1.
What did children learn from the "Winner Spinner" game?
Correct Answer
D. Colors
Explanation
Children learned about colors from the "Winner Spinner" game. This suggests that the game likely involved identifying and recognizing different colors.
2.
According to an industry survey, which card game was most popular with men in 1940?
Correct Answer
A. Contract Bridge
Explanation
In 1940, according to an industry survey, Contract Bridge was found to be the most popular card game among men.
3.
According to an industry survey, which card game was the most popular for women in 1940?
Correct Answer
B. Contract Bridge
Explanation
During the 1940s, Contract Bridge was widely regarded as the most popular card game for women. This was supported by an industry survey conducted during that time. Contract Bridge gained popularity among women due to its social nature and strategic gameplay, making it a favorite pastime for many. Hearts, Rummy, and Poker were also popular card games during this period, but Contract Bridge stood out as the most favored among women based on the survey results.
4.
The "Slinky" debuted in 1945 at which department store?
Correct Answer
A. Gimbels
Explanation
The correct answer is Gimbels. The "Slinky" debuted in 1945 at Gimbels department store.
5.
The game pieces in "Easy Money" are pawns and what?
Correct Answer
B. Houses
Explanation
In the game "Easy Money," the game pieces are pawns and houses. This suggests that the objective of the game is likely to acquire or invest in houses to generate income or accumulate wealth. The pawns may represent the players' characters or tokens that move around the board, while the houses are the primary focus of the game. The inclusion of houses as game pieces implies that players must strategize and make decisions related to real estate in order to succeed in the game.
6.
After inventing the 1940's "Slinky" and mass-marketing it in the 1950's, what did Richard James do?
Correct Answer
C. Joined A Cult In Bolivia
7.
What were the game pieces in the 1950's board game "Billionaire"?
Correct Answer
D. Marbles
Explanation
In the 1950's board game "Billionaire," the game pieces were marbles. This suggests that players would use marbles to represent their position or progress in the game. Marbles are small, round objects that can easily be moved around on a game board, making them suitable as game pieces.
8.
In 1959, Transogram released a two-sided game board for playing both "Ace-Hi Horse Race" and what?
Correct Answer
D. Michigan Rummy
Explanation
In 1959, Transogram released a two-sided game board that allowed players to play both "Ace-Hi Horse Race" and Michigan Rummy. This means that the correct answer is Michigan Rummy, as it was one of the games that could be played on the two-sided game board.
9.
Six sets of which game disappeared from the 1959 American National Exhibition in Moscow?
Correct Answer
D. Monopoly
Explanation
The question asks which game disappeared from the 1959 American National Exhibition in Moscow. The answer is Monopoly. This means that out of the six sets of games that were present at the exhibition, the Monopoly sets were missing or gone.
10.
What is the name of the man on the front of the "Monopoly" box?
Correct Answer
A. Mr. Monopoly
Explanation
The correct answer is Mr. Monopoly because he is the iconic character that represents the game "Monopoly". He is often depicted as a well-dressed man wearing a top hat, holding a cane, and with a big mustache. The name "Mr. Monopoly" is commonly used to refer to this character, even though his official name is Rich Uncle Pennybags.
11.
Which newspaper game was made by the makers of "Monopoly"?
Correct Answer
C. Scoop
Explanation
Scoop is the correct answer because it was a newspaper-themed game created by the makers of "Monopoly." The game was designed to simulate the experience of being a newspaper reporter, where players would compete to get the best stories and earn the most points. The connection between "Monopoly" and Scoop suggests that the same company or individuals were involved in the creation of both games.
12.
The object of which 1940's board game was to race a yacht around the playing board?
Correct Answer
D. Ship Ahoy
Explanation
Ship Ahoy is the correct answer because it is a 1940's board game where the objective is to race a yacht around the playing board. The other options, Buccaneer, Dover Patrol, and The Armada, do not match the description of the game.
13.
The inventor of "Scrabble" used which newspaper to decide how many tiles would be in his game?
Correct Answer
B. The New York Times
Explanation
The inventor of "Scrabble" used The New York Times newspaper to decide how many tiles would be in his game.
14.
What was the original name of "Yahtzee" when it was invented in 1954?
Correct Answer
D. The Yacht Game
Explanation
The original name of "Yahtzee" when it was invented in 1954 was "The Yacht Game".
15.
Which mystery game, created in 1956, was based on literary hero Ellery Queen?
Correct Answer
C. Trapped
Explanation
Trapped is the correct answer because it is a mystery game that was created in 1956 and is based on the literary hero Ellery Queen.
16.
Which television game show was investigated in 1959 by the House Committee on Legislative Oversight?
Correct Answer
A. Twenty One
Explanation
In 1959, the House Committee on Legislative Oversight investigated the television game show "Twenty One." This investigation was conducted due to allegations of fraud and rigging of the show. Contestant Charles Van Doren, who had been winning for several weeks, admitted to receiving the answers in advance. The scandal surrounding "Twenty One" led to public outrage and a decline in the popularity of quiz shows during that time.
17.
Which 1949 game was invented to entertain children with polio?
Correct Answer
A. Candy Land
Explanation
Candy Land was invented in 1949 to entertain children with polio. This game provided a fun and engaging activity for children who were unable to participate in physical activities due to their illness. By navigating through a colorful and imaginative candy-themed board, children could enjoy a playful and interactive experience while also stimulating their imagination and creativity. The invention of Candy Land helped provide entertainment and enjoyment for children during a challenging time in their lives.