The ProProfs editorial team is comprised of experienced subject matter experts. They've collectively created over 10,000 quizzes and lessons, serving over 100 million users. Our team includes in-house content moderators and subject matter experts, as well as a global network of rigorously trained contributors. All adhere to our comprehensive editorial guidelines, ensuring the delivery of high-quality content.
What popular game, released in 1966, uses the human body as a playing piece?
Hide Answer
Answer:Twister
Explanation:
Twister, released in 1966, is a popular game that uses the human body as a playing piece. Players are required to place their hands and feet on different colored circles on a mat, leading to a fun and challenging physical experience.
Rate this question:
2.
Wham-O created what high-bouncing ball made from Zectron in the 1960's?
Hide Answer
Answer:Superball
Explanation:
Wham-O created the high-bouncing ball made from Zectron in the 1960's known as the Superball. This innovative toy quickly became popular due to its ability to bounce extremely high and was a favorite among kids during that time.
Rate this question:
3.
The 1963 issue of Milton Bradley's "The Game of Life" featured what celebrity on its box?
Hide Answer
Answer:Art Linkletter
Explanation:
Art Linkletter was a popular television personality during the 1960s, known for hosting various game shows and talk shows. His presence on the box of Milton Bradley's "The Game of Life" in 1963 would have likely increased the game's appeal and recognition among consumers. Linkletter's wholesome and family-friendly image would have been a good fit for a game that simulates the ups and downs of life choices and experiences.
Rate this question:
4.
What game company changed its name to Hasbro Industries in 1968?
Hide Answer
Answer:Hassenfeld Brothers
Explanation:
Hassenfeld Brothers changed its name to Hasbro Industries in 1968.
Rate this question:
5.
What two 1960's Milton Bradley games were based on television shows?
Hide Answer
Answer:Jeopardy, Password
Explanation:
Both Jeopardy and Password were popular television game shows in the 1960s, and Milton Bradley capitalized on their success by creating board game versions. Players could enjoy the thrill of competing in these iconic game shows from the comfort of their own homes, making them a hit among fans of the television programs. These board games allowed players to test their knowledge and skills just like the contestants on the TV shows, providing hours of entertainment for families and friends.
Rate this question:
6.
What Parker Brothers game introduced in the 1960's was based on a card game from France?
Hide Answer
Answer:Mille Bornes
Explanation:
Mille Bornes is a card game introduced by Parker Brothers in the 1960s that is based on a French card game. The game involves players racing to travel 1,000 kilometers while facing obstacles and challenges along the way. The French origins of the game add to its unique and enjoyable gameplay experience.
Rate this question:
7.
Which company first produced "Instant Insanity" in the 1960's?
Hide Answer
Answer:Parker Brothers
Explanation:
Parker Brothers was the company that first produced "Instant Insanity" in the 1960s. They were known for creating popular board games and toys during that time period, making them a likely candidate for producing this particular puzzle game.
Rate this question:
8.
The object of what 1960's game for children was to build an insect out of the game parts?
Hide Answer
Answer:Beetle
Explanation:
In the 1960s game Beetle, the object was to build an insect using the game parts. This game involved players taking turns rolling a dice to determine which body part of the beetle they could add to their insect. The first player to complete their beetle would win the game.
Rate this question:
9.
Which 1965 game allowed players to send other players back to the beginning of the game?
Hide Answer
Answer:Frustration
Explanation:
The game Frustration, released in 1965, allowed players to send other players back to the beginning of the game as a strategic move to hinder their progress and increase their own chances of winning. This mechanic added an element of competition and sabotage to the gameplay, making it more engaging and unpredictable for all players involved.
Rate this question:
10.
Which game from 1967 had colored sticks, a plastic tube and marbles as the playing pieces?
