Problem Solving With Decisions And Looping Quiz

Reviewed by Editorial Team
The ProProfs editorial team is comprised of experienced subject matter experts. They've collectively created over 10,000 quizzes and lessons, serving over 100 million users. Our team includes in-house content moderators and subject matter experts, as well as a global network of rigorously trained contributors. All adhere to our comprehensive editorial guidelines, ensuring the delivery of high-quality content.
Learn about Our Editorial Process
| By Itcs.msu
I
Itcs.msu
Community Contributor
Quizzes Created: 1 | Total Attempts: 617
| Attempts: 617 | Questions: 20
Please wait...
Question 1 / 20
0 %
0/100
Score 0/100
1. The following are the kinds of loops, EXCEPT __________.

Explanation

The given options list different types of loops, including "for," "while," and "do-while." However, "IF/Then/Else" is not a type of loop but a conditional statement used for decision-making in programming. It is used to execute a block of code if a certain condition is true, otherwise, it executes a different block of code. Therefore, the correct answer is "IF/Then/Else" as it is not a kind of loop.

Submit
Please wait...
About This Quiz
Problem Solving With Decisions And Looping Quiz - Quiz

How good are you at problem-solving using loops? Try this problem-solving quiz, and see if you know everything or if you need to learn more. Looping is a kind of decision-making where it is evaluated whether a particular condition has occurred or not. Do you know what is the right... see moresyntax used for the while loop? How many types of conditions are used during the problem-solving process? Start the quiz to find answers to similar questions. All the best!
see less

Personalize your quiz and earn a certificate with your name on it!
2. I++ is similar to __________.

Explanation

The correct answer is i = i + 1 because the "++" operator is known as the increment operator in programming. It increases the value of i by 1. Therefore, i++ is equivalent to i = i + 1.

Submit
3. Decision logic structure use IF/Then/Else.

Explanation

Decision logic structures use IF/Then/Else statements to determine the flow of a program based on certain conditions. These structures allow the program to make decisions and execute different sets of instructions depending on whether a condition is true or false. By using IF statements, the program can evaluate a condition and then execute a specific set of instructions if the condition is true. If the condition is false, the program can also execute a different set of instructions using the Else statement. Therefore, the statement "Decision logic structures use IF/Then/Else" is true.

Submit
4. The programmer will use do-while to repeat the lines of code at least one-time execution.

Explanation

A do-while loop is a type of loop in programming that executes a block of code at least once, regardless of the condition being true or false. This is because the condition is checked at the end of the loop. Therefore, the statement that the programmer will use a do-while loop to repeat the lines of code at least one-time execution is true.

Submit
5. Which flowchart symbol is used for decision or condition?

Explanation

The flowchart symbol used for decision or condition is represented by Option 1. This symbol typically takes the form of a diamond shape with two branches, one for the "yes" condition and one for the "no" condition. It is used to represent a point in the flowchart where a decision needs to be made based on a certain condition or criteria.

Submit
6. A programmer uses positive logic when he is telling the computer to follow a set of instructions and continue processing if the condition is True; If the condition is not True, then the computer processes another decision.

Explanation

Positive logic is a programming approach where the computer follows a set of instructions and continues processing if a given condition is true. If the condition is not true, the computer proceeds with another decision. Therefore, the given statement accurately describes positive logic, making the answer "True" correct.

Submit
7. A programmer will use __________ to execute the lines of code repeatedly.

Explanation

A programmer will use looping logic structure to execute the lines of code repeatedly. Looping allows the programmer to repeat a specific set of instructions multiple times until a certain condition is met. This is useful when there is a need to perform a task iteratively or when a certain code block needs to be executed a fixed number of times. By using looping logic structure, the programmer can save time and effort by automating repetitive tasks and making the code more efficient.

Submit
8. Multiple conditions have ______ kinds of logic.

Explanation

Multiple conditions have three kinds of logic.

Submit
9. Which is the right syntax for the while loop?

Explanation

The correct syntax for a while loop is "while (condition) { code }". In this case, the condition is "pizza

Submit
10. The following are the kinds of multiple conditions, EXCEPT __________.

Explanation

The given answer suggests that "question logic" is not a kind of multiple condition. This implies that "question logic" does not fall under the category of different types of conditions such as straight-through logic, positive logic, and negative logic. However, without further context or information, it is difficult to provide a more detailed explanation.

Submit
11. How many types of conditions are there in problem-solving?

Explanation

There are two types of conditions in problem-solving.

Submit
12. A programmer will use __________ when all decisions have to be processed and when they are independent of each other.

Explanation

A programmer will use straight-through logic when all decisions have to be processed and when they are independent of each other. This means that the program will simply execute each decision in a linear manner, without any branching or conditional statements. This approach is suitable when all decisions need to be processed regardless of their outcomes, and when the decisions do not affect each other's execution.

