A Product Design And Development Quiz.

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A Product Design And Development Quiz.

Product Design is a process of creating a new product to be sold by enterprises to its customers, and development includes all of the structuring, visualization, building and modifications phases. Product design must be kept under an ideal environment so hazardous effects on/by the product(s) can be prevented. Take this quiz to check how familiar you are with the terms.


Questions and Answers
  • 1. 
    1. Affordances are:
    • A. 

      Possibilities for using an object or interface.

    • B. 

      The cost of buying a user interface component.

    • C. 

      The completion times for a typical task.

    • D. 

      User settable preferences.

  • 2. 
    2. Which of these are attributes of usability?
    • A. 

      Learnability.

    • B. 

      Usefulness.

    • C. 

      Generalisability.

    • D. 

      Subjective satisfaction.

  • 3. 
    3. How do you get to know the user in the usability engineering lifecycle?
    • A. 

      Run a thinking aloud test.

    • B. 

      Draw up a user profile.

    • C. 

      Analyse user complaints.

    • D. 

      Observe some representative users.

  • 4. 
    4. Concerning competitive analysis, it is true that:
    • A. 

      Two groups of usability testers compare their results for the same interface.

    • B. 

      It is used for usability benchmarking.

    • C. 

      It is an online comparision of data transfer rates.

    • D. 

      Competing systems are analysed.

  • 5. 
    5. A persona in the context of goal-oriented interaction design:
    • A. 

      Is used to role-play through an interface design.

    • B. 

      Is a real person.

    • C. 

      Represents a particular type of user.

    • D. 

      Should represent an average user.

  • 6. 
    6. Which of the following are recognised kinds of prototypes:
    • A. 

      Interactive sketches.

    • B. 

      Conceptual models.

    • C. 

      Beta versions.

    • D. 

      Paper mock-ups.

  • 7. 
    7. In a heuristic evaluation:
    • A. 

      A group of usability experts judge an interface with a detailed checklist of guidelines.

    • B. 

      A group of test users conduct a formal experiment.

    • C. 

      A group of psychologists administer a questionnaire.

    • D. 

      A group of usability experts review a user interface according to a small set of principles.

  • 8. 
    8. Valid reasons for usability testing are:
    • A. 

      More often than not, intuitions are wrong.

    • B. 

      Designers believe users always follow illogical paths.

    • C. 

      Experience changes ones perception of the world.

    • D. 

      Testing the performance under user stress is important.

  • 9. 
    9. Thinking aloud testing:
    • A. 

      Slows down the user by about 17 percent.

    • B. 

      Cannot provide performance data.

    • C. 

      Cannot provide process data.

    • D. 

      Is useful in the early stages of development.

  • 10. 
    10. In a formal experiment:
    • A. 

      Process data are collected.

    • B. 

      Objective measurements are made.

    • C. 

      A larger number of test users is needed.

    • D. 

      A fully implemented system is required.

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