Ipm - 91 A 120

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1.  Os protótipos high-fidelity estão em vantagem em relação aos low-fidelity pois:

Explanation

None of the above options are correct. High-fidelity prototypes are not necessarily faster to produce than low-fidelity prototypes. The product produced from high-fidelity prototypes may not always align with what the user is accustomed to. Additionally, high-fidelity prototypes may require specific skills such as demo-builders and they may focus on both content and appearance. Therefore, the correct answer is "None of the above".

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Ipm - 91 A 120 - Quiz

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2. A função do Facilitator é: 

Explanation

The function of the Facilitator is to facilitate the dialogue and guide the user during the test. This means that the Facilitator helps the user navigate through the testing process, providing guidance and assistance as needed. They ensure that the user understands the instructions and objectives of the test, and they help to clarify any questions or concerns the user may have. By facilitating the dialogue and guiding the user, the Facilitator helps to ensure a smooth and successful testing experience.

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3. A prototipagem em papel é uma ideia com imenso potencial para as organizações pois: 

Explanation

Prototyping on paper has immense potential for organizations because it allows for demonstrating interface behavior in the early stages of development, significantly increasing product quality, enabling teams to test more ideas compared to high-fidelity prototypes, and being extremely cost-effective without requiring programming/design/multimedia knowledge.

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4. Que formato tinham os Mobile Feelings quando foram criados em 2001? 

Explanation

The correct answer is "Ovo" because the question is asking about the format of the Mobile Feelings when they were created in 2001. Out of the given options, "Ovo" is the only one that is a format or shape. The other options, such as "Banana," "Roda," "Pera," and "Nenhuma das anteriores" (None of the above), do not describe a format or shape. Therefore, the correct answer is "Ovo."

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5. Quando devemos utilizar texto num projeto multimédia? 

Explanation

Text should be used as complementary to other elements in a multimedia project when those elements do not fully express the intended message. This suggests that text should be used strategically to enhance and clarify the content presented through other media such as images, audio, or video.

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6. Para que servem as tiled screen displays? 

Explanation

Tiled screen displays serve the purpose of allowing multiple projectors to cover large screens with a high-resolution image. This means that instead of using a single projector, multiple projectors can be used in combination to create a seamless and high-quality image on a larger screen. This is particularly useful in situations where a single projector may not be able to cover the entire screen adequately. The other options mentioned, such as color correction of pixels and geometric correction of the image, may also be features of tiled screen displays, but the main purpose is to enable multiple projectors to cover large screens with high resolution.

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7. A abordagem HI-FI apresenta vários problemas. Selecione a opção correta: 

Explanation

The correct answer is "Os criadores apresentam resistência a mudanças." This is because the passage states that the HI-FI approach has several problems, and one of these problems is that the creators (or designers) resist making changes. This implies that they are not willing to adapt or modify their prototypes, which can hinder the effectiveness of the approach.

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8. Em relação ao feedback por parte dos utilizadores devemos: 

Explanation

We should alter the interface when necessary based on user feedback. This means that we should consider making changes to the interface based on the feedback received from users, but it is not always necessary to make changes. It is important to evaluate the feedback and determine if any changes are needed to improve the user experience.

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9. No projector inteligente discutido nas aulas, qual o tipo de superfície que não é possível ajustar geometricamente a imagem de um forma correta?   

Explanation

The correct answer is "Veludo" (Velvet). Velvet is a type of fabric that is not suitable for adjusting the geometric image correctly. Unlike other options like metal, wood, plastic, and glass, velvet is not a smooth and reflective surface, which makes it difficult to project and adjust the image properly.

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10. Hoje em dia na área de Multimédia, existe uma maior facilidade de acesso à área e a melhores ferramentas... 

Explanation

The given answer states that although there is greater accessibility to the field of Multimedia and better tools available nowadays, it does not necessarily mean that there is an improvement in the quality of projects. This implies that even with easier access and better tools, the quality of projects may not be enhanced.

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11. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman  Encontrar potenciais utilizadores para o novo sistema a construir é:

Explanation

The correct answer is "O primeiro passo" (The first step). This means that finding potential users for the new system to be built is the initial step in the process.

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12. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman O número ideal de testes a fazer é:  :

Explanation

not-available-via-ai

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13. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman Se um dado projeto tem como público-alvo utilizadores de 15 a 65 anos de idade, se for realizado um teste com A abordagem HI-FI apresenta vários problemas, sendo verdade que:  :

Explanation

The correct answer is "Os criadores apresentam resistência a mudanças". This means that the creators of the project are resistant to making changes. This suggests that the HI-FI approach, which involves creating high-fidelity prototypes, may not be suitable for this project because it requires flexibility and a willingness to make changes based on user feedback.

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14. Selecione a afirmação correta em relação às heurísticas de Nielson: 

Explanation

The correct answer is "75% dos problemas são detectados, se forem testados com 3-5 utilizadores experientes". This answer suggests that testing with a smaller number of experienced users (3-5) can still detect a significant percentage (75%) of problems. This aligns with Nielsen's heuristic of "testing with a small number of users" which states that testing with even a small number of users can uncover a large number of usability problems.

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15. Selecione a afirmação correcta: 

Explanation

It is important for designers to be able to cooperate with specialized users because these users have specific knowledge and expertise in the domain of the system being designed. By collaborating with these users, designers can gain valuable insights and feedback that can help improve the system's usability and effectiveness. This collaboration ensures that the system meets the needs and expectations of the target users, leading to a better overall user experience.

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16. A função do Greeter é 

Explanation

The function of the Greeter is to greet people and try to make them feel comfortable to perform the tests.

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17. Seleccione a afirmação correcta, em relação à análise formal de ação: 

Explanation

The correct answer is "As tarefas são divididas em ações simples". This statement suggests that tasks are broken down into smaller, manageable actions. This approach helps in analyzing and understanding the tasks more effectively. It allows for a systematic and organized approach to task analysis, making it easier to identify and describe the steps involved in completing a task.

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18. Na Phototropy: 

Explanation

not-available-via-ai

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19. Os melhores o utilizadores para o teste de um software são: 

Explanation

The best users for software testing are those who represent the intended users of the software as envisioned by the designers. This means that the testers should closely resemble the target audience in terms of their characteristics, preferences, and behaviors. By involving these users in the testing process, designers can gather valuable feedback and insights on the software's usability, functionality, and overall user experience. This approach helps ensure that the software meets the needs and expectations of its intended users and can be effectively used by them.

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20. Qual destas não é uma heurística de Nielson? 

Explanation

The correct answer is "Muitos avaliadores a avaliar a interface". This is not a heuristic of Nielsen because it refers to having many evaluators assessing the interface, which is not a specific guideline or principle proposed by Nielsen. Nielsen's heuristics focus on aspects such as preventing errors, providing shortcuts, consistency, and clear error messages.

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21. Seleccione a afirmação correcta: 

Explanation

The correct answer is that there are problems that neither action analysis, cognitive analysis, nor heuristics can detect. This means that even with the combination of these three methods, there are still certain problems that cannot be identified.

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22. Qual destas heurísticas corresponde a uma de Nielsen? 

Explanation

A heurística de "Dar boas mensagens de erro" corresponde a uma das heurísticas de Nielsen, que é a "Visibilidade do status do sistema". Essa heurística diz que o sistema deve sempre informar os usuários sobre o que está acontecendo, seja através de mensagens de erro claras e informativas, ou fornecendo feedback adequado sobre suas ações. Isso ajuda os usuários a entenderem o estado do sistema e a tomar as medidas necessárias para corrigir erros ou problemas.

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23. As especificações das tarefas no modelo baseado em tarefas devem ser: 

Explanation

The correct answer states that the task specifications in the task-based model should be initially less detailed and then become more detailed later on. These specifications should cover the entire system and have varying levels of difficulty. This approach allows for flexibility and adaptability in the task-based model, as the level of detail and difficulty can be adjusted as needed throughout the project.

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24.  No contexto de testes a utilizadores o nosso público alvo é de 15 a 65 anos, e fazemos um teste a uma pessoa de 80. Podemos concluir que esse teste: 

Explanation

The correct answer is "Deve ser descartado pois ultrapassa o limite superior do público alvo." This is because the target audience for the test is defined as being between 15 and 65 years old, and the person being tested is 80 years old, which exceeds the upper limit of the target audience. Therefore, the test results may not accurately represent the preferences and behaviors of the intended audience.

