Are you ready to discover the alignment of your D&D character? In just a few minutes, you can determine which alignment best suits your personality and playstyle. Delve into a series of questions that will challenge your moral compass, decision-making skills, and ethical stance in various hypothetical scenarios. Will you lean towards Lawful Good, Chaotic Evil, or somewhere in between? The results will unveil the essence of your character and guide you in role-playing your D&D adventures.
Simple and pure
Short-tempered
Kind
Helpful
Stab my friend and take something of interest. Everyone dies at some point anyway, I guess.
Die in place of my friend.
Kill my friend slowly and painfully to compensate for all the times they have betrayed me. Finally, no one has to hear their shrill voice again.
Let them be killed by the criminal to preserve themselves.
Kill the friend myself to try and make it as painless as possible, but I always feel guilty about it. I'd then most likely refuse the offer or very guiltily take it.
Walk on. It doesn't concern me.
Cheer the bully on, perhaps asking the bullied child to act more intimidating.
Stop the bully and see he is brought to justice with an according punishment.
Watch and take small pleasure from it, but do not interfere.
Stop the bully and lecture him about what he is doing is wrong.
Heal the man as best I can with whatever is on me.
Call for help, not wanting to do anything to the wound if you worsen it.
Comfort and try to calm him down but not interfere with the wound.
Walk by him and assume he probably deserved it.
Laugh, kick him about, and make him wish he were dead.
Join the battle for your home. However, if things start to look grim -- flee.
Work as a double agent and spy for the invaders.
Defend my hometown until my last breath.
Cause as much carnage as possible for both sides.
Keep out of it. Fate will take its course.
Destruction and chaos, and I am the Archduke of it all.
Having good neighbors, no one too noisy or bothersome, I can live peacefully.
Everyone should be equally powerful and wealthy, so no one rules over another.
War and fighting to stop.
To become the ruler of a province so I may have power and wealth and manipulate people with it.
Make a toast in good health and thank the servant for pouring the drinks (and not giving away that you knew it was poisoned) as everyone in the union takes a sip.
Let the ruler drink it. You reap what you sow.
Make subtle gestures not to drink the poison, but not go out of my way to stop it.
I couldn't care who dies, just as long as someone does. Dinner parties are rather dull without a who-done-it.
Warn the ruler of the poison.
Eat the food in front of them while making direct eye contact.
Give up all my food and give it to those in need.
Share food with the others, but feed yourself too.
Keep yourself alive as much as you might want to help them.
Don't taunt them with it; eat it as usual and not feel guilty about it.
They do not care. They can think about what they like.
Seek forgiveness and try to change your ways.
Suffocate them in their sleep.
Manipulate them into thinking they are a terrible person for believing such a thing.
Hear what they are saying, but you choose your path.
Not take anything, it isn't rightfully mine, and he probably has a family to feed.
Steal from the rich to give to the needy.
Not care and walk past.
Take all his goods and keep them for me.
Take some goods if I need them. Otherwise, ignore the stand.
Wait!
Here's an interesting quiz for you.