Hide Answer
Answer:Kerplunk
Explanation:
Kerplunk, a game released in 1967, featured colored sticks, a plastic tube, and marbles as the playing pieces. Players would strategically remove sticks from the tube without letting the marbles fall through, adding an element of suspense and skill to the game. The unique combination of components made Kerplunk a popular and engaging game for players of all ages.
Rate this question:
11.
Which game, based on a TV game show, was introduced in 1962?
Hide Answer
Answer:Password
Explanation:
Password was a game show that first aired in 1961 and was introduced to the public in 1962. It was a popular game show where contestants had to guess a secret word using one-word clues given by their partner. The show was hosted by Allen Ludden and became a hit with viewers, running for several years on television.
Rate this question:
12.
The object of which 1960's game is to eliminate your opponents by occupying every territory?
Hide Answer
Answer:Risk
Explanation:
In the game of Risk, players aim to eliminate their opponents by strategically occupying every territory on the game board. This classic board game from the 1960s requires players to make tactical decisions, form alliances, and engage in combat to achieve victory. By carefully planning their moves and managing their resources, players can outmaneuver their opponents and dominate the game board.
Rate this question:
13.
Which game, released in 1960, rewards players for recycling their trash and learning CPR?
Hide Answer
Answer:The Game Of Life
Explanation:
The Game of Life, released in 1960, is a board game that rewards players for making environmentally conscious decisions such as recycling their trash. Additionally, the game also educates players about important life skills such as CPR, further emphasizing the importance of making responsible choices.
Rate this question:
14.
What 1964 game re-created General Rommel's WWII campaigns in North Africa?
Hide Answer
Answer:Afrika Korps
Explanation:
Afrika Korps is the 1964 game that re-created General Rommel's WWII campaigns in North Africa. This game allows players to experience the strategic challenges faced by the German forces in the deserts of North Africa during World War II. It provides a historically accurate simulation of the battles and tactics used by both sides during this significant military campaign.
Rate this question:
15.
What 1964 game involved making words from dice with letters on them?
Hide Answer
Answer:Arena
Explanation:
The game "Arena" does not involve making words from dice with letters on them. It is a multiplayer online battle game where players compete against each other in a virtual arena. It is unrelated to the concept of making words from dice with letters on them, which is more commonly associated with word games or puzzles like Boggle or Scrabble.
Rate this question:
16.
The 1963 game "Flinch" used what kind of materials?
Hide Answer
Answer:Cards
Explanation:
The 1963 game "Flinch" used cards as the primary materials for gameplay, indicating that players likely used a deck of cards to participate in the game. This suggests that the game involved some form of card-based strategy or luck-based gameplay, where players may have drawn cards to determine their actions or progress in the game.
Rate this question:
17.
The game "Bash", released in 1965, included what tool?
Hide Answer
Answer:Hammer
Explanation:
The game "Bash" released in 1965 included a hammer as a tool for players to use in the game. The hammer was most likely used within the gameplay mechanics to bash or hit objects or opponents, adding an element of physical interaction and excitement to the game.
Rate this question:
18.
The 1962 game "Acquire" began with a theme of mergers of what?
Hide Answer
Answer:Hotel Chains
Explanation:
In the 1962 game "Acquire", the theme revolved around the mergers of hotel chains. This theme allowed players to strategically acquire and merge hotel chains in order to build their own empire and accumulate wealth. The concept of merging hotel chains added an element of competition and business strategy to the game, making it engaging and challenging for players to navigate the world of corporate mergers and acquisitions.
Rate this question:
19.
The answers to what 1964 board game must be in the form of a question?
Hide Answer
Answer:Jeopardy
Explanation:
In the game Jeopardy, players must respond to clues in the form of a question, rather than a statement. This unique format adds an extra layer of challenge and requires players to think critically and creatively in order to provide the correct response. By phrasing their answers as questions, players demonstrate their understanding of the clue and showcase their knowledge in a fun and engaging way.
Rate this question:
20.
What do you catch bats with in the "Bats In Your Belfry" game from 1964?
