The Royal Guard Gw2 Mechanics Quiz

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| By Theroyalguardcla
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Theroyalguardcla
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Questions: 10 | Attempts: 1,235

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Mechanics Quizzes & Trivia

Testing your knowledge of GW2 mechanics


Questions and Answers
  • 1. 

    Daze, has what effect on enemies? Also, does it stack duration or intensity?

    • A.

      Causes interrupts and prevents skill usage. Is not a condition so does not stack

    • B.

      Causes interrupts and damage on skill use. Stacks duration

    • C.

      Causes interrupts and damage on skill use. Stacks intensity

    Correct Answer
    A. Causes interrupts and prevents skill usage. Is not a condition so does not stack
    Explanation
    Daze has the effect of causing interrupts and preventing skill usage on enemies. It does not stack in terms of duration or intensity because it is not considered a condition.

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  • 2. 

    Laying down an Ethereal field combo initiator and then using a Projectile finisher will yield what combo result?

    • A.

      Lifesteal

    • B.

      Confusion

    • C.

      Blindness

    Correct Answer
    B. Confusion
    Explanation
    When an Ethereal field combo initiator is laid down, it creates an area of effect that inflicts the Ethereal field condition on enemies within it. This condition causes confusion, making enemies randomly activate skills. By using a Projectile finisher, the combo result will be confusion. The projectiles launched by the finisher will trigger the combo, causing confusion to affect enemies within the Ethereal field.

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  • 3. 

    There are 4 different types of finishers to combo initiators. These 4 finishers are:

    • A.

      Projectile, Dodge, Leap, Wall

    • B.

      Leap, Projectile, Field, Blast

    • C.

      Blast, Projectile, Whirl, Leap

    Correct Answer
    C. Blast, Projectile, Whirl, Leap
    Explanation
    The given answer, "Blast, Projectile, Whirl, Leap," suggests that these are the four types of finishers to combo initiators. This means that in order to successfully complete a combo, one would need to use these types of finishers. The order in which they are listed also implies that Blast should be used first, followed by Projectile, Whirl, and finally Leap.

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  • 4. 

    What siege weapon has the greatest range?

    • A.

      Trebuchet

    • B.

      Mortar

    • C.

      Catapult

    Correct Answer
    B. Mortar
    Explanation
    The mortar is the correct answer because it has the greatest range among the three siege weapons listed. Mortars are designed to launch projectiles at a high angle, allowing them to reach targets at a greater distance compared to trebuchets and catapults. This gives mortars an advantage in terms of long-range attacks during a siege.

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  • 5. 

    Vulnerability is a condition that has what effect on enemies? Also, does it stack duration or intensity?

    • A.

      Lowers armor. Stacks duration.

    • B.

      Lowers armor. Stacks intensity.

    • C.

      Lowers max hp by a percentage. Stacks duration.

    Correct Answer
    B. Lowers armor. Stacks intensity.
    Explanation
    The correct answer is "Lowers armor. Stacks intensity." This means that vulnerability reduces the enemy's armor and the effect can stack in terms of intensity, meaning that multiple instances of vulnerability can further decrease the enemy's armor.

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  • 6. 

    Poision is a condition that has a DOT and a secondary effect. What is this additional effect? Also, does it stack in duration or intensity?

    • A.

      Lowers max hp by a percentage. Stacks in intensity.

    • B.

      Lowers outgoing heals by 33%. Stacks in duration.

    • C.

      Lowers incoming heals by 33%. Stacks in duration.

    Correct Answer
    B. Lowers outgoing heals by 33%. Stacks in duration.
    Explanation
    The additional effect of poison is that it lowers outgoing heals by 33%. This means that when a character is poisoned, any healing abilities or effects they use will be reduced by 33%. The effect of poison also stacks in duration, which means that if a character is poisoned multiple times, the duration of the healing reduction effect will be extended.

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  • 7. 

    A keep in WvW is worth a total of how many pts per pt calculation?

    • A.

      15

    • B.

      20

    • C.

      25

    Correct Answer
    C. 25
    Explanation
    In World versus World (WvW) mode, a keep is worth a total of 25 points per point calculation. This means that when calculating the total points earned for capturing and holding a keep, each point is worth 25 points.

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  • 8. 

    How often are pts calculated and accumulated in World vs World?

    • A.

      Every 10 minutes

    • B.

      Every 15 minutes

    • C.

      Every 5 minutes

    Correct Answer
    C. Every 5 minutes
    Explanation
    In World vs World, points are calculated and accumulated every 5 minutes. This means that every 5 minutes, the game calculates the points earned by players and adds them to their overall score. This frequent calculation allows for a more dynamic and competitive gameplay experience, as players can see their progress and the impact of their actions more frequently.

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  • 9. 

    A Supply caravan will spawn from a Supply Camp how often?

    • A.

      Every 5 minutes

    • B.

      Every 8 minutes 30 seconds

    • C.

      Every 10 minutes

    Correct Answer
    B. Every 8 minutes 30 seconds
    Explanation
    The supply caravan will spawn from a supply camp every 8 minutes and 30 seconds. This means that players can expect a new supply caravan to appear at the supply camp approximately every 8 minutes and 30 seconds, allowing them to replenish their supplies and continue their journey or mission.

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  • 10. 

    This siege weapon is very effective at attacking walls, but less effective at attacking gates.

    • A.

      Trebuchet

    • B.

      Catapult

    • C.

      Mortar

    Correct Answer
    B. Catapult
    Explanation
    Catapults are siege weapons that are designed to launch projectiles over long distances. They are known for their ability to attack walls effectively due to their high trajectory and range. However, catapults are less effective at attacking gates because they lack the precision and direct force required to breach a gate. Unlike trebuchets, which rely on a counterweight system, and mortars, which are used for indirect fire, catapults are specifically designed for launching projectiles towards walls, making them less suitable for gate attacks.

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  • Current Version
  • Mar 18, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Jul 15, 2012
    Quiz Created by
    Theroyalguardcla
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