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25. (TESTE) Segundo as Guidelines definidas, qual o perfil de utilizadores que devemos escolher para efectuar os testes de desenho dos projectos? 

Explanation

According to the guidelines, the recommended profile of users for conducting design tests is "Pessoas desconhecidas" which translates to "unknown people" or "strangers". This means that the tests should be conducted with individuals who are not familiar or affiliated with the project or the team. This is done to ensure unbiased feedback and to simulate real-world usage scenarios where the users have no prior knowledge or bias towards the project.

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26. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman  No tocante aos princípios de design gráfico:

Explanation

Similar graphic controls should be grouped in easily identifiable blocks. This principle of graphic design helps to organize and structure the user interface, making it easier for users to understand and navigate. By grouping similar controls together, users can quickly locate and access the specific functions they need. This enhances the usability and user experience of the interface.

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27. (TESTE) Das seguintes enumerações, indique o que faz parte das heurísticas de Nielsen e Molich

Explanation

All of the options listed (Simple and natural dialog, Speak the user's language, Minimize user memory load, Be consistent) are part of Nielsen and Molich's heuristics. These heuristics are guidelines or principles that help designers create user-friendly interfaces. They emphasize the importance of clear and concise language, minimizing the cognitive load on the user, and maintaining consistency throughout the interface. Therefore, the correct answer is "All of the above".

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28. (TESTE) O Computer:

Explanation

The correct answer is "Faz o teste funcionar conforme as opções do utilizador sem intervir em mais nada." This option implies that the computer is responsible for executing the test based on the user's choices without interfering or influencing any other aspect of the test.

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29. (TESTE) O Greeter:

Explanation

The correct answer is "Acolhe e introduz o utilizador ao contexto do ensaio". This option suggests that the Greeter's role is to welcome and introduce the user to the context of the test. This implies that the Greeter is responsible for creating a comfortable and informative environment for the user, ensuring that they understand the purpose and context of the test before it begins.

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30. O sistema "Riding The Net" é um/uma? 

Explanation

The correct answer is "Sistema de interação com a internet" because the phrase "Riding The Net" implies that it is a system that involves interacting with the internet. The other options, such as "Jogo de realidade virtual" (virtual reality game) and "Aplicação para geração de redes digitais" (application for generating digital networks), do not accurately describe the system based on the given information.

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31. Com o uso de dispositivos Mobile feelings é possível: 

Explanation

The correct answer is "Captar a frequência exata do batimento cardíaco de uma pessoa." This option states that with the use of Mobile feelings devices, it is possible to capture the exact frequency of a person's heartbeat. This implies that these devices have the capability to measure and monitor an individual's heart rate accurately.

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32. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman O design inicial de uma interface:  

Explanation

The initial design of an interface should take advantage of the specific characteristics of the system it is integrated into. This means that the design should consider the existing design elements, functionalities, and user expectations of the system in order to create a cohesive and seamless user experience. It is important to adapt the design to fit within the overall system context and maintain consistency with other system components. This approach helps to ensure that the interface is user-friendly and familiar to users, making it easier for them to navigate and interact with the system.

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33. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman O design inicial :

Explanation

The correct answer is "Deve ser de baixa fidelidade" (It should be low fidelity). This means that the initial design should be rough and basic, without intricate details or programming. This allows for quick iterations and easy modifications based on user feedback. High fidelity designs can be time-consuming and costly to create, and may not be necessary at the early stages of the design process.

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34. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman O "observer" é sem dúvida   :

Explanation

The correct answer is "Nenhuma das anteriores" which means "None of the above" in English. This means that none of the options provided (the person who created the mockup, a video camera, the person who provides feedback to the user during testing, or the person who guides the user during testing) is the correct answer.

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35. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman Se um dado projeto tem como público-alvo utilizadores de 15 a 65 anos de idade, se for realizado um teste com uma pessoa de 80 anos, pode-se concluir que este teste  :

Explanation

The correct answer states that the test should be discarded because the participant is outside the age range of the target audience. Since the target audience is defined as users between the ages of 15 and 65, testing with an 80-year-old would not provide relevant information for the design of the user interface. Therefore, the test should be disregarded.

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36. As Natural e Intuitive Interfaces 

Explanation

Natural and intuitive interfaces are based on the user's basic senses. They rely on the user's natural instincts and use familiar objects for their design. This means that users can easily understand and interact with these interfaces without the need for extensive learning or training. Therefore, the correct answer is "Baseiam-se nos sentidos básicos do user" (They are based on the user's basic senses).

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37. Seleccione a afirmação correcta: 

Explanation

The correct answer states that multimedia elements should be correlated. This means that when creating multimedia products, the different elements such as images, videos, and audio should be related to each other and work together to enhance the overall quality and effectiveness of the product. This ensures that the multimedia elements are cohesive and contribute to a unified message or experience for the audience.

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38. Seleccione a afirmação correcta: 

Explanation

Multiple projectors can improve the final image quality because they allow for a larger display area and can provide a higher resolution. By combining the images from multiple projectors, it is possible to create a seamless and immersive visual experience. This can be particularly beneficial in scenarios such as large-scale presentations, immersive gaming, or virtual reality applications. Additionally, using multiple projectors can also help to compensate for any potential issues or distortions that may occur with a single projector, resulting in a more accurate and high-quality image.

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39. A primeira etapa no modelo baseado em tarefas após se conhecer os requisitos dos utilizadores é: 

Explanation

After understanding the user requirements, the first step in the task-based model is to create a task outline. This involves outlining the tasks that need to be performed by the user in order to achieve their goals. Creating a prototype and elaborating a complex set of tasks may come later in the process, but initially, the focus is on creating a task outline. Therefore, the correct answer is "Elaborar um esboço das tarefas" which translates to "Elaborate a task outline."

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40. No contexto de testes a utilizadores, quem não deve falar durante a execução de um teste: 

Explanation

During the execution of a test, the observer should not speak. The observer's role is to observe and take notes on the user's behavior and interaction with the system being tested. Speaking during the test can potentially influence the user's behavior and skew the results. Therefore, the observer should remain silent to ensure the test is conducted objectively and without any external influence.

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41. Natural and intuitive interfaces foca-se na(s): 

Explanation

The correct answer is "Interações e ações básicas do dia a dia." This option suggests that natural and intuitive interfaces focus on interactions and actions that are familiar and commonly used in daily life. This means that the interface should be designed in a way that users can easily understand and navigate, as if they are performing regular tasks or actions they are already familiar with.

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42. Para se desenvolver um produto multimédia deve-se começar por: 

Explanation

To develop a multimedia product, one should start by creating a reference document that describes the product in as much detail as possible. This document will serve as a guide throughout the development process. Listing the elements needed for the creation of the product is also important as it helps in organizing and planning the development process. However, the correct answer is to develop a story with presentation, development, and conclusion. This suggests that storytelling is a crucial aspect of creating a multimedia product, as it helps engage the audience and provide a cohesive narrative structure. Testing the target audience is important, but it is not the first step in the development process.

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43. No projecto "Math4Kids", um dos objectivos é..

Explanation

The correct answer is "Entender as relações numéricas." This means that one of the objectives of the "Math4Kids" project is to understand numerical relationships.

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44. (TESTE) No projecto "Mobile Feelings" de sommerer e Mignonneau: 

Explanation

The correct answer is "Presenting a project whose result is susceptible to use in the field of seduction". This is because the given statement describes the project as being applicable in the area of seduction, implying that it has the potential to be used for seductive purposes.

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45. Como foi gravado o som da queda de um vegetal no chão/plataforma?

Explanation

The correct answer states that the sound of a vegetable falling on the ground/platform was recorded using a microphone and an apple falling on the ground. This suggests that the sound was captured in a real-life scenario using a microphone to record the actual sound of an apple falling on the ground.

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46. A preparação para os testes com os utilizadores envolve quantas etapas? 

Explanation

The preparation for user testing involves three steps.

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47.  Qual ou quais das opções seguintes são regras heurísticas? 

