Drop the Gloves! This EA NHL Games Trivia Is Ice Cold
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"No game is ever the same" was the tagline for which release of EA's "NHL" game?
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Answer:NHL 08
Explanation:
The tagline "No game is ever the same" was used for the release of EA's "NHL 08" to highlight the dynamic and unpredictable nature of gameplay in the game. This tagline suggests that each gaming experience in NHL 08 is unique and offers players a fresh and exciting experience every time they play.
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2.
EA's "NHL 09" was the first to give users the option to use the controls from what previous version?
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Answer:NHL 94
Explanation:
EA's "NHL 09" gave users the option to use the controls from the previous version "NHL 94" because it was a popular and well-loved installment in the NHL video game series. By allowing players to use the controls from "NHL 94," EA was giving fans the opportunity to experience the nostalgia and gameplay mechanics that made that particular version so iconic. This decision likely appealed to long-time fans of the series and added an extra layer of enjoyment to the gaming experience.
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3.
How many songs are heard during "NHL 09" gameplay that are not included on the EA Trax screen?
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Answer:8
Explanation:
During "NHL 09" gameplay, there are a total of 8 songs that are heard but are not included on the EA Trax screen. These songs are likely part of the game's background music or sound effects, which are separate from the curated soundtrack featured on the EA Trax screen.
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4.
What EA "NHL" release included the "Be A GM Mode" for the first time?
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Answer:NHL 10
Explanation:
NHL 10 was the first EA "NHL" release to include the "Be A GM Mode" for the first time. This mode allowed players to take on the role of a general manager and manage various aspects of a hockey team, such as drafting players, making trades, and setting lineups. This addition was a significant enhancement to the gameplay experience, giving players more control and immersion in the management side of the sport.
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5.
What did EA add to "NHL 11", claiming it was the most requested feature?
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Answer:Broken Sticks
Explanation:
In "NHL 11", EA added broken sticks as a feature, claiming it was the most requested feature. This addition added a new level of realism to the gameplay, as broken sticks can impact the flow and strategy of the game, requiring players to adapt and adjust their gameplay accordingly. This feature likely enhanced the overall gaming experience for fans of the franchise who were looking for more realistic and immersive gameplay mechanics.
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6.
What was the first NHL team to have players featured on consecutive covers of EA's "NHL" game series?
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Answer:Chicago Blackhawks
Explanation:
The Chicago Blackhawks were the first NHL team to have players featured on consecutive covers of EA's "NHL" game series. This could be due to the team's popularity, success, and marketability of their players during that time period. Featuring players from a successful and well-known team like the Blackhawks would likely appeal to a wide audience of hockey fans.
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7.
Which release of EA's "NHL" first featured the "World Cup of Hockey"?
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Answer:NHL 2005
Explanation:
The "World Cup of Hockey" was first featured in EA's "NHL" series in the release of NHL 2005. This addition allowed players to experience the international tournament within the game, expanding the gameplay options and providing a new level of competition for fans of the series.
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8.
What release of "NHL" introduced team-specific organ songs played at the start of periods and after goals?
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Answer:NHL 94
Explanation:
NHL 94 was the release that introduced team-specific organ songs played at the start of periods and after goals. This feature added a new level of authenticity and immersion to the gameplay experience, allowing players to feel more connected to the teams they were controlling.
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9.
In which "NHL" release did EA restore fighting to the game with three new animations for ending a fight?
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Answer:NHL 96
Explanation:
In NHL 96, EA restored fighting to the game with three new animations for ending a fight. This addition added more realism and excitement to the gameplay experience, allowing players to engage in physical altercations on the ice. The inclusion of new fight animations enhanced the overall immersion and authenticity of the game, making it a standout feature for fans of the NHL series.
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10.
What release of EA's "NHL" was the first to give out year-end awards at the end of the season?
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Answer:NHL 95
Explanation:
NHL 95 was the first release of EA's "NHL" series to introduce year-end awards at the end of the season. This feature added a new level of realism and immersion to the game, allowing players to experience the full scope of a professional hockey season, including the recognition of standout players with awards.
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11.
The cover of "NHL 95" features the Rangers' Alexei Kovalev scoring on which Vancouver Canuck?
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Answer:Kirk Mclean
Explanation:
In NHL 95, the cover features the Rangers' Alexei Kovalev scoring on Kirk Mclean of the Vancouver Canucks. This choice makes sense as Mclean was a prominent goalie for the Canucks during that time period, making him a recognizable and suitable opponent for Kovalev on the cover of the game.
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12.
Which release of EA's "NHL" introduced a skills competition feature?
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Answer:NHL 97
Explanation:
NHL 97 introduced a skills competition feature, allowing players to showcase their abilities in various individual events such as fastest skater and accuracy shooting. This addition added a new level of excitement and competitiveness to the game, allowing players to test their skills outside of traditional gameplay.
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13.
Which "NHL" release was the first to feature advertising?
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Answer:NHL 97
Explanation:
NHL 97 was the first NHL release to feature advertising, likely as a way to generate additional revenue for the game developers. This move may have been influenced by the increasing popularity of in-game advertising during that time period, as well as the desire to make the game more realistic by incorporating real-world advertising elements.
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14.
"Only the physical will survive" was the tagline for which EA "NHL" release?
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Answer:NHL 2000
Explanation:
The tagline "Only the physical will survive" for NHL 2000 suggests a focus on the physical aspect of the game, possibly highlighting the importance of physicality and toughness in gameplay. This tagline could indicate a shift towards more realistic and intense gameplay experience in NHL 2000 compared to previous releases in the franchise.
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15.
Which "NHL" release had the tagline: "Out of the stands, Onto the ice!"?
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Answer:NHL 2001
Explanation:
NHL 2001 had the tagline "Out of the stands, Onto the ice!" because it was a marketing strategy to emphasize the immersive experience of the game, making players feel like they were part of the action on the ice rather than just spectators in the stands. This tagline aimed to appeal to fans by highlighting the excitement and intensity of the gameplay in NHL 2001.
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16.
What group performed the title song, "It's Only Me", for EA's "NHL 2002"?
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Answer:Barenaked Ladies
Explanation:
Barenaked Ladies performed the title song, "It's Only Me", for EA's "NHL 2002". The band is known for their catchy and upbeat music, making them a fitting choice for a sports video game soundtrack. Their energetic and playful style likely resonated well with the game's audience, enhancing the overall gaming experience.
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17.
What "NHL" release had hidden characters, including members of the band Alien Ant Farm, as available players?
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Answer:NHL 2004
Explanation:
NHL 2004 featured hidden characters, such as members of the band Alien Ant Farm, as available players. This inclusion of popular musicians as playable characters added a fun and unique element to the game, allowing players to control these unexpected figures on the ice. This feature likely appealed to fans of the band and added an extra layer of enjoyment for players looking for something different in their hockey gaming experience.
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18.
Which "NHL" game featured a newly designed control setup that eliminated the need to use the face buttons?
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Answer:NHL 07
Explanation:
NHL 07 introduced a new control setup that allowed players to use the analog sticks for all in-game actions, eliminating the need to use the face buttons. This innovative design provided a more intuitive and immersive gameplay experience, making it easier for players to perform various moves and actions without having to rely on button combinations.