WFTDA Rules Section 1 & 2 (Updated For 2013 Rule Set)

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1. Team A's Jammer is not on the track prior to the jam starting whistle. Team A is allowed to send their Jammer from their bench onto the track to play in the in-progress jam.

Explanation

2.4.4.1.1 - If the Jammer is not on the track and entirely in bounds when the jam-starting whistle is blown, the Jammer will not be permitted to join the jam in progress. No penalty will be issued.

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2. How long does a team have to get into position on the track between jams?

Explanation

2.4.3 - There are 30 seconds between jams.

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3. If the jammer is not on the track when the jam-starting whistle is blown, s/he is eligible for a penalty.

Explanation

2.4.4.1.1 - If the Jammer is not on the track and entirely in bounds when the jam-starting whistle is blown, the Jammer will not be permitted to join the jam in progress. No penalty will be issued.

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4. The track and the boundary marker line are considered in bounds.

Explanation

2.1.7 - The track and the boundary marker line are considered in bounds.

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5. What happens when a jam starts and players are not in position?
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6. Jammers are not permitted to put on their helmet covers after a jam starts.

Explanation

2.4.4.1 - Jammers are considered in position and ready if they are entirely in bounds when the jam-starting whistle is blown. Jammers are subject to false start penalties if they are not on or behind the Jammer start line at the jam-starting whistle (see Section 6.13.22 for specific penalty details). Jammers are permitted to put on their helmet covers after the jam has started. However, each Jammer must have their helmet cover on their head or in hand before the jam-starting whistle. A helmet cover cannot enter a jam in progress.

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7. What is the referee whistle signal for a major penalty?    

Explanation

2.9 Major Penalty: One long

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8. The penalty clock continues to run between jams.

Explanation

2.8.4.2 - All penalty clocks stop between jams (see Section 7.2.3 for procedure).

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9. If a safety hazard on the track has forced a referee to whistle a jam dead after the time on the period clock has run out, but not before the jam clock has run out, the Head Referee may call for an additional jam.
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10. How many timeouts does each team have per game?

Explanation

2.6.1 - Each team is allowed 3 one-minute timeouts per game.

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11. What is the referee whistle signal for a penalty?

Explanation

2.9

Major Penalty
One long

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12. During overtime play, a team has 90 seconds between jams.

Explanation

2.5.1 - A bout may never end in a tie score. If the score is tied at the end of a bout, an overtime jam will determine the winner. After one minute, the teams will skate a full two-minute jam.... Additional overtime jams will begin one minute after the end of the previous jam.

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13. Overtime is an extension of the final period, not a new period.

Explanation

2.5.2 - Overtime is not a new period. Overtime is an extension of the final period.

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14. The period ends when the period clock reaches zero.

Explanation

2.3.3 The period ends when the last jam reaches its natural conclusion (see Section 2.4). This may extend past the point when the period clock reaches 0:00.

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15. At most, how many seconds can elapse after a timeout before the next jam begins?

Explanation

2.6.3.1 - At the conclusion of the timeout, the Referees will direct the skaters to return to the track and start the next jam as soon as possible. The next jam can start as soon as skaters are lined up, but no more than 30 seconds should elapse after a timeout.

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16. When does a period begin?                

Explanation

2.3.1 - The period begins when the designated Official blows the jam-starting whistle. The signal will be one short whistle blast.

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17. When does a jam end?

Explanation

2.4.5 - The jam is over when an official calls it off with four short whistle blasts. The jam ends on the fourth whistle, whether or not the whistles were inadvertent or incorrect.

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18. What is the referee whistle signal for lead jammer?

Explanation

2.9 Lead Jammer: Two rapid

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19. Helmet covers must be ___ before the jam starting whistle.

Explanation

2.4.4.1 - Jammers are considered in position and ready if they are entirely in bounds when the jam-starting whistle is blown. Jammers are subject to false start penalties if they are not on or behind the Jammer start line at the jam-starting whistle (see Section 6.13.22 for specific penalty details). Jammers are permitted to put on their helmet covers after the jam has started. However, each Jammer must have their helmet cover on their head or in hand before the jam-starting whistle. A helmet cover cannot enter a jam in progress.

2.4.4.2 - Pivots and Blockers are considered in position and ready if they are entirely in bounds by the jam-starting whistle (see Section 6.13.6). They are subject to false start penalties if they are not in position (see Section 6.13.1 and Section 6.13.22). Pivots are permitted to put on their helmet covers after the jam has started if they have the helmet cover in their hand at the jam-starting whistle. A helmet cover cannot enter a jam in progress.

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20. What is the maximum number of skaters on a roster?

Explanation

1.2 - At most, 14 skaters may be on the roster for a specific game. Leagues may rotate their game roster from their team roster between games.

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21. ________________ is the jam-starting whistle.

Explanation

2.9 Jam-starting Whistle: One short

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22. If a skater is not on the roster for one game of  a tournament, the skater may re-enter the tournament in a subsequent game.

Explanation

1.2 - At most, 14 skaters may be on the roster for a specific game. Leagues may rotate their game roster from their team roster between games.

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23. What is the maximum number of people at a team's bench?

Explanation

2.1.4 - The track area will include chairs or benches in designated team areas, either in the infield or on the sidelines. Only those skaters who are on the roster for that game may sit or stand in the designated team area. Up to two support staff per team are allowed in this area during a bout.

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24. When does the period clock resume after a timeout?

Explanation

2.6.5 - After a timeout the period clock does not resume until the next jam starts.

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25. Where are acceptable locations for team chairs/benches?

Explanation

2.1.4 - The track area will include chairs or benches in designated team areas, either in the infield or on the sidelines. Only those skaters who are on the roster for that game may sit or stand in the designated team area. Up to two support staff per team are allowed in this area during a bout.

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Team A's Jammer is not on the track prior to the jam starting whistle....
How long does a team have to get into position on the track between...
If the jammer is not on the track when the jam-starting whistle is...
The track and the boundary marker line are considered in bounds.
What happens when a jam starts and players are not in position?
Jammers are not permitted to put on their helmet covers after a jam...
What is the referee whistle signal for a major penalty?...
The penalty clock continues to run between jams.
If a safety hazard on the track has forced a referee to whistle a jam...
How many timeouts does each team have per game?
What is the referee whistle signal for a penalty?
During overtime play, a team has 90 seconds between jams.
Overtime is an extension of the final period, not a new period.
The period ends when the period clock reaches zero.
At most, how many seconds can elapse after a timeout before the next...
When does a period begin?...
When does a jam end?
What is the referee whistle signal for lead jammer?
Helmet covers must be ___ before the jam starting whistle.
What is the maximum number of skaters on a roster?
________________ is the jam-starting whistle.
If a skater is not on the roster for one game of  a tournament,...
What is the maximum number of people at a team's bench?
When does the period clock resume after a timeout?
Where are acceptable locations for team chairs/benches?
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