Explanation

All of the options listed (Boas mensagens de erros, Diálogo simples e natural, Ser Consistente, Fornecer saídas bem visíveis) are rules or guidelines that can be used as heuristics in the field of user interface design. These heuristics help designers create interfaces that are user-friendly, intuitive, and efficient. By following these rules, designers can improve the overall user experience and make it easier for users to interact with the system.

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48. (TESTE) Qual o melhor método para desenhar/conceber um jardim? 

Explanation

Plantar a relva e analisar depois o uso onde as pessoas passam é o melhor método para desenhar/conceber um jardim. Isso permite observar como as pessoas utilizam o espaço e quais áreas são mais frequentadas, auxiliando na identificação das necessidades e preferências dos usuários. Essa abordagem baseada na observação direta oferece insights valiosos para criar um jardim funcional e agradável.

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49. Para testar o design de um produto com os seus utilizadores é necessário: 

Explanation

To test the design of a product with its users, it is necessary to choose the users, select tasks for the test, and decide which data to collect. All of these options are important in order to gather valuable feedback and insights from the users, which can help in improving the design of the product. Therefore, the correct answer is "Todas as opções anteriores" (All of the above).

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50. (TESTE)  Seleccione a afirmação correcta: 

Explanation

É importante ter em mente as possíveis limitações dos usuários ao criar um produto, pois isso permite que o produto seja mais acessível e fácil de usar para todos os usuários. Ao considerar as limitações, como deficiências físicas ou cognitivas, podemos projetar recursos e funcionalidades que atendam às suas necessidades específicas. Isso resulta em uma experiência mais inclusiva e satisfatória para os usuários.

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51. Nielsen and Molich desenvolveram um procedimento para aplicar as suas heurísticas. Este procedimento baseia-se em:

Explanation

The correct answer is "haver vários avaliadores a analisar a interface, mas cada um analisa por si e no final junta-se os problemas encontrados por cada avaliador numa lista." This is because Nielsen and Molich developed a procedure for applying their heuristics that involves multiple evaluators independently analyzing the interface and then combining the problems found by each evaluator into a list. This approach allows for a more comprehensive evaluation of the interface and ensures that multiple perspectives are taken into account.

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52. (TESTE) Para realizar os testes em "low-fidelity" 

Explanation

The correct answer is "São necessárias 5 categorias de participantes, Greeter, Facilitator, Computer, Observers, User". This is because the question is asking for the number of categories of participants needed for conducting tests in "low-fidelity". The options provided include different combinations of participants such as Facilitator, Computer, Observers, Greeter, and User. Among these options, the correct answer includes all five categories of participants, namely Greeter, Facilitator, Computer, Observers, and User.

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53. (TESTE) No artigo "Get your product Used in Anger", o autor defende:

Explanation

The correct answer is that well-designed interfaces are often not recognized and used in the evolution of products because they do not bother or inconvenience the users. This implies that users tend to overlook or disregard well-designed interfaces because they are complacent and satisfied with the current state of the product's interface. As a result, there is a lack of motivation or demand for improvement or innovation in the interface design.

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54. Após a análise dos erros e dificuldades sentidas pelos utilizadores durante os testes de usabilidade do sistema, em que problemas detetados nos devemos concentrar? 

Explanation

The correct answer suggests that we should focus on addressing the most common problems that have a high impact and a low cost of resolution. This means that we should prioritize fixing issues that are frequently encountered by users and have a significant negative impact on their experience, while also considering the feasibility and cost-effectiveness of resolving these problems. By prioritizing these issues, we can improve the usability of the system in a cost-efficient manner.

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55. O primeiro passo no desenvolvimento de um produto de multimédia é 

Explanation

The correct answer is "Desenvolver uma história". This is because the first step in developing a multimedia product is to create a story or narrative that will guide the overall design and content of the product. This story will serve as the foundation for all the elements and details that will be included in the final product.

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56. Uma maneira de avaliar o design de um produto sem os respectivos utilizadores é 

Explanation

Using heuristic rules is a way to evaluate the design of a product without the involvement of actual users. Heuristic rules are guidelines or principles that are based on experience and knowledge, allowing designers to identify potential usability issues and make improvements to the product. This method relies on the expertise of designers to assess the product's design based on established principles, rather than gathering feedback from users or colleagues.

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57. No sistema Life Spacies: 

Explanation

In the Life Spacies system, artificial creatures are created by sending text messages. This implies that users can create and control these creatures by simply sending messages. The other options, such as interacting with artificial insects using a flashlight, having 3D integration in realistic stereo images, or interacting with artificial creatures in a pool, are not mentioned in the given information. Therefore, the correct answer is that artificial creatures are created through the sending of text messages.

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58. No contexto de testes a utilizadores, qual o elemento do grupo de testers que deve melhor dominar a lógica do sistema a ser testado? 

Explanation

In the context of testing, the element of the tester group that should better understand the logic of the system being tested is the "Computer." This suggests that testers should have a strong understanding of how the system works and be able to identify any logical issues or inconsistencies during the testing process.

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59. Ao avaliar a credibilidade da história de utilização usada num walkthrough devemos ter em mente: 

Explanation

Avaliar a credibilidade da história de utilização em um walkthrough envolve considerar se os usuários acham necessário o efeito de cada ação, se conseguem encontrar os botões e/ou menus, se conseguem identificar a função dos botões e/ou menus e se compreendem o feedback que lhes é dado. Portanto, a resposta correta é "Todas as anteriores", pois todas essas considerações são importantes para avaliar a credibilidade da história de utilização.

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60. No ponto de vista de uma pessoa normal, o Sistema Operativo Linux é um bom exemplo de...? 

Explanation

Não sei a resposta

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61. Segundo Bill Buxton o que pode ser mudado no design? 

Explanation

Bill Buxton suggests that two things can be changed in design: having less focus on technology and fostering greater collaboration between various areas beyond engineering and technology. Both of these options are correct according to the given answer.

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62. O que é Mobile Feelings? 

Explanation

Mobile Feelings é um dispositivo que permite sentir os batimentos cardíacos e a respiração de outra pessoa.

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63. Qual a intensidade máxima do campo magnético produzido por cada electroíman?

Explanation

An electromagnet can produce a maximum magnetic field intensity of 6000 Gaus.

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64. Bottom-Line Data dá-nos:

Explanation

The correct answer is "Um resumo do que aconteceu (tempo, sucedido ou não, erros)." This choice accurately describes the purpose of Bottom-Line Data, which is to provide a summary of what happened, including the time, whether it was successful or not, and any errors that occurred. The other options mentioned, such as observations about what users are doing and thinking, and personal information about the user, are not specifically mentioned in the given information. Therefore, the correct answer is the one that aligns with the provided description.

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65. (TESTE) Com um smart projector é possível:

Explanation

With a smart projector, it is possible to project on irregular surfaces, project on surfaces with image and color patterns, project on surfaces that cannot be altered (such as historical sites), and project without the need for specific screens.

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66. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman   As tarefas selecionadas para os testes devem ser: 

Explanation

The selected tasks for the tests should be representative of the range of tasks that users will perform with the system and its interface. This means that the tasks should cover a variety of actions and interactions that users are likely to encounter when using the system. By selecting tasks that are representative of the overall user experience, the tests can provide valuable insights into the usability and effectiveness of the system.

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67. Selecione a afirmação correcta: 

Explanation

The correct answer is "Nenhuma das anteriores." This means that none of the previous statements are correct. The question is asking for the correct statement, and none of the given options are accurate.

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68. Quem deverá fazer testes durante o desenho de um produto? 

Explanation

During the design of a product, it is important to involve the future users in the testing process. This is because the future users are the ones who will ultimately be using the product, so their feedback and insights are crucial in ensuring that the product meets their needs and expectations. By involving the future users in the testing process, designers can gather valuable feedback and make any necessary improvements or adjustments to the product before it is finalized. This helps to ensure that the final product is user-friendly and meets the desired objectives.

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69. As Emotional e Metaphoric Interfaces 

Explanation

Emotional e Metaphoric Interfaces usam referências culturais para despertar emoções. Isso significa que essas interfaces utilizam elementos, símbolos ou imagens que são culturalmente reconhecidos e associados a certas emoções para criar uma experiência mais impactante e envolvente para o usuário. Ao utilizar referências culturais, essas interfaces podem evocar emoções específicas de forma mais eficaz, tornando a experiência mais memorável e significativa para o usuário.

