Judging Quiz (excluding Blindfolded Judging) Email Me The Certificate

16 Questions

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Judging Quiz (excluding Blindfolded Judging) Email Me The Certificate

In order to judge at the Utah Fall Championships 2016 (or any other competition that specifies so), you must get a 100% on this quiz. Once you take this quiz and get 100% on it, you won't need to take it again, unless the answers to the questions change due to WCA regulation changes. Also, you can take this quiz as many times as you want. Also, my trial runs out sometime today, so you will need to send me the certificate at [email protected] Com. Even a screenshot is fine. If you want to use this quiz for your competitions, email me at [email protected] Com


Questions and Answers
  • 1. 
    • A. 

      Twist a face of the cube (other than to fix a misalignment)

    • B. 

      Take apart the cube

    • C. 

      Hold the cube

    • D. 

      Look at the cube

    • E. 

      Show others the cube

    • F. 

      Talk about what they see

    • G. 

      Twist a corner

    • H. 

      Resticker the cube

    • I. 

      Start the timer

    • J. 

      Fix a misalignment

  • 2. 
    • A. 

      Read the name on the paper

    • B. 

      Ignore it and solve a cube

    • C. 

      Ignore it and catch a rare pokémon

    • D. 

      Make sure the cube is completely covered by the cube cover so that the cover is on top of the cube and the opening is on top of the stackmat

    • E. 

      Twist the puzzle

    • F. 

      Repeat the name until the competitor arrives (in a kind way)

  • 3. 
    • A. 

      Ask them if they are ready

    • B. 

      Solve one or more of your cube(s)

    • C. 

      Insult or offend the competitor

    • D. 

      Make sure the StackMat has been reset

    • E. 

      Ignore the competitor

    • F. 

      Ask to switch competitors

  • 4. 
    • A. 

      Wait a while and lift the cube cover off of the cube.

    • B. 

      Immediately (but not too intensely or in a way to startle the competitor) lift the cube cover off of the cube and start the stopwatch for inspection

    • C. 

      Let the competitor take the cover off of the cube

    • D. 

      Talk or distract the competitor in any way

  • 5. 
    Definition of "Inspection Time".
    • A. 

      The time the competitor looks at the cube to plan ahead what they will do

    • B. 

      The time after the competition that all scores are re-analyzed to make sure the times are all entered accurately

    • C. 

      A weekly meeting among WCA officials to inspect YouTube videos of solves for cheating.

    • D. 

      The perfect time for a nap

  • 6. 
    As a judge, what SHOULD you do during "Inspection Time"?(select all that apply)
    • A. 

      Solve your cubes

    • B. 

      Say "Eight seconds" once the timer hits 8 seconds and the competitor has not yet started the StackMat timer

    • C. 

      Say "Twelve seconds" once the timer hits 12 seconds and the competitor has not yet started the StackMat timer

    • D. 

      Watch a competitor besides the competitor at your station

    • E. 

      Make sure the competitor is not twisting the puzzle, disassembling the puzzle, or elsewise modifying the puzzle's state in any way (unless to align the puzzle)

    • F. 

      Scramble your cubes

    • G. 

      Learn an algorithm

    • H. 

      Keep track of any penalties the competitor may have

    • I. 

      Talk to the competitor, or distract the competitor in any way (excluding "8 seconds" and "12 seconds" as these are allowed)

  • 7. 
    Can you give a penalty of DNF?
    • A. 

      Yes

    • B. 

      No

  • 8. 
    For non-DNF penalties, how many seconds are added to the time (just use a number, do not add extra zeroes, do not use decimals, only integer numbers)?
  • 9. 
    What can the competitor do to receive a penalty during "Inspection Time"?What is the penalty?(choose all that apply)
    • A. 

      Twist the puzzle [DNF]

    • B. 

      Twist the puzzle [+2]

    • C. 

      Start the timer [DNF]

    • D. 

      Start the timer [+2]

    • E. 

      Twist a corner [+2]

    • F. 

      Twist a corner [DNF]

    • G. 

      Look at the cube [DNF]

    • H. 

      Look at the cube [+2]

    • I. 

      Start at 15 seconds or later [DNF]

    • J. 

      Start at 15 seconds or later [+2]

    • K. 

      Start 17 seconds or later [+2]

    • L. 

      Start 17 seconds or later [DNF]

    • M. 

      Alter the state of the puzzle [+2]

    • N. 

      Alter the state of the puzzle [DNF]

    • O. 

      Starting the timer while touching the cube [DNF]

    • P. 

      Starting the timer while touching the cube [+2]

    • Q. 

      Not starting the timer with fingers and palms down [DNF]

    • R. 

      Not starting the timer with fingers and palms down [+2]

    • S. 

      Let someone other than themselves touch the puzzle [DNF]

    • T. 

      Let someone other than themselves touch the puzzle [+2]

  • 10. 
    Can the competitor use both hands to inspect the cube in 3x3 one-handed?
    • A. 

      Yes

    • B. 

      No

  • 11. 
    As a judge, what do you do during the competitor's solve?(select all that apply)
    • A. 

      Solve one or more of your cube(s)

    • B. 

      Not pay attention to the competitor at your station

    • C. 

      Pay attention to the competitor at your station

    • D. 

      Keep track of all of the penalties the competitor at your station has received since arriving at the station.

    • E. 

      Play on your phone

    • F. 

      Watch a competitor not at your station solve their puzzle

  • 12. 
    Can the competitor have a mirror that lets them see their solve or a camera with their solve in the frame with the screen facing them?
    • A. 

      Yes

    • B. 

      No

  • 13. 
    • A. 

      Stopping the timer with only one outer face layer misaligned over 1/2 a turn [+2]

    • B. 

      Looking at you funny [DNF]

    • C. 

      Stopping the timer with more than one outer face layer misaligned over 1/2 a turn [DNF]

    • D. 

      Karate-Chopping the timer to stop the timer [+2]

    • E. 

      Touching the puzzle after the solve, but before the judge has inspected it [DNF]

    • F. 

      Resetting the timer before the judge (you) has written the time on the scorecard [DNF]

    • G. 

      Stopping the timer while still touching the puzzle [+2]

    • H. 

      Stopping the timer while palms are not facing down [+2]

    • I. 

      Having the puzzle be touched by someone else (sometimes this is out of the competitor's control, but it doesn't matter) [DNF]

  • 14. 
    Proper notation of a 12.234 solve with 4 +2 penalties (not before the solve).
    • A. 

      12.234 + 8 = 20.234

    • B. 

      12.234++++

    • C. 

      12.234+

    • D. 

      20.234

    • E. 

      12.234 (four +2s)

  • 15. 
    Notation of a 1.234 time with a single +2 penalty (before the solve).
    • A. 

      1.234+

    • B. 

      2 + 1.234 = 3.234

    • C. 

      3.234

    • D. 

      3.234+

  • 16. 
    • A. 

      Ask the delegate (and if the delegate is busy someone else that would probably know the answer)

    • B. 

      Let the competitor finish their attempt

    • C. 

      Pick up the competitor's cube and show the delegate

    • D. 

      Pretend it never happened and do nothing about it