1.
Your scouting probe arrives at a zerg base and you see a drone morphing into a spawing pool at 1:59. What pool timing is this?
Correct Answer
C. 14 pool
Explanation
The correct answer is 14 pool. This is because the question states that the drone is morphing into a spawning pool at 1:59, and the timing of the pool is typically referred to by the number of supply it is built at. In this case, the spawning pool is being built at 14 supply, hence it is a 14 pool.
2.
You are scouting a terran base with your scouting probe. How long is it safe to stay inside the base before the first marine comes out (standard timing)?
Correct Answer
C. 3:10min
Explanation
In a standard terran base, the first marine typically comes out around the 3:10 minute mark. This timing allows the terran player to build their barracks, gather enough resources, and produce a marine. It is important for the scouting probe to leave the base before this time to avoid getting attacked by the marine.
3.
You want to play a forge fast expand against Zerg. You scout a 14pool. Is it safe to go Nexus first?
Correct Answer
A. Perfectly safe
Explanation
Based on the information provided, it is safe to go Nexus first against a Zerg player who opens with a 14pool. A 14pool typically indicates that the Zerg player is prioritizing early defense and aggression, rather than an early economic advantage. By going Nexus first, you can gain an economic advantage and potentially outpace the Zerg player's economy. However, it is important to note that there is always a risk of losing some probes, as the Zerg player may still attempt to harass or pressure your base.
4.
You are on two bases and have taken 4 gas. What is the the optimal worker saturation?
Correct Answer
C. 44
Explanation
Optimal worker saturation is 2 workers per mineral patch. There are 8 patches in a base.
This means you need 16 workers for a mineral line. And 6 workers (3 for each) for every gas  per base.
This makes a total of 32workers for minerals and 12 for gas = 44 worker.
Build one additional probe to build a forward pylon.
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5.
You open with a forge fast expand. Your scouting probe sees no third hatch at 4:40. Is the normal third hatch timing for a zerg in this situation earlier or later?
Correct Answer
A. Earlier
Explanation
In this situation, the normal third hatch timing for a Zerg would be earlier. The fact that the scouting probe sees no third hatch at 4:40 indicates that the Zerg player has delayed their expansion, which suggests that they are likely opting for a later third hatch timing. Therefore, the correct answer is earlier.
6.
Does a 6 pool hard counter a forge fast expand?
Correct Answer
B. No
Explanation
A 6 pool does not hard counter a forge fast expand. A 6 pool is a strategy in the game StarCraft where the player quickly builds six Zerglings to attack the opponent's base. A forge fast expand is a strategy where the player quickly builds a forge and expands their base. While a 6 pool can put pressure on the opponent and potentially cause damage, it is not a guaranteed counter to a forge fast expand. The defender can still defend against the Zerglings and potentially counterattack, depending on their skill and strategy.
7.
Whats the most standard opening in a and PvP game?
Correct Answer
B. Pylon - Gateway - Gas - Pylon - Core
Explanation
The most standard opening in a PvP game is Pylon - Gateway - Gas - Pylon - Core. This opening sequence allows the player to quickly gather resources by building a Pylon and Gateway first, followed by a gas extractor. The second Pylon is then built to ensure a steady supply of resources, and finally, the Core is constructed to unlock more advanced units and upgrades. This opening prioritizes resource gathering and tech progression, providing a solid foundation for the player's strategy in the PvP game.
8.
What does liquipedia say about the sentry?
"A critical mass of [???] sentries regenerate energy quickly enough to keep a small ramp or choke that is small enough continually blocked with Force Fields."
Correct Answer
C. 6
Explanation
according to: http://wiki.teamliquid.net/starcraft2/Sentry
9.
Which unit can not be lifted by a phoenix?
Correct Answer
B. Archon
Explanation
The correct answer is "Archon". Archons are powerful units in the game that can be lifted by a phoenix. The question asks for a unit that cannot be lifted by a phoenix, so the answer "Archon" is the correct choice.
10.
You have 2 darktemplar attacking a hatchery. As soon as you start attacking the hatchery the zerg players morphes an overseer above the hatch. Will the hatch fall before the DTs get detected?
Correct Answer
B. No, you need 3
Explanation
The answer "No, you need 3" is correct because Dark Templars (DTs) are permanently cloaked units, meaning they cannot be detected by units or structures without detection abilities. In this scenario, the Zerg player morphs an Overseer above the hatchery, which has detection abilities. However, a single Overseer is not enough to detect both DTs attacking the hatchery simultaneously. Therefore, the hatchery will not fall before the DTs get detected unless there are at least 3 DTs attacking it.
11.
What has more range a ghost snipe or a templar feedback?
Correct Answer
B. Snipe has more range
Explanation
FeedbackRange: 9
SnipeRange: 10
12.
What does reveal a dark templar?
Correct Answer(s)
A. Fungal
B. Observer (you dont say)
C. Emp
D. Scan
Explanation
A dark templar is revealed by fungal growth, an observer unit, an emp blast, or a scan. Fungal growth can reveal cloaked units, including dark templars, by trapping them in place and making them visible. Observers are units that can detect cloaked units, including dark templars, and reveal them to the player. An emp blast from a ghost unit can drain the energy of cloaked units, making them visible. Lastly, a scan ability from a orbital command center can reveal cloaked units, including dark templars, in a targeted area.
13.
Marines in a bunker have the same range as Stalkers
Correct Answer
A. True
Explanation
The statement is true because both Marines and Stalkers have the same range, which means they can attack enemies from the same distance. This is important in combat situations, as it allows both units to engage enemies effectively without being at a disadvantage. Therefore, the answer is true.