Hide Answer
Answer:Monster Claws
Explanation:
In the game "Bats In Your Belfry" from 1964, players catch bats with monster claws. This adds a fun and spooky element to the game, as players pretend to be monsters catching bats in a belfry. The use of monster claws as the tool for catching bats adds an imaginative and playful twist to the gameplay experience.
Rate this question:
21.
How do you win the 1964 game "Alumni Fun"?
Hide Answer
Answer:Pass Five Subjects
Explanation:
In the game "Alumni Fun" from 1964, the objective is to pass five subjects in order to win. This suggests that the game involves some sort of academic or educational theme, where players must successfully navigate through various subject areas to achieve victory. Passing five subjects likely requires a combination of knowledge, strategy, and luck, making it a challenging and engaging goal for players to strive towards.
Rate this question:
22.
The 1968 "Jungle Book" game is a race from the Cave to where?
Hide Answer
Answer:The Man Village
Explanation:
In the 1968 "Jungle Book" game, the race is from the Cave to The Man Village. This is where Mowgli ultimately decides to go back to in order to live among humans and be safe from the dangers of the jungle. The Man Village symbolizes civilization and safety for Mowgli, contrasting with the wild and unpredictable nature of the jungle where he was raised by animals.
Rate this question:
23.
What 1964 event in New York did Milton Bradley capitalize on to issue a new game?
Hide Answer
Answer:World's Fair
Explanation:
Milton Bradley capitalized on the 1964 World's Fair in New York to issue a new game. The World's Fair was a significant event that drew large crowds and media attention, making it the perfect opportunity for Milton Bradley to introduce a new game that would appeal to the public and capitalize on the excitement and interest surrounding the fair.
Rate this question:
24.
In the 1960's board game "Chancellorsville", what did game play center around?
Hide Answer
Answer:American Civil War
Explanation:
The game play in "Chancellorsville" centered around the American Civil War, allowing players to recreate and strategize battles and events from that historical period. Players likely took on the roles of various military leaders and made decisions based on the context of the Civil War, aiming to outmaneuver their opponents and achieve victory in the game.
Rate this question:
25.
When "Twister" made its debut on "The Tonight Show" in 1966, who did Johnny Carson play with?
Hide Answer
Answer:Eva Gabor
Explanation:
Johnny Carson played "Twister" with Eva Gabor when the game made its debut on "The Tonight Show" in 1966. Eva Gabor was a Hungarian-American actress known for her role in the television series "Green Acres." The playful and physical nature of the game added a fun and entertaining element to the late-night talk show.
Rate this question:
26.
In what year did Parker Brothers acquire the old-time game "Ouija"?
Hide Answer
Answer:1966
Explanation:
Parker Brothers acquired the old-time game "Ouija" in 1966. This acquisition marked a significant moment in the history of the game, as it brought it under the ownership of a renowned game company with the resources to further promote and distribute it to a wider audience. The acquisition also helped solidify "Ouija" as a popular and enduring game that continues to be enjoyed by many to this day.
Rate this question:
27.
How many points does a player need in order to win the 1966 game "The Rolling Moon"?
Hide Answer
Answer:5000
Explanation:
In the 1966 game "The Rolling Moon", a player needs to accumulate 5000 points in order to win. This high point threshold adds a challenging aspect to the game and requires players to strategize and perform well in order to achieve victory.
Rate this question:
28.
Who published the 1969 board game "The Clairol Beauty Game"?
Hide Answer
Answer:American Publishing Corp.
Explanation:
American Publishing Corp. published the 1969 board game "The Clairol Beauty Game." They were responsible for producing and distributing the game to the public during that time period.
Rate this question:
29.
What 1967 game was the first to be designed for play on a television set?
Hide Answer
Answer:Chase
Explanation:
The game "Chase" was the first to be designed for play on a television set in 1967. This marked a significant milestone in the evolution of gaming, as it allowed players to interact with a video game directly on their TV screens, paving the way for the future of console gaming.