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70. Na Interactive Plant Growing, ao tocar nas plantas reais ou mover as suas mãos para elas, os espectadores humanos podem influenciar e controlar em tempo real o crescimento virtual de: 

Explanation

not-available-via-ai

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71. Os visitantes da Volve, interagem com criaturas virtuais no espaço de: 

Explanation

not-available-via-ai

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72. Relativamente ao Trans Plant, é verdade que uma das técnicas que se usa é: 

Explanation

The correct answer is "3D Video key" because it is stated in the question that one of the techniques used in Trans Plant is "3D Video key."

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73. No Nano-Scape o utilizador pode controlar a força do electroíman?

Explanation

The correct answer is "Nunca" which means "Never" in English. This suggests that in the game Nano-Scape, the user is never able to control the force of the electromagnet.

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74. Selecione a afirmação correta: 

Explanation

This statement is correct because it states that in order to add functionalities to the system that are not represented with tasks, an update to the set of tasks needs to be made. This implies that the set of tasks is used to represent the functionalities of the system, and any additional functionalities would require an update to this set.

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75. Com a facilidade de acesso e melhor qualidade de ferramentas para a criação de conteúdos multimédia:

Explanation

With the ease of access and better quality tools for the creation of multimedia content, it is suggested that the overall quality of multimedia content did not improve.

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76. A utilização de um protótipo HI-FI é: 

Explanation

The correct answer is "Má pratica pois não permite a constante mudança do mesmo." This is because the use of a HI-FI prototype restricts the ability to make constant changes and modifications to the product. HI-FI prototypes are more realistic and closer to the final product, but they are less flexible in terms of making adjustments and improvements.

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77. Que maneiras permitem-nos descobrir mais requisitos de produtos e o seu design durante o processo de design? 

Explanation

Entrevistar utilizadores, testes de usabilidade e padrões de design permitem descobrir mais requisitos de produtos e seu design durante o processo de design. Entrevistar os usuários ajuda a entender suas necessidades e preferências. Os testes de usabilidade fornecem feedback sobre a usabilidade do produto e identificam possíveis problemas. Os padrões de design são diretrizes estabelecidas para criar produtos com boa usabilidade e experiência do usuário. Ao utilizar essas abordagens, os designers podem obter informações valiosas para melhorar o produto e atender às expectativas dos usuários.

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78. Qual ou quais o(s) cuidado(s) que nós temos que ter em conta no design num produto de multimédia 

Explanation

In the given question, the correct answer is "Todas as opções" which translates to "All options" in English. This means that all the options mentioned in the question (Grafismo e animação, Espaço de imagem e som, Espaço de texto, Coerência visual e de modelo) need to be taken into account when designing a multimedia product.

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79. Qual ou quais o(s) problema(s) com HI-FI Prototyping?

Explanation

All of the options listed are problems with HI-FI prototyping. These problems include the excessive time required for construction and modification, programmers being unwilling to make changes, the risk of a bug ruining a test, and the tendency for testers to focus on non-essential interface content.

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80. A aplicação "HyperCard" fornece:

Explanation

The correct answer is "Um ambiente de programação orientada a objetos". This means that the "HyperCard" application provides an environment for programming using object-oriented principles. Object-oriented programming is a programming paradigm that organizes data and behavior into reusable structures called objects, which can be manipulated and interacted with in the program.

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81. Na Interactive Plant Growing, qual o número de plantas reais que devem ser usadas? 

Explanation

In the Interactive Plant Growing, the correct answer is 5 plants. This means that in order to play the game, 5 real plants should be used.

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82. Na Volve, o código genético determina: 

Explanation

The correct answer is "o comportamento e idade de uma criatura". This is because the phrase "código genético" refers to the genetic code, which is responsible for determining the behavior and age of a creature. The other options mentioned, such as "a aptidão e a cor de uma criatura" (the fitness and color of a creature) or "a idade e a aptidão de uma criatura" (the age and fitness of a creature), are not directly related to the genetic code.

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83. Na Volve, o sistema interno de deteção de câmera é usado para:

Explanation

The correct answer is "Medir as posições das mãos dos usuários". This is because the internal camera detection system in Na Volve is used to measure the positions of the users' hands. This suggests that the system is able to track and analyze the movements and positions of the users' hands, potentially for interaction or control purposes.

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84. Relativamente ao Time-Lapse criado por Christa Sommer e Laurent Mignonneau: 

Explanation

This suggests that the Time-Lapse created by Christa Sommer and Laurent Mignonneau was a system that interacted with historical photographs.

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85. A interação multimodal

Explanation

The correct answer is "Permite interagir com um sistema utilizando diversas formas de input." This is because the phrase "interação multimodal" refers to the ability to interact with a system using multiple forms of input. It does not specifically mention the internet, nor does it limit the number of input types. Therefore, the answer that best captures the meaning of "interação multimodal" is the one that mentions interacting with a system using various input forms.

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86. Seleccione a afirmação correcta: 

Explanation

The correct answer is "O Sistema Wave permite criar e re-criar musica num ambiente imersivo usando a liberdade de movimento." This answer states that the Wave System allows for the creation and recreation of music in an immersive environment using freedom of movement.

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87. Pretende-se adicionar mobília com características antropomórficas, aspeto caricatural num jogo com elementos realistas sem elementos com aparências caricatural. Isto é um problema de: 

Explanation

The explanation for the correct answer "Coerência visual e de modelo" is that the question is asking about adding furniture with anthropomorphic characteristics and a caricatured appearance in a game that has realistic elements without any caricatured elements. This refers to the consistency in the visual style and model of the game, as adding furniture with anthropomorphic characteristics and a caricatured appearance would not fit with the realistic elements of the game. Therefore, maintaining the visual consistency and model coherence is important in this situation.

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88. Quais são as vantagens dos smart projectors relativamente aos projetores comuns? 

Explanation

Smart projectors têm a vantagem de poder exibir imagens corretas em telas arbitrarias. Isso significa que eles não estão limitados a uma tela específica e podem projetar em qualquer superfície plana. Isso oferece flexibilidade e conveniência ao usuário, permitindo que eles projetem em diferentes tamanhos e formatos de tela, de acordo com suas necessidades e preferências.

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89. Seleccione a afirmação correcta: 

Explanation

When light hits a surface, only a fraction of its intensity and original color is reflected. This means that not all of the light is bounced back, but rather a portion of it is absorbed by the surface. This is why we perceive different colors and intensities when looking at objects, as they reflect only a portion of the light that falls on them.

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90. A criação de Smart projectors surgiu porque: 

Explanation

The creation of Smart projectors emerged due to the impossibility of damaging historical heritage such as museums and palaces.

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91. Com a evolução tecnológica, desde os anos 80, é possível afirmar que o design dos sistemas: 

Explanation

The correct answer states that "little or nothing has changed." This suggests that despite technological advancements since the 80s, the design of systems has remained largely the same. This implies that the fundamental principles and approaches to system design have not undergone significant transformations over time.

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92. Com a utilização de Smart Projectors não é possível projetar imagem: 

Explanation

Smart projectors are not able to project images on surfaces that are made of velvet because velvet absorbs light.

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93. Qual das afirmações está incorreta, ou seja, é falsa: 

Explanation

The statement "O Observer pode acumular funções de Computer" is incorrect. In the given options, it is stated that the Observer can accumulate functions of the Computer, but this is not true. The Observer role is separate from the Computer role and cannot perform the functions of the Computer.

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94. Qual das opções seguintes é um dos maiores problemas que impedem o progresso no design de interfaces? 

Explanation

Social problems can be one of the biggest obstacles to progress in interface design. These problems can arise from issues such as cultural differences, societal norms, and user biases. Designing interfaces that cater to diverse user groups can be challenging when social problems hinder understanding and usability. It is important for designers to consider the impact of social factors on interface design and strive to create inclusive and accessible solutions.

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95. As interfaces estendidas podem incluir manuais. Estes manuais são uma fonte de informação sobre as interfaces do produto e a sua estrutura é constituída por... 

Explanation

The correct answer is "Procedimentos narrados detalhadamente, descrições detalhadas dos comandos e de um super índice." This is because the sentence states that the manuals include detailed procedures, detailed descriptions of commands, and a super index.

