Applying Animation Principles In Flash

10 Questions | Total Attempts: 408

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Applying Animation Principles In Flash

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Questions and Answers
  • 1. 
    When a character stops walking and his hair continues to move is an example of which animation principle? (choose one)
    • A. 

      Overlapping Action

    • B. 

      Follow-through

    • C. 

      Drag

    • D. 

      Secondary Action

    • E. 

      Moving Hold

  • 2. 
    How would the animation principle slow in and slow out be applied in Flash? (choose all that apply)
    • A. 

      On the properties panel

    • B. 

      In the custom ease window

    • C. 

      Applied directly to a frame span of a motion tween

    • D. 

      Applied directly to a symbol

    • E. 

      In the motion editor

  • 3. 
    A completely flat line on the custom easing graph indicates: (choose one)
    • A. 

      No movement

    • B. 

      Fast, frontward movement

    • C. 

      Slow, backward movement

    • D. 

      Floating movement

    • E. 

      Abrupt movement

  • 4. 
    What characteristics in Flash does this graphic express? (choose four)
    • A. 

      Motion Tweens

    • B. 

      Onionskinning

    • C. 

      Easing

    • D. 

      Squash and Stretch

    • E. 

      Secondary Action

  • 5. 
    LasLook at the tail of this horse carefully. It is a example of which Animation Principle? (choose one)
    • A. 

      Primary Action

    • B. 

      Secondary Action

    • C. 

      Overlapping Action

    • D. 

      Squash and Stretch

    • E. 

      Timing

  • 6. 
    Straight ahead action: (choose all that apply)
    • A. 

      Requires more keyfames in Flash

    • B. 

      Requires more drawing in Flash

    • C. 

      Requires less drawing in Flash

    • D. 

      Requires less keyframes in Flash

    • E. 

      Produces more realistic results

  • 7. 
    An animation at 30 frame per second (fps) would need how many frames to play for 1 minute? (choose one)
    • A. 

      180

    • B. 

      3600

    • C. 

      900

    • D. 

      1800

  • 8. 
    Arcs describe the natural way a human walks. Which of the following statements are true? (choose all that apply)
    • A. 

      There is a tool in Flash that applies arcs.

    • B. 

      Arcs are considered an animation principle.

    • C. 

      Arcs follow a S-shaped curve.

    • D. 

      Arcs can be achieved through squash and stretch techniques.

  • 9. 
    Pose to pose animation is accomplished in Flash by using: (choose one)
    • A. 

      Motion Tweening

    • B. 

      Frame-by-Frame only

    • C. 

      Nesting graphics

    • D. 

      Swapping symbols

    • E. 

      Duplicating symbols

  • 10. 
    Anticipation is used to prepare the audience for an action. Which of the following are examples of anticipation? (choose more than one answer)
    • A. 

      A dancer bending her knee before jumping in the air.

    • B. 

      A boy raising his arm and bringing it backwards before throwing a ball.

    • C. 

      The scarf moving on a character after the character sits downs.

    • D. 

      A hound's loose jowls move in the opposite direction of his stride.

    • E. 

      A girl blowing a kiss brings her hand to her mouth.