Submit
13. A programmer will use __________ to decide whether the set of instructions is to be executed based on the condition whether it is TRUE or FALSE.

Explanation

A programmer will use the decision logic structure to decide whether the set of instructions is to be executed based on the condition whether it is TRUE or FALSE. This structure allows the programmer to control the flow of the program by evaluating a condition and executing different blocks of code based on the result. It is commonly used in programming languages to implement if-else statements and switch statements, which help in making decisions and performing different actions based on the conditions provided.

Submit
14. __________ occurs when a module or a function calls itself.

Explanation

Recursion occurs when a module or a function calls itself. It is a programming technique that allows a problem to be solved by breaking it down into smaller subproblems of the same type. This can lead to elegant and concise code, as well as efficient problem-solving. Recursion is commonly used in algorithms such as tree traversal, searching, and sorting. By calling itself, a function can repeatedly solve smaller versions of the problem until a base case is reached, which terminates the recursion.

Submit
15. Fill in the blanks to check if the age variable is greater than 18:   int age = 25; _____ (_____> 18) {    cout << "Adult"; }

Explanation

The if statement is used to check a condition, in this case whether the age variable is greater than 18. The variable "age" is being checked to see if it is greater than 18, and if it is, the statement "Adult" will be printed.

Submit
16. __________ are logical variables that a programmer sets within a program to change the processing path or to control when the processing of a loop should end.

Explanation

Indicators are logical variables that a programmer sets within a program to change the processing path or to control when the processing of a loop should end. These variables act as flags and can be used to determine whether a certain condition has been met or not. By setting and checking the values of indicators, programmers can alter the flow of the program and make decisions based on the state of these variables. This allows for more flexible and dynamic control over the execution of the program.

Submit
17. A single condition has __________ or __________.

Explanation

A single condition can have a set of actions or a set of instructions associated with it. This means that when the condition is met, either a series of actions or a set of instructions will be executed. The actions or instructions can vary depending on the specific condition and the desired outcome.

Submit
18. A programmer will use __________ to tell the computer to process another decision when the resultant of the condition is True; If the resultant is False, then the computer processes a consequent set of instructions and continues processing the module. 

Explanation

A programmer will use negative logic to tell the computer to process another decision when the resultant of the condition is False. If the resultant is True, then the computer processes a consequent set of instructions and continues processing the module. Negative logic involves using a logical NOT operator to invert the condition, so that when the condition is False, it becomes True and vice versa. This allows the programmer to control the flow of the program based on the opposite of the condition's outcome.

Submit
19. Fill in the blanks to print x's values from 1 to 5. Increment x's value using the ++ operator.

int x = 1;
_____ 
(x <= 5) {
  cout << x << endl;
  x_____;
}

Explanation

The code uses a while loop to print the values of x from 1 to 5. The condition for the while loop is that x is less than or equal to 5. Inside the loop, the value of x is printed using cout, and then x is incremented using the ++ operator. This means that x will increase by 1 in each iteration of the loop.

Submit
20. Fill in the blanks to print x's values to the screen 10 times: _____ (int x = 1; x <= 10; _____ ++) {   cout << x << endl; }

Explanation

The correct answer is "for, x" because the question is asking for the missing elements in the code to print the value of x to the screen 10 times. The "for" loop is used to iterate over a block of code a specific number of times, and "x" is the variable that is being incremented each time the loop runs. This allows the code to print the value of x to the screen and continue looping until x reaches 10.

Submit
View My Results

Quiz Review Timeline (Updated): Jun 14, 2023 +

Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Jun 14, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Mar 16, 2020
    Quiz Created by
    Itcs.msu
Cancel
  • All
    All (20)
  • Unanswered
    Unanswered ()
  • Answered
    Answered ()
The following are the kinds of loops, EXCEPT __________.
I++ is similar to __________.
Decision logic structure use IF/Then/Else.
The programmer will use do-while to repeat the lines of code at least...
Which flowchart symbol is used for decision or condition?
A programmer uses positive logic when he is telling the computer...
A programmer will use __________ to execute the lines of code...
Multiple conditions have ______ kinds of logic.
Which is the right syntax for the while loop?
The following are the kinds of multiple conditions, EXCEPT __________.
How many types of conditions are there in problem-solving?
A programmer will use __________ when all decisions have to be...
A programmer will use __________ to decide whether the set of...
__________ occurs when a module or a function calls itself.
Fill in the blanks to check if the age variable is greater than 18: ...
__________ are logical variables that a programmer sets within a...
A single condition has __________ or __________.
A programmer will use __________ to tell the computer to...
Fill in the blanks to print x's values from 1 to 5. Increment x's...
Fill in the blanks to print x's values to the screen 10 times: ...
Alert!

Advertisement