"Let's ambush whatever's coming, because we know that'll be a fight. vVe could waste hours of time in these passages without meeting a single foe."
"My lust for revenge burns like alchemist's fire. Each moment it remains unquenched, I suffer. Ifthese footprints might belong to my enemy, I must follow."
"The approaching noise is probably a mindless predator drawn by our lights. Our contact in the mage's guild said the wizard had apprentices-if these footprints aren't his own, they might have been left by a student who could lead us to him."
"According to my map, this tunnel leads to the duergar city. I see nowhere else the wizard might be headed. Let's get there first and learn something about the city that we can use against him when he arrives."
With a surprise round, a good initiative check, and an action point, your rogue gets combat advantage with three attacks before the enemies get to move.
Surrounding the enemies prevents them from escaping and spreading word ofyour presence, which could prevent problems for you later.
It gives you a chance to describe how your char· acter learned to set up camouflage blinds and decoys while growing up in the Fellreeve.
The friend who proposed the ambush hasn't gotten the party to follow her suggestions lately.
Nobody in the party is trained in Insight, even though you told the paladin to swap her Heal training for InSight last time you all leveled up.
Who caresllt's time to stop talking and start kicking efreet butt!
During the skill challenge, you learned that the prince opposes the faction that can aid your quest. Publicly making an enemy of him will help you befriend his rivals.
The party had all the information it needed from the prince, so you used his crown of flame to light your pipe.
A map ofthe dungeon, with notes indicating the possible location ofareas you've heard the inhabitants talk about.
A list ofsuspects responsible for the mysterious crime wave hitting the characters' home city.
A note to the DM describing how you want to plant a forged love letter from the goblin empress in one ofyour comrade's backpacks.
Funny things people said during the session, to be added to the campaign's quotation list.
Talking out ofcharacter during intense role· playing moments.
Moving to a square that prevents your character from charging into a flanking position.
Putting you on the spot to make an important decision for the group.
Forgetting the name ofthe duke's chamberlain during a tense negotiation.
Discover a hidden sublevel in a dungeon that other characters passed by without noticing.
Hear the other players talking about a crazy situation you got them into months ago.
Use what you've learned about the enemy to manipulate them into fighting each other instead ofyou.
Roll back-to-back critical hits and drop an enemy before it takes a swing at you.
Visit the character optimization forum at the DUNGEONS & DRAGONS website to read discussions about builds for your class.
Think about what best fits the things your character might have learned based on the last few sessions.
Get advice from the DM or another player.
Figure out the maxjmum damage that each one could do, and pick the biggest number.
The potential for conflict between its goals and yours oITers great roleplaying opportunities.
It has a mind ofits own, and following its impulses is sure to keep things interesting and unprcd ictable.
Finding it requires a long, exciting process of researching buried secrets and interpreting clues.
It is the last link to a forgotten world of the past, and it might know secrets ofan ancient culture.
People are starting to take it personally, and you want everyone to get along.
The disagreement is taking time away from an exciting combat.
Success in D&D depends on teamwork, and an unresolved nrgument makes cooperation more difficult.
Your charncter has been through a lot with this party, and the dispute imperils those hard-won bonds offellowship.
A complex, nonlinear layout, with branching paths, hidden areas, and alternate routes.
Puzzles, clever traps, and opportunities to gain a strategic advantage through good planning.
Rooms full ofchests to search and doors to « open-preferably during combat!
A rich history and intricate relationships among the dungeon's denizens.