Rate this question:
30.
In what 1967 game from Amherst Game Co. do you have to avoid a "Snow Job" and get "Truth Markers"?
Hide Answer
Answer:Credibility Gap
Explanation:
In the 1967 game "Credibility Gap" from Amherst Game Co., players are tasked with avoiding a "Snow Job" and obtaining "Truth Markers." This suggests that the game revolves around navigating through deception and misinformation, while also seeking out and identifying genuine facts or truths.
Rate this question:
31.
Who bought out the long-lived game company Parker Brothers in 1968?
Hide Answer
Answer:General Mills
Explanation:
General Mills acquired Parker Brothers in 1968 as part of their strategy to diversify their business and enter the toy and game industry. This acquisition allowed General Mills to expand their product offerings and tap into the success of popular games like Monopoly and Risk, which were owned by Parker Brothers at the time. By purchasing Parker Brothers, General Mills solidified their position in the market and gained access to a well-established brand with a loyal customer base.
Rate this question:
32.
Who designed Avalon Hill's 1968 game about World War I called "1914"?
Hide Answer
Answer:James Dunnigan
Explanation:
James Dunnigan is the correct answer because he was a renowned game designer who founded Simulations Publications, Inc. (SPI) and later worked with Avalon Hill. Dunnigan was known for his expertise in creating strategic war games, making him a fitting choice to design a game centered around World War I like "1914". His experience and knowledge in the field of war game design likely contributed to the success and accuracy of the game.
Rate this question:
33.
Which 1960's Milton Bradley game involved the use of a pendulum?
Hide Answer
Answer:Kreskin's ESP
Explanation:
Kreskin's ESP was a 1960's Milton Bradley game that involved the use of a pendulum to supposedly demonstrate extrasensory perception abilities. Players would use the pendulum to try and predict the answers to questions or guess the identity of hidden objects, adding a unique and mystical element to the gameplay experience.
Rate this question:
34.
Who published the 1963 "Candid Camera Game"?
Hide Answer
Answer:Lowell Toy Mfg.
Explanation:
The 1963 "Candid Camera Game" was published by Lowell Toy Mfg., indicating that they were responsible for producing and releasing the game to the public. This information suggests that Lowell Toy Mfg. had the rights to the game and played a key role in its distribution and marketing during that time period.
Rate this question:
35.
On what day in 1967 was the very first two-player TV game played?
Hide Answer
Answer:May 15th
Explanation:
In 1967, the very first two-player TV game was played on May 15th. This date marks a significant milestone in the history of video gaming, as it was the beginning of multiplayer gaming experiences being broadcasted on television. The event likely paved the way for the development of more complex and interactive video games in the future.
Rate this question:
36.
Which two companies both published a "Roger Maris Baseball Game" in 1962?
Hide Answer
Answer:Play-Rite And Pressman
Explanation:
Play-Rite and Pressman both published a "Roger Maris Baseball Game" in 1962, indicating that both companies were involved in producing this particular game during that year. This collaboration suggests that the game was likely popular or in demand at the time, leading to multiple companies releasing their own versions of it.
Rate this question:
37.
Who wrote the first video game designed to be played on a television set?
Hide Answer
Answer:Ralph Baer
Explanation:
Ralph Baer is credited with creating the first video game designed to be played on a television set. Baer, often referred to as the "Father of Video Games," developed the game in the late 1960s while working for Sanders Associates. The game, known as "Brown Box," eventually led to the creation of the first commercially successful home video game console, the Magnavox Odyssey, in 1972. Baer's innovative work laid the foundation for the video game industry as we know it today.
Rate this question:
38.
Who bought the Cadaco-Ellis game company in 1964?
Hide Answer
Answer:Rapid Mounting And Finishing Co.
