

  • 4. 
    The name of the command that you should use to create a copy of your object inside your 3D scene in Maya is called?
    • A. 

      Duplicate.

    • B. 

      Copy.

    • C. 

      Group.

    • D. 

      Past.

  • 5. 
    A shot of a character’s eye , mouth or fingers will help enforce the urgency in what is happening , this shot is :
    • A. 

      Close up shot

    • B. 

      Point of view shot

    • C. 

      Extreme close-up shot.

    • D. 

      Over the shoulder shot.

  • 6. 
    Dissolve transition is used in story boarding to :
    • A. 

      Soften transition between scenes.

    • B. 

      Show that time has elapsed.

    • C. 

      Al ofl the other options

    • D. 

      No transition is used in Storyboarding

  • 7. 
    The area of where the artist draws actions of a story in a storyboard is called :
    • A. 

      Canvas

    • B. 

      Thumbnail

    • C. 

      Camera view

    • D. 

      Panel

  • 8. 
    • A. 

      Music background

    • B. 

      Transitions

    • C. 

      Number of the shot

    • D. 

      Duration time

  • 9. 
    One of the following is essential to create animations .
    • A. 

      Coloring shape

    • B. 

      Creating motion path

    • C. 

      Creating keys

    • D. 

      Setting the opacity of the shape

  • 10. 
    To prepare audiences for next main action that a character is a bout to do , you have to draw prior to it :
    • A. 

      Exaggeration action.

    • B. 

      Anticipation action

    • C. 

      Overlapping action

    • D. 

      Nice & strong pose

  • 11. 
    In Maya there are four view ports, what are they?
    • A. 

      Top, Side, Front, Back

    • B. 

      Top, Left, Right, Back

    • C. 

      Top, Perspective, Side, Front

    • D. 

      Perspective, Camera1, Camera2, Camera3

  • 12. 
    One of the following objects will not appear in your rendered frame
    • A. 

      A curve

    • B. 

      A Cluster

    • C. 

      A locator

    • D. 

      All of the other options

  • 13. 
    In Maya, the process of creating a sequence of images that will be used to create the final movie file is called
    • A. 

      Sequencing

    • B. 

      Compositing

    • C. 

      Rendering

    • D. 

      Animating

  • 14. 
    To activate the snap to grid option you should press :
    • A. 

      The C key on the keyboard.

    • B. 

      The X key on the keyboard

    • C. 

      The V key on the keyboard.

    • D. 

      The G key on the keyboard.

  • 15. 
    If you want to render a shot using the mental ray renderer and the mental ray tab doesn’t show in the render settings window, you shold go to the plugin manager and load a plugin called
    • A. 

      RaytraceMaya.bundle

    • B. 

      MentalRay.bundle

    • C. 

      Mayatomr.bundle

    • D. 

      FinalGather.bundle

  • 16. 
    In Maya , one of the following is not a non-linear deformer 
    • A. 

      Bend

    • B. 

      Sine

    • C. 

      Wave

    • D. 

      Lens flare

  • 17. 
    Adding more loops to the object you are creating is necessary for :
    • A. 

      Getting rounding shape .

    • B. 

      Getting more ability for more definition and details of particular shape

    • C. 

      Getting creasy particular edges

    • D. 

      All of the other options

  • 18. 
    When you create a curve in Maya and view it's control vertices the second vertex will have the following shape
    • A. 

      Dot shape

    • B. 

      Square shape

    • C. 

      U shape

    • D. 

      Nothing

  • 19. 
    When creating 3D objects for multimedia usage, for example 3D animated logos, you will get better results if the borders or edges of your logo are light catchy, one of the following is a Maya command that you can use to get nice  rounded edges for your 3D objects?
    • A. 

      Bevel

    • B. 

      Normalize

    • C. 

      Round object.

    • D. 

      Extrude.

  • 20. 
    The way you use to start modeling of any object is
    • A. 

