The 1st trimester final for the Video game & app programming class at MNTHS
Rule
TImer
Change Attribute
Spawn Actor
Cause the character to move one direction only
Cause the character to only move once ever 3 seconds
Cause the character to move back and forth every 3 seconds
The code makes the actor face one direction for 3 seconds then the other for 3 seconds.
Create gravity on the player character
Apply gravity to the camera controller
Set the gravity on the X attribute in the scene
Set the gravity on the Y attribute in the scene
Both C and D
Portable Network Graphic
Graphic Interchange Format
Joint Photographic Experts Group
Bitmap
8 frames of a moving image
An animated gif of the character walking
Create the animation behavior previous to dragging in the images
Add sound to animation
True
False
Platform
Enemy
Player
Background
All of the above
True
False
MP3
OGG
Wav
Flac
Mov
Apply the camera control behavior to the player character
Apply the camera control behavior to the scene
Apply the camera control behavior and then make sure the tracking area is as close as possible on all side of the character
Scene size
Camera size
Background size
Tracking Area
Restitution
Density
Movable
Friction
Interpolate
Change Attribute
Constrain Attribute
Rotate Position
Platforms
Health bar
Power ups
Enemies
Rule
Change attribute
Interpolate
Destroy
Both A and C
Give the character motion but stops motion when condition is no longer met.
Can add direction to the movement such as with Jump
Constant rate of motion
Since it is a behavior it uses minimal coding.
Since it is a behavior it uses minimal coding.
Constant rate of motion
Can add direction to the movement such as with Jump
Affects and changes other attributes
Constant rate of motion
Since it is a behavior it uses minimal coding.
Can add direction to the movement such as with Jump
Does not require a left and right option. One rule covers all motion.
Motion
Position
Physics
Size
True
False
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