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96. Selecione a opção correta: 

Explanation

This answer states that it is impossible for users to predict with complete certainty how they will use new technologies. This suggests that designers cannot rely solely on user input or assumptions when designing interfaces or experiences, as users may not fully understand or anticipate their own needs or preferences. Designers must consider a variety of factors, including user research, usability testing, and their own expertise, to create effective and user-friendly designs.

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97. Qual destas frases é uma das boas práticas recomendadas durante a realização de testes de usabilidade de sistema? 

Explanation

Manter sempre a mesma ordem nas tarefas pedidas durante o teste, começando com tarefas mais simples, é uma das boas práticas recomendadas durante a realização de testes de usabilidade de sistema. Essa abordagem ajuda a criar consistência nos testes e permite que os usuários se familiarizem gradualmente com o sistema, começando por tarefas mais simples antes de avançar para tarefas mais complexas. Isso facilita a identificação de problemas e melhora a compreensão do sistema pelos usuários.

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98. Como se chama a atenção de um utilizador para uma janela que ele acaba de abrir? 

Explanation

The correct answer is "Todas as anteriores" because it encompasses all the options mentioned in the question. It refers to the attention of a user being drawn to a newly opened window by making significant changes to the display, knowing where the user is looking and placing the window there, and using auditory signals in moderation.

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99. O número ideal de testes a fazer é: 

Explanation

The question asks for the ideal number of tests to be done, and none of the given options (60, 80, 100, 120) is the correct answer.

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100. Selecione a afirmação correta: 

Explanation

The correct answer is "As heurísticas pré detetam problemas". This statement suggests that heuristics can detect problems before testing is done. Heuristics are a set of guidelines or rules that help in problem-solving and decision-making. In the context of software testing, heuristics can be used to identify potential issues or defects in the early stages of the development process. By applying heuristics before testing, problems can be identified and addressed early on, reducing the likelihood of more significant issues arising later.

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101. Imaginando que, num sistema em desenvolvimento, uma tarefa não pode demorar mais de 30 minutos. Após testes realizados com 6 utilizadores, estas foram as durações obtidas: [20min, 15min, 40min, 90min, 10min, 5min]. Que conclusões podemos tirar? 

Explanation

The answer suggests that it is not possible to draw conclusions based solely on these results because they are very disparate. This means that the durations of the tasks varied greatly among the users, with some taking much longer than others. Therefore, it is not possible to determine whether the requirement of completing the task within 30 minutes was met or not.

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102. O sistema A-Volve baseia-se em: 

Explanation

The correct answer is "Criação de criaturas artificiais em 3D numa piscina com água." This explanation states that the A-Volve system is based on creating artificial creatures in 3D within a water pool. This suggests that the system involves the use of technology to generate virtual organisms that interact with water, potentially simulating the behavior and movement of real creatures.

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103. No sistema WAVE(Virtual Audio Environment) é necessário quantos computadores? 

Explanation

The correct answer is 2. In the WAVE (Virtual Audio Environment) system, two computers are required.

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104. (TESTE) No sistema descrito no artigo "WAVE" de Valbom e Marcos o utilizador:

Explanation

The correct answer is that the user has a mouse in each hand with 3D sensors. This means that the user can control the system using both hands simultaneously, allowing for more precise and intuitive interactions with the virtual objects. The 3D sensors on the mice enable the system to track the movement of the user's hands in three dimensions, further enhancing the user's control over the virtual environment.

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105. Qual das seguintes opções não é um passo do processo de design de um produto centrado em tarefas? 

Explanation

Developing a story is not a step in the process of task-centered product design. The task-centered design process involves discovering the target users, testing with users, discovering errors, and changing the design. Developing a story is more commonly associated with user-centered design, where the focus is on creating a narrative or scenario that represents the user's experience with the product.

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106. Que diferentes tipos de interfaces são abordadas neste texto? 

Explanation

The correct answer is "Emotional, Metaphoric, Natural e Intuitive Interfaces". This is because the question asks about the different types of interfaces discussed in the text, and the text specifically mentions these four types of interfaces.

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107. Em que ano foi criado Mobile Feelings?

Explanation

Mobile Feelings foi criado em 2001, como indicado na resposta correta.

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108. Qual o software usado para desenvolver o protótipo? 

Explanation

The correct answer is "Microsoft XNA Framework e XNA Game Studio". This is because both the Microsoft XNA Framework and XNA Game Studio are software tools used for developing prototypes.

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109. Quantos egg-shaped "Mobile Feelings" devices foram criados? 

Explanation

Six egg-shaped "Mobile Feelings" devices were created.

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110. Um walkthrough pode: 

Explanation

A walkthrough pode questionar pressupostos sobre o que os utilizadores irão pensar, identificar botões inacessíveis do ponto de vista do utilizador, identificar dificuldades originadas em má etiquetagem e notar feedback insuficiente.

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111. Assinala a resposta incorreta: "No contexto de um walkthrough, como poderíamos melhorar uma ação que os utilizadores não consideram ser necessária realizar?" 

Explanation

The incorrect answer is "Explicar a sua necessidade ao utilizador" (Explain its need to the user). In the context of a walkthrough, the goal is to improve an action that users do not consider necessary to perform. Explaining its need to the user does not address this issue and does not improve the action.

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112. Seleccione a afirmação correcta em relação ao significado das heurísticas: 

Explanation

The correct answer is "Nenhuma das anteriores" which means "None of the above". This means that none of the statements provided accurately describe the meaning of the heuristics.

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113. Que problemas se verificaram durante o desenvolvimento da aplicação "Math4Kids" com a introdução de Fisica nos Jogos?

Explanation

During the development of the "Math4Kids" application with the introduction of Physics in the games, one of the problems that occurred was that the balance was too sensitive to the position of the items on its ends. This means that even a slight change in the position of the items could cause the balance to become unstable and affect the gameplay.

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114. Os investigadores identificaram alguns problemas na construção de jogos de educação desenvolvidos anteriormente, nas opções que se seguem está identificado um deles escolha a opção correta.

Explanation

The identified problem in the construction of previously developed educational games is the lack of coherence and connection between mini-games, which forces the user to learn each game separately. This means that there is no consistent flow or integration between the different mini-games, making it difficult for the user to understand how they are related or build upon each other.

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115. O que é que não se deve fazer nas fases de teste e preparação para o teste? 

Explanation

During the testing and preparation phases, discussing changes should not be done. This implies that any discussions or modifications to the project should not take place during this time. It is important to have a stable and consistent environment for testing, and introducing changes can disrupt this process. Therefore, it is best to avoid discussing any changes until after the testing and preparation phases are complete.

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116. Que dispositivos são usados para Gullliver's Travels: 

Explanation

The correct answer is "2 câmaras de vídeo que filmam num ângulo de 360° cada uma." This means that there are two video cameras that can film in a 360-degree angle each.

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117. Os sensores do sistema estudado, PICO-SCAN, registam que tipo de informação? 

Explanation

The sensors of the PICO-SCAN system register information related to touch, distance, position, and color.

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118. Quantos Mini-Jogos foram desenvolvidos no protótipo?

Explanation

The correct answer is 6. This means that six mini-games were developed in the prototype.

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119. Quais as idades onde foi testado o protótipo? 

Explanation

The prototype was tested for ages 2-7.

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120. Qual das opções seguintes é uma categoria de sistemas interativos?

Explanation

The correct answer is "Sistemas Biométricos e à base da respiração". This option refers to biometric systems and systems based on respiration, which are both examples of interactive systems.

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121. A utilização de LO-FI Prototyping não nos permite... 

Explanation

LO-FI prototyping is a low-fidelity prototyping method that focuses on creating quick and rough prototypes to test and validate design ideas. It is not meant for creating detailed illustrations or high-quality visuals. Instead, it aims to understand the target user better and discover any errors or issues in the interfaces. Therefore, the correct answer is "Criar ilustrações" (Create illustrations), as LO-FI prototyping does not prioritize creating detailed illustrations.

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122. A criação de boas interfaces gráficas deve ser emprestada inteligentemente, (construir o teu design através do bom trabalho feito por outras pessoas). A chave para emprestares inteligentemente é: 

Explanation

The correct answer is "saberes o porquê das coisas serem dessa da forma" because understanding the reasons behind the design choices made by others is crucial in creating good graphic interfaces. By knowing why things are done in a certain way, one can make informed decisions and apply that knowledge to their own design work. This allows for intelligent borrowing and adaptation of existing designs to create effective and visually appealing interfaces.

