Video Game & App Programming 1st Trimester Final

20 Questions | Total Attempts: 52

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Video Game Quizzes & Trivia

The 1st trimester final for the Video game & app programming class at MNTHS


Questions and Answers
  • 1. 
    When you need a non player actor to change motion or react without responding to a collision you would use which behavior?
    • A. 

      Rule

    • B. 

      TImer

    • C. 

      Change Attribute

    • D. 

      Spawn Actor

  • 2. 
    What does the Code below do?
    • A. 

      Cause the character to move one direction only

    • B. 

      Cause the character to only move once ever 3 seconds

    • C. 

      Cause the character to move back and forth every 3 seconds

    • D. 

      The code makes the actor face one direction for 3 seconds then the other for 3 seconds.

  • 3. 
    How many different ways can you create gravity for an entire scene? Check all that apply.
    • A. 

      Create gravity on the player character

    • B. 

      Apply gravity to the camera controller

    • C. 

      Set the gravity on the X attribute in the scene

    • D. 

      Set the gravity on the Y attribute in the scene

    • E. 

      Both C and D

  • 4. 
    What is the preferred file format for graphics in Gamesalad?
    • A. 

      Portable Network Graphic

    • B. 

      Graphic Interchange Format

    • C. 

      Joint Photographic Experts Group

    • D. 

      Bitmap

  • 5. 
    Check all those that apply:What would you need to create this animation?
    • A. 

      8 frames of a moving image

    • B. 

      An animated gif of the character walking

    • C. 

      Create the animation behavior previous to dragging in the images

    • D. 

      Add sound to animation

  • 6. 
    To cut up a sprite sheet in Photoshop you would use the divide tool.True or False?
    • A. 

      True

    • B. 

      False

  • 7. 
    An actor type of 'Player' can only be a part of which actor tags?
    • A. 

      Platform

    • B. 

      Enemy

    • C. 

      Player

    • D. 

      Background

    • E. 

      All of the above

  • 8. 
    Changing an actor prototype changes the game actor as well.
    • A. 

      True

    • B. 

      False

  • 9. 
    Select all sound files that can be used in Gamesalad.
    • A. 

      MP3

    • B. 

      OGG

    • C. 

      Wav

    • D. 

      Flac

    • E. 

      Mov

  • 10. 
    To have the camera follow your player character you would need too..
    • A. 

      Apply the camera control behavior to the player character

    • B. 

      Apply the camera control behavior to the scene

    • C. 

      Apply the camera control behavior and then make sure the tracking area is as close as possible on all side of the character

  • 11. 
    If I want to change what is seen on the screen during the game I need to change the...
    • A. 

      Scene size

    • B. 

      Camera size

    • C. 

      Background size

    • D. 

      Tracking Area

  • 12. 
    What attribute would you set to 0 to keep actors from bouncing off of each other?
    • A. 

      Restitution

    • B. 

      Density

    • C. 

      Movable

    • D. 

      Friction

  • 13. 
    Which behavior could you use to keep a platform in one spot without using collisions?
    • A. 

      Interpolate

    • B. 

      Change Attribute

    • C. 

      Constrain Attribute

    • D. 

      Rotate Position

  • 14. 
    If the player actor is sending information to a game attribute which actors below could react to this attribute?
    • A. 

      Platforms

    • B. 

      Health bar

    • C. 

      Power ups

    • D. 

      Enemies

  • 15. 
    What behavior is used to create a condition statement in Gamesalad?
    • A. 

      Rule

    • B. 

      Change attribute

    • C. 

      Interpolate

    • D. 

      Destroy

    • E. 

      Both A and C

  • 16. 
    When using Move, which advantages does it give you?
    • A. 

      Give the character motion but stops motion when condition is no longer met.

    • B. 

      Can add direction to the movement such as with Jump

    • C. 

      Constant rate of motion

    • D. 

      Since it is a behavior it uses minimal coding.

  • 17. 
    What are characteristics of Accelerate?
    • A. 

      Since it is a behavior it uses minimal coding.

    • B. 

      Constant rate of motion

    • C. 

      Can add direction to the movement such as with Jump

    • D. 

      Affects and changes other attributes

  • 18. 
    When using the Linearvelocity.x attribute to provide motion you get what advantages?
    • A. 

      Constant rate of motion

    • B. 

      Since it is a behavior it uses minimal coding.

    • C. 

      Can add direction to the movement such as with Jump

    • D. 

      Does not require a left and right option. One rule covers all motion.

  • 19. 
    Where can you find the X and Y coordinates of any actor in the game when looking at behaviors and code?
    • A. 

      Motion

    • B. 

      Position

    • C. 

      Physics

    • D. 

      Size

  • 20. 
    The most common image size in Pixen is 64X64
    • A. 

      True

    • B. 

      False

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