      Creating a primitive geometry , then adding edges & defining the shape with more details.

    • B. 

      Creating a non-regular plane by using create polygon tool ,then adding edges & defining the shape with more details.

    • C. 

      Creating a plane then extruding some edges to define the shape more.

    • D. 

      All of the other options

  • 21. 
    Which of the following is not true
    • A. 

      Revolve is one of the mesh editing tools

    • B. 

      Extrusion of polygon faces can be implemented according to curve

    • C. 

      Pressing the 3 key on the keyboard displays the smooth preview of the low resolution object

    • D. 

      Deleting the constructed history of deformed object eliminates the deformer lines & keeps its affect

  • 22. 
    To increase the effect of  tangent handles on the animation curve, you have to check on one of the following :
    • A. 

      Pre infinity.

    • B. 

      Nothing

    • C. 

      Weighted tangent.

    • D. 

      Post infinity.

  • 23. 
    The first control you that you should move and position to get a proper pose is :
    • A. 

      The Legs controls

    • B. 

      The Pelvis controls

    • C. 

      The Head controls

    • D. 

      Non of the other options

  • 24. 
    One of the following is a difference between a run cycle and a walk cycle:
    • A. 

      Run cycle has more dynamic poses

    • B. 

      Feet in Run cycle might lose the contact to the ground

    • C. 

      Situation of the hands in run cycle are more bending

    • D. 

      All of the other options

  • 25. 
    You can adjust animation curves inside a window panel called:
    • A. 

      The track Editor.

    • B. 

      The Key Editor

    • C. 

      The Graph Editor

    • D. 

      The Curve Editor

  • 26. 
    • A. 

      Contact pose, Down pose, Passing pose, Peak pose.

    • B. 

      Contact pose, Down pose, Passing pose, Jumping pose.

    • C. 

      Switching pose, Overlapping pose, Low pose, High pose.

    • D. 

      Down pose, Peak pose, Walking pose, Switching pose.

  • 27. 
    In Animation a 60 frame walk cycle is considered to be:
    • A. 

      A Fast Walk

    • B. 

      A Slow Walk

    • C. 

      A Normal Walk

    • D. 

      It depends on the playback speed of the time line

  • 28. 
    One of the following is not a curve tangent type:
    • A. 

      Incline Tangent

    • B. 

      Flat Tangent

    • C. 

      Linear Tangent

    • D. 

      Spline Tangent

  • 29. 
    Your Animation is only as good as your poses, one of the following leads to better poses:
    • A. 

      Good Timing

    • B. 

      Good silhouette

    • C. 

      Good Spacing

    • D. 

      All of the other options

  • 30. 
    The Term "line of action" in animation means?
    • A. 

      An imaginary line on the ground to indicate where the animation should start.

    • B. 

      A very thin line that you draw to help you put your character correctly in the next pose.

    • C. 

      An imaginary line through the character's body that shows the primary force of a pose, indicating it's direction and energy.

    • D. 

      Non of the other options

  • 31. 
    When animating a scene inside Maya, to create a preview for your animation you should:
    • A. 

      Create a rendered image

    • B. 

      Create a playblast

    • C. 

      Move your mouse over each frame on the timeline

    • D. 

      Set the playback speed of the timeline to be "play every frame"

  • 32. 
    • A. 

      How long does is it takes to do an action

    • B. 

      How much time does an animator needs to finish a pose on his computer

    • C. 

      How many keys are there on your timeline

    • D. 

      How many times you have to repeat your animation until you get your poses right.

  • 33. 
    • A. 

      Spacing.

    • B. 

      Overlapping.

    • C. 

      Anticipation.

    • D. 

      All of the other options

  • 34. 
    One of the following tools can’t be used to add extra faces to an existing geometry:
    • A. 

      Insert Edge Loop Tool

    • B. 

      Split Polygon Tool

    • C. 

      Extrude

    • D. 