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123. Selecione a afirmação correcta: 

Explanation

According to the given statement, users typically prefer to solve problems themselves rather than relying on the system to solve them. This aligns with the concept of user autonomy and control, which is an important principle in user-centered design. Users generally feel more empowered and satisfied when they have the ability to actively engage with the system and find their own solutions. This preference for user problem-solving over system-solving is a key consideration in designing user-friendly interfaces and experiences.

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124. Complete a frase: "Os utilizadores…": 

Explanation

The correct answer is "“nem sempre estão corretos.” This phrase means that users are not always correct. It implies that users can make mistakes or have incorrect information at times.

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125. A seguinte frase refere-se a que técnica: Quando o utilizador, por exemplo, levanta a mão esquerda o cenário panorâmico desliza para a esquerda e se o utilizador fizer um 'V' com as mãos o sistema produz uma imagem do utilizador dentro de um ambiente 3D: 

Explanation

not-available-via-ai

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126. O que é preciso antes de fazeres walkthrough? Precisas 

Explanation

Before doing a walkthrough, you need a task description, a complete list of actions required to complete the task with the interface, an understanding of the users who will be using it, and a description or prototype of the interface.

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127. Back-of-the-Envelope Action Analysis 

Explanation

The given correct answer is "Nenhuma das anteriores" which means "None of the above". This suggests that none of the previous statements accurately describe the technique being referred to in the question.

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128. Ao comparar duas alternativas de design de um sistema, há duas abordagens de testes que podemos utilizar: between-groups e within-group. Qual é a principal diferença entre elas? 

Explanation

The main difference between the between-groups and within-group approaches is that in the between-groups approach, there are two sets of users and each group tests a different alternative, while in the within-group approach, there is only one group that tests both alternatives.

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129. Como é que se pode obter uma boa interface? 

Explanation

To obtain a good interface, it is important to discover the users and understand what they want to accomplish. This involves conducting user research and gathering insights about their needs, goals, and preferences. By understanding the users and their desired actions, designers can create an interface that effectively supports and enhances their experience.

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130. Depois de teres um bom conhecimento acerca dos utilizadores e das suas tarefas, é a altura de (it's time to): 

Explanation

After gaining a good understanding of the users and their tasks, the next step is to produce a general specification of the system and its interface. This involves creating a detailed plan or description of how the system should function and how the user interface should be designed. This specification will serve as a blueprint for the development process and ensure that everyone involved has a clear understanding of the goals and requirements of the system.

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131. O Projecto "Math4Kids" surgiu porque: 

Explanation

The correct answer is "Todas as opções" because the project "Math4Kids" was created due to all of the mentioned reasons. The existing games were not teaching properly, they were not appealing, and they were not suitable for children aged 2-3 years. Therefore, the project was developed to address all of these issues.

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132. O projeto "Math4Kids" teve como objetivo: 

Explanation

The objective of the "Math4Kids" project was to teach the basic mathematical foundations to preschool students.

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133. Seleccione a afirmação incorreta: 

Explanation

The correct answer is that there is a fixed set of design rules that can be applied in all situations. This statement is incorrect because design rules and principles can vary depending on the context, target audience, and specific goals of a project. Design is a creative and iterative process that requires adaptability and consideration of various factors.

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134. Identifique a resposta incorreta "Para realizar um walkthrough precisamos de…": 

Explanation

To perform a walkthrough, we need a description or prototype of the interface, a description of the task, a list of actions, and an idea of who the group of users is. However, we do not need a group of users to perform a walkthrough. A walkthrough is a method of reviewing a design or system by simulating its use and identifying any potential issues or improvements. It can be done by individuals or a small team without the need for a larger group of users.

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135. Que interação corresponde a um progressivo aumento de dificuldade na aprendizagem? 

Explanation

A interação que corresponde a um progressivo aumento de dificuldade na aprendizagem é a "Multi-Layered". Nesse tipo de interação, o conteúdo ou as atividades são organizados em diferentes níveis de complexidade, onde o aluno precisa dominar conceitos mais simples antes de avançar para os mais avançados. Isso proporciona um desafio gradual e progressivo, permitindo que o aluno desenvolva suas habilidades de forma gradual.

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136. Seleccione a afirmação correta:

Explanation

The correct answer is "Transplant, MIC Exploration Space e Gullivers Travels são os ambientes virtuais interativos estudados." This answer states that Transplant, MIC Exploration Space, and Gullivers Travels are the interactive virtual environments that have been studied.

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137. Relativamente ao MIC Exploration, é verdade que 

Explanation

The correct answer is that MIC Exploration was developed after Trans Plant with the purpose of placing two users who are in different locations in the same scenario.

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138. O que é o sistema WAVE? 

Explanation

The correct answer is "Um sistema Virtual de Áudio que utiliza técnicas de áudio 3D, permite visualização e usa VR." This option states that the WAVE system is a virtual audio system that incorporates 3D audio techniques, allows for visualization, and utilizes virtual reality (VR) technology.

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139. Seleccione a afirmação correcta: 

Explanation

The correct answer is "A arquitectura do Wave está desenhada para todo o tipo de musicas e artistas." This statement suggests that the architecture of Wave is designed to accommodate all types of music and artists. It implies that the platform is versatile and can cater to various genres and musicians.

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140. Seleccione a afirmação correcta: 

Explanation

None of the above statements are correct. The question is asking about the correct statement, and the correct answer is that none of the statements provided are correct.

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141. Seleccione a afirmação correcta, em relação à análise de ação 'Back-of-the-envelope': 

Explanation

A análise de ação "Back-of-the-envelope" envolve listar as ações, analisá-las e verificar potenciais otimizações. Isso significa que o objetivo principal dessa técnica é identificar as ações necessárias e encontrar maneiras de melhorá-las. Não envolve analisar as tarefas individualmente e de forma detalhada, prever o tempo que uma tarefa demora ou combinar com outra técnica.

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142. Qual destas afirmações está errada, em relação ao desenho de tarefas dos utilizadores: 

Explanation

The correct answer is "Devem dizer o que o utilizador quer e como o mesmo faria." This statement is incorrect because task descriptions should focus on what the user needs to accomplish, rather than how they would do it. The task description should be specific, describe a complete job, and include characteristics of the users.

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143. Quem e quando é que se deve realizar um walkthrough? 

Explanation

A walkthrough deve ser realizada em todas as opções anteriores mencionadas. Nos estágios iniciais, o próprio designer deve realizar um walkthrough para garantir que o projeto esteja alinhado com as expectativas. Periodicamente, uma equipe de testes deve realizar um walkthrough para identificar possíveis problemas ou melhorias. Designers que trabalham de perto com os usuários também devem realizar walkthroughs para obter feedback direto. Além disso, um grupo de pessoas, incluindo designers, pode realizar um walkthrough para obter diferentes perspectivas e insights. Portanto, todas as opções anteriores são situações em que um walkthrough deve ser realizado.

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144. Seleccione a afirmação correta em relação às técnicas de avaliação orientadas à tarefa: 

Explanation

The correct answer is "Não revelam problemas que possam ocorrer entre tarefas". This means that the techniques of task-oriented evaluation do not reveal problems that may occur between tasks. This implies that these techniques may not provide a comprehensive evaluation of the entire user experience and may overlook potential issues that can arise when users transition between different tasks or activities.

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145. Durante a o desenvolvimento de um produto, as caracteristicas do sistema: 

Explanation

During the development of a product, the characteristics of the system should not be chosen and never altered, based solely on the users, chosen before user feedback, or based solely on the ideas of the designers. Therefore, none of the previous options is the correct answer.

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146. As tarefas de um sistema:  

Explanation

The correct answer is "Todas as anteriores" because the tasks of a system serve to confirm if the system has been well designed after it is complete, they should serve as a basis for the rest of the product creation process, and they should be designed based on conversations with potential users. Additionally, the answer states that tasks are different from requirements, indicating that they are separate concepts.

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147. O sistema Wave é 

Explanation

The correct answer is "low cost". This suggests that the Wave system is designed to be affordable or inexpensive. It is likely that the system is priced at a lower cost compared to other similar systems in the market.