Explanation:
Rapid Mounting And Finishing Co. bought the Cadaco-Ellis game company in 1964, indicating a strategic acquisition in the gaming industry. This move likely allowed Rapid Mounting And Finishing Co. to expand its product offerings and diversify its business portfolio by entering the board game market. Such acquisitions are common in business to gain a competitive edge, increase market share, and capitalize on the strengths of the acquired company.
Rate this question:
39.
What color box did the original version of AMF's 1968 game "Getaway Chase" have?
Hide Answer
Answer:Red
Explanation:
The original version of AMF's 1968 game "Getaway Chase" had a red box. This color was likely chosen to grab the attention of potential buyers and stand out on store shelves. Red is a bold and vibrant color that often symbolizes energy and excitement, which could have been fitting for a game centered around a chase.
Rate this question:
40.
Who published the 1965 card game "Bambi"?
Hide Answer
Answer:Russell Mfg. Co.
Explanation:
Russell Mfg. Co. published the 1965 card game "Bambi" based on the popular Disney movie of the same name. The company likely acquired the licensing rights to produce the game, allowing them to create a product that capitalized on the film's popularity and appeal to fans of the beloved animated classic.
Rate this question:
41.
Which Cadaco-Ellis game was issued in 1964?
Hide Answer
Answer:The Comical Game Of Mother Hubbard
Explanation:
The Comical Game Of Mother Hubbard was issued in 1964 by Cadaco-Ellis. This game was a popular board game during that time and featured a comical theme based on the nursery rhyme character Mother Hubbard. The game likely gained popularity due to its humorous and entertaining gameplay, making it a hit among families and friends looking for a fun activity to enjoy together.
Rate this question:
42.
According to the box, who played the 1966 Parker Brothers game "As the World Turns"?
Hide Answer
Answer:The Hughes Family
Explanation:
The Hughes Family played the 1966 Parker Brothers game "As the World Turns" according to the box. This indicates that the game likely revolved around the lives and interactions of the Hughes Family characters, similar to the popular soap opera of the same name.
Rate this question:
43.
What form of "Tiddlywinks" was patented by the E. S. Lowe Company in 1965?
Hide Answer
Answer:Tiddly Cardwinks
Explanation:
The E.S. Lowe Company patented the form of "Tiddlywinks" known as Tiddly Cardwinks in 1965. This version likely involved playing the game of Tiddlywinks using cards, adding a new twist to the traditional game.
Rate this question:
44.
What is the goal of the 1963 game "4 Alarm"?
Hide Answer
Answer:To Put Out The Fire First
Explanation:
The goal of the 1963 game "4 Alarm" is to put out the fire first. Players must work quickly and efficiently to extinguish the flames before they spread and cause more damage. The game likely involves strategic decision-making and coordination to successfully complete the task of putting out the fire.
Rate this question:
45.
How many players are suggested for Parker Brothers 1966 game "Avalanche"?
Hide Answer
Answer:Two To Six
Explanation:
The game "Avalanche" by Parker Brothers in 1966 can be played with a minimum of two players and a maximum of six players. This range allows for flexibility in the number of participants, making it suitable for smaller or larger groups to enjoy the game together.
Rate this question:
46.
Who published 1969's "The Archie Game"?
Hide Answer
Answer:Whitman
Explanation:
Whitman published 1969's "The Archie Game" based on the information provided in the question. Whitman was a well-known publisher of board games during that time period, making it a plausible choice for the publisher of this particular game.
Rate this question:
47.
Who published 1968's "Art Linkletter's House Party" game?
Hide Answer
Answer:Whitman
Explanation:
Whitman published the 1968's "Art Linkletter's House Party" game. Whitman was a popular publisher of board games during that time period, known for producing a variety of games for different audiences. They likely saw an opportunity to capitalize on the popularity of Art Linkletter's television show by creating a game based on it. This partnership between Whitman and the show's host would have helped to promote the game and make it successful among fans of the show.
Rate this question:
48.