      Sculpt Geometry Tool

  • 35. 
    To create a single mesh out of two or more meshes we use the following command:
    • A. 

      Combine

    • B. 

      Bridge

    • C. 

      Merge

    • D. 

      Attach Mesh

  • 36. 
    One of the following is not a Boolean operation type:
    • A. 

      Intersection

    • B. 

      Union

    • C. 

      Divide

    • D. 

      Difference

  • 37. 
    There are 3 different geometry types in Maya and they are:
    • A. 

      Polygons, NURBS, Deformers

    • B. 

      NURBS, Subdiv, Polygons

    • C. 

      Subdiv, Deformers, Polygons

    • D. 

      Polygons, Bevels, NURBS

  • 38. 
    One of the following is not a Polygon component:
    • A. 

      Face

    • B. 

      Vertex

    • C. 

      Edge

    • D. 

      Hull

  • 39. 
    We can use one of the following commands in NURBS modeling to create different NURBS surfaces:
    • A. 

      Loft

    • B. 

      Extrude

    • C. 

      Revolve

    • D. 

      All of the above

  • 40. 
    One of the following is a shadow type inside Maya:
    • A. 

      Light Map shadow

    • B. 

      Height Map shadow

    • C. 

      Ray Map shadow

    • D. 

      Depth Map shadow

  • 41. 
    How many standard light types does Maya have?
    • A. 

      5 light types

    • B. 

      6 light types

    • C. 

      4 light types

    • D. 

      8 light types

  • 42. 
    To remove the highlight from a Blinn material you should do the following inside the light source attributes:
    • A. 

      Check the (Remove Highlight) check box

    • B. 

      Uncheck the (Emit Diffuse) check box

    • C. 

      Uncheck the (Emit Specular) check box

    • D. 

      Put the Specular Roll Off attribute to zero (0)

  • 43. 
    The Term used to describe the process of assigning a light source to illuminate a specific object inside Maya is:
    • A. 

      Light assigning

    • B. 

      Light matching

    • C. 

      Light linking

    • D. 

      Light Backing

  • 44. 
    One of the following attribute sets is not available for you to control on the opticalFX tab, when you activate the light glow effect on a light source inside Maya:
    • A. 

      Glow Attributes

    • B. 

      Visibility Attributes

    • C. 

      Halo Attributes

    • D. 

      Lens Flare Attributes

  • 45. 
    Image based lighting is one of the common lighting techniques in 3D, to get high quality results using that technique, we should use an HDRI image type as our lighting source. What does HDRI stand for?
    • A. 

      High Data Rendering Image

    • B. 

      High Density Ramp Image

    • C. 

      High Data Resolution Image

    • D. 

      High Dynamic Range Image

  • 46. 
    The intensity of one of the following light types will get affected if you change its scale attributes.
    • A. 

      Point Light

    • B. 

      Ambient Light

    • C. 

      Directional Light

    • D. 

      Area Light

  • 47. 
    To Unwrap the UV mesh for a polygonal object with minimal overlapping of UVs. And get a minimal distortion of texture maps on organic polygon meshes, we use one of the following commands:
    • A. 

      Snap UV's

    • B. 

      Unfold UV's

    • C. 

      Minimize Distortion

    • D. 

      Overlap UV's

  • 48. 
    The best projection for UV maps for flat objects is :
    • A. 

      Flat mapping

    • B. 

      Planar mapping

    • C. 

      Cylindrical mapping

    • D. 

      Spherical mapping

  • 49. 
    The Maya term that is used to describe an object’s substance or building material like color, transparency, and shine is called.
    • A. 

      A Texture.

    • B. 

      A Building Network

    • C. 

      A Shader

    • D. 

      A HyperMaterial

  • 50. 
    One of the following softwares is of a great help when we need to create and adjust colors for our textures:
    • A. 

      Adobe Photoshop

    • B. 

      Real Flow

    • C. 

      Texturizer

    • D. 

      CG textures