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148. Seleccione a afirmação correcta: 

Explanation

The correct answer is "Todas as anteriores" (All of the above). This means that all of the previous statements are correct. In the process of calibration, the video machine should be positioned in the sweet spot of the observer. It is necessary to perform a calibration process between the camera module and the projector unit. Smart projectors use sensors to gather information about the environment.

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149. No modelo baseado em tarefas, o sistema deve seguir: 

Explanation

In a task-based model, the system should follow the requirements of the system. This means that the system should be designed and developed based on the specific tasks and goals it is intended to fulfill. The designers' thoughts and the users' opinions may be considered during the design process, but ultimately, the system should prioritize the requirements of the system itself.

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150. (TESTE) No artigo "Wave" de Valbom e Marcos implementou-se 

Explanation

The correct answer is "Um ambiente imersivo de interação nomeadamente com instrumentos virtuais". This is because the sentence describes the implementation of solutions for acoustic correction of distant sounds, new uses for reverberation and its relationship with visible space, a project for simulating large spaces, and a sound interface for controlling video projection systems. The only option that fits within this context is "Um ambiente imersivo de interação nomeadamente com instrumentos virtuais", which translates to "An immersive environment for interaction, namely with virtual instruments".

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151. Seleccione a afirmação correcta, em relação à análise formal de ação: 

Explanation

This statement correctly states that formal action analysis is useful when a part of the interface is accessed multiple times. This means that by analyzing the actions performed in that part of the interface, it can be optimized to improve efficiency and user experience.

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152. O que são heurísticas? 

Explanation

Heurísticas são conjuntos de regras que ajudam na decisão do design. Elas fornecem diretrizes e princípios para os designers seguirem ao criar interfaces, facilitando a tomada de decisões e garantindo a usabilidade e a eficiência do design. As heurísticas são baseadas em conhecimentos e experiências prévias, e podem ser aplicadas em diferentes contextos de design.

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153. Seleccione a afirmação correcta em relação às heurísticas (segundo Nielson): 

Explanation

Heurísticas, segundo Nielson, são princípios gerais que podem ser utilizados para avaliar a usabilidade de um sistema. A afirmação correta é "Geralmente não são orientadas à tarefa". Isso significa que as heurísticas não são específicas para uma tarefa ou contexto particular, mas são diretrizes gerais que podem ser aplicadas a diferentes situações. As heurísticas são mais amplas e servem como um guia para identificar problemas de usabilidade em um sistema.

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154. Como usar "Participatory Design" quando se quer o máximo de lucro? 

Explanation

The question asks how to use "Participatory Design" to maximize profit. The correct answer suggests that one should go with what the users find good and focus on those aspects. This implies that by incorporating the preferences and feedback of the users, the product or service can be tailored to meet their needs and desires, ultimately leading to higher customer satisfaction and potentially increased profits.

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155. Existem requisitos que só são descobertos quando um utilizador está revoltado com um produto. A forma de descobrir estes requisitos mais cedo é: 

Explanation

The correct answer is "Todas as anteriores" (All of the above). This means that all of the mentioned options (interviewing users, testing the product, and developing the product following design standards) are ways to discover requirements that may only be uncovered when a user is dissatisfied with a product.

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156. Selecione a afirmação incorreta acerca do sistema Life Spacies: 

Explanation

The incorrect statement is "Interage-se com as criaturas através de uma lanterna" (Interacting with the creatures through a lantern). This statement is incorrect because the correct way to interact with the creatures in the Life Spacies system is through gestures, not a lantern.

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157. Quantos sensores tem a interface do dispositivo PICO-SCAN? 

Explanation

The correct answer is 5. This means that the interface of the PICO-SCAN device has a total of 5 sensors.

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158. O sistema "The Living Room" desenvolvido por C. Sommerer e L. Mignonneau: 

Explanation

The correct answer is that "The Living Room" system is an evolution of the "Riding The Net" system and consists of an immersive interaction system.

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159. Seleccione a afirmação correcta: 

Explanation

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160. (TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE DESIGN" dos autores Lewis e Rieman Em relação à descrição das tarefas de utilizador é recomendado que  :

Explanation

The recommended approach for describing user tasks in the book "TASK-CENTERED USER INTERFACE DESIGN" by Lewis and Rieman is to be very specific regarding the concrete data of the cases to be addressed. This means that the tasks should provide clear and detailed information about the specific data that the user needs to interact with in order to solve the problem. Being specific in this manner helps to ensure that the user understands exactly what actions they need to take and what information they need to input or retrieve in order to complete the task successfully.

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161. Phototropy e Life Spacies são: 

Explanation

The correct answer is "Dois sistemas baseados em princípios de vida artificial e algoritmos genéticos." This means that Phototropy and Life Spacies are two systems that are based on principles of artificial life and genetic algorithms. These systems likely involve the use of computer simulations and algorithms inspired by biological processes to create virtual environments or models.

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162. No projecto "Mobile Feelings"... 

Explanation

All the options mentioned in the question are correct. The project "Mobile Feelings" explores an intuitive and non-verbal communication, where information about temperature variations is transmitted instead of emotions. It requires the use of sensors and controllers, and wireless communication is also utilized.

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163. Um dos princípios fundamentais dos instrumentos musicais dos dias de hoje é ... 

Explanation

The correct answer is "Nenhuma das anteriores" which means "None of the above" in English. This suggests that none of the given options accurately represent one of the fundamental principles of modern musical instruments. The question is asking for the principle, and since none of the options are correct, the correct answer is "None of the above".

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164. Seleccione a opção que torna a afirmação incorreta. "O método Thinking Aloud…"

Explanation

The correct answer is that "The Thinking Aloud method should be used simultaneously with Bottom-line tests." This statement is incorrect because the Thinking Aloud method is typically used on its own and does not require the use of Bottom-line tests. Thinking Aloud involves asking the user to verbalize their thoughts while performing a test, which helps to understand their reasoning behind their actions. Bottom-line tests, on the other hand, focus on evaluating the overall effectiveness and efficiency of a system.

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165. Seleccione a afirmação correcta: 

Explanation

The correct answer is "O objectivo foi atingido". This means that the objective was achieved.

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166. Um dos objetivos do Math4Kids não é: 

Explanation

The correct answer is "Promover uma dieta saudável usando vegetais." This is because the question is asking about the objectives of Math4Kids, and promoting a healthy diet using vegetables is not one of those objectives. The other options, such as identifying numbers, counting objects, and developing arithmetic skills, are all objectives of Math4Kids.

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167. Seleccione a afirmação correcta, em relação à análise de ação 'Back-of-the-envelope':

Explanation

The correct answer is "Nível de detalhe são segundos, em vez de frações de segundos." This means that the back-of-the-envelope analysis focuses on estimating values at a level of detail that is in terms of seconds rather than fractions of seconds. This suggests that the analysis is not overly precise or detailed, but rather provides a rough estimate or approximation.

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168. Life Spacies é considerado um sistema intuitivo porque: 

Explanation

The correct answer is "Os utilizadores só precisam de interagir com as criaturas apanhando-as através de gestos." This is because the statement implies that the users can easily interact with the creatures in the game by simply catching them using gestures. It suggests that the system is intuitive as it requires minimal effort and is easy to understand and use.

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169. Relativamente ao som que simula a queda de um vegetal é verdade que se usou: 

Explanation

The correct answer is "Nenhuma das anteriores" (None of the above). This means that none of the options provided are true regarding the sound that simulates the fall of a vegetable. The question does not provide any information or context about how the sound was created or used, so it cannot be determined which option is correct.

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170. Mock-Up/Prototyp: ( indique a resposta correcta)  

Explanation

The correct answer is "Todas as anteriores estão corretas." This means that all of the previous statements are correct. The first statement suggests that mock-ups/prototypes reveal hidden disagreements among members of the design team. The second statement suggests that mock-ups/prototypes reveal details that designers may have forgotten. The third statement suggests that it is possible to build a prototype using the User Interface Management System (UIMS).

