D.Standards - Rookie Test

10 Questions | Total Attempts: 89

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D.Standards - Rookie Test

Check if you are ready for the test element D. Skills level 1


Questions and Answers
  • 1. 
    How is the principle “human-centered” applied in Design Thinking? (more than one correct answer is possible)
    • A. 

      By immersing yourself in the users' lives and try to deeply understand their needs

    • B. 

      By keeping in mind during the whole process, how much users are willing to spend

    • C. 

      By using the highest quality materials to provide users the best possible solution

    • D. 

      By using methods that have users as reference center

    • E. 

      By designing precisely written requests from users

  • 2. 
    What is the meaning of "fail early, learn fast"?
    • A. 

      To not feel the pressure of failing in any stage of the project

    • B. 

      To fear failure as a delay in the project progress

    • C. 

      To embrace failure as an opportunity to learn from it

    • D. 

      To learn that failure is allowed to happen only in the early stages of the project

  • 3. 
    What means "embrace ambiguity" in terms of Design Thinking?
    • A. 

      Feeling comfortable within a team that is built up interculturally

    • B. 

      Feeling comfortable with the fact that the exploration place of the project is unknown

    • C. 

      To pursue a solution which is already known

    • D. 

      To embrace the possibility of failure

  • 4. 
    What is a Design thinker suggested to do when he/she encounters failure? (more than one correct answer is possible)
    • A. 

      Allow him/herself to grieve for a short amount of time

    • B. 

      Neglect it and move on

    • C. 

      Learn from it and move on

    • D. 

      Accept it as an inherent part of the designing process

  • 5. 
    The participants in an interdisciplinary team in Design Thinking are generally...  
    • A. 

      ...from different fields of expertise

    • B. 

      ...younger than the age of 20

    • C. 

      ...very competitive towards each other

    • D. 

      ...specialists in computer science

  • 6. 
    Which of the following is right regarding observation?  
    • A. 

      Observation can help designers understand hopes, fears and motivations of users

    • B. 

      Observation is not a method that should be used in Design Thinking

    • C. 

      Observation is a method that helps produce high resolution prototypes

    • D. 

      Before observation, designers should be aware of what to expect

  • 7. 
    What is shown below?  
    • A. 

      Empathy map

    • B. 

      Customer journey map

    • C. 

      Customer experience map

    • D. 

      Customer selection matrix

  • 8. 
    Why create a Persona? (more than one correct answer is possible)
    • A. 

      To motivate the team for upcoming work

    • B. 

      To understand users' goals and desires

    • C. 

      To create a detailed profile for everyone in the team

    • D. 

      To identify the existing competitors

  • 9. 
    Why should you use prototyping? (more than one correct answer is possible)
    • A. 

      To reduce misunderstandings regarding the necessary functions

    • B. 

      To figure out the creativity of the team

    • C. 

      To be able to test different ideas

    • D. 

      To visualize ideas

  • 10. 
    Which of the following are drawbacks of paper prototyping? (more than one correct answer is possible)  
    • A. 

      It requires design skills and resources

    • B. 

      It does not support fast changes

    • C. 

      It is easy to get carried away and design unrealistic

    • D. 

      The prototyping requires a lot of preparation time

    • E. 

      It can look trivial

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