What Cardfight!! Vanguard Clan Should You Use?

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What Cardfight!! Vanguard Clan Should You Use? - Quiz

This fun quiz will help you to choose what Cardfight! Vanguard clan you should use to play. Here, you'll be asked questions based on your choices and personality traits; after that, we will provide you with the best clan for you. Cardfight! Vanguard is a Japanese popular Trading Card Game published by Bushiroad. If you're new or have been already playing this game, and are confused in deciding your clan, take up the quiz below and sort it out soon. Have fun too!


You May Get

Murakumo

Murakumo is a technical offensive clan. It is composed of dark beings from the Dragon Empire. Its play style involves calling copies of rearguards from the deck to attack and rush the opponent and returning them to the deck at the end of turn. It is not very difficult to use but takes time to master.

Link Joker

Link Joker is a hyper offensive clan. It is composed of various beings from the Void and has Reversed units from different clans. Its strategy is to Lock the opponents' rearguards, rendering them unable to use them and their rearguard circles, and using the Locks to power up. It is not difficult to play, and it makes a very difficult opponent.
& many more results.
Start this quiz to find your result.
Questions and Answers
  • 1. 
    Are you new to Vanguard, or have you been playing for a while?
    • A. 

      I'm fairly new.

    • B. 

      I've been playing for a while!

    • C. 

      In between.

    • D. 

      I was playing it earlier but haven't played it for a long time.

    • E. 

      I can't tell exactly.

  • 2. 
    Would you prefer to play more offensively or defensively?
    • A. 

      Pure offense!

    • B. 

      Offensive, but with defensive options.

    • C. 

      Defensive, but with offensive options.

    • D. 

      Pure defense!

    • E. 

      Both offensive and defensive

  • 3. 
    Is it important that your clan has a lot of cards to choose from when building a deck?
    • A. 

      Extremely important.

    • B. 

      Moderately important.

    • C. 

      Somewhat important - options are options.

    • D. 

      I don't really care.

    • E. 

      Sort of.

    • F. 

      I don't think so.

  • 4. 
    What do you think makes a powerful vanguard?
    • A. 

      Someone that can attack for high power.

    • B. 

      Someone that can attack multiple times.

    • C. 

      Someone that manipulates the field.

    • D. 

      Someone that helps me defensively.

    • E. 

      Someone with powerful effects.

    • F. 

      I am not sure exactly.

    • G. 

      Someone with less powerful effects.

  • 5. 
    Are rear guards important to you?
    • A. 

      The more the better!

    • B. 

      Less rearguards is okay, so long as they're strong.

    • C. 

      What rear guards?

    • D. 

      Not at all

    • E. 

      Sort of

    • F. 

      A little bit

    • G. 

      Yes of course

  • 6. 
    The enemy has just called a particularly annoying rear guard. What would you do?
    • A. 

      Get rid of it at once!

    • B. 

      Keep an eye on it.

    • C. 

      Ignore it, I can work around it anyway.

    • D. 

      I will pause the game.

    • E. 

      I don't know.

    • F. 

      I will exit the game.

    • G. 

      How would I say? I am new in the game.

  • 7. 
    In terms of the theme of your clan, your clan must be...
    • A. 

      My clan must be ruthless and bloodthirsty.

    • B. 

      My clan must be noble and strong.

    • C. 

      My clan must be dark and powerful.

    • D. 

      My clan must be elegant and precise.

    • E. 

      My clan must be cool and flashy.

    • F. 

      CUTE! I'm not playing a clan with ugly units!

    • G. 

      The theme isn't important to me.

  • 8. 
    How important is versatility to you?
    • A. 

      My deck must be able to handle a multitude of situations.

    • B. 

      My deck just has to work properly; once that's done, everything will fall into place.

    • C. 

      A little bit of both is preferred.

    • D. 

      A lot

  • 9. 
    How much thinking are you willing to do during a cardfight?
    • A. 

      As much as it takes to win.

    • B. 

      Not too much - complicating things can make things worse.

    • C. 

      Not much at all. Simple is best.

    • D. 

      I can't tell exactly.

  • 10. 
    What is the fun part about Vanguard for you?
    • A. 

      Winning, of course!

    • B. 

      Executing a combo flawlessly.

    • C. 

      Playing consistently each time.

    • D. 

      Hitting hard and fast!

  • 11. 
    What do you not want in your Vanguard clan?
    • A. 

      Extreme reliance on certain cards.

    • B. 

      Lack of offense or defense.

    • C. 

      Inconsistency.

    • D. 

      Not enough options.

    • E. 

      Complexity.

  • 12. 
    If your clan had a lot of builds, which deck build would you go for?
    • A. 

      The most popular one. It's the strongest anyway.

    • B. 

      The most fun one to play.

    • C. 

      The most efficient one.

    • D. 

      I'd just build something to suit my play style.

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