What two types of pawns did players have in the 1968 game "Astro Blitz"?
Hide Answer
Answer:Yeoman And Explorer Satellites
Explanation:
In the 1968 game "Astro Blitz," players had two types of pawns: Yeoman and Explorer Satellites. These pawns likely represented different types of space vehicles or satellites that players could use strategically in the game to navigate through space or accomplish specific objectives. The use of these specific terms adds to the theme and setting of the game, enhancing the overall gameplay experience for the players.
Rate this question:
49.
What did players try not to do in the 1969 game "Bang Box"?
Hide Answer
Answer:Burst Balloons
Explanation:
In the 1969 game "Bang Box", players tried not to burst balloons. This could have been the main objective of the game or a rule that players had to follow in order to avoid losing points or getting eliminated. The act of bursting balloons may have been against the rules or could result in a penalty, making it essential for players to be careful and avoid popping the balloons during the game.
Rate this question:
50.
What 1960's game is based on a novelty song of that era by Allan Sherman?
Hide Answer
Answer:Camp Granada
Explanation:
Camp Granada is a board game based on the novelty song of the same name by Allan Sherman from the 1960s. The game captures the humor and spirit of the song, where players navigate their way through a summer camp setting filled with obstacles and challenges. The game provides a fun and nostalgic experience for those familiar with the song and era it represents.
Rate this question:
51.
In the 1964 game "Big Business", what did D.U. stand for?
Hide Answer
Answer:Development Units
Explanation:
In the 1964 game "Big Business", the acronym D.U. stood for Development Units, which likely represented a form of in-game currency or resource used to expand and grow the player's business empire. This term would have been essential for players to understand in order to effectively progress and succeed in the game by strategically managing their development units to maximize growth and profitability.
Rate this question:
52.
Five cards, five tiles, and five minutes all figure in what 1967 game?
Hide Answer
Answer:Facts In Five
Explanation:
In the game "Facts In Five" from 1967, players have five cards, five tiles, and five minutes to come up with facts in five different categories. The game challenges players to think quickly and creatively within a limited time frame, making it a fun and fast-paced trivia game that tests knowledge and quick thinking skills.
Rate this question:
53.
What 1960 game required players to buy a product in one state and sell it in another?
Hide Answer
Answer:Game Of The States
Explanation:
Game Of The States was a popular 1960 game that required players to buy a product in one state and sell it in another, incorporating elements of geography and economics into gameplay. This unique concept challenged players to strategize and think critically about supply and demand, making it an engaging and educational game for all ages.
Rate this question:
54.
What game released in 1962 was designed to teach fractions to children?
Hide Answer
Answer:Green Goblin
Explanation:
Green Goblin was a game released in 1962 that was designed to teach fractions to children. The game likely utilized gameplay mechanics and visuals that made learning fractions engaging and interactive for young players. By incorporating fractions into the game's objectives and challenges, children would have been able to practice and improve their understanding of fractions in a fun and enjoyable way.
Rate this question:
55.
What game released in 1962 had as its slogan "Live wire on the Bedrock exchange"?
Hide Answer
Answer:Pebbles Flintstone Game
Explanation:
The game released in 1962 with the slogan "Live wire on the Bedrock exchange" is likely referring to the Pebbles Flintstone Game. This game was likely based on the popular cartoon character Pebbles Flintstone from The Flintstones, which was a well-known show during that time. The slogan suggests that the game involved some sort of lively and energetic exchange, fitting for a character like Pebbles.
Rate this question:
56.
The 1969 game "Bark 'N' Bite" told players to "be quick as a flash, deliver..." what?
Hide Answer
Answer:The Mail
Explanation:
In the 1969 game "Bark 'N' Bite," players were instructed to "be quick as a flash, deliver The Mail." This phrase likely refers to a game mechanic where players had to deliver mail quickly, emphasizing the need for speed and efficiency in completing tasks within the game.