Team Fortress 2 Quiz Of Doom

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1. You are an offensive Engineer on a payload/capture point map.  You have placed a level 1 teleport entrance at your spawn.  What about the exit?

Explanation

The correct answer explains the optimal strategy for placing a teleport exit on a payload/capture point map. It suggests finding a hidden and sheltered location on the map to drop a dispenser and quickly build it up using the wrench. After that, the player should drop a teleport exit and rotate it with right-click so that it is not facing the wall. Additionally, the player should ask a teammate to upgrade the entrance at spawn to level 3 while building a sentry nearby to defend the teleporting players and the teleporter itself. This strategy ensures that the teleporter is well-protected and provides a convenient and safe means of transportation for teammates.

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About This Quiz
Team Fortress 2 Quiz Of Doom - Quiz

Dive into the strategic depths of Team Fortress 2 with this challenging quiz! Test your knowledge on class roles, teamwork, and tactical gameplay.

2. You're a Medic, and you have a 100% charged Uber Medigun (not Kritzkreig).  There is a sentry nest ahead... what do you do?

Explanation

In this scenario, the best course of action is to find a Demoman and activate the Uber as soon as he reloads his Stickybomb Launcher. By doing so, the Demoman can effectively destroy the Sentries while the Medic draws their fire, ensuring that the Demoman remains protected and Ubered throughout the attack. This strategy maximizes the effectiveness of the Ubercharge and increases the chances of successfully destroying the sentry nest.

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3. As an Engineer, which of these is a good idea that will help your team and not cause a hinderance?

Explanation

Repairing other Engineer's buildings when they become damaged is a good idea that will help the team and not cause a hindrance. By repairing damaged buildings, the Engineer ensures that the team's defenses remain intact and functional, providing support and protection. This not only helps the team maintain control of the battlefield but also promotes teamwork and collaboration among the Engineers. It demonstrates a sense of responsibility and dedication towards the team's success, making it a beneficial action without causing any negative consequences.

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4. You join a team of 12+ that already has 3+ Snipers and 0 Medics.  What class do you become?

Explanation

The correct answer is A Medic, because every team needs at least 1 Medic to keep the troops alive and deliver Ubercharges to crush the enemy. This is important for maintaining team sustainability and providing support to the rest of the team. The fact that there are already 3+ Snipers suggests that there is already enough sniping power on the team, so it would be more beneficial to fill the role of a Medic.

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5. You are a Medic, overhealing a Heavy, who is wading into the enemy fire, mowing them all down.  If you stop healing him, he will surely die quickly.  Around you are a few teammates who appear to be on fire.

Who is your priority?

Explanation

The burning Medic should be the priority because he has a high Ubercharge percentage, while the player has less. By healing the Medic, the player can ensure that both the Medic and the Heavy survive. This will allow them to continue pushing back the enemy and prevent them from advancing towards the player. Prioritizing the Medic's survival also increases the chances of the player and their team staying alive.

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6. An ubercharged Demoman has just wiped out all 3 sentries that were defending the final capture point!  What is priority for the Engineers?

Explanation

The priority for the Engineers is to have one engineer construct a sentry, which the other engineers will all upgrade to level 3 as quickly as possible. This strategy allows for a strong defense against any potential enemy attacks and ensures that the capture point remains secure. By focusing on upgrading the sentries, the Engineers can effectively defend the final capture point and prevent the enemy team from recapturing it.

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7. You are on the offensive team on a Payload/Capture Point map, playing as a Pyro.  What weapon do you have and how do you use it?

Explanation

The correct answer is to use a Flamethrower. This weapon is versatile and can be used for various purposes. It can be used to blast sticky bombs away from sentries and doorways, turn grenades into friendly grenades, blast rockets back at soldiers, separate Medics from their heal buddy, blast ubered players into the air so a sentry can knock them into orbit, extinguish burning teammates, and spycheck everybody, especially around your sentries. The Flamethrower allows the Pyro to have a wide range of offensive and defensive capabilities, making it the ideal weapon choice in this scenario.

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8. You are a Demoman and a Medic had just unleashed his Kritzkreig upon you.  The enemy force is amassed just around the corner.  What do you do?

Explanation

The correct answer suggests that as a Demoman, when faced with an enemy force after being Kritzkrieged by a Medic, the best course of action is to fire stickies at the enemy and detonate them, or use grenades if it is more convenient. This should be done from a covered position to minimize the risk of getting hit or killed. By strategically firing and reloading, the Demoman can effectively deal damage to the enemy while staying protected. Rushing in without caution, as mentioned in the other options, can result in being quickly eliminated.

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9. You're a red Sniper defending the very final point on pl_goldrush stage 3.  A blu Sniper is sniping your teammates as soon as they exit spawn.  He is firing from the small gap in the building on the left.  Where do you stand?

Explanation

Standing right outside the right side spawn door, behind the stone wall with only your head exposed, provides a clear line of sight to the enemy sniper who is firing from the small gap in the building on the left. This position allows you to effectively counter the blu Sniper and protect your teammates as they exit spawn. Additionally, being close to the spawn door allows for quick repositioning and provides a defensive advantage in case the enemy team tries to push the cart. The provided image further illustrates the suggested position.

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10. You're a Demoman and a Pyro rushes at you.  You spot him, but he's faster than you and will catch you... what do you do?

Explanation

Switching to the grenade launcher and firing grenades directly at the Pyro would be the most effective strategy in this situation. The Pyro is rushing towards the Demoman, so using sticky bombs or firing grenades at the ground would not be as effective since the Pyro would likely avoid them. By directly firing grenades at the Pyro, the Demoman has a higher chance of hitting and damaging the Pyro, potentially stopping their advance and giving the Demoman a chance to escape or counter-attack.

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You are an offensive Engineer on a payload/capture point map. ...
You're a Medic, and you have a 100% charged Uber Medigun (not...
As an Engineer, which of these is a good idea that will help your team...
You join a team of 12+ that already has 3+ Snipers and 0 Medics. ...
You are a Medic, overhealing a Heavy, who is wading into the enemy...
An ubercharged Demoman has just wiped out all 3 sentries that were...
You are on the offensive team on a Payload/Capture Point map, playing...
You are a Demoman and a Medic had just unleashed his Kritzkreig upon...
You're a red Sniper defending the very final point on pl_goldrush...
You're a Demoman and a Pyro rushes at you.  You spot him, but...
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