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 Os protótipos high-fidelity estão em vantagem em...
A função do Facilitator é: 
A prototipagem em papel é uma ideia com imenso potencial para...
Que formato tinham os Mobile Feelings quando foram criados em...
Quando devemos utilizar texto num projeto multimédia? 
Para que servem as tiled screen displays? 
A abordagem HI-FI apresenta vários problemas. Selecione a...
Em relação ao feedback por parte dos utilizadores...
No projector inteligente discutido nas aulas, qual o tipo de...
Hoje em dia na área de Multimédia, existe uma maior...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
Selecione a afirmação correta em relação às...
Selecione a afirmação correcta: 
A função do Greeter é 
Seleccione a afirmação correcta, em relação à...
Na Phototropy: 
Os melhores o utilizadores para o teste de um software...
Qual destas não é uma heurística de...
Seleccione a afirmação correcta: 
Qual destas heurísticas corresponde a uma de Nielsen? 
As especificações das tarefas no modelo baseado em tarefas...
 No contexto de testes a utilizadores o nosso público alvo...
(TESTE) Segundo as Guidelines definidas, qual o perfil de utilizadores...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
(TESTE) Das seguintes enumerações, indique o que faz parte das...
(TESTE) O Computer:
(TESTE) O Greeter:
O sistema "Riding The Net" é um/uma? 
Com o uso de dispositivos Mobile feelings é...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
As Natural e Intuitive Interfaces 
Seleccione a afirmação correcta: 
Seleccione a afirmação correcta: 
A primeira etapa no modelo baseado em tarefas após se conhecer...
No contexto de testes a utilizadores, quem não deve falar...
Natural and intuitive interfaces foca-se na(s): 
Para se desenvolver um produto multimédia deve-se começar...
No projecto "Math4Kids", um dos objectivos é..
(TESTE) No projecto "Mobile Feelings" de sommerer e Mignonneau: 
Como foi gravado o som da queda de um vegetal no...
A preparação para os testes com os utilizadores envolve...
 Qual ou quais das opções seguintes são regras...
(TESTE) Qual o melhor método para desenhar/conceber um...
Para testar o design de um produto com os seus utilizadores é...
(TESTE)  Seleccione a afirmação correcta: 
Nielsen and Molich desenvolveram um procedimento para aplicar as suas...
(TESTE) Para realizar os testes em "low-fidelity" 
(TESTE) No artigo "Get your product Used in Anger", o autor...
Após a análise dos erros e dificuldades sentidas pelos...
O primeiro passo no desenvolvimento de um produto de multimédia...
Uma maneira de avaliar o design de um produto sem os respectivos...
No sistema Life Spacies: 
No contexto de testes a utilizadores, qual o elemento do grupo de...
Ao avaliar a credibilidade da história de utilização...
No ponto de vista de uma pessoa normal, o Sistema Operativo Linux...
Segundo Bill Buxton o que pode ser mudado no design? 
O que é Mobile Feelings? 
Qual a intensidade máxima do campo magnético produzido...
Bottom-Line Data dá-nos:
(TESTE) Com um smart projector é possível:
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
Selecione a afirmação correcta: 
Quem deverá fazer testes durante o desenho de um produto? 
As Emotional e Metaphoric Interfaces 
Na Interactive Plant Growing, ao tocar nas plantas reais ou mover as...
Os visitantes da Volve, interagem com criaturas virtuais no espaço...
Relativamente ao Trans Plant, é verdade que uma das...
No Nano-Scape o utilizador pode controlar a força do...
Selecione a afirmação correta: 
Com a facilidade de acesso e melhor qualidade de ferramentas para a...
A utilização de um protótipo HI-FI é: 
Que maneiras permitem-nos descobrir mais requisitos de produtos e o...
Qual ou quais o(s) cuidado(s) que nós temos que ter em conta no...
Qual ou quais o(s) problema(s) com HI-FI Prototyping?
A aplicação "HyperCard" fornece:
Na Interactive Plant Growing, qual o número de plantas reais...
Na Volve, o código genético determina: 
Na Volve, o sistema interno de deteção de câmera...
Relativamente ao Time-Lapse criado por Christa Sommer e Laurent...
A interação multimodal
Seleccione a afirmação correcta: 
Pretende-se adicionar mobília com características...
Quais são as vantagens dos smart projectors relativamente aos...
Seleccione a afirmação correcta: 
A criação de Smart projectors surgiu porque: 
Com a evolução tecnológica, desde os anos 80, é...
Com a utilização de Smart Projectors não é...
Qual das afirmações está incorreta, ou seja, é...
Qual das opções seguintes é um dos maiores problemas...
As interfaces estendidas podem incluir manuais. Estes manuais...
Selecione a opção correta: 
Qual destas frases é uma das boas práticas recomendadas...
Como se chama a atenção de um utilizador para uma janela que...
O número ideal de testes a fazer é: 
Selecione a afirmação correta: 
Imaginando que, num sistema em desenvolvimento, uma tarefa não...
O sistema A-Volve baseia-se em: 
No sistema WAVE(Virtual Audio Environment) é necessário...
(TESTE) No sistema descrito no artigo "WAVE" de Valbom e Marcos o...
Qual das seguintes opções não é um passo do...
Que diferentes tipos de interfaces são abordadas neste...
Em que ano foi criado Mobile Feelings?
Qual o software usado para desenvolver o protótipo? 
Quantos egg-shaped "Mobile Feelings" devices foram criados? 
Um walkthrough pode: 
Assinala a resposta incorreta: "No contexto de um walkthrough, como...
Seleccione a afirmação correcta em relação ao...
Que problemas se verificaram durante o desenvolvimento da...
Os investigadores identificaram alguns problemas na construção...
O que é que não se deve fazer nas fases de teste e...
Que dispositivos são usados para Gullliver's Travels: 
Os sensores do sistema estudado, PICO-SCAN, registam que tipo de...
Quantos Mini-Jogos foram desenvolvidos no protótipo?
Quais as idades onde foi testado o protótipo? 
Qual das opções seguintes é uma categoria de sistemas...
A utilização de LO-FI Prototyping não nos...
A criação de boas interfaces gráficas deve ser...
Selecione a afirmação correcta: 
Complete a frase: "Os utilizadores…": 
A seguinte frase refere-se a que técnica: Quando o utilizador,...
O que é preciso antes de fazeres walkthrough? Precisas 
Back-of-the-Envelope Action Analysis 
Ao comparar duas alternativas de design de um sistema, há duas...
Como é que se pode obter uma boa interface? 
Depois de teres um bom conhecimento acerca dos utilizadores e das suas...
O Projecto "Math4Kids" surgiu porque: 
O projeto "Math4Kids" teve como objetivo: 
Seleccione a afirmação incorreta: 
Identifique a resposta incorreta "Para realizar um walkthrough...
Que interação corresponde a um progressivo aumento de...
Seleccione a afirmação correta:
Relativamente ao MIC Exploration, é verdade que 
O que é o sistema WAVE? 
Seleccione a afirmação correcta: 
Seleccione a afirmação correcta: 
Seleccione a afirmação correcta, em relação à...
Qual destas afirmações está errada, em relação...
Quem e quando é que se deve realizar um walkthrough? 
Seleccione a afirmação correta em relação às...
Durante a o desenvolvimento de um produto, as caracteristicas do...
As tarefas de um sistema:  
O sistema Wave é 
Seleccione a afirmação correcta: 
No modelo baseado em tarefas, o sistema deve seguir: 
(TESTE) No artigo "Wave" de Valbom e Marcos implementou-se 
Seleccione a afirmação correcta, em relação à...
O que são heurísticas? 
Seleccione a afirmação correcta em relação às...
Como usar "Participatory Design" quando se quer o máximo de...
Existem requisitos que só são descobertos quando um...
Selecione a afirmação incorreta acerca do sistema Life...
Quantos sensores tem a interface do dispositivo PICO-SCAN? 
O sistema "The Living Room" desenvolvido por C. Sommerer e L....
Seleccione a afirmação correcta: 
(TESTE) Relativamente ao livro "TASK-CENTERED USER INTERFACE...
Phototropy e Life Spacies são: 
No projecto "Mobile Feelings"... 
Um dos princípios fundamentais dos instrumentos musicais dos...
Seleccione a opção que torna a afirmação incorreta. "O...
Seleccione a afirmação correcta: 
Um dos objetivos do Math4Kids não é: 
Seleccione a afirmação correcta, em relação à...
Life Spacies é considerado um sistema intuitivo porque: 
Relativamente ao som que simula a queda de um vegetal é verdade...
Mock-Up/Prototyp: ( indique